Battle of the century.

Jokey

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♠ Rei's Rules and Regulations
♠ Unofficial
♠ Everything to your knowledge is to be used
♠ Terrain: Grassy field
♠ We start mid range from each other
♠ I'm using
♠ You can make your first move along with the link of your biography.

Let's do this mate!
 

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Tobirama @ sig

---

Standing on the field with his arms crossed, Tobirama is baffled to who he must face today.

"Brother......this is a day I certainly do not imagine occurring, are you ready?"

Knowing his brother, who he had fought side by side in his entire life, it will certainly be no easy fight, he keeps his sensory skills active while reaching behind his pouch, running his fingers through his kunais to mark 5 of them.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

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---

Standing on the field with his arms crossed, Tobirama is baffled to who he must face today.

"Brother......this is a day I certainly do not imagine occurring, are you ready?"

Knowing his brother, who he had fought side by side in his entire life, it will certainly be no easy fight, he keeps his sensory skills active while reaching behind his pouch, running his fingers through his kunais to mark 5 of them.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Hashirama whom stood a few meters away from his younger brother wondered what he should say. Knowing how their personalities differed, he kept one thing on the back of his head... it was his brother, his younger brother after all.

''Tobirama! Let's see how far we've came. But, even though that you're my brother... I won't go easy on you!''

As the words left his mouth in a calm but yet determined manner he simultaneously activated his chakra sensing abilities. Albeit the fact of that his brother is supreme in his sensing abilities; he knew for sure that he was better than him in many more other things and was more than ready to show who the superior brother is in this case.

''Let's do this!!''

As he shouted, he swiftly stood in his fighting stance with his right arm stretched forwards as his palm was formed into a fist whilst his right feet bent forwards for stable support in case he get's thrown off balance.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

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Tobirama weaves a handseal before slamming his hands on the ground, conjuring a massive gush of water 10 meters above of his dear brother, that would crash on top of him. While he deals with it, Tobirama rolls his sleeve up a bit, revealing he has pre-prepared 2 sealing marks on each wrist, allowing him to quickly summon his weapons into battle. With a tap on the seal mark, he summons a windmill shuriken attached with wires, secretly placing a FTG mark on it (I don't think it has chakra to be sensed)before throwing it towards Hashirama.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

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Hashirama which senses a slight disturbance above him leaps his head slightly up in the air and notices a large amount of water descending downwards. So with a mere gaze towards his brother a enormous bear erupts from behind him which leaps above him, taking the normal attack stance like bears do to scare their prey off causing the water to fall down past the bears side. As the bear is standing behind Hashirama he once again notices something; a windmill to be precise. Knowing of his brother's sneaky attacks he with a stomp onto the ground from underneath him causes a wooden whip like pillar to erupt from the right side of the windmill piercing straight into the hole as Hashirama controls the pillar to send the windmill back at his brother like a whip with mere effort.

(Mokuton: Mokusei No Sōzō ) - Wood Style: Wooden Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his Mokuton chakra into the ground and uses it to grow animals all varying in size from the ground. The biggest an animal can be is the size of Gamakichi, after time skip, allowing the wooden creation to be big enough for the user and at least 2 other people to hide behind it. The wooden creations have the ability to use Mokuton, Earth and Water jutsus up to B-rank without the need to perform hand seals for the Mokuton but they'd need to perform hand seals for the hand seal requiring Earth and Water jutsus. Furthermore the user has the ability to clap his hands together whilst focusing a large amount of chakra within the wooden creatures and explode them, in a similar to fashion to Exploding of Dense Woodland jutsu.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo.
Note: Can only make 2 creatures at a time.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

''Come on brother! You can do better than this! Show me some of your water technique's!''

As Hashirama spoke; he allowed his bear whom was standing behind him to act, and cause two wooden spikes to erupt from behind his brother aimed for his back and neck area, two spikes to be precise.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

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As Hashirama's wood pillar erupts to the windmill shuriken, Tobirama simply channels his lightning chakra to it, enhancing the windmill to rip through the pillar easily and with blazing speed, continues toward Hashirama. Through sensing, he notices the wooden bear channeling chakra behind him, doubtedly for a surprise attack, Tobirama responds by jetting forward with water forming under his feet, avoiding the spikes from behind.

He continues stand firmly with his arms crossed while speeding around his brother with his water technique, circling Hashirama in mid range.

"In time brother, the battle is still young."

(Raiton: Ikazuchi Fuma Shuriken)- Lightning Release: Thunder Windmill
Type: Attack
Rank: A
Range: Short-Mid(-Long if attached with hidden wires)
Chakra Cost: 30
Damage Points: 60
Description: After throwing a windmill shuriken, the user channels his lightning chakra to it, accelerating the windmill's spin, speed, sharpness enabling it to cut through anything on its path.

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.
 
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As Hashirama's wood pillar erupts to the windmill shuriken, Tobirama simply channels his lightning chakra to it, enhancing the windmill to rip through the pillar easily and with blazing speed, continues toward Hashirama. Through sensing, he notices the wooden bear channeling chakra behind him, doubtedly for a surprise attack, Tobirama responds by jetting forward with water forming under his feet, avoiding the spikes from behind.

He continues stand firmly with his arms crossed while speeding around his brother with his water technique, circling Hashirama in mid range.

"In time brother, the battle is still young."

(Raiton: Ikazuchi Fuma Shuriken)- Lightning Release: Thunder Windmill
Type: Attack
Rank: A
Range: Short-Mid(-Long if attached with hidden wires)
Chakra Cost: 30
Damage Points: 60
Description: After throwing a windmill shuriken, the user channels his lightning chakra to it, accelerating the windmill's spin, speed, sharpness enabling it to cut through anything on its path.

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.
As Hashirama noticed the windmill ripping through the wooden pillar with ease, he observed and remained calm. As the windmill was coming closer and closer whilst sensing that his brother avoided the spikes with ease made him somehow eager and slightly irritated by the windmill. ''Heh, I know you oh too well Tobirama...'' So with the clap of both his hands whilst tilting his arms near chest level quickly made him capable of controlling the air currents around the windmill, negating the lightning and causing the windmill to change direction towards you nevertheless but in this case much faster than before.

(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.

''It has been a while since I have used this element... a little rusty aren't I brother!!''

As the windmill now became a regular one but still with the tags attached to them unbeknownst to Hashirama made him continue launching attacks by changing the ground from underneath his younger brother by shaping the earth into wooden eagles whom begin to prick you with their sharp beaks and surround your complete area, unable to see a thing nor react pure because of the obnoxious eagles.

(Mokuton: Washi no Kigen. ) - Wood Release: The Eagle's Origin
Type: Offensive/supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs the Snake handseal and causes a piece of ground to scatter into 50 wooden eagles, by manipulating wood chakra. The wooden eagles will fly away with the speed of regular eagles. The result of this would be a crater, because the earth turned into a lot of eagles that flew away. If the user want to, they could cause the eagles to strike down, and attack the opponent. When the user stops concentrating on the technique and performs another technique, the wooden eagles can't be controlled anymore and they would just follow the momentum they were traveling with their speed and the user can't redirect the eagles anymore.
Note: Only usable twice per conflict
Note: Unable to use S rank wood techniques the same turn
Note: Only usable/trainable by Khallil

As these eagles did exactly as Hashirama wanted, he made himself ready while the bear stepped a few meters to the right and so onward to the front, locating him to the right of Hashirama, roaring and ready for attack.
 
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Watching Hashirama taking control of his windmill with air currrents, Tobirama takes the opportunity to launch an attack by simply doing a hand gesture. A water vortex would rise beneath Hashirama as he sends the windmill back, and then erupt sending the wood user flying upwards.

When the windmill is about to reach Tobirama, he simply transforms into water allowing it to pass right through him and then reform back to normal unharmed.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
 

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Watching Hashirama taking control of his windmill with air currrents, Tobirama takes the opportunity to launch an attack by simply doing a hand gesture. A water vortex would rise beneath Hashirama as he sends the windmill back, and then erupt sending the wood user flying upwards.

When the windmill is about to reach Tobirama, he simply transforms into water allowing it to pass right through him and then reform back to normal unharmed.

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
Hashirama which senses another disturbance from underneath him made him wait and think when to counter attack. The moment the first few water splashes erupted from the ground and eventually turned into a puddle, he quickly changed his dragon handseal into a ram with ease as they already where positioned in a handseal, thus connected (his palms). So as the water became bigger and bigger which eventually tilted him upwards he caused a water stream to come out of his mouth just a second before the vortex would fatally damage him that combines with the vortex as he stitched his head downwards and eventually create a huge water source which Hashirama lands on as they both have negated each other while a slight wave descends down upon you of the remained water.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

''Here, a present. A complete water source for you to use. Let's take this up a notch, shall we brother?!''

As he landed onto the ground, he noticed his bear still standing still as the water did not harm him at all, slightly, but not enough to cause him collapse into tiny wooden roots.
 
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Having reformed himself as his brother sends a large wave of water descending towards him, Tobirama quickly weaves a tiger seal spewing a razor sharp stream of water, splitting the wave in half leaving a gap in the middle which lets the waves pass through Tobirama's left and right unharmed. The sharp stream of water continues with Tobirama tilting his head towards Hashirama and his wooden bear, cutting them both in half.

"Now brother, lets not jump ahead of ourselves."

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

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Having reformed himself as his brother sends a large wave of water descending towards him, Tobirama quickly weaves a tiger seal spewing a razor sharp stream of water, splitting the wave in half leaving a gap in the middle which lets the waves pass through Tobirama's left and right unharmed. The sharp stream of water continues with Tobirama tilting his head towards Hashirama and his wooden bear, cutting them both in half.

"Now brother, lets not jump ahead of ourselves."

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
As Hashirama noticed how easily his brother protected himself time after another, a slight grin appeared upon his face and a warm feeling from inside of him glowed. Excitement, is what was surging through his complete body too. So now with a pressurized stream of water coming towards him, destroying the waves and continuing in a weakened but yet compact state made him come into the conclusion to force a wooden tree willow to erupt from the ground underneath the thick layer of water that protected the both. As the wooden willow shattered in pieces, the bear growled forwards towards his pale colored brother, storming forwards upon the water like a tiger running, hungry to get ready to get his prey. And while his huge pawns splash back and forth upon the water, with a mere claw slash horizontally upon the water as he ran forwards causing a spiraling torrent to race towards you whilst the bear keeps marching closer and closer ready to tear his prey; Tobirama apart.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

''Brother, I'm still waiting for your fancy space time technique's. I know for sure that you can do better than this!''
 

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As the teddy charges forward to attack, Tobirama swift takes out his hilt which then expands to a blade of pure lightning energy. He swings the blade across, sending a arc of lightning that rips apart the bear, ending it and its attack. Because Hashirama is surrounded by puddles of water from the large water from his own previous water jutsu(Great Exploding Water Colliding Wave), the lightning quickly conducts through the water to his tanned skin brother, at the very least numbing/paralysing him if not electrocution.

To add the pressure, Tobirama immediately follows up with handseal to form a water prison rising beneath his brother, trapping him as the lightning hits.

"You're going to need to try harder to see my fancy tricks."

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

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As the teddy charges forward to attack, Tobirama swift takes out his hilt which then expands to a blade of pure lightning energy. He swings the blade across, sending a arc of lightning that rips apart the bear, ending it and its attack. Because Hashirama is surrounded by puddles of water from the large water from his own previous water jutsu(Great Exploding Water Colliding Wave), the lightning quickly conducts through the water to his tanned skin brother, at the very least numbing/paralysing him if not electrocution.

To add the pressure, Tobirama immediately follows up with handseal to form a water prison rising beneath his brother, trapping him as the lightning hits.

"You're going to need to try harder to see my fancy tricks."

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
''Gotcha, lil brother!''

The exact moment that Hashirama sensed that he took his sword pure because of the fact that the moment they came into contact, he sent his lightning chakra into it and knew what would happen next which made him grin, once more. As the bear was about to launch the water attack; Hashirama by the usage of his chakra tamed the beast, and caused him to halt just on the edge of the mid-ranged area, almost reaching the short-ranged area and clasped both his hands together. So as he saw the swift motion with the sword, just before the sword hit the bear, Hashirama caused it to explode into a huge explosion of fire. Since lightning passes straight through fire in this case, the explosion expands and reaches Tobirama, damaging him badly whilst a wooden pillar erupted from out the water, holding him above the water as he stood upon the pillar causing no further damage to Hashirama whatsoever because he knew that the sword was bad news, especially when water was around.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 

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Note that I didn't directly slice the bear, I meant to kill it with an arc of lightning like I said before. xD

---

Noticing his brother halt his bear all of a sudden and felt the compression in chakra like its about to explode, he responds by immediately casting a torrent of water expelled from his mouth, covering him from the explosion instantaneously.

"Thats new.."

Tobirama quickly follows by throwing a FTG marked kunai at his brother, quickly expands to a large tornado towards him. He then throws another marked kunai at the sky before they multiple into hundreds falling and covering every inch of the battlefield.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.

(Kouu Kikaku) Raining Projectiles
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the orginal projectile to the whole field. (not continuous raining and cannot be directed to the opponent)
 

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Note that I didn't directly slice the bear, I meant to kill it with an arc of lightning like I said before. xD

---

Noticing his brother halt his bear all of a sudden and felt the compression in chakra like its about to explode, he responds by immediately casting a torrent of water expelled from his mouth, covering him from the explosion instantaneously.

"Thats new.."

Tobirama quickly follows by throwing a FTG marked kunai at his brother, quickly expands to a large tornado towards him. He then throws another marked kunai at the sky before they multiple into hundreds falling and covering every inch of the battlefield.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.

(Kouu Kikaku) Raining Projectiles
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the orginal projectile to the whole field. (not continuous raining and cannot be directed to the opponent)
''I'll guess I'll have to force it outta you huh lil bro! SHOW ME SOME FANCY TRICKS ALREADY, IT HAS BEEN A WHILE!?''

As Hashirama noticed the explosion expanding, he which stood on the pillar watched as his brother tried to spit something out of his mouth, and let him spit it out. The moment his brother did, Hashirama enclosed his brother with a doom. And with just one handseal; spikes emitted from every angle around him, from both sides, above and underneath and eventually out of the water.

This meant that the explosion, or the remaining of it got mixed with the water that you caused to erupt from your mouth making you unable to perform any lightning technique's in case his brother tried to escape, making it harder for him to get out.

(Mokuzou Enchou Makai) - Wooden dome of hell
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.
 

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Noticing wood structures rising around his surroundings, Tobirama knew he had to act quick to get out; wood's weakness to lightning was known, but dangerous to use being surrounded by water. As the remaining wood dome closes the roof, Tobirama jumps up with a tiger handseal, spitting out a line of pressurized water to slice a hole on the ceiling just big enough for him to escape.

As he leaps out of the dome, he weaves another handseal forming a giant water wolf, that rises from the ground charging at his brother from mid range. He then throws another marked kunai at the sky before they multiple into hundreds falling and covering every inch of the battlefield.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Kouu Kikaku) Raining Projectiles
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the original projectile to the whole field. (not continuous raining and cannot be directed to the opponent)
 

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Noticing wood structures rising around his surroundings, Tobirama knew he had to act quick to get out; wood's weakness to lightning was known, but dangerous to use being surrounded by water. As the remaining wood dome closes the roof, Tobirama jumps up with a tiger handseal, spitting out a line of pressurized water to slice a hole on the ceiling just big enough for him to escape.

As he leaps out of the dome, he weaves another handseal forming a giant water wolf, that rises from the ground charging at his brother from mid range. He then throws another marked kunai at the sky before they multiple into hundreds falling and covering every inch of the battlefield.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Kouu Kikaku) Raining Projectiles
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the original projectile to the whole field. (not continuous raining and cannot be directed to the opponent)
''Space time jutsu technique's time!!!! ~''

Hashirama whom knew exactly what was going on in the doom quickly picked up something else, something he was not too fond of. So, with the chakra presence he sensed which jumped, and sensed the same technique he sensed a couple of minutes ago made him come into a conclusion, and knew that he would succeed in damaging his brother, unless he disappears, like he most of the time does with his fancy technique's. So with a swift movement; Boom, the doom exploded.

Hashirama took advantage of this. Pure of the fact that he was in the air, off balance trying to dig a hole in the doom. This thin, pressurized water would not do much to such a large scaled doom which exploded, it would leave a slight space because of water being stronger than fire, but it wouldn't do much. Just protecting his mouth area, that is.

Mokuton: Bakuhatsuteki - Wood Release: Explosive
Rank: E-Forbidden
Range: Short-Long
Chakra Cost: 05-50
Damage Points: 10-90
Description: After the user have used a Mokuton Jutsus he may use this Jutsu. The user slams his palms together with great force releasing a Great amount of Chakra (Depends on the Rank of the Mokuton Jutsu he used earlier.) into the Mokuton Jutsu, causing the Wood to Explode damaging everything nearby. The Rank on this jutsu depends on the Rank of the used Mokuton Jutsu, for an example: I use a D-Ranked Mokuton Jutsu this also counts as a D-Ranked Jutsu, and according to Forbidden Rank the user will take the same amount of damage of the jutsu he makes explode.
~To cause the wood to explode the user must be in contact with the wood that they wish to explode or be incontact with the ground
~ if used for exploding S rank wood , the user cannot perform S rank wood ninjutsu or above the following turn
~Can only be used twice per battle.
 

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As Tobirama starts to spew his pressurized water, he detects the chakra fluctuation changing in the wood dome same as the wooden bear, leading him to believe its about to explode. He would quickly gain spinning momentum with his pressurized water, through tilting his head sideways, spinning himself a tornado that shields him from the explosion. Also worth noting that the tornado would mix up some water below for additional protection.

"You seem to be really getting desperate brother.."

Tobirama emerges out of the smoke from the aftermath of the explosion, unharmed with a handseal formed, a water vortex few meters in front burst out from the ground that expands to a massive wave, moving forwards like a tsunami crashing onto his brother.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
 

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As Tobirama starts to spew his pressurized water, he detects the chakra fluctuation changing in the wood dome same as the wooden bear, leading him to believe its about to explode. He would quickly gain spinning momentum with his pressurized water, through tilting his head sideways, spinning himself a tornado that shields him from the explosion. Also worth noting that the tornado would mix up some water below for additional protection.

"You seem to be really getting desperate brother.."

Tobirama emerges out of the smoke from the aftermath of the explosion, unharmed with a handseal formed, a water vortex few meters in front burst out from the ground that expands to a massive wave, moving forwards like a tsunami crashing onto his brother.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
Hashirama, which knew for sure that his brother has escaped for sure this time crossed his arms upon each other and waited, noticing a enormous water tsunami coming his way which made the water source even bigger. So within' a blink of an eye, he causes a wind whirlwind to surround him causing the water to disperse and fall onto the rest of the water source as million tiny water droplets and started shouting as he became wet.

''We can keep throwing technique's towards each other, one defends and the other attacks. (I pressurized you a little there!!) so, let's, take this up a notch. Shall we become... a little more serious. All out? What doya think lil brother?!''

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
 

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As Hashirama spins his whirwind, Tobirama throws 3 kunais with paper bombs and parachutes attached to it (one of them is marked with FTG), they would slowly float down directly 10m above Hashirama.

He then quickly touches his seal mark on his wrist, instantly summoning 5 shurikens and marking all of them without his brother's knowledge.(by now I should have 9 marked projectiles) Immediately he throws one at his brother's head, secretly attaching a string onto it so he manipulate its trajectory.

( Rakka Kibaku Fuda ) - Falling Paper Bomb
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user will throw three paper bombs connected to kunai that act like parachutes and float down above the enemy. The user will then make the confrontation hand seal to explode the explosive tags when they reach their desired location.

( Fuin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
 
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