Storage thread (Will delete soon)(Not deleted yet? How long is soon?) its been 3 yrs

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Suiton: Yashin no Caelus) - Water Release: Conquest of Caelus
(Suiton: Chakra Gesuidou Senjigusuri) - Water Release: Chakra Drain Infusion
(Suiton: Warugi no Oujou) - Water Release: Maleficence of Mora
(Suiton: Hitan no Tsuki) - Water Release: Sorrow of Selene
(Katon: Zangyaku no San) - Fire Release: Cruelty of Corona
(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
(?: Sakae no Subeta) - ? Release: Glory of Gladius

(Suiton: Warugi no Oujou) - Water Release: Maleficence of Mora
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if ignited)
Description: The user will focus their suiton chakra into the air moisture around the opponent to manifest several patches (up to eight) of pitch-black, sticky, oily mist (Similar in composition to Water Style: Black Clouds). These patches of black mist will grow countless writhing tentacles (known as seekers) and gain a degree of sentience. The user will be able to guide their movements through the use of hand gestures, either doing so to manipulate all of them as a swarm or controlling individual seekers by concentrating solely on them. Stand alone, this technique does no damage but it can be used to drench any targets in a volatile liquid which will make them prone to be being set ablaze. These creatures can be ignited easily through the use of explosive tags or unfocused currents of electricity.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: ) - Sulphur Release:
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulfuron chakra throughout their body to manifest a bubble of translucent volcanic sulphur around themselves almost instantly. The orb itself originates from the user's position and expands outwards up to the outermost edge of short-range to form a protective perimeter which covers them from all sides. The expansion of the sphere forcefully pushes away anything/anyone previously within short-range of the user and leaves them with second degree burns due to the intensity of the heat they've been subject to. In time with its expansion, the sphere will protrude countless writhing tentacles which will constantly be moving around in a life-like manner.

The user can freely manipulate the dome to create openings and gaps inside of it so to allow their own attacks to pass through it. A unique property possessed by the spherical defense is it is comprised of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through it will be drastically drained of its momentum. Fast moving people, techniques and objects passing through it will be slowed down to extent the user will be able track them with the naked eye. Lightning based techniques and elements (S-Rank and below) will be insulated by the bubble, making this an excellent counter to the Raikage's Armour and similar variants. This sulfurous sphere is more suited to slowing down living beings rather than techniques as in addition to the difficulty of moving through the medium, the sheer heat of the gas will severely harm their bodies the longer they're exposed to it. This is especially detrimental to EIG users as they are already pushing their body to its physical limits and so the hostile environment created by the volcanic gas only serves to intensify this bodily strain. This technique is used to mainly counter EIG, Swift and other speed boosts or fasting moving techniques. The mist itself is comprised of highly condensed sulphur clouds which means the user/opponent are not at risk of inhaling it. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch).

Note: Lasts for three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Fire + Sulphur - Can use Fire and Sulphur techniques. Is constantly aflame and possess a chassis of acidic gases. Its fire techniques benefit from a +10 damage boost. Can be released into a corrosive mist.

Wind + Sulphur - Can use Wind and Sulphur techniques. Flight. Sulphur techniques become abrasive due to the wind infused into them ? Can be released into a sucking vortex of abrasive sulphur.

Earth + Sulphur - Can use Earth and Sulphur techniques. A hard rocky body which melts under the intense heats of the sulphur. Can be released into a wave of molten sulphur.

Earth - Knights on horseback (Strength)
Wind - Hooded Archer/Bowman (Stealth)
Fire - Dragon (Strife) - Dark Armed Dragon picture
 
Last edited:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Doton: ) - Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus his doton chakra throughout his body to create up to eight spiders made of sticky mud. The spiders can be spewed from the mouth or secreted from any location on the user's body. The size of the spiders is highly dependent on how many are created. The largest spider (if only one is created) will be slightly larger than the black widow spider while the smallest spiders (if eight are created) will be equivalent in size to ordinary marbles. Due to their relatively small size, the spiders created through this technique are both nimble in movement and inconspicuous under the right conditions, making them ideal for stealth-based attacks. On creation, the spiders make their way towards their designated target(s) either through running across the ground/features of the terrain or swinging their way there through the use of fine cords of mud which they create from their own bodies. Once they reach the opponent, the spiders will bite into their victim before "injecting themselves" directly into that section of skin/flesh. The skin surrounding the bitten areas will become saturated with sticky mud and so it will slightly inflate in size, appearing bloated due to the fluid residing inside of it. Through the use of a single handseal, the user can harden the mud into solid rock and leave the opponent in a state of pseudo-petrifaction. They'll still be able to move but only with great exertion and their movements will inevitably become more restrictive due to the rigidness of the rock residing in their skin.

You must be registered for see images

Technique which infuses all jutsus used with HiC

OMG I LOVE THIS, CREATE IT! Do it now!

What is HiC?
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I'm still tweaking the concept xD. Either it will petrify skin/flesh or create clots in the bloodstream. Both seem OP, the latter even more so.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I'm still tweaking the concept xD. Either it will petrify skin/flesh or create clots in the bloodstream. Both seem OP, the latter even more so.
It's not that bad. We have a lot of techniques that petrify, this is just a variation of it.
Btw, since I am going to force you to teach me this, can I suggest something?

Add a permission to create the spiders as empty vessels. With a second technique and handseal, the user is able to fill the spiders with different substances, which the spider can shoot or directly infuse on the target. Only up to, and including, A rank.

This would mean I'd be able to insert Perfume, Cubozoa Venom, etc etc
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

It's not that bad. We have a lot of techniques that petrify, this is just a variation of it.
Btw, since I am going to force you to teach me this, can I suggest something?

Add a permission to create the spiders as empty vessels. With a second technique and handseal, the user is able to fill the spiders with different substances, which the spider can shoot or directly infuse on the target. Only up to, and including, A rank.

This would mean I'd be able to insert Perfume, Cubozoa Venom, etc etc
You, I like the you think.

Also, I was thinking of adding different levels to this technique. Smaller spiders can only petrify the skin, moderate-sized spiders can petrify up to the flesh and the larger spiders can clot/petrify the blood/bone.

Perhaps I could make the clotting of the blood a separate water-based technique designed to inject sticky, viscous water.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Sounds good. I tried submitting some Blood altering techniques before, you migth want to take a look at them. I'll try to find them

Can't find it anymore, sorry...
but here's a nice idea:
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Sounds good. I tried submitting some Blood altering techniques before, you migth want to take a look at them. I'll try to find them

Can't find it anymore, sorry...
but here's a nice idea:
That was an interesting read. I'll try to incorporate it into this unnamed spider technique. How does Bane of the Black Widow sound ?
List of Techniques to Submit
26) (Doton: Kuraitoru no jajjimento) – Earth Release: Scales of Judgement
27) (Doton: Kouzou Koutai) – Earth Release: Saliva of the Acrid Toad
28) (Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
29) (Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
30) (Doton: Doki no Watarimono) – Earth Release: Wrath of the Wanderer
31) (Suiton: Warugi no Oujou) - Water Release: Maleficence of Mora
32) (Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
33) (Kuro Kawari) - Dark Transfiguration

34) (Fuuton: Yuuki no Kaze) - Wind Release: Austerity of Aeolus
35) (Fuuton: Yuuki no Kaze) - Wind Release: Solitude of Soteria
36) (Jiongu: Yashin no Zetsumei) – Earth Grudge Fear: Treachery of Thanatos
37) (Jiongu: Akumu no Yabun) – Earth Grudge Fear: Nightmares of Nyx
38) (Jiongu: Sakae no Subeta) – Earth Grudge Fear: Glory of Gladius
39) (Jiongu: Gojou no Saiyu) – Earth Grudge Fear: Hatred of Helios

40) (Boukun no Mokushi) - Tyrants of the Apocalypse

(Fuuton: Yajuu no Sora) – Wind Release: Scourge of the Sky

(Genjutsu: Kiseichuu Hanran Kowaku) | Illusionary Arts: Symbiote's Seditious Seduction
(Genjutsu: Jitsuzon Hateshinai Houyou) | Illusionary Arts: Existence's Everlasting Embrace

(Kuro Amimono Gigei: Amimono no Kumori) – Dark Webbed Arts: Web of Shadows
(Kuro Amimono Gigei: Supida Wana) – Dark Webbed Arts: Tarantula's Entanglement
(Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Eight-Legged Fury
(Kuro Amimono Gigei: Hatsu Kakyaku Kyouran) – Dark Webbed Arts: Bane of the Black Widow

Batoidea Jutsu: Mageyasui Eda | Batoidea Arts: Boneless Limbs

Techniques to drop
Retractive Limbs (Maybe)
Surging Flare
Pyroclastic Cyclone
Lethal Harpoon and Serrated Claws (maybe)

Techniques to be submitted by co-creators
(Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Subterranean Marsh Dragon
(Senpuku Chakra no Jutsu) – Hiding in Chakra Technique
(Kuro Genban Gigei) – Dark Mutation Arts
(Shigai Hensen) – Body Morphing
(Shigai Hensen) - Shuppet technique
 
Last edited:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

I already have a Black Widow. How about the Bane of the Wanderer? Named after the brazilian wandering spider?
 

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Sulfuron: ) - Sulphur Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulfuron chakra throughout their body to manifest a bubble of translucent volcanic sulphur around themselves almost instantly. The orb itself originates from the user's position and expands outwards up to the outermost edge of short-range to form a protective perimeter which covers them from all sides. The expansion of the sphere forcefully pushes away anything/anyone previously within short-range of the user and leaves them with second degree burns due to the intensity of the heat they've been subject to.

The dome can be manipulated to form tools, weapons and other small or large constructions such as: spikes, tendrils and etc. These creations will amount to the power of an A-Rank and can never exceed the s It can create openings in its body to allow attacks to pass directly through

A unique property possessed by the spherical defense is it is comprised of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through it will be drastically drained of its momentum. Fast moving people, techniques and objects passing through it will be slowed down to extent the user will be able track them with the naked eye. Lightning based techniques and elements (S-Rank and below) will be insulated by the bubble, making this an excellent counter to the Raikage's Armour and similar variants. This sulfurous mist is more suited to slowing down living beings rather than techniques as in addition to the difficulty of moving through the medium, the sheer heat of the gas will severely harm their bodies the longer they're exposed to it. This is especially detrimental to EIG users as they are already pushing their body to its physical limits and so the hostile environment created by the volcanic gas only serves to intensify this bodily strain. This technique is used to mainly counter EIG, Swift and other speed boosts or fasting moving techniques.

The mist itself is comprised of highly condensed sulphur clouds which means the user/opponent are not at risk of inhaling it. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch).

Note: Lasts for three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: ) - Earth Release:
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus his doton chakra throughout his body to create up to eight spiders made of sticky mud. The spiders can be spewed from the mouth or secreted from any location on the user's body. The size of the spiders is highly dependent on how many are created. The largest spider (if only one is created) will be slightly larger than the black widow spider while the smallest spiders (if eight are created) will be equivalent in size to ordinary marbles. Due to their relatively small size, the spiders created through this technique are both nimble in movement and inconspicuous under the right conditions, making them ideal for stealth-based attacks. On creation, the spiders make their way towards their designated target(s) either through running across the ground/features of the terrain or swinging their way there through the use of fine cords of mud which they create from their own bodies. Once they reach the opponent, the spiders will bite into their victim before "injecting themselves" directly into that section of skin/flesh. The skin surrounding the bitten areas will become saturated with sticky mud and so it will slightly inflate in size, appearing bloated due to the fluid residing inside of it. Through the use of a single handseal, the user can harden the mud into solid rock and leave the opponent in a state of pseudo-petrifaction. They'll still be able to move but only with great exertion and their movements will inevitably become more restrictive due to the rigidness of the rock residing in their skin.

You must be registered for see images

Technique which infuses all jutsus used with HiC
Isn't it the same as what Noni submitted (and got approved)? Except that it was water?
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Not really. His is a basic spider made of stick water, while mine is a highly advanced spider that can petrify skin, flesh and blood U_U
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Well, what do you think of these ideas:


Instead of Earth Technique, making it a Sealing Technique.

The spiders would be constructs of translucent chakra, and would be, in essence, vials through which you can seal chakra natures or other substances. The spiders would seek a target (Set by you) and would crawl towards it, in order to bite them. Each bite would infuse the basic chakra sealed, or an injection of the substance. Since they were bitten by your chakra constructs, they would be heavily infused with your own chakra. With one handseal, you'd be able to access that chakra, and activate a special property.

Examples:

Fire - Each bite would infuse fire chakra into the target, which creates burning pockets on the target's flesh. With one handseal, each bite would explode with the power of 1/3 of a paper bomb.

Wind - Each bite would infuse wind chakra into the target, which creates air pockets on the target's circulatory system. With one handseal, each bite would burst outwards, with great slashing power.

Lightning - Each bite would infuse lightning chakra into the target, which creates electricity pockets that numb the opponent's muscles. With one handseal, each bite would discharge, violently constricting the attached muscle.

Earth - Each bite would infuse earth chakra into the target, which creates mud pocket on the target's circulatory system. With one handseal, each pocket would turn to rock, petrifying adjacent tissues. Enables the spiders to create sticky threads of mud to attach themselves to stuff and swing around.

Water - Each bit would infuse water chakra into the target, which creates water pockets on the target's circulatory system. With one handseal, each pocket of water will absorb chakra from the opponent, replenishing the user's chakra pool. ( will depend on the amount of chakra used on the technique, and the amount of spiders you can create. Let's say 1-5 chakra per bite ) Enables the spiders to create sticky threads of syrup to attach themselves to stuff and swing around.

Other substances - Each bit would infuse the sealed substance into the target, which would spread and release the effects of the substance into the target's body. I can't think of any effect for other substances, so we can simply say they don't have anything of the sort. If the substance is sticky, the spiders to create sticky threads of it to attach themselves to stuff and swing around.



We can say that, activating the handseal will end the technique. We can also say that we can have another handseal to infuse the other substances directly. The restriction would be that they have to be inert ( chakra-less, in the surroundings ), or created by you (they can't be enemy techniques ). The spiders will seal the substance inside themselves (on the abdomen), and it will be conserved, with all their properties, until the spiders are released or the substance is ejected.
 
  • Like
Reactions: Stark

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Great idea but one problem. I don't have Fuuin T_T

Though I think this could still work as a basic ninjutsu technique
Sure, just avoid saying stuff like seal then xD Comparing them to vials would be good, so they'd just be physical recipients, not actual seals.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

(Fuuton: Yuuki no Kaze) - Wind Release: Austerity of Aeolus
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Burst is Short-ranged)
Chakra cost: 30
Damage points: 60
Description: The user will focus their fuuton chakra into an inanimate object with at least one sizable opening (the size of a small coin or larger). This will result in a rapid accumulation of air inside and around the container as well the sealing of the said object (the constant flow of air into the object will act like a barrier so to prevent the air being pumped in escaping). This will happen until the affected target begins to expand up to the point of its elastic limit. After that it will begin to distort in shape or simply burst since some materials will break before they bend. While not directly offensive, this technique can be used to force simple domestic objects such as vases, cups and similar items "explode" into countless pieces of wind-infused shrapnel. The only visible signs of this technique's use is the sharp coating of greenish air the targeted object gains (Similar to Wind Release: Vacuum Blade) and the violent manner in which it shakes/vibrates mere moments before the immense buildup of pressure releases itself in the form of an omnidirectional eruption. Objects with multiple openings will have all of them affected and so will be filled at a faster rate.

(Fuuton: Kodoku no Anpi) - Wind Release: Solitude of Soteria
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will focus their fuuton chakra into the gaps in their own or the opponent's clothing/attire to generate a small draft of slicing wind which cuts the opponent's clothing in several location before carrying it apart in every direction. While seemingly useless, this technique is often used to expose weak points on the body (Kakuzu's Masks, Sasori's core, etc), Fuuin seals and summoning tattoos. This technique will also result in the removal of sheathed weapons and the pouch of ninja tools (as they're attached to the opponent's clothes).

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: B
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues anything inanimate caught in its reach with the user's raiton chakra. Through manipulation of this chakra and various hand gestures, the user will levitate one or more of the affected objects while amplifying their cutting capabilities (in a similar manner to Lightning Release: Lightning Blades Levitation). The enhanced tools and weapons can be used to attack the opponent or act as a diversionary tactic. The opponent will likely realize a technique has been used due to the dark-blue glow the affected objects develop.

(Jiongu: Hirogari Henshu) – Earth Grudge Fear: Malignant Mutations
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 Damage if used to attack the opponent)
Description: The main use of this technique relies on the masks creating threaded constructions from their bodies, be it for offensive, defensive or supplementary usage. Using this ability offensively, the masks themselves are capable of extending swords, claws, tendrils, lances, spears, poles, spikes and other weapon-based constructions from any location on their bodies. These constructions being mainly used to constrict, entangle or impale an unsuspecting opponent. By combining their unique body structure with Taijutsu usage, the masks can launch stealthy attacks e.g. extending spikes from an individual limb or from every location on their threaded bodies. A more defensive take on this application of the style allows the masks to manifest tightly weaved tools such as: shields, umbrellas and etc. The threads which make up these constructions are also compressed to the extent they gain a degree of elasticity, allowing them to act as "shock absorbers" which dissipate the force of hits and incoming solid attacks. Finally, the masks can also create supplementary constructions which either make the masks more proficient in the art of evasion or grant them the upper hand in close combat confrontations. These tools can include: wings, tails, extra limbs, webbed feet, blunt pillars and etc. With each usage, the masks can only create one "type" of construction e.g. a pair of wings, spikes from every location on their bodies, four extra limbs and etc.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Can only create one type of threaded construction per use.
Note: Each usage will only affect one mask

(Jiongu: Karada Hensen) – Earth Grudge Fear: Body Morphing
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20 (+5 chakra for every additional mask)
Damage Points: N/A
Description: Taking their 'threaded manipulation' even further, the masks are also capable of utilizing an ability known as body morphing. The masks will constantly rearrange the threaded bodies into different shapes, sizes and forms. Using their chakra, the masks can gorge the threads in their body to inflate themselves to an incredible size, making them capable of rivaling up to the A-Rank Stone Golem in size. On the other side of the spectrum, they can use their chakra to compress the threads in their body to the extent they can decrease their size to that of small rodent-like animals e.g. rats and squirrels. Since their insides are hollow and contain no vital organs, the masks can also create holes/openings in their body at will to allow physical hits and narrow attacks to pass straight through them. Alternatively, instead of solely altering their size, the masks can also re-shape the threads which compose their bodies to take on varying shapes.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu's Masks
Note: Each usage can affect an individual mask or all of the masks on the field.

(Jiongu: Yashin no Zetsumei) – Earth Grudge Fear: Treachery of Thanatos
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A (-40 damage to the user)
Description: After being sliced open or beheaded, Kakuzu will immediately cause a mass of threads to reach out from his body and re-attach his head/the two halves of his body. The jutsu happens so quickly, almost as if its an involuntary response by the body to prevent death by whatever means. The reason this jutsu can even counter beheading as it utilizes the short interval before brain death to repair the body. Kakuzu developed this technique to prevent being killed by treacherous allies or ninja capable of launching attacks invisible to the naked eye. Alternatively, if a massive hole/opening is created on the user's body or if they happen to lose any limbs in battle, they can produce a mass of threads from that location to stitch up the wound completely (despite its severity) or tightly weave those same threads into an exact replica of the lost limb(s), returning the user's body to near optimum condition. Any replacement limbs created via this method are in fact capable of using handseals due to Kakuzu's body naturally being made of threads. Using this jutsu leaves the user disorientated and so they become incapable of stringing together long handseal sequences (longer than three) for the next two turns.

Note: Can only be used twice per battle
Note: Requires a cool down for three turns between usages
Note: No S-Rank and above Dark threads jutsu in the same or next turn
Note: Can only be Taught by Negative Knight

(Jiongu: Akumu no Yabun) – Earth Grudge Fear: Nightmares of Nyx
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50 (+20 chakra per turn)
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects. However, this technique is a very double-edged sword as they user cannot perform any Genjutsus whilst this technique is active. Nor can they create any clones or release any masks while this is active. Despite having no definite usage limit (until the user runs out of chakra), the user's arsenal is limited considerably until this technique's deactivation.

Note: Lasts until deactivated
Note: Can only be used once per battle

(Jiongu: Sakae no Subeta) – Earth Grudge Fear: Glory of Gladius
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-40 damage to user)
Description: This is one of Kakuzu's ultimate offensive techniques. The user will channel his chakra throughout the dark threads within his body before extending twenty meter long tendrils composed entirely of tightly woven threads, from every point on his body (apart from his head). The tentacles resemble elongated lances in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. A unique twist to this technique is that as the tendrils extend outwards from the user's body, sizable spiked protrusions will erupt from the main body of the tendrils and even smaller spikes will erupt from those spikes, with this process continually repeating itself. The sheer scale of this technique makes it so the user comes to resemble (in appearance) a makeshift version of Magnetic Ninja Arts: World Order. Furthermore, because of this, the technique is exceedingly useful in surviving techniques even on the scale of Planetary Devastation, as the spikes will rip through the entire structure as it constructs itself, preventing the user from being crushed beneath the massive pile of rubble and debris. To use this technique to its utmost effectiveness, the user will ideally be airborne but this isn't mandatory as the spikes protruding from the users feet will simply rip into the earth below. After release, the user will either retract the threaded spikes back into their body or detach themselves from them completely. Performing this technique is extremely strenuous and will take a significant toll on anyone who performs it.

Note: Can only be used once per battle
Note: Can only be be Taught by Negative Knight
Note: No long handseal sequences (longer than three) for two turns
Note: No other S-Rank and above dark threads jutsu in the user's next two turns
Note: No Forbidden Ranked jutsu in the user's same and next turn

(Jiongu: Gojou no Saiyu) – Earth Grudge Fear: Hatred of Helios
Rank: Forbidden
Type: Offensive
Range: Short - Long (Explosion can reach up to Mid-Range)
Chakra Cost: 50
Damage Points: 90 (-40 damage to the user)
Description: Kakuzu will focus his chakra into one his elemental masks (whether its inside or outside of his body) to cause it to erupt into a devastating Forbidden Ranked blast of its respective element. Due to differences in transition states (solid, liquid, gas and energy-based), the various effects that can be produced by this technique will differ widely. However, they all follow the universal rule that once an elemental heart as been forced to "explode", until its replaced the user will become unable to utilize the sacrificed element. If this jutsu is used on a mask currently inside of the user's body, the jutsu will go ahead as planned but the user will be killed in the process.

Fire Mask
When forced to erupt, the Katon mask will release an intensive omni-directional burst of fire which will swiftly incinerate anything and anyone caught within its five-meter radius blast radius. Whilst inherently small scale, the sheer heat and power of these flames is enough to reduce almost anything to ashes if they're unfortunate enough to be caught inside in its reach.

Lightning Mask
When forced to erupt, the Raiton mask will burst into an eruption of bright light and surging electricity, capturing the opponent in a cube composed of solid-like confines (similar to the one produced Lightning Release: Plasma Ball) whilst they are ravaged inside by countless wild bolts of lightning, tearing them apart on a near-molecular level. The initial explosion of lightning serves the simultaneous purposes of blinding and paralyzing the opponent, rendering them near helpless if caught within the explosion. This elemental explosion seems to resemble the process of demolecularization used in Dust Release, albeit on a much lesser scale. The plasma cube will encase anything within a five meter radius of the initial "explosion".

Wind Mask
When forced to erupt, the Fuuton mask will suddenly implode in on itself capturing everything within a five meter radius into a dome of slicing winds. The dome will exhibit properties similar to those produced in Rasenshuriken, with the microscopic blades of wind cutting and slicing the opponent on a molecular level, severing all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Unlike the other elemental "explosions", this one is the only one which does not directly kill but simply leaves the opponent in a vegetative state, unable to move or mold chakra, making this very effective against medical shinobi.

Note: Can only be used up to four times per battle (once on each mask)
Note: Can only be Taught by Negative Knight
Note: User loses access to elemental affinity of the destroyed mask
Note: Cannot be used on consecutive turns
Note: Deals damage to the user
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

A pulse of earth which alters weight in accordance to the speed of the opponent or a pulse of water which makes the air moisture adhesive.

Jutsu which merges Raizu with one of the masks, granting him the ability to use S-Ranks of that element through swinging the sword.
 
Last edited:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Technique which opens up a massive fissure in the ground and reduces the surrounding walls into a sticky, mud-like substance. The walls extend countless strands of adhesive earth outwards and these strands either attach themselves to the opposite wall or to one another.

A pulse of earth which alters weight in accordance to the speed of the opponent or a pulse of water which makes the air moisture adhesive.

Jutsu which merges Raizu with one of the masks, granting him the ability to use S-Ranks of that element through swinging the sword.

Genjutsu which links two of the opponent's senses together e.g. they can hear blinding flashes or taste smells or feel what they can see/hear
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)

Genjutsu which links two of the opponent's senses together e.g. they can hear blinding flashes or taste smells or feel what they can see/hear
Synesthesia?


Btw, why do you you have the Dance of the Bearded Sage in a Kakuzu bio? Sound's like a waste...
 
Top