[ARCHIVE] Custom Jutsu Submission - II

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Abon

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Re: Custom Jutsu Submission

(Katon/Doton: Kashou Ten) Fire/Earth Style: Ignite Heaven
Type: Offense
Rank: Forbidden
Range:Mid-Long
Chakra: 50
Damage: 90
Description: The user focus their fire chakra in preparation for a jutsu on a massive scale, making the Tiger handseal then clapping their hands together. Focusing their chakra in the air in the shape of spheres that are scattered across the sky (long range above ground) as far as the eye can see, 2 inches apart in spaces. The user then uses their doton chakra to raise the earth in chunks. (to the spheres long range above ground, the each are 5 meters in diameter and raise wherever the enemy steps.). However the chucks of earth rise by default around the enemy whether he steps there or not to meet the spheres in the sky wherever the enemy is standing in a 7 meter diameter all at the same time, while the user stands normally on the ground. When the enemy is a meter or less away from any of sphere they will ignite violently that then trigger the rest of spheres in a wide array of fire that will light the sky in red flames. That also results also in falling fire cinders that could easily incinerate the enemy as they are going up. The result is a large and intense fire across a large range of the sky
-After use the user cannot use Earth or Fire techniques above A rank for 2 turns
-The formation of spheres happen first and then the platforms start to rise
-Can only be used once
-Can only be taught by Abon

♠ Declined ♠
There is some seriously poor wording in this. Check the bolded again. Not sure how this works - fire goes up in the sky in the shape of a sphere? Earth attach to it? So, basically, a mini shinra tensei? And the earth raise up as the enemy walks? I'm having a hard time imagining it, rework your description.


(Youkai Supa-ku) Phantom Sparks
Type: Weapon
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A special ninja tool created from the hardest metal, in the shape of a diamond crystal, three inches in thickness and 3 inches in length. These sharp pendulums are attached to a thick wire and with high conductivity wire mechanism that is worn on the wrist and forearm. The user wears two of these mechanisms, one on each arm. The user channels their lightning chakra through the mechanism to be able to launch the pendulums; the wire can reach up to mid-range. And using the lightning chakra the pendulums are very fast and are extremely maneuverable being able to launch faster than one can throw a kunai/shuriken and can make complex turns on a dime, zig zag, and can retract back to the mechanism as fast as they are launched. The user can be recognized that they are using the pendulums, because when channeling their lightning chakra sparks can be seen flashing around the users body. The pendulums vibrate due to the lightning chakra and can easily pierce the human body and rocks, or cut it if the user wishes by correctly angling the pendulum such as turning it the right way when launched.

-Only Raiton Jutsu can be used when Phantom Sparks are in use
-Can only reach to Mid-Range
-Can only be used by Abon and those he allows
-Sending the pendulum counts as a move
-Picture only illustrates shape

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♠ Approved ♠

(Fuuton: Arashi Ken) Wind Style: Ravaging Sphere
Type: Offense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:The user weaves the ram hand seal, and then puts his hands together and then opens them up forming a raging sphere of howling wind as he holds it. The user then launches it, and as the sphere travels it gets bigger in a matter seconds (2 meters in diameter). Resulting in an ball of hurricane winds, trampling and shredding everything in its path to the enemy. Once it reaches the enemy, there are immediately trapped in a sphere of slashing winds. The enemy is continuously slashed and spun around from every angle while being carried all the way to long range. As soon as they enter long range, the enemy is continually slashed while being lifted off the ground where the sphere dissipates leaving the enemy to fall back to the ground with deep slash wounds.
-Can be used twice
-Only can ensnare one person
-If the sphere does not ensnare the enemy before long range it will dissipate

♠ Declined, do not resubmit ♠
Overused concept.
 
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Re: Custom Jutsu Submission





(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is a similar to the earth technique (Earth Style: Added Weight Rock Technique.), but this technique is used for both attacking and defensive purposes. The user will coat the sword in earth chakra similar to added weight technique. The user can use this against an incoming water jutsu by swinging the sword right as the water jutsu. Right as the sword touches the water, the earth chakra would transfer to the water jutsu and instantly solidify it. Due to the swinging matter of this technique soon as the water hardens it it will also crumble due to the blunt impact of the swing. The user can also use this technique to swing at the opponent (any body part) dealing blunt damage, but not only that, hardening the body part that was hit, not allowing the opponent to use said body part (due to it being harden and immobile similar to a statue) for 1 full turn

Note: Can only be used on water techniques A rank and below
Note: Can use only Thrice pr battle
Note: Cant use any reverse blade style techniques in the next turn

♦ Declined, no, this isn't going to be used against a water attack. Your CFS is based on using earth chakra to increase the force behind your attacks, not channel it into remote objects to cause petrification. ♦


(Sakashima Yaiba: Nakigoe Zou) Reverse Blade Style: Weeping Statue
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique dwells in the realms of the earth technique (Earth Style: Added Weight Rock Technique.), and is one of the signature techniques of this sword style The user will coat the sword in earth chakra similar to added weight technique then swing at the opponent (any body part) dealing blunt damage enough to severly bruise said body part and/or send the opponent flying several meters back, but not only that, It increases the weight and hardening the body part that was hit petrifying it, not allowing the opponent to use said body part (due to the body part weight being increased/hardening and immobile similar to a statue) for 1 full turn

Note: Can use only Thrice per battle
Note: Cant use any reverse blade style techniques in the next turn

♠ Pending, leaving for Kurisu♠

♦ Approved ♦
(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell this being her defense.. Just like every cone snail she has a harpoon for a tongue. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range). The poison with this cone snail is one of the weaker ones, as it does not harm to the body physically .Once the harpoon attaches inside the opponent the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste attacking every organs and nerves besides the ones that allow the opponent to live causing the opponents body to shut down for 1 whole turn causing the opponent not able to even mold chakra or even open their mouth. Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the the body from the harpoon and bring it back in (This is considered her way of fighting).Virgo does not have an elemental affinity but does have something unique to the cone snail family. Once pr summoning she is able to cause the blue streaks on her shell to blink on and off. By doing this it releases soothing toxins through the eyes of the opponent that will slowly hypnotize them to sleep. This is not to be confused with a genjutsu, as this does not include chakra inserting the brain but causing the brain to slow down in a relax state.

Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: Takes 1 Full Turn To Induce The Sleeping ability
Note: Can Only use the sleeping ability Once



 Declined  Poison part is simply way too much.
Summon Contract Approved


(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell this being her defense.. Just like every cone snail she has a harpoon for a tongue. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range) and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon attaches inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the the body from the harpoon and bring it back in (This is considered her way of fighting).Virgo does not have an elemental affinity but does have something unique to the cone snail family. Once pr summoning she is able to cause the blue streaks on her shell to blink on and off. By doing this it releases soothing toxins through the eyes of the opponent that will slowly hypnotize them to sleep. This is not to be confused with a genjutsu, as this does not include chakra inserting the brain but causing the brain to slow down in a relax state.

Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: Takes 1 Full Turn To Induce The Sleeping ability
Note: Can snap out of the sleeping affect by causing pain to your body (Infused Kunai, D Rank Damage. etc) to snap out of the "sleeping" affect
Note: Can Only use the sleeping ability Once

♠ Declined ♠
Harpoon and sleeping ability counts as a turn. Also, better define the harpoon ability. How large is the harpoon? About how fast does it travel? That sealing move is also ridiculous. Tone it down a bit or make a way to counter it or wear off the effect.


(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
-Can Use Twice
-Cant Use S rank Scorch for 2 Turns
-Cant Use Fire And Wind Above S Rank This turn, or the next

X-Approved-X Edited the speed reference
Lightning Variation Of Outline Burst

(Raiton: kouyou sutatikku heki) Lightning Style: Outline Static Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of lightning chakra in their body. Once done, the user will release an outline of himself from his body made completely of lightning. The outline of the user is identical to the user using this technique letting others think its a clone that emerged from the users body, but it is simply an outline made from lightning simply composed of lightning. The Lightning would fry the opponent if the hit is successful. The Lightning outline only travel in the direction the user is facing, also the speed of the outline due to its chakra nature being lightning is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line. Only traceable by dojutsu users
-Can Use Twice
-Cant Use S rank Lightning In The Next Turn
-Cant Use Lightning In The Same Turn

♠ Declined ♠
Hell no.
 
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Edward

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Re: Custom Jutsu Submission

Also Resubmitting the first CFS jutsu. Approved CFS:[ ]

(Sōhei no Junban: Hephaestus Kougake) ✖ Order of the Warrior Monks: Hephaestus Gauntlets ✖
Type: Defense-Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Staying true to the fighting style, this incorporate's the usage of defending with a straight forward attack right after. The user will cross their two staffs forming an "X" shape by swinging each towards one another and interlocking them, this can be used to catch the opponent's limbs or weaponry attacks. After catching any type of material as mentioned above, the user will channel a significant amount of fire chakra toward's the upper end of the staffs where the material will be caught, one fire gauntlet will appear on both ends of the staff, so two in total, each gauntlet is around 6 feel long with a high burning effect and are quite thin. The moment they make contact with the mate rial it will be damaged but mainly depending upon the material caught. Metal materials (Non-Chakra infused) will easily be burned and melt rendering them useless, while body limbs will suffer from severe burns by the gauntlets.

Note: Can only be used thrice
Note: Must have fire up to A-Rank

♠ Pending, 420 yolo swag blaze it every day ♠

♦ Declined, Once more, why do you reference gauntlets? Do you mean gauntlets as in hands appearing at the end? You need to clarify and make it clearer. If that is what you mean, 6 feeT (not feel) long gauntlets aren't going to fly.
Also Resubmitting the first CFS jutsu. Approved CFS:[ ]

(Sōhei no Junban: Hephaestus Kougake) ✖ Order of the Warrior Monks: Hephaestus Gauntlets ✖
Type: Defense-Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Staying true to the fighting style, this incorporate's the usage of defending with a straight forward attack right after. The user will cross their two staffs forming an "X" shape by swinging each towards one another and interlocking them, this can be used to catch the opponent's limbs or weaponry attacks. After catching any type of material as mentioned above, the user will channel a significant amount of fire chakra toward's the upper end of the staffs where the material will be caught, one fire gauntlet (hand) will appear on both ends of the staff, so two in total, each gauntlet/hand is around one feet long with a high burning effect and are quite thin. The moment they make contact with the material it will clutch onto the material and be damaged but mainly depending upon the material caught. Metal materials (Non-Chakra infused) will easily be burned and melt rendering them useless, while body limbs will suffer from severe burns by the gauntlets.

Note: Can only be used thrice
Note: Must have fire up to A-Rank

(Sōhei no Junban: Anemoi Ridairekuto) ✖ Order of the Warrior Monks: Anemoi's Redirection ✖
Type: Offense-Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will start with a basic stance, holding each staff with both hands. One of the staffs will be held at the waist while the other will be held higher toward's shoulder height. Both ends facing toward's there target, the user will dash toward's their intended target and as they get within close range the user will start focusing wind chakra toward's the staff on the lower end at the waist while twirling it around in a clock wise formation, what happens is a small vortex that just covers the end of the staff which was pointed toward's the opponent will appear, the vortex with a lime green color no larger then one hundred centimeters long, will produce a sudden but forceful suction which will momentarily attract the opponent inward closer toward's the user but also they will lose balance slightly. As the opponent is sucked in toward's the user, simultaneously with the staff being held at shoulder height, the user will thrust the end of the staff at the opponent aiming for the opponent's head causing mild damage and pain.

Notes and Restrictions:
Note: Can only be used four times
Note: Can only be taught by Ace

CFS Approved Here [ ] (for both the two technique's im submitting above.)

✦ Declined ✦ Uhh....wouldn't swinging the bottom staff cause it to strike the higher raised one, ending this entire jutsu prematurely?
Also Resubmitting:

(Sōhei no Junban: Anemoi Ridairekuto) ✖ Order of the Warrior Monks: Anemoi's Redirection ✖
Type: Offense-Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will start with a basic stance, holding each staff with both hands. One of the staffs will be held at the waist while the other will be held higher toward's shoulder height. Both ends facing toward's there target, the user will dash toward's their intended target and as they get within close range the user will start focusing wind chakra toward's the staff on the lower end at the waist while twirling it around in a clock wise formation, what happens is a small vortex that just covers the end of the staff which was pointed toward's the opponent will appear, the vortex with a lime green color no larger then three feetlong but very small in width, no larger then one foot high vortex, this way the staffs don't intertwine with one another , will produce a sudden but forceful suction which will momentarily attract the opponent inward closer toward's the user but also they will lose balance slightly. As the opponent is sucked in toward's the user, simultaneously with the staff being held at shoulder height, the user will thrust the end of the staff at the opponent aiming for the opponent's head causing mild damage and pain.
Note: Teacheable by Ace only
Note: Can only be used 5x

♠ Both pending, leaving for Kurisu♠


♦ Both Approved ♦
New Submission:

Suiton: Mizu ōbu no sakusei | Water Style: Water Orb Creation
Type: Offensive/Supplementary
Rank: C-S
Range: Short
Chakra: 15-40
Damage: 30-80
Description: The user will send a specific amount of water chakra in front of him/her, and materialize a specific amount of water from that area. With the use of shape manipulation, he/she will shape the water into an orb, varying in size, depending on the rank of the jutsu used in a given situation. The orb would be similar to that of Water Style: Water Dragon Whip, not exactly spherical, but have a more oval shape. As the orb is created in front of the user, he/she will gather a specific amount of water chakra (depending on the rank) in his/her palm. Pushing his/her palm outwards, like a palm thrust, the user will release the chakra and channel it onto the orb of water before them. The new chakra will be capable of re-shaping the orb of water and creating various creatures, depending on the rank of the given technique. The creatures created from this will be shot out from the front of the orb, with massive force and the damage itself relies on the momentum of its speed and pure blunt force. The creatures ranges from actual animals that exist, to mythical/fictional animals, such as dragons, poro's, and dinosaurs. Furthermore, the user will manipulate the water after palm thrusting towards the orb into the properties of sticky water, like the water from Water Style: Starch Syrup Capture Field, thus allowing the blunt damage to be greater than that of normal water due to the syrups higher density, and also, causing the opponent to have some sort of sticky effects, varying from classifications.

Creature Group 1:
This rank is classified as the Group 1, and counts as a C-rank technique. This classification is only capable of creating small creatures made of water. This classification will only allow the user to create animals up to half a meter tall, hence why it is the low in rank and damage. Due to its small size, the blunt force it produces upon impact will not be as strong, and will only reach short-range when shot out. This particular class can only create up to ten creatures from one orb, in which the damage would be spread equally (3 damage each, lel) Furthermore, due to its small size, the sticky-ness of the water used will apply when the target is struct with one of these small creatures, causing the certain body part to be bruised from the blunt damage/density. Reaches Short-Range only

Creature Group 2:
This rank is classified as Group 2, and coutns as a B-rank technique. It is capable of creating larger creatures, about the size of half of the user. These creatures created will be much larger than the last one, and as such, would require a larger initial orb. These creatures have a higher water content, thus, more stickiness available. Because there's much more water quantities in the creatures created from this Group, the sticky water could be used in a much more versatile way. Upon contact with a target, these creatures would stick to a target and bind to them, shaping into a straitjacket, completely halting their movements from their upper body due to the sticky water binding them into place. Reaches mid-range

Creature Group 3:
This rank is classified as Group 3, and counts as an A-rank technique. It is capable of creating larger creatures, about the size of the user. These creatures would obviously have much more sticky water quantities once shaped because of the larger orb used, and larger chakra amounts used. This is where it starts getting interesting, because these animals would be able to take flight (if created creatures with wings) or run as fast as the animal created. Although, the last two groups are capable of doing so, this is different because creatures from this group actually act like they do in the wild. The user can control them to make them act according to the users will, or have them act without accord, like a wild animal would. (Does not attack the user or users' companions, and Reaches Mid-range.) Their blunt force upon impact will completely drench the target in sticky liquid, and cause them to be stuck on the ground.

Creature Group 4:
This rank is classified as Group 4, and counts as an S-rank technique. Creatures created from this large orb can reach a maximum of 20 meters, and this is the group mythical creatures are commonly created at. They are made from large quantities of sticky water and because of this, upon impact, the target will take in a large amount of damage due to the extreme force and most likely receive a concussion. The only difference between Group 3 & 4 is the size and that Group 4 will have more sticky water. Also, if using mythical creatures, they cannot do what mythical creatures are said to do, i.e dragons shooting out flames. This group reaches up to Long range.

Notes&Restrictions:
✘ Can only be used Five times per battle. (2x max for S-ranks, 3x max for A-ranks, and no turns for the weaker groups [B/C])
✘ Teacheable by Ace.
✘ If used for S-ranks, the user will be unable to use S-rank water technique for the next turn.

♠ Pending, leaving for Kurisu♠
Nope. Enough water techniques have a variance of this one way or the other. You ripped off Negative Knight, didn't you?


♦ Declined, yeah what Adachi said; these have both been done multiple times over the years, this is just a collection of these and this is clearl a rip of NK's jutsu, though I wouldn't be surprised if he made it and had you submit it. ♦
 
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21 Savage

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Re: Custom Jutsu Submission

Lightning release: Walkers [ Walkia ]
Type: Supplementary
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs two hand seals for this jutsu while he then focus his raiton chakra around him creating zombie-like creatures made of raiton round him,the zombies can be sent to attack the opponent or protect the user.
¤ A maximum of three zombies can be created at a time.
¤ The zombies can only get into mid-range from user or else they will disperse into thin air since the user will not have control over them.
¤ The zombies can only use C-rank Lightning jutsu and below and each jutsu the zombie performs counts as one of 3 jutsu limit of the user.
¤ Can only be done thrice per Battle
¤ Can only be taught by Devilicious





Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra : 20
Damage: 40
Description: The user creates a large, spinning lightning disc, capable of cutting through any solid object like a buzz-saw, which he launches at his target to cut him through,probably into half.
¤ Can only be done thrice a Battle
¤ Can only be taught by Devilicious

♠ Both declined, do not resubmit ♠
Yeah, nothing unique about these. Concepts been used before.
 
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Re: Custom Jutsu Submission

(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-30 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Can be only used 4 times.
- Can only be taught by Better

✦ Declined ✦ How does this genjutsu become triggered? And does it leave the enemy paralyzed? If so, how? Make it usable 3 times as well. It is also potentially OPed as it leaves little to no ground for telling it is a genjutsu if placed in it.

(Kumo-Ryū Niruida Kodawari) - Cloud Style Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will speed at their opponent and with their sword they will strike their opponent. When the opponent blocks the attack with their own blade the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent.
-Requires Fuuinjutsu
-Can be used 4 times per battle
-Can only be taught by Better

♠ Pending, leaving for another checker ♠

✦ Declined ✦ Nice idea, a few things though. One, this is a fuuinjutsu attack obviously. Two, you will have to have formed the seal prior to attacking the enemy, no forming the seal ahead of time and activating it turns later. Three, the summoned sword will always be in your free hand and can't be formed in a manner that allows it to be created and pierce a target at the same time, meaning you have to summon it and then stab them. Other than that, seems nice. Oh, and make it usable 3 times a battle.
(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-60 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen.
- Can be only used 3 times.

- Can only be taught by Better

☼ Approved ☼

(Kumo-Ryū Fuuinjutsu: Niruida Kodawari) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
-Requires Fuuinjutsu
-Can be used 3 times per battle
-Can only be taught by Better

☼ Approved ☼


New submission

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Better
Note: No other S-Rank or above Lightning in the user's same and next turn


☼ Declined ☼

Are the tentacles equal to S-rank when used to attack? My concern is that you have this guy sit at mid-range and launch an S-ranked attack each turn without using up a move lost. Needs some limits on that.
 
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Avonomemi

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Re: Custom Jutsu Submission

( Fu~yūrī-ken bān ) Fury Fist Burn
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surround their fist with katon chakra then perform a five punch combo injecting the katon chakra into the opponent surface body. At the fifth punch, the user perform an upper-cut/ power-drive pushing the opponent mid range from them, at this point the katon chakra come alive and cause an explosion to occur consuming the opponent with flames.
Note: Require a two turn gap before they can perform this technique again.
Note: Must have started learning Tai.

♠ Declined, do not resubmit ♠
NB Taijutsu has a variant of this.


( Mizu sutairu: U~ōtāfōku ) Water Style: Water Fork
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user would knead suiton chakra into their leg then place their leg to the ground to cause five water shaped spike with blunt end to arise one after the other to attack the opponent, the water spikes will push the opponent off the ground causing him damage while a final water spike would emerge elongated more than the others and has a sharp end which would pierce into the opponent.
Note: A total of six water shaped spike is created
Note: Each water spike would be longer than the latter reducing the time it would take to hit the opponent falling back to the earth.

♠ Declined ♠
What do you mean by "pushing the opponent off the ground?" How exactly does a water spike moving forward even send the opponent into the air?


( Bodīāto: Furasshusutorīmu ) Body Art: Flash Stream
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is a kind of Ninjutsu technique were the user focus only on one part of their body and neglect the others with the purpose of speeding up the actions of that part of the body. For example, a sword user would direct their attention to their arm wielding a sword and perform a forward thrust with their blade numerous times with accuracy and precision that in the eyes of an opponent: ten forward thrust would look like two forward thrust. Another example; the user focus solely on his right leg then perform a three hit kick that would look like one body motion instead of three to the opponent.
Simply put, The ninja anchor the rest part of their body to allow an abnormal free flow of another part of their body. The downside to this technique is that the neglected part of the body become stationery.
Note: It stays active through out the battle. When the user post this technique once they are not required to post it again during the duration of that battle.
Note: This is a speed boost technique as a result the movement can't be seen vividly by someone of equal rank and below.
Note: This technique can overcome the effects of earth release: world shaking and its variation.

♠ Pending, leaving for another checker ♠


 Declined  This would be labeled Taijutsu but more importantly you'd require either Swift Release, EIG or some other speed boosting technique or method. DNR
 
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Venom

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Re: Custom Jutsu Submission

(Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters
Note: Ground directly beneath the opponent cannot be lowered.

You must be registered for see images


Feel free to make any changes U_U

________________________________________________
 All Declined 
under the blue rule. If we want to make changes, we will. If we don't, we won't. Don't need your "permission".
(Nothing was change from the above, so nothing needed to be bold below)

(Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters
Note: Ground directly beneath the opponent cannot be lowered.

☼ Declined ☼

Remove the bit about using it on already created holes. Change the three turns to two.


(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.

Notes:
-Can only be used by Tsunadae and Sakura bios. (As long as the bio have the slug contract)
-Can only be used once every 3 turns

[ ]

☼ Declined, take out the every 3 turns limit and just add a 4 times limit. How fast do these slugs move? Clarify what the acid does if it gets on someone. ☼
(Resubmitting, everything fixed as requested by checker in previous submission)

(Namekuji Ninpou: Namejuji Bodi) - Slug Arts: Slug Body
Type: Supplementary/Defense
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: After witnessing one of the ability of Katsuyu, Sakura is able to split her body into several different ‘blobs’ of flesh (Appearance of small slugs) to avoid physical damage. This technique doesn’t take long to activate. Sakura have the option to break down her entire body in the blobs of flesh and reform somewhere else (through crawling to the new location only moving at half the speed of the user's own running speed), but the blobs cannot attack in this form but the blobs are coated in a corrosive acid, which is similar to Katsuyu’s saliva which can be hazardous if touch by others. The acid is strong enough to burn through the top layer of a person's skin, but not strong enough to burn through bones, earth etc. She can also break apart a limb or abdomen into this blob of flesh, instead of breaking down her entire body into the slugs. Its usage is quite similar to the Water replacement technique.

Notes:
-Can only be used by Tsunadae and Sakura bios. (Or as long as the bio have the slug contract)
-Can only be used 4x per battle

[ ]

☼ Approved ☼

Made it half the running speed. Slugs are supposed to be slow so it doesn't make sense to me for them to be the same speed.


(New submission)

[Ninjutsu: Gia Sekando] - Ninja Arts: Gear Second
Type: Supplementary
Rank: F
Range: Self
Chakra: 50
Damage: N/A [+15 to physical attacks involving the use of the body (such as taijutsu) due to the increase in power from the use of this technique]
Description: This technique involves the user speeding up the blood flow in all or selected body parts, in order to provide them with more oxygen and nutrients the way this works is by circulating the chakra supply in the body at a faster rate than normal. The speed of the chakra circulation causes the body to keep up with the speed, so that the entire body function can work on that level. This makes him much faster and more powerful. The technique uses even more oxygen and energy, using up more food and causing user to pant heavily. The increase in the user's metabolism causes him to be hungrier than usual or even have a paralysis type effect after prolonged use of it. Many compare this process to doping. Doping is adding more red blood cells to the body part/s, which in turn allows for greater delivery of oxygen and nutrients to the body part/s. In the user's case, his organs and blood vessels are fill with extra chakra allowing them to expand and contract at greater rates without tearing. Essentially the user increases the blood flow by forcing more chakra through his blood vessels thus increase his fighting ability and doubling his current speed with this usage. Normally, the chakra and blood flow in unison with everyone's body once calm. The user found a way to make his blood flow faster, which increases the rate of how fast his heart pumps blood to supply to the brain and rest of the body. Normally the normal human couldn't circulate his blood faster throughout his body unless through an adrenaline rush which would only work for a short amount of time. But with this technique, the user learn to circulate the chakra flow at a faster rate, which would mean the blood flow would need to flow at that same rate to maintain a conscious state in the body.

Note:
-Can only be used once per fight.
-Only last for a total of 7 turns.
-After those 7 turns, user will be unable to use F rank techniques [Elemental, taijutsu and ninjutsu] for the rest of the fight due to fatigue and doping.
-User can only use S ranks and above once per turn for 5 turns due to fatigue and doping. [If an S rank is used, only one other jutsu can be used after that in the same turn.]
-User can use A ranks and below normally, but the techniques are completed at a slower rate.

☼ Declined DNR ☼
 
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Ushiro

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Re: Custom Jutsu Submission

(Doton Kuchiyose: Sabaku no Eien no Hogo-sha) - Earth Release Summoning: Eternal Keeper of the Desert
Type: Attack/Defense
Rank: S (B when reduced to one ring)
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons a cylindrical worm-like creature made entirely of rock and composed of 5 rings. The sandworm is enormous at 25 meters long with a 7 meter diameter. Instead of being a simple elemental Ninjutsu technique, its a summoning technique, which can act independently from the users will, similar to any summoning animal. Each ring of the sandworm has its own consciousness meaning all five rings must be destroyed to completely destroy it, though with every ring lost it's attacks lose strength as well. The sandworm travels by burrowing through the earth and knows the position of enemies by sensing the magnetic forces similarly to the Hiding Like a Mole Technique. A large array of spikes lining it's insides are used for grinding rock and sand. By moving its spikes to the outside of its body, it can pose a deadly threat to even giant summons when striking them. New spikes can be created instantly which allows it to shoot them at enemies as a stream of rock from his mouth or from his body depending on where the spikes are oriented. This counts as one of the user's three moves per turn.
-Usable once per battle
-Spikes are A-rank in strength (C when reduced to one ring) whether on or shot from the sandworm
-Can only be taught by Ushiro

♦ Declined, so on top of making an earth natured Snake summoning, you make it 25 meters long with a 7 meter diameter. Wut? And 5 rings that take an A rank jutsu to destroy EACH. LOL, just no. ♦
Resubmitting:

(Doton Kuchiyose: Sabaku no Eien no Hogo-sha) - Earth Release Summoning: Eternal Keeper of the Desert
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user slams his hand on the ground and summons a cylindrical worm-like creature made entirely of rock. The sandworm is 15 meters long with a 4 meter diameter. Instead of being a simple elemental Ninjutsu technique, its a summoning technique, which can act independently from the users will, similar to any summoning animal. It travels by burrowing through the earth and with no eyes to see, it pinpoints the position of enemies by sensing the magnetic forces similarly to the Hiding Like a Mole Technique. A large array of spikes lining it's insides are used for grinding rock and sand. New spikes quickly replace any that are lost which allows it to shoot them at enemies as a stream of rock from his mouth. It also has the ability to travel though earth techniques A-rank and below by merging with them and can do the same for natural earthen materials. Both techniques count as one of the user's three moves per turn. When destroyed, or if the user wills it, the sandworm disappears in a puff of smoke.
-Usable once per battle
-Spikes are A-rank in strength
-No S-rank of higher earth jutsu while this technique remains
-Can only be taught by Ushiro

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♠ Declined ♠
I can't help but think this is somewhat reminiscent to one of those sandworms you find in Final Fantasy X...
Define the spike moves better. How far does it go? How many can it shoot? What else can it do besides burrow throughout the earth? And you do realize this thing is 15 meters long, that's pretty huge and can cause quite the racket.


New:

(Genjutsu: Kiyomeru) - Illusion Technique: Purge
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A genjutsu cast on the user and anyone nearby where the user appears to be an angelic figure with a halo and large wings spreading feathers everywhere. These feathers are drawn to other illusions and become white flames incinerating them on contact, effectively dispelling any genjutsu afflicting the user and those around him. Feathers enter the bodies of those afflicted by internal genjutsu like pain, loss of sight, etc; and their bodies glow faintly as a warm sensation surges through them, wiping out the illusion. The same happens to any proceeding genjutsu while this technique lasts.
-Lasts for 3 turns
-No genjutsu for 4 turns
-Can only be taught by Ushiro

♠ Pending, leaving for another checker ♠


 Declined  You don't have the knowledge or permission needed for self casting Genjutsu. DNR


(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

♠ Approved ♠
 
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Uzumaki Naruta

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Re: Custom Jutsu Submission

(Genjutsu: Sauna Enmu) Illusionary Arts: Sauna Haze
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user releases a haze of Scorch chakra all around them which takes on the appearance of a dense torrent of glistening flames. This release acts as a trigger to any one that looks into it, doing so will activate an illusion within the opponent's mind causing them to believe that there is a haze made of scorch surrounding the entire battlefield. This haze makes them feel like they cannot breath from lack of oxygen due to the extreme heat of the surrounding haze. This also causes the opponent to become extremely fatigued in reality slowing down their movement. Due to the user actually releasing scorch chakra before the illusion activates, the illusion tends to come off more believable.
Note:
-Can effect a total of three opponents per use
-Can only be used twice
-The user is unable to use another genjutsu in the same turn making layering genjutsu ontop of this one near impossible

Bio:
Scorch Training:

☼ Declined - Clarify the slowing down their movement's bit. How much? Just run speed, or all movement? Etc. ☼
(Genjutsu: Sauna Enmu) Illusionary Arts: Sauna Haze
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user releases a haze of Scorch chakra all around them which takes on the appearance of a dense torrent of glistening flames. This release acts as a trigger to any one that looks into it, doing so will activate an illusion within the opponent's mind causing them to believe that there is a haze made of scorch surrounding the entire battlefield. This haze makes them feel like they cannot breath from lack of oxygen due to the extreme heat of the surrounding haze. This also causes the opponent to become extremely fatigued in reality slowing down their movements cutting their run speed in half. Due to the user actually releasing scorch chakra before the illusion activates, the illusion tends to come off more believable.
Note:
-Can effect a total of three opponents per use
-Can only be used twice
-The user is unable to use another genjutsu in the same turn making layering genjutsu ontop of this one near impossible

☼ Approved ☼

(Shakuton: Senureigoto -Scorch Release: Roasting Misery
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user channels scorch chakra into their fists or feet while attacking the opponent with taijutsu. As they hit the opponent or strike towards the opponent they release the scorch chakra in the form of dense torrents, pulses and streams which are extremely hot in nature and have the ability to evaporate moisture in both the atmosphere and the opponent's body. Like the cannon uses of Scorch Release these scorch flames can travel through the opponent creating immediate effects to their body. By channeling the scorch flames through the opponent the user can achieve similar repercussions to the cannon technique Extremely Steaming Murder in a more localized manner. They can attack vital organs forcing them into a dehydrated and fatigued state simply by knowing where in the body they are located.
This can in turn slow the opponent down drastically leaving them in a very weakened and vulnerable state. The body relies heavily on water to maintain healthy functions among it's various systems. Severe dehydration can cause negative changes in health such as decreased cardiovascular efficiency, renal impairment, and fatigue. Like the cannon technique the effects are highly noticeable leaving the parts of the body struck very desiccated and wrinkled. It also causes fatigue and muscle tightness as well as loss of rationality and a state of euphoria as well as weakness, dizziness, confusion the inability to sweat and almost a numb feeling in the areas that were directly struck.
Notes:
-Can be used four times a battle and twice per turn
-Like the cannon uses because the opponent is coming into direct contact with the scorch flames that reactions are almost immediate. It can also cause severe to nearly fatal damage if properly and skillfully directed.
-If used Mid Range the flames are able to evaporate large lakes and ponds and can also take out water jutsu two ranks higher

☼ Declined - This seems to be two techniques in one. You have the taijutsu portion, and then the torrents/pulses/streams, which is completely different. I like the idea of scorch taijutsu used to dehydrate specific spots, but it needs to be its own technique. ☼
(Shakuton: Senureigoto) - Scorch Release: Roasting Misery
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user channels scorch chakra into their fists or feet while attacking the opponent with taijutsu as they hit the opponent or strike towards the opponent they release the scorch chakra in the form of dense torrents, pulses and streams which are extremely hot in nature and have the ability to evaporate moisture in both the atmosphere and the opponent's body. This is incorporated into free-form taijutsu and taijutsu that doesn't require chakra usage and can be used to extend the reach of a strike out to mid range, however instead of dealing blunt force trauma like a normal punch or kick the scorch flames pass through the opponent much like the cannon uses. This can create immediate damage to their body. By channeling the scorch flames through the opponent through the use of taijutsu as well as movements of the arms and legs the user can achieve similar repercussions to the cannon technique Extremely Steaming Murder in a more localized manner. They can attack vital organs forcing them into a dehydrated and fatigued state simply by knowing where in the body they are located and striking that area with punches or kicks reinforced and augmented by the scorch.
This can in turn slow the opponent down drastically leaving them in a very weakened and vulnerable state. The body relies heavily on water to maintain healthy functions among it's various systems. Severe dehydration can cause negative changes in health such as decreased cardiovascular efficiency, renal impairment, and fatigue. Like the cannon technique the effects are highly noticeable leaving the parts of the body struck very desiccated and wrinkled. It also causes fatigue and muscle tightness as well as loss of rationality and a state of euphoria as well as weakness, dizziness, confusion the inability to sweat and almost a numb feeling in the areas that were directly struck. The jutsu itself is to be used with free-form taijutsu or taijutsu that doesn't require chakra usage to augment the damage through the use of the dense torrents, pulses and streams of scorch flames. The torrents, pulses and streams are only released with the user punches, kicks or attacks with some form of taijutsu.
Notes:
-Can be used five times a battle and once per turn
-Can be used to create four torrents, pulses or streams with the power being split between them
-Like the cannon uses because the opponent is coming into direct contact with the scorch flames thus the reactions are almost immediate. It can also cause severe to nearly fatal damage if properly and skillfully directed.
-If used Mid Range the flames are able to evaporate large lakes and ponds and can also take out water jutsu two ranks higher

☼ Declined ☼

This is still two techniques. The taijutsu is one, and then the mid-range is another. They need to be separated.



~New Submission~

(Shakuton: Doragonkihaku) - Scorch Release: Dragon Soul
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (+15 for reform)
Damage points: 40
Description: The user begins by concentrating her Scorch Chakra throughout her body in one dense pulse partially releasing it. This creates a dense aura of scorch flames that take on the form of a highly compressed animal (default is dragon) surrounding the user. This aura has enough heat to cause anyone who touches it (excluding the user) to take on severe burns reaching as high as third degree. The aura can be held for two turns and makes touching the user nearly impossible as it would cause the person burns to their attacking limbs any water jutsu A rank and below aimed at the user is snuffed out by the aura as the water comes into contact with the scorch flames. Though if struck by an S-rank water technique the aura is canceled out, and it is weakened if hit by lower ranked techniques according to standard elemental interactions.
The offensive capabilities come into play when the user releases the aura. This can create a projectile based wave of scorch that like the orbs used in the canon techniques is highly compressed taking on the form of a dense animal's (default is dragon) head. It can travel out to Mid Range evaporating any moisture it comes into contact with. If it comes into direct contact with an opponent it can cause their body to become desiccated as it removes the moisture from their body. This is because unlike normal fire scorch flames can easily travel through an opponent. The opponent if struck becomes dehydrated meaning they'll feel fatigued, their muscles will ache and they'll be slowed down slightly.They can also have sensations of euphoria brought on by the loss of moisture in the body. It also hinders bodily functions such as sweating and causes labored breathing and severe chest pain.
Note:
-Can only be used thrice with a turn cool down in between uses
-The shape can change depending on the user eg: one may be a dragon's head while another could be a bear's head or a elephant's head.

Appearance:

Aura [ ]
Projectile: [ ]



Bio:
Scorch Training:

☼ Approved ☼

Couple edits. Added a bit about water vs. the aura. Removed the burn damage bit from the projectile, I think the dehydration is sufficient for a B-ranked attack considering the rest of it.
 
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Black Butler

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Re: Custom Jutsu Submission

(Genjutsu: Zurui Gi) - Illusionary Arts: Sly Deception
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will do one handseal and proceed to send their chakra to the opponent, but the chakra won't enter the opponent, but rather an animate/humonoid weapon of theirs. The chakra from the user will effectively disrupt the chakra flow in the effected weapon, tricking it into thinking others means are true. The user can make the weapon, like samehada for example, think that a jutsu released by it's owner is an incoming jutsu from an opponent and proceed to absorb it. This jutsu also works to disrupt abilities that have to do with chakra based mechanical abilities like suits of armor that have a conscious of their own and therefore can think and react on their own. Another ability of this Genjutsu is to disrupt chakra usage by a said weapon, as to say if the opponents weapon is using a jutsu of it's own it'll be cancelled whenever this jutsu is activated upon that said weapon
- Can only be used thrice per conflict
- Can only be used against weapons not users
- Must wait 2 turns before another usage
- Must be taught by Darui..

☼ Declined DNR ☼




(Genjutsu: Za Cypher) - Illusionary Arts: The Cypher
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will do one handseal and proceed to send their chakra to the opponent's brain effectively manipulating their mind. The genjutsu will take effect immediately causing several tracks of music or spoken words of the users choice to start reciting themselves at the same time. This will cause the opponent to consequentially have a 'brain fart' of sort, making them forget or lose focus on what they were doing at that moment as the music roars in their mind. Time is sped up in the mind meaning that is a few seconds it'll seem as though the opponent has listened to 100 complete songs all played at the same time.
- Lasts 1 complete turn if not broken
- Usable twice per conflict
- Based on the complexity of this jutsu, the user has to be Sannin rank or above
- Must be taught by Darui..

☼ Declined DNR ☼
 
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Vegeta

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Re: Custom Jutsu Submission

(Adobansudo Hachimitsu No Jutsu) - Advanced Honey Bee Technique
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique this technique plays on the same principle of Kamikaze Bees but instead of simply exploding and releasing honey upon the opponent once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if Katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn.
~Notes~
-Can only be used by members of the Kamizuru Clan.
-Bee's appear the size of 2 normal bee's
-Must be taught by -Vegeta
Reference for Anime context sized bee's
You must be registered for see images
to Kamizuru clan training

♠ Pending, leaving for another checker ♠
♦ Declined, these bees will only be able to release one element, not half wind, half fire, etc. And I don't agree with 8 bees equating C rank each. That would mean tha you have C+C+C+C+C+C+C+C = A. C+C = B ranks already. This would mean:

C+C =B
C+C =B
C+C =B
C+C =B

Two B ranks = 1 A so

B+B = A
B+B = A

From your math, this would mean A +A = A, which is incorrect. At most, they would be D rank themselves, as 8 D ranks = A. ♦
-Resubmission-

(Adobansudo Hachimitsu No Jutsu) - Advanced Honey Bee Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user generates bees from their sleeves (up to 8, each C-ranked when detonated) that upon performing the seal of confrontation and applying chakra upon the bees can explode creating varying effects. Based upon the Honey Bee Technique, this technique plays on the same principle of Kamikaze Bees but, instead of simply exploding and releasing honey upon the opponent, once imbued with a chakra nature they can release said nature in the form it normally would appear. EG, if katon chakra is used an explosive force followed by a dense fire ball takes place. If instead fuuton chakra is used when a bee explodes a dense blade of wind is created with cutting and slicing properties or if raiton chakra is used a small pulse of electricity is created that can cause paralysis and numbness for a turn.
~Notes~
-Can only be used by members of the Kamizuru Clan.
-Can only be used 3 times per battle and only once per turn
-Only 1 element may be used at a time
-Can only be used once every two turns

-Bee's appear the size of 2 normal bee's
-Must be taught by -Vegeta

to Kamizuru clan training

♠ Pending, leaving for another checker ♠
♦ Approved, edited bits ♦



(Roaringu ​​ erubo) - The Roaring Elbow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A powerful taijutsu attack utilizing centrifugal force to add damage to the blow. The user begins by moving towards a close ranged opponent and rotates off their back foot spinning their body around 360 degree's torquing at the waist and shoulders, drawing their fist in towards their shoulder and raising their elbow horizontally outward, delivering an elbow smash to the opponent at the end of the spin, dealing serious concussive damage from the force of rotation and forward motion combined.
~Notes~
-Must be taught by -Vegeta

-reference-
[video=youtube;VpMvPSX3lJA]https://www.youtube.com/watch?v=VpMvPSX3lJA[/video]

♠ Declined, do not resubmit ♠
This doesn't need to be a jutsu, really. You can do this with freeform and I doubt anyone would let you go through completely with that.





(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (30 to user)
Description: Like 1000 Years of Death, the user makes the sign of the tiger and force-ably punches it into the enemy's behind (Damage of 1000 years of Death would apply). However, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra before expelling the chakra thru their hands, then force-ably punches it into the enemy's behind.
~Notes~
-Because of damage to the hands, no Katon may be used for 1 turn, and no jutsu's using hand seals for 2 turns
-No other Katon jutsu may be used the turn this is used
-Can only be used 1 time per battle
-Must be taught by -Vegeta

♠ Declined ♠
Wutttt. Okay, first of all, this is far from F-Rank. Secondly, if you already have your hands in the enemy's behind, how do you form those additional handseals?
-re-submission-

(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta

♠ Approved ♠
 
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Noni

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Re: Custom Jutsu Submission

(Katon: Kazan no Sazai)- Fire Release: Volcanic Manipulation
Type: Supplementary-Offense
Rank: A
Range: Short-Long (Requires short range contact, can be sent long range)
Chakra: 30 (+10 for every additional construct used)
Damage: N/A (60 if used offensively)
Description: The user will make contact with the respected target and inject their fire chakra within the constructs. Applying a similar step to that of Water Release: Water Replacement the user will manipulate the objects to turn into hot condensed ash, however the constructs itself still retains its looks and physical characteristics. With this process, the objects becomes intangible, like ash, capable of moving through other materials and beings leaving nothing but a trace of ash, where then it begins to reform back to its original shape. Through the users command and objective, they can even manipulate certain parts of an object alone instead of the full construct. With the ash, it still retains certain aspects and destructive capabilities that the release ash has. Through simple contact of the constructs the ash can leave third degree burns against the opponent or even used as a hidden stealth tactic by turning objects to ash without the consent or knowledge of an opponent. With that being said, the user can also deactivate the technique through his own will on a moment notice, so the previous construct retains its previous properties. The constructs replaced with ash can also be set off with an explosion by infusing it with another technique or match, to cause a small scale (five meters) explosion (A-Rank). Also a special property, applying the same concept of the Water Replacement Technique, the user can turn the constructs into a cloud of ash and manipulate its movements in this exact form by simple hand gestures, allowing the cloud of ash to move along the air or ground, it can once again be used for stealth like tactics for effective use. The size of the ash cloud would match around the same size of the constructs. This technique can be used with more then one object as long as direct contact is applied and cost a little bit more of chakra. This technique cannot be used on people/summons, Custom weapons and sentient weapons.

Note: Lasts three turns
Note: Can only be used three times
Note: Object will be able to move through anything non-chakra infused or with less chakra then the object

♠ Pending, leaving for another checker ♠


 Declined  DNR. Transforming your body into water is completely different from transforming another object into ash.


(Ranton: Ryujin Sankuchuari)- Storm release: Ryujin's Tear
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will gather their storm chakra and by performing one hand seal (Boar), by directing their storm chakra towards certain elemental constructs or attack that are mainly considered weak to storm the user will manipulate the water vapor, which are around the battlefield, to begin to morph and manipulate a cloud, the clouds appears as if fluffs and pieces of clouds appear around the technique. Quickly the user will then channel their lightning chakra to fuse with the water vapor to create a full blown storm cloud. Appearing black in color with light blue electricity running along the cloud with fierce speed. This jutsu is used mainly for a defensive ability, an example can be used for, as explained above, elements that are weak to the element storm (as well as basic ninjutsu that revolve around chakra alone). When used against earthen material the storm the water from the storm will cause the earth material to crumble and slightly slow down, the lightning portion will then take advantage of this and completely rip through the material of earth rendering it useless. Fire would easily be doused by the storm clouds due to retaining a large sum of water. This clouds have no attacking ability against the opponent themselves, and simply act to render the techniques useless before the clouds disperse out of harms way. Also storm clouds can appear anywhere and at any length simply due to the fact that as long as there is water vapor around the terrain the clouds can use the water vapor to feed off of and grow in size and stature. This technique is best used against elements weak against storm (KG and CE included). However due to its rank, it can also be used against certain elements that could be naturally weak to storm but depending upon the rank of the actual technique, the storm clouds might still be able to have access and destroy the technique (e.g. S-Rank storm = A-Rank wind, so just enough to negate the technique).

Note: Can only be used three times
Note: Must have storm mastery
Note: Follows elemental strength and weakness thread

♠ Declined ♠
Good concept, need a bit more clarification on the nature of the storm. You originally said that you create one only, then use a plural form of the word. How large is this storm cloud? How many can you make? Does it dissipate after a certain amount of turns? And if it's in the sky, how could it possibly defend against some techniques in time?


(Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (Depends on the rank of construct)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques

♠ Approved ♠
 
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Akuma

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Re: Custom Jutsu Submission

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: S
Range: Short (Created) - Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form it's legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As it's name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of it's claws, which can slash human flesh with ease, release a three blade pattern of it's claw, roughly 1 meter in length each blade torwards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of A rank. Soyokaze's other primary ability is to 'surf' through the air, using it's wind abilities to do so, this is done by one out of 2 methods. The first method of 'surfing' is turning it's entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of it's body if wanted, with the gole of causing damage, such as rushing torwards the target as a gale and then manifesting only a claw to slash at them. The second method of air flight/surfing was developed mainly to give the user aerial movement. Since the beasts body is solid enough to actually allow the user to place themselves on it's back. However turning itself into gale would make the user fall, because of this the beast instead turns only it's four legs into continuous streams of wind. Releasing wind into the opposite direction to carry the user on it's back, while doing this however, it cannot attack in any way. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an S rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x2 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field four turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- User carrying counts as 1 move when used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
- Due to constant chakra drain, the user cannot use S rank or higher wind jutsu while active.
Looks:
You must be registered for see images
Contract approval:


☼ Declined ☼

Way too much going on here. Its essentially a summon, that's not a summon. Tone it down.


(Chame: Gogyou Meha ) - Urchin Arts: Torrent of Guhul
Type: Offensive/Attack
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Through the application of the Urchins, the user can extend their palms or open their mouth. Releasing a torrent of sharp edged urchin spines to the target. Although regular spines cause nothing by concentrated pain; the effects and pain levels vary according to the species of the Urchin from which the spines originate. For example, the Fire Urchin's (actual urchin name) venom tipped spines, with distinctive globular swellings below the tip, can inflict a painful sting if handled; the pain lasts as long as three turns, after which if not treated properly, the victim feels slight nausea. Depending on which type of urchin spine the user whishes to shoot, the spines will have diferent effects, be it health problems or simple pain. Urchins which are not mentioned below, but that are still in the contract, have regular spines which have the same effect as regular needles used by shinobi.

Black urchin: Cause no more than mild pain and swollen skin.
Red urchin: This type of spine causes nothing but tingling sensations on the effected body part.
White urchin: These spines alter the opponents sense of vision, in other words. If not removed 1 turn after being shot by these, they will percieve movement slower than it actually is.
Pencil urchin: These spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed.
Shingle urchin: Shingle spines cause muscle paralysis, preventing the effect body part from being moved for 1 turn.

*The user can only shoot 1 specific type of Urchin spine with each use of the technique.
*Instant stings won't directly lead to health problems depending on the spines.
*Usable x4 per battle and must have signed the Sea Urchin contract.
*White and Shingle spines can only be used x2 per battle.
*Technique can be used by both humans & urchins.
*Effects last three turns. Unless removed in which they last only one turn

☼ Approved ☼

3rd submission of the cycle - Resubmitting:

(Yomazu) - War Cry
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A katana with its sheath being attached to either side of the wielder's hip. It sported a reddish, traditional Japanese hilt-wrapping, and its large, simple circular tsuba, which had a golden color, was decorated by a flower-motif. Not only that, but it's properties are nearly indestructable. Yomazu became Loki's right hand, being able to perform numerous unique assaults, known as Bo, Kan, Zan, & Anko, all together are known as the 4 Kin of Purgatory. Mainly based on chakra control and raw chakra. No elemental chakra is known to work with Yomazu, with the exception of wind release.
Bo: This assault creates a strong defensive wall in the form of a cricle of chakra, which shields the user from enemy attack and is powerful enough to remain intact after being hit by B rank or lower ninjutsu techniques. The user puts his free palm against the side of the blade while the other hand holds the handle, and lifts it foward, releasing a burst of chakra that forms into the circle shield.
Kan: The user writes hols Yomazu with both hands and channels massive amounts of raw chakra into it. Then releasing it at once in a compressed state, creating a beam of energy which pierces the target set by the user, with ease. It can successfully rip through B rank and lower ninjutsu techniques, all within reason. It however, can only reach mid ranges.
Zan: The user infuses wich chakra into Yomazu and then swings Yomazu, creating a giant and wide air blade, to slice across everything within range. Having a reach of Mid range, and a strength of B rank wind.
Anko: The user creates a dark wave from Yomazu, which cuts through everything in its path. This works by the user rushing towards his enemy, whom he goes past (through either side) while unsheathing his blade, slashing them as they move. A few seconds before this is done, raw chakra is focused into Yomazu, thus, when it's unsheathed and slice the target it releases the chakra in a dark-ish color. This has a strength of B-Rank raw chakra and the movement of the user is dependent on his own basic speed.

Only 2 Kin of Purgatory assaults can be used per turn.
The same Kin of Purgatory can not be used in consecutive turns.
Each Kin of Purgatory counts towards one of the user's 3 techniques.
May only be wielded by Loki

______________
±± Approved ±±
Dropping current weapon upon approval~

Kiji | Blue Hook
Type: Weapon
Rank: S
Range: Short
Chakra: - 5 per turn (-20 once upon Ignition)
Damage: N/A
Description: The Kiji was said to be first owned by Anak Zahard's mother who was a Princess, long before the current shinobi era. Said to be a demon which ran free amidst the villages and caused chaos everywhere it set foot upon. Such was the 'demon' that an old sage is said to have sealed it into a blue colored hook. The demon since then is said to remain inside this hook, allowing the current owner to wield it as they please and provide them with uncanning power. The demon was believed to be quite sadistic and enjoyed being in every war it could stumble upon. Shredding opponents from both sides equally and without a second thought. Its original form has only been glimpsed, it has sharp teeth and short, wavy hair. It might be human, non-human or even demonic (most likely the last). The weapon's personality is not known, as its form has been seen so little. It seems quite sadistic, and enjoys being used in combat.

Abilities: Kiji is a two meter long hook, heavy blue in color, with a sharp edge and a handle wrapped with blue bandages. It is capable of elongating and as it's also a Compressed Weapon; Ignition will decompress part or all of it. Compression weapons means this compressed hook, often resembles a normal weapon, yet actually contains far more mass than it's volume would normally allow for. This state however can be "decompressed" to the full size, equivalent to a -20 chakra cost when done. Such method comes to be known as the 'Ignition' of the compressed hook. When Ignited, the Kiji could turn a place into "a massive forest" when it's full size is exposed (this however is but a myth of it's power). If the opponent steals the Kiji from it's owner, it will grow small vines, which will attach themselves to the holder and stab deep into their arm, causing them to drop the weapon, otherwise the vines fluidly reach the heart and stab into it.

The Kiji can be used as a sharp large needle but due to the way the weapon is forged, it allows for immense versatility in terms of flexibility, creating the use of a whip as well. Kiji can extend to large ranges expanding in both length and girth. Such is it's power that when ignited, it is capable of coming down like a colossal whip, dwarfing any summons smaller than Gamabunta. The maximum length it reaches when Ignited is of 30 meters, with a circumference of 20 meters in diameter. However not restricted to that, as the size it expands upon is decided by the wielder. Through the same concept of manipulating it's mass, it's also able to ' ' creating more vines to grow from the body of the hook, this also for a more wider range of attack and uses. Thoroughly said, Kiji's mass can be manipulated to expand and multiply in number of hooks/vines. The hook's body can be manipulated to travel through the ground after introducing it into it, in order to assault targets from beneath. When in it's de-compressed state, it still retains it's flexibility and whip-like structure.

Lastly, Kiji while in it's compressed sate, has the ability to deflect weapons and objects hurled at the user, chakra materialized or otherwise regular weapons. The Kiji has no elemental weaknesses or strengths. It cannot be effected by S rank techniques as it's mass does not decrease or increase in temperature nor does it's body follow the process of decomposition. Only truly effected by Forbidden rank techniques. While in it's compressed state, the user can still access it's multiplying ability, which is to create further vines from it when wanted. However it does count as 1 move each time it's used, regardless of number of vines.

- Ignition (opening access to decompressed state) counts as 1 move.
- When compressed into it's small state, re-igniting it counts as another move.
- Kiji is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- It can only be ignited x3 per battle, and abilities last four turns before compressing back.
- It cannot be re-Ignited the next turn after it has already been compressed back. Requiring a two turn cooldown in between Ignition.
- Can only be wielder by Loki

☼ Declined DNR ☼
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

(Koton:Barike-do Kei)-Steel Release:Barricade System
Type:Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:N/A
Description:The user will channel his chakra towards his dominant foot and after that stomp the ground with the same foot,releasing the previously gathered chakra into the ground.He will then manipulate the chakra so it forms a series of walls made out of black steel beneath the ground.The walls must be at lease three meters away from each-other and they are created only in the direction the user stomps his foot.The walls are three meters high and 30 centimeters thick,each having A rank steel strength.They lay just a few inches beneath the ground,just so the opponent doesn't notice them.They can be raised directly upwards for protection making an almost instant defense.
~Note:Can be performed three times per battle.
~Note:No above B rank steel release techniques the same turn this one is used.
~Note:If the user creates the walls and keeps them underground for more than three full turns,without using them,he will no longer be able to control them.


 Declined  an undefined number of series of A-Rank walls? >_> no. Make this something you use to defend from a technique in that moment, not something that lays dormant.
Also removed the part where they stay dormant.
(Koton:Barike-do Kei)-Steel Release:Barricade System
Type:Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:N/A
Description:The user will channel his chakra towards his dominant foot and after that stomp the ground with the same foot,releasing the previously gathered chakra into the ground.He will then manipulate the chakra so it forms a series of walls made out of black steel that will rise from the ground.The walls must be at least three meters away from each-other and they are created only in the direction the user stomps his foot.Because of the range of the technique and the needed spacing,there can be created a maximum of 3 walls at a time.The walls are three meters high and 30 centimeters thick,each having A rank steel strength.
~Note:Can be performed three times per battle.
~Note:No above B rank steel release techniques the same turn this one is used.

♠ Approved ♠

New

(Koton:Seita Kuro Tori)-Steel Release:Infinite Black Birds
Type:Offense
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:90
Description:The user will perform three hand seals and raise both his hands into the air above his head.He will open three portals above the opponent(just like the one for the earth lid)forming a triangle above him.From each of the portals will fly out hundreds of small birds(pigeon sized)made out of black steel.They will circle above the opponent for a few seconds before they all dive towards him.The birds have a sharp beak and they come down at great speeds in continuous streams from all directions,breaking the opponents body when they hit.
~Note:Can be used only once per battle
~Note:Due to the vast amount of chakra needed to be released at once,the user will be fatigued after using this technique being able to use only two techniques in the next turn and having his base movement speed reduced by one rank for three turns.
~Note:No above C rank techniques in the same turn this is used and no above A rank steel release techniques for the rest of the match.

♠ Declined ♠
This is not a forbidden rank...
 
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Ciberr

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Re: Custom Jutsu Submission

Bijutsu: Sui lariat | Tailed Beast Skill: Acid Lariat
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: While in his Incomplete form, Utakata will dash at his target using his enhanced speed while raising either arm, delivering a devestating clothsline with said arm. This maneuver is exactly the same as A's and B's lariat but due to Utakata's acid covering his body it has more of a long term impact on the recipients body as it can be fatal even if the arm doesn't hit a key area(like the head region).

-Must be in Incomplete form
-Only usable by Utakata
-Usable once per every Initial transformation

☼ Declined - Take the range down to short-mid. Does this have similar damage from the impact to the normal lariat? Or is all of the damage caused by the acid? ☼

Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: N/A
Description:

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 10 feet in depth.the time take for the pit hole to form completely is 1 second.The Pithole will be formed on what ever place the opponent lands his feet upon. By this the opponent will lose balance.
Note:
*Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.
*Can only be taught be Ciberr.
*see 0:55 to 1:00


☼ Leaving for another Mod ☼

 Declined  Explain to me in a more complete way, what this pit hole is like. Is it like a simple "black void" kind of thing or does it have terrain/earthy features as if carved by an Earth Technique?
Bijutsu: Sui lariat | Tailed Beast Skill: Acid Lariat
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: While in his Incomplete form, Utakata will dash at his target using his enhanced speed(3X granted by the initial transformation) while raising either arm, delivering a devastating clothesline with said arm. This maneuver packs the same physical power as A's and B's lariat but due to the acid covering his body the lariat can easily be fatal if the blow doesn't hit the head region.

-Must be in Incomplete form
-Only usable by Utakata
-Usable once per every Initial transformation

☼ Approved ☼

Removed the end bit about B's lariat not being deadly if it doesn't hit the head, it wasn't really important and its also not true since he essentially killed Sasuke and Kisame by hitting them in the chest.


Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: N/A
Description:

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon.
Note:
*Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.
*Can only be taught be Ciberr.
*Can only be used 4 times
*see 0:55 to 1:00
[video=youtube;4Nh0SgWo5G8]http://www.youtube.com/watch?v=4Nh0SgWo5G8[/video]

☼ Pending - Leaving for Scorpsy ☼


 Approved 


Bijustu: Acidic Senjigusuri Justu | Tailed Beast Skill: Acidic Infusion Technique
Type: Supplementary
Rank: A
Range: N/A
Chakra: + 20 per water justu used
Damage: N/A
Description: Utakata with the help of Saiken will give all of his suiton techniques over the next 5 turns acidic properties. The acidic properties grant suiton justu's used by Utakata of all kind +30 in damage, but the boost isn't relevant when said justu is combating Fire, Wind, lightning or other matter based elements. It only affects physical elements and other ninja. Concerning elements where suiton is normally weak or on even terms with(Like water or earth), the acidic properties will overcome the weakness or evenness of the water and allow the water to be on even terms or stronger terms with the opposing element. For example, normally an A rank water justu would be overcome by an A rank earth attack but due to the acid's melting like properties the water will be on even terms so the justu will cancel each other out instead of the water being defeated and another example being A rank water vs A rank water would cancel out, instead Utakata's water will continue on. In other terms it boosts water techniques one rank when the water justu is facing a physical element.

-Usable 3 times per battle
-Cannot be stacked with itself
-Can be used without enabling a transformation form
-Bubble release justu are also affected by this
-Only usable by Utakata

☼ Declined ☼

Can't let you remove the element's elemental weakness like that. Since acid burns slowly through things, keep the elemental weaknesses but say something along the lines of "earth of equal rank will eventually (after 1 turn) be corroded by water techniques infused with this acid" Also, +20 seems a bit much, especially if paired with your bijuu transformations. Tone it down to +10.
 
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Sharingdork

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Re: Custom Jutsu Submission



(Sainana no Uta: Jigoku) Seventh Verse: Naraka
Rank: A
Type: Offensive
Range: Mid-Long
Chakra Cost: 30 (-5 per turn)
Damage Points: 60
Description: The user will release the rings from their Shakujo (or manipulate them further if they're already released), and will send the rings into the sky. From there, the rings will all begin to spin as the user channels his Katon chakra into the rings. As the rings spin, they will generate a multitude of small fireballs, about the size of a ping-pong ball, which will fly in every direction and rain down on the ground. Due to the spacing of the rings and the range of the fireballs from each ring, the only safe place is a meter radius circle around the Shakujo's staff, which will cause the floating rings to move with it (meaning if the user, holding the staff, walks forwards, the rings above will move so that the user remains safe). When the technique ends, the rings will remain in the air for a second after they finish spewing flames before returning to the Shakujo.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only be used twice per battle
~Requires two turn minimum in between usages
~Lasts 3 turns, or until canceled
~The user can only use Katon and chakraless techniques while active

♦ Approved, added a restriction ♦

(Saihachi no Uta: Kāma-Dhātu) Eighth Verse: Desire Realm
Rank: S
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per sphere per turn) (-20 per sphere regeneration)
Damage Points: 80
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin, but differently than normal. Normally, the rings spin along their own circular formation, which would make the ring appear to not be moving at all if one doesn't look closely. This is normally done to make the edges hot with friction and cause it to gain a type of cutting quality. The Kāma-Dhātu has the rings spin on a different axis so quickly that it almost looks like they've formed into small spheres instead of being simply rings from the blurring effect from the high-speed rotation (as if you took a ring or coin and spun it on its side on a table top) [see video below for further explanation]. As the rings spin, the users chakra is sent out to each ring equally and creates a field of chakra around the outside of each ring. As the rings spin, they move at a speed so fast that the chakra cannot cling to the physical being of the ring effectively, which creates a drag-like effect where the chakra from each ring is curved to such a high degree that the other end of the ring connects with the chakra "flowing" from the opposite end, creating a true sphere of chakra surrounding the spinning rings. Each sphere may then be controlled individually with strength granted by the constantly-rotating spheres of chakra equal to a B-rank technique of any element. When these spheres are damaged by C-rank and below techniques, the user may send more chakra to the damaged sphere to regenerate it and raise its strength back up to B-rank.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only be used twice per battle
~Must wait a three turn gap between uses
~Rings may return to the Shakujo at any time. Rings are forced to return if damaged by a B-rank technique. If they are damaged by an A-rank or above technique, the user must physically collect the ring as it can't "fly" back to the user being out of chakra
~Regeneration of spheres is a choice of the user's and counts as a move of their turn . Returning to the Shakujo staff if damaged by a C-rank or under technique (including no damage) is also a choice but doesn't count as a move. Rings which are returned to the staff or are damaged by A-rank and above techniques no longer count to the "-5 per sphere per turn" chakra cost

♦ Approved ♦

(Saikyū no Uta: Ku) Ninth Verse: Dukkha
Rank: S
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user, either by manipulating his rings as they are floating or by separating them from his staff first, will cause the six rings to touch together, transferring all of their chakra to a single ring. This ring will then emit a chakra coating over itself as it spins, the chakra acting to help protect and strengthen the ring. The single ring, carrying the chakra of the other five, will then be able to move faster than an average kunai with as much precision as the user wishes, controlling it's direction with the end of their Shakujo. The ring may pierce through up to A-rank techniques without so much as losing momentum due to its small size, high rotation speed, and powerful protective chakra coating, allowing it to pierce through a great deal of defenses to pierce an opponent's body. Even if the opponent dodges, the user can control the direction of the ring with their empty Shakujo. The user may also, as all the chakra is transferred to a single ring, choose to imbue said ring with an elemental nature, giving it the strengths and weaknesses of said nature, as well as basic effects of the element on contact with an opponent (burning with fire, cutting with wind, numbing with lightning, etc.). When the technique has ended, the user must touch each of the fallen rings with their Shakujo to recollect them, as they have lost their chakra.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only be used once per battle
~The user cannot use any other jutsu while controlling the rings.
~If elemental natures are imbued, then jutsu above S rank for that element cannot be used next turn.

~No Shakujo no Kyū-Setsu techniques may be used for two turns after this technique's usage

♦ Approved, added a few restrictions.

☼ Leaving for the CFS guy ☼
 
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Magic..

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Re: Custom Jutsu Submission

Ninpou: Seireibuki - Ninja Arts: Ghost Weapon
Rank: C
Type: Sup
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user channel his chakra into tools and weapons and controls the way light reflect on them thus they become invisible to the naked eyes for a short while. However, Doujutsu and sensors can not be fooled.
++Last 2 turns
++Must be taught by Magic.


Genjutsu: Iiyoru no Mimigakikoenai-Hime - Illusionary Arts: Flirt of the Deaf Princess
Rank: B
Type: Sup
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user puts his target(s) in a mallicious illusion. A genjutsu that the target first, hear a loud noise and believe they suddenly go deaf due to the noice. They remain deaf as long as they are in the illusion.
+Must be taught by Magic..


Genjutsu: Ko'zo Henka - Illusionary Arts: Structure Change
Rank: A
Type: Sup
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the Boar handsign, The user casts a genjutsu on the target where he sees tangible jutsu looks intangible while intangible jutsu looks tangible e.g every earth jutsu looks like water/fire/lightning or wind while those that are intangible looks like earth, ice, metal and tangible element depending on the arsenal of the user.
-Can only be used 1x in every 2 turns
-4x per battle
-Must be taught by Magic..

♠ All declined, do not resubmit ♠
Nothing unique about these. Similar techniques exist.
 
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Lytes

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Re: Custom Jutsu Submission

(Katon : Jōshō Taiyō) - Fire Style : Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra:50
Damage: 120(20 to user due to exposure to the immense)
Description:
This is a jutsu founded during the time of the Third Hokage, but due to its side effect on the user, this technique was abandoned, over the years, after the Fourth Hokage died, Mako stole the scroll and escaped to Kumo, a user will first perform the Tiger- Boar - Snake handseal and then release their Katon chakra into the air above them creating a giant orb of flames(5meters radius) much like sun, this is where this jutsu gets its name, on the user's signal, the orb will release an immense heat wave concentrated on target(s) which could dry up a lake in split seconds, the heat will dry the water content in the opponent's body and at then set them ablaze, the heat of this jutsu has been seen to even increase the temperature of the air around making breathing difficult for target(s) and turning the ground around the targeted position into lava due to the heat, with a final flick of the user's hand, the user can send the "sun" crashing into a target and causing it to explode up to mid range.
~Can only be taught by Mako.~
~After using this technique, user can't mold katon chakra in the.same and next turn~
~Can only be used once in a battle~
~Those with fire as specialty can perform the jutsu without handseals~
What it looks like
You must be registered for see images

☼ Declined ☼
Wrong Damage
Resubmitting, changes in bold.
(Katon : Jōshō Taiyō) - Fire Style : Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra:50
Damage: 90(20 to user due to exposure to the immense heat)
Description:
This is a jutsu founded during the time of the Third Hokage, but due to its side effect on the user, this technique was abandoned, over the years, after the Fourth Hokage died, Mako stole the scroll and escaped to Kumo, a user will first perform the Tiger- Boar - Snake handseal and then release their Katon chakra into the air above them creating a giant orb of flames ( 5meters radius ) much like a rising sun, this is where this jutsu gets its name, on the user's signal, the orb will release an immense heat wave concentrated on target(s) which could dry up a lake in split seconds, the heat will dry the water content in the opponent's body and at then set them ablaze similar to Pakura's scorch style, the heat of this jutsu has been seen to even increase the temperature of the air around making breathing difficult for target(s), due to the ground being a conductor and having water content, the temperature of the ground is also increased, with a final flick of the user's hand, the user can send the "sun" crashing into a target and causing it to explode up to mid range from the point of contact.
~Can only be taught by Mako.~
~After using this technique, user can't mold katon chakra in the.same and next turn~
~Can only be used once in a battle~
~Those with fire as specialty can perform the jutsu with only the tiger handseal~
What it looks like
You must be registered for see images

♠ Declined ♠
So you're saying that the "sun" can both send out a heat wave and explode on contact? Also, a heat wave is a general area of effect, wouldn't you be affected by this jutsu too given how hot it is?
 
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Alyx

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Re: Custom Jutsu Submission

( Koyōte Kuchiyose: Kuro no Shiro) Coyote Summoning Jutsu: Black and Silver
Type:Summon
Rank:A- Rank
Range:Short
Chakra:30
Damage:40(Physical Damage rom Swords)
Description: The user after performing the requirements for the summoning jutsu, the user will summon the twins of the rain, Kuro and Shiro. These coyotes are biological twins. Each standing at the height of a normal human when on their hindlegs and half the size when on their fours. Each twin carries a katana with them strapped to their backs. While Kuro is black in color, his sister is white in color, each wearing a blind fold on each of their faces covering their eyes. They are masters of Kenjutsu and Water Release, able to use Kenjutsu up to B-rank and Water Release up to C-Rank. When they are summoned, they passively activate the “Rain Tiger at Will Technique” jutsu, allowing rain to fall into the battle field, mixed with their chakra, allowing them to sense the presence of enemies and allies all around them They do this due to wearing blindfolds, which they used in training in close combat. They each can move as fast as a Kage Ranked ninja when on hind-legs or quad-leg. Once dismissed the rain with them will end.

-Can only be summoned once per battle.
-Lasts 4 turns.
-Due to the rain being their own chakra, it can’t be manipulated by summoner nor enemy
-Must be a Coyote signer

Signed Contract Here:

♠ Approved ♠

(Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
Type: Offensive | Defensive
Rank: B- Rank
Range:Short
Chakra:20(-5 per turn active)
Damage: 40
Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.
-Cannot use jutsus of other elemental affinities other than Fire
-Can keep active for 2 turns

Approved CFS:

♦ Approved, added a restriction.

(Shinfonī geijutsu: Saken de Shinon no Monogatari)Symphony Arts: Tale of the Screaming Quaver
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user will first perform a single handseal, projecting his chakra into the brain of his/her target causing them to be placed under a genjustu. The target's sense of hearing and sight is being targeted. The target will see the user take there rapier and begin to wave it from side to siden while this happens the blade of the rapier glows a bright yellow, quickly creating a flash that blinds the target. After the flash the target will see 5 musical notes floating around his head. The notes are each releasing a powerful high pitched noise which would naturally irritate the ears of humans. The notes continue to ring the eardrums of the target till it bursts and creates the effect as if they have gone deaf. If the target tries to hear the user , he won't hear a thing. In reality the target suffers no effects, however they suffer small mental damage due to the stress placed on them from the high pitched screaming.

-Requires a Rapier
-No Genjutsu Above B-Rank Next Turn
-Can be used twice per battle

♦ Leaving for Scorps ♦

 Declined  I simply can't understand this. The description makes no sense. Is this a genjutsu? is this what? A move comboed with genjutsu? is that flash real? is all of it an illusion? what happens in reality? how can you achieve these effects? etc etc etc. Reword the description completely.
 
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Luther

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Re: Custom Jutsu Submission

(Ninjutsu no sutairu: Māku senjō) Ninjutsu Style :Marked Battle Field
Rank: A

Range: Short-Mid

Chakra Cost:30

Damage points:

Description: The user bites his thumb and uses and sucks the blood from it , similar to if he was about to commence a summoning. He draws the blood and sticks it on the ground then then focuses on his chakra for some time channeling it up in massive quantities. After this the user then releases his chakra along with the blood and channels his chakra around the ground this can be extended up to 11 meters but can not go larger than that.When done this jutu will allow the user to sense and pick up on any sneak attacks or uNderground movements done by the opponent within the range which has chakra has bee distributed on.

Can be used 3 times a battle

The user must wait three turns to use again.

Can not use a rank and above for the next turn.

Approval link:
Update
(Ninjutsu no sutairu: Māku senjō) Ninjutsu Style :Marked Battle Field
Rank: A
Range: Short-Mid
Chakra Cost:30[-10 for every turn]
Damage points: N/A
Description: The user bites his thumb and uses and sucks the blood from it , similar to if he was about to commence a summoning. He draws the blood and sticks it on the ground then focuses on his chakra for some time channeling it up in massive quantities. After this the user then releases his chakra along with the blood and channels his chakra around the ground this can be extended up to 11 meters [mid range] but cannot go beyond that. When done this jutsu allow the user to sense and pick up on any sneak attacks underground done by the opponent provided it is within range of the users jutsu.

Can only be used once in a battle.
Can only last for four turns.

Rewording it as it was written poorly. Limited number of usage and added an extra note.

♠ Approved ♠
Airbone makes no sense. It isn't a barrier, it's only on the ground. Took it out.


Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:40
Descriptions:This method of killing was one of the most gruesome and brutal methods of execution used in the ancient times to punish the worst of criminal and offenders, however such practices have been long abolished.The user of the technique performs the tiger hand-seal and casts his opponent under a Genjutsu where he sees his body being immersed head first, upside down into a large vessel filled with boiling steaming water,the victims body is gradually and slowly being burnt and roasted until the heat exposes his body muscles causing damage to his arteries and veins. In reality the user is unharmed merely receiving mental damage as a result of the casted genjutsu.

♦ Declined, uhh....what happened to the restrictions? ♦
Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:40
Descriptions:This method of killing was one of the most gruesome and brutal methods of execution used in the ancient times to punish the worst of criminal and offenders, however such practices have been long abolished.The user of the technique performs the tiger hand-seal and casts his opponent under a Genjutsu where he sees his body being immersed head first, upside down into a large vessel filled with boiling steaming water,the victims body is gradually and slowly being burnt and roasted until the heat exposes his body muscles causing damage to his arteries and veins, the victims hands and feet have been bound by ropes so as to prevent him/her from escaping. In reality the victim is unharmed merely receiving mental damage as a result of the casted genjutsu.

Note: Can only be used three times a battle.
Note: Must be taught by thunderbolt to use.


Apologies, forgot about that.

Genjutsu: Zōhibyō |Illusionary Technique: Elephantiasis

Type: Offensive
Rank:A
Range: Short-Mid
Chakra Cost: 30
Damage points:N/A
Descriptions: The user of the genjutsu performs the boar and tiger hand seals in quick successions and casts the opponent under an illusion where he/she begins to exhibit severe symptoms of the tropical disease elephantiasis. The victim’s sees his arms and legs begin to rapidly swell and expand more than twice that of their original sizes and as a result cause the victims pain. The affected body parts in this case being the victim’s legs and arms being increased to such massive proportions, makes it virtually impossible and severely excruciating for the user to be able to perform basic locomotive functions and movements.

Note: Can only be used twice in a battle
Note: Can only be taught by thunderbolt

♠ Both pending, leaving for another checker ♠

♦ Declined, both ideas have been done before, DNR ♦
 
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