Mountain smash is a pretty large and powerful jutsu, rendering the use of this jutsu moot xD You also have to be careful when utilising earth moving core so as to not put your opponent out of range of this water jutsu (mid-range is its limit).I perform the hand seals Boar → Dog → Horse → Tiger and manipulated the nearby source of water. I raise the water from the pool and shape it into a narrow spiraling pillar. I then direct the pillar of water to attack the tree nearby. The force and density from the water was able to break off the top part of the tree from its base.
Creative combos:
This move isn't really combo friendly as you need to keep your focus on the jutsu throughout the whole attack. However, I can use it after moving earth core to lower the ground, and then use this move to drown my opponent.
I would use the move Mountain Smash to limit my opponent space from his left and right. I will then use this move to attack while he's trap in between two rocks. The only way he can escape is up, but since I can control where this attack goes at any time, he will not make it out on time.
Counters:
My opponent will be left open if he uses this move, so I'll try to attack him while he is gathering and forming the water into a spiraling stream of water. And that is one drawback when using this move, it takes to long to develop and that includes the hand seals. I can also create an earth wall defense to block the jutsu since it's narrow.
1. Explain what you mean by this, why would you use this on a summon that can easily survive in water? Also not this jutsu is good if you have a group of targets close together... standing on the water source.1 It's a good move to use on summons that can only survive in water.
2 I assume this move is self sustaining, if so, you can send various attacks at your target while they're fighting against the strong currents within the whirlpool.
3 or get rid of the water source with the antlion technique.
I would most likely use it to douse the sand with oil so it will be near impossible for the user to control. Setting the oil ablaze would be pointless because 1, it will evaporate the oil which will give the user back control, and 2, according to the strengths and weakness of sand, fire barely have any effect on sand.How do you think you could use this jutsu against, say... a user of Sand ninjutsu?
I summoned a shadow clone onto the field so I could use it as a practice dummy for the technique I'm about to do. I ran towards it with a right jab in the solar plexus, and followed it up with a swift upward kick under the clone's jaw with my left leg. The kick was powerful enough to send the clone flying backwards in an arc, so I took this time to gather some suiton chakra within my right palm and release it towards the airborne clone as a crescent blade of water.Yes, I use those three dots a lot... it's called an Ellipsis and I don't actually use them the way they are intended xD
Yeah, there is an earth jutsu, or used to be. I'm getting old and out of touch with the jutsu list. For the point of training, you performed the jutsu as needed. I really could have left it out since it is basically useless unless you want to use it for aesthetics...
For that second jutsu, don't forget that you need a water clone already in play.
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
Use some freeform tai, remembering that you can still do damage with freeform tai... and it can be interrupted easily too... lifting the opponent into the air with said freeform strikes. Then focus water chakra into your hand, waving it in an arc to release a crescent of water.
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
A supplementary jutsu, quite a useful one at that... Focus a concentrated pool of water chakra under your opponent, creating water that suddenly shoots the opponent upwards into the air, much like you would if it was a solid earth pillar instead.
( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
Form the ram seal, channel and create water around your right... or left, don't know why it says right arm specifically... then make a punch motion to release a water projectile about the size of a baseball that would shove back your target with blunt force.
For all of those, think of some uses in combat for me, as well as the usual stuff you do for replies.
No, the second you move onto another jutsu you lose control over this one. As soon as you change what you want to do with your chakra, the technique collapses and the vapour no longer has any chakra in it. Thus you've wasted chakra without doing anything with it.However, can I create the vapor above my head and then use another technique, and then come back to this technique at a later time in the same move?