[Suiton] -Best-

The Mockingjay

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Re: [Suiton] MJ Teaches Suddy

Ah, McRazor taught you with my Water Method! That makes things here a lot easier. Guess we can just plain continue.

Firstly, do you have an training now other than water?
 

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Re: [Suiton] MJ Teaches Suddy

Ah! Awesome. In that case. Using what you have so far I want you to perform a three technique combo (as you would in a fight), the combo must include at least one Water Style technique.

In the same post, defend from your own attack. Same rules apply.
 

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Re: [Suiton] MJ Teaches Suddy

Ah! Awesome. In that case. Using what you have so far I want you to perform a three technique combo (as you would in a fight), the combo must include at least one Water Style technique.

In the same post, defend from your own attack. Same rules apply.
Alright! I ll try ma best! :)



Attack:

As the opponent is at mid range from me, I quickly gather my doton chakra and start to perform the Ram → Horse → Tiger → Rabbit → Snake Hand seal and slam the palm on the ground. On doing so the ground near the sides of the opponent take the shape of the huge jaws which is about six feet high, almost at the same height of the user rises and attemt to crush the opponent between them.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
As the opponent tries to defend from the technique, I then quickly gather my Suiton chakra and perform the Ram → Tiger hand seal and spilt out a starch like liquid from my mouth. the syrupy liquid is very sticky and adhesive. Since the opponent is now trapped in the Jaws between him, it will be difficult for him to counter the sticky syrup. I direct the syrup towards the legs of the opponent since his movement will be completely restricted. Now since the opponent is trapped in the syrup and his movement is restricted, I now quickly channel my Raiton chakra and perform the Monkey → Ox → Boar → Tiger and release a large discharge of electricity, I then shape manipulate it to form 3 disk like structures and send it directly onto the targets which does massive damage to the target's body and paralyses him which leads to fatality.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

( Raiton: Raisogekishin ) - Lightning Release: Lightning Rat Violent Quake

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.

Defending:

Now as I see the grounds near me take the shape of the jaws and try to attack me, I quickly concentrate my raiton chakra and manipulate it to form a Plasma barrier around me, which destroys the earthern jaw which tries to attack me from the sides, now as the jaws a destroyed I can see that the opponent spits a sticky syrup which is directed towards my legs, I then quickly release the shield and concentrate my doton chakra and slam my hand on the ground. On doing so, a pillar rises from the ground and lift's me up 3 meters above the ground level, I then take a projectile jump from the pillar and qucikly gather my Futon chakra in my hands, before the opponent could complete the hand seal. With the futon chakra infused in my hands I then make punch at my opponent which turns into a whirlwind and hits the opponent with brute forces at damages him and throws him back.

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

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Re: [Suiton] MJ Teaches Suddy

Hmm, while the attack was decent their are certainly ways for you to improve it... Even just using the same techniques you could create a far more effective combination. By simply using the starch syrup as the first attack the combo becomes far more threatening. The syrup sticks to the opponent, limiting their movement as well as removing their ability to perform lightning techniques. This therefore makes the devouring earth a much tougher technique to deal with... Not only because they must use something that isn't directly effective against earth, but as the earth hits the target, it too would stick to them, the syrup acting like an adhesive glue between target and earth. Unless they have the physical strength to break the earth, they are stuck in place and must defend without moving... This makes them a far easier target for your last technique.

See how just a simple switch of technique and a better worked description can give you a more fearsome combo?

From now on, when we do this drill I'd like two things to happen.

Firstly, the defence MUST include at least one water style technique.
Secondly, I want you to refrain from using direct strengths in your defence. So you can't counter earth with lightning or fire with water etc... This will encourage creativity which will only help in the future.

Go again, and whilst you do so, think. If you can defend against your combination in four seconds, so can a real opponent, if you find the second part of the test difficult... You know you did the first part correctly.
 

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Re: [Suiton] MJ Teaches Suddy

Hmm, while the attack was decent their are certainly ways for you to improve it... Even just using the same techniques you could create a far more effective combination. By simply using the starch syrup as the first attack the combo becomes far more threatening. The syrup sticks to the opponent, limiting their movement as well as removing their ability to perform lightning techniques. This therefore makes the devouring earth a much tougher technique to deal with... Not only because they must use something that isn't directly effective against earth, but as the earth hits the target, it too would stick to them, the syrup acting like an adhesive glue between target and earth. Unless they have the physical strength to break the earth, they are stuck in place and must defend without moving... This makes them a far easier target for your last technique.

See how just a simple switch of technique and a better worked description can give you a more fearsome combo?

From now on, when we do this drill I'd like two things to happen.

Firstly, the defence MUST include at least one water style technique.
Secondly, I want you to refrain from using direct strengths in your defence. So you can't counter earth with lightning or fire with water etc... This will encourage creativity which will only help in the future.

Go again, and whilst you do so, think. If you can defend against your combination in four seconds, so can a real opponent, if you find the second part of the test difficult... You know you did the first part correctly.
Okay! Let me try it another time.



Attacking:

Now, As the opponent is at Mid range from me, I quickly gather my doton chakra and perform the Boar → Tiger hand seal and Place my hand on the ground. On doing so the ground beneath the opponent is turned into a muddy swamp. this muddy swamp contains adhesive properties. Then,I gather up and concentrate my suiton chakra. After that I perform the Ram → Tiger Hand seals and spit out a highly viscous Chakra infused water which is very sticky by Nature. I then Direct the sticky syrup in such a way that the wide spread syrup travels a projectile path to reach the opponent. While travelling towards the opponent the stream of syrup is at about 5 meters above the ground level so that when it reaches the opponent it won't directly go to the feet but covers the entire body of the opponent and makes it sticky.Added the sticky syrup, the adhesiveness of both the syrup and the mud makes the opponent very difficult to move and completely restrict his/her movement. Now as the movement of the opponent is restricted, I then quicky start to concentrate my doton chakra and perform the Boar → Ox hand seal and place my hand on the ground. On doing so, the ground surrounding the enemy is made to spiral inwards in itself and since the sticky mud and syrup restrict the movement of the opponent, the opponent will be unable to escape the earth turning palm and get buried alive.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Defending:

Now, As I quickly find out that the ground under me is being converted into a sticky mud, I could predict that these muds will defenitely restrict my movement and generally a mud does. I now quickly gather my futon chakra in my lungs and exhale it to form a sphere of wind. I then direct the wind directly below me such that when the wind hits the ground below me, I am raised into the air about few meters from the ground due to the reverse impact of the wind when it hits the ground. Now In order to escape from the water syrup, once again I quickly gather my futon chakra and blow out a stream of wind towards my left side so that it will push me towards my right with full force. Before landing the ground, I quickly gather my Suiton chakra in my mouth and expell it out. While doing so I shape manipulate it to form water bulltes that hits the opponent in the abdomen and head region.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
 

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Re: [Suiton] MJ Teaches Suddy

It was a nice idea, but unfortunately your offence doesn't work. To manipulate the ground formaing the A-rank swamp you'd have to use an Earth technique S-rank or above, the chakra in the earth would overpower the oncoming chakra and cancel it out. Also, to me the attack felt like you used Water because you had to, not because it worked. I'd like it if you could base the attack around the water, using other elements as a back up, rather than the other way around.

Sorry to be a pain, but I'd like you to try once more. This time the water technique should form the base of your combination, also try to use something other than Starch Syrup. There are a lot of other techniques that are available to you that can be used just as effectively in battle.

then obviously, because the attack doesn't work, your defence becomes irrelevant although you clearly understand the point so I'll allow you to leave the defence out of the next post if you wish. If you want to do it, go for it ^_^ it'll only improve your RP
 

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Re: [Suiton] MJ Teaches Suddy

It was a nice idea, but unfortunately your offence doesn't work. To manipulate the ground formaing the A-rank swamp you'd have to use an Earth technique S-rank or above, the chakra in the earth would overpower the oncoming chakra and cancel it out. Also, to me the attack felt like you used Water because you had to, not because it worked. I'd like it if you could base the attack around the water, using other elements as a back up, rather than the other way around.

Sorry to be a pain, but I'd like you to try once more. This time the water technique should form the base of your combination, also try to use something other than Starch Syrup. There are a lot of other techniques that are available to you that can be used just as effectively in battle.

then obviously, because the attack doesn't work, your defence becomes irrelevant although you clearly understand the point so I'll allow you to leave the defence out of the next post if you wish. If you want to do it, go for it ^_^ it'll only improve your RP
No problem at all! Make me do it until I get the combos correctly! even if it takes a 50 or even 100 tries! ^_^



Attacking:

As the opponent is at mid range from me, I concentrate my doton chakra and make a single hand seal and place my hand on the ground. On doing so, the ground surrounding the enemy starts to spiral inwards in itself, sinking the opponent in it. now as the opponent is trapped in the sink, I concentrate my water chakra and expell out a small stream of water towards the opponents feet which makes the ground under the opponent wet and muddy, therby making the escape from the sink, a difficult task. after making the water stream, I the quickly gather my lightning chakra and raise my hand up towards the sky an shoot electrical discharge to the cloud, therby directing a strong bolt of lightning to the targets position electrocuting him/her.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Defence:

As the ground starts to spin inwards and restrict my movement, I gather up a very large amount of doton chakra and slam my hand on the ground. On doing so I create a giant ston golem from the ground beneath me. the golem negates the earth sink and raises me up. I now manipulate the golem in such a way that it starts to dash towards the opponent and smash him with a strong smash attack since the golem is capable of moving fast by itself thereby being un affected by the lightning which was targeted at the previous position.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

P.S:

I think this technique can also be used to escape the earth sink(Though I don't have training in that). I first create the exploding water wave, which raises me up ,but the earth continues to suck in the water. Then seeing the opponent trigger the electric discharge, I then use a wind stream to blow myself back so that the lightning hits the water, the water which is in contract with the ground negates the earth jutsu as lightning is conducted by water and if the opponent is in contact with the water he gets electrocuted.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
 
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The Mockingjay

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Re: [Suiton] MJ Teaches Suddy

That second defence sounds like something I'd do xD Colliding wave is easily my favourite technique on this site.
---------------------------------------
Let's get straight to the point. We won't be doing this again with D ranks! this was nigh on perfect, the attack is a great concept and is something I've actually used in the past (all be it with colliding wave instead of water tech), the water technique may not be enough to bring the combo to the levels you can reach, but it is what you were restricted to so that's fine.

The defence was also nice, but be wary that the lightning would be quicker than your earth so it may have been best to defend against it just in case.

Any questions before we continue?
 

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Re: [Suiton] MJ Teaches Suddy

I'd actually like you to stick to McRazor's template for a while, I'll allow you to abandon it once I feel you're at a high enough level of understanding. Templates can help to simplify certain things so yeah!

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

So, for this technique you first need to perform a single handseal. Once done you will create a clone from a nearby water source, the clone will possess 1/10th of your total chakra, so use it wisely. Much like an ordinary shadow clone, this clone is much like an ordinary shadow clone in the fact that it will be destroyed by minimal amounts of damage, although once destroyed it does not disperse, it turns back into water and will remain as a puddle on the ground. the clone can only ever stand short range from you and can not use anything other than D-C rank Water jutsu.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

So this is a little different, providing you are on a water source this is one of the most useful jutsus you will ever come across. Simply because of one thing, diversity. Basically (since the description is actually quite hard to understand in my opinion), you make a shape shoot from a water source. In the anime this was shown to be a drill (which is what the spinning part of the description above refers to) that shoots from the water beneath the target, obviously dealing physical damage. Although one could also remove the spining and ake the water rise out above the opponent, bringing the weight down on his head and throwing him under. An easy way to think of it would be to imagine you're using a water style version of the earth spikes technique.
 

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Re: [Suiton] MJ Teaches Suddy

I'd actually like you to stick to McRazor's template for a while, I'll allow you to abandon it once I feel you're at a high enough level of understanding. Templates can help to simplify certain things so yeah!

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

So, for this technique you first need to perform a single handseal. Once done you will create a clone from a nearby water source, the clone will possess 1/10th of your total chakra, so use it wisely. Much like an ordinary shadow clone, this clone is much like an ordinary shadow clone in the fact that it will be destroyed by minimal amounts of damage, although once destroyed it does not disperse, it turns back into water and will remain as a puddle on the ground. the clone can only ever stand short range from you and can not use anything other than D-C rank Water jutsu.
xD okay! But templates are such a pain ya kno! >_>


Method:
Since the the water that is present in the surrounding is manipulated to form the water clone, this technique comes under the water manipulation method.

Performance:
Let me consider the the opponent and myself are at short range from each other and there is a water source behind the opponent.Now, as the opponent is in short range I perform the Tiger hand seal. As I perform the hand seal, using my chakra I manipulate the water that is present behind the opponent in order to create a water clone, which exactly looks like myself and has the same awesomeness as me. xD Now as the water clone is behind the opponent and since he hardly notices it, I then make the water clone to perform the water whip technique and bind the opponent. as the clone performs the technique and binds the opponent and since his movement is restricted, I then finish off the opponent by using a strong, precise projectile to take down him.

Advantage and disadvantage:

-Almost all the water techniques are quiet advantageous. There are many advantages for this particular technique. Indeed a normal shadow clone can be used instead of the water clone, but thats where the main characteristic of this jutsu plays a advantage. the clone are created by manipulating the existing source of water, that means if there is a water source available at the blind spot of the opponent it can be very well be used to create a water clone which will be more effective than creating and sending a shadow clone directly infront of the opponent. This water clone can also be used to trap the opponent in the water prison jutsu which will be quiet difficult for the opponent to avoid since the clone will be in his blind spot and the distance between the clone and the opponent is very small hence the reaction time will also be less.another major advantage of the technique is that once the clone gets dispersed, it doesn't simply go off but it transforms back to a water, which can be very well used as a water source.

-Every technique has its own weakness. One of the major disadvantage of this technique is that the range of the technique.The clone gets dispersed if the clone moves out of short range from the user. i.e this technique is only effective when the opponent is at short range from the user. another disadvantage can be stated as the clone can used only D and C ranks water jutsu alone.Another disadvantage that can be said as the jutsu need water source to create clone. so without water source, clones are impossible to create.

Counter:

Since the water clones are dispersed quiet easily, basic freeform attack or even D rank taijutsu moves are more than enough to disperse the clone. or simply move to the mid range by using a powerful wind jutsu like the pressure damage, so that the clone will not be able to reach you, the clone may get caught in the jutsu and get dispersed, the jutsu will also attack the opponent, three in one.! :)

Question: Is it possible to create more than one water clone at the same time?

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

So this is a little different, providing you are on a water source this is one of the most useful jutsus you will ever come across. Simply because of one thing, diversity. Basically (since the description is actually quite hard to understand in my opinion), you make a shape shoot from a water source. In the anime this was shown to be a drill (which is what the spinning part of the description above refers to) that shoots from the water beneath the target, obviously dealing physical damage. Although one could also remove the spining and ake the water rise out above the opponent, bringing the weight down on his head and throwing him under. An easy way to think of it would be to imagine you're using a water style version of the earth spikes technique.
xD indeed the description was quiet hard to understand!


Method:

Since the jutsu is performed by being on a water source and manipulating the existing water,this technique can be classified under Water Manipulation technique.

Performance:

Let me assume a scenario that myself and the opponent are on a water surface and are at short range to each other.as the opponent and myself are at short range to each other, I now quickly manipulate the water that is present behind the opponent to form a large liquid mass. I now shape manipulate the mass to form a drill enhanced with the spinning motion. I now make the drill to attack the back of the opponent with extreme force, such that the opponent suffers a heavy physical damage on his back.

Advantage and Disadvantage:

-There are many many advantages for this technique.Since the water drill, or spike or whatever can be create from all the sides i.e from anywhere on the 360 deg radius surrounding the opponent, it is one of the most versatile water jutsu that can be used in short range combat as it is a perfect mixture of brute force physical damage and snick attack. This jutsu can be used in order to distract the opponent and take him out with a powerful technique. The water can also be used to raise up above the opponent and weigh down on his head so that he will be thrown under the water. one technique that can be manipulate in many such ways make this technique the most useful technique is short range combat when on a surface of water.

-The main disadvantage of this technique is the range of the technique. since the technique is restricted to short range the usage of the technique becomes quiet difficult and mostly the opponents tend to be at mid or long range. another disadvantage is that, this technique can be used only if there is a water source present, which also restricts the usage of this technique.

Counter:

If the time to react to the technique is really low, then the earth style:domu technique can be user to counter the technique in order to avoid the physical damage from the attack. and since the technique is short range, any jutsu like the water pillar thrust can be user to lift the opponent up, therby escaping the water drills and then the user can use the wind stream technique to get to mud range on whatever direction they require.

Question: Can the water mass created be manipulate to raise under the feet of the opponent such that it also hits the opponent and makes him airborne?
 

Vision

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Re: [Suiton] MJ Teaches Suddy

I don't do the template method. I more or less do a discussion of sorts... i may bounce around explain this technique and that etc...

Questions?
 

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Re: [Suiton] MJ Teaches Suddy

xD A sensei without a Template! OMG I love it! I do like to have the discussion type of training as am pretty good with wallies.! No questions we may proceed.! :)
 

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Re: [Suiton] MJ Teaches Suddy

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.


Explain how you would use these two jutsu's.
 

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Re: [Suiton] MJ Teaches Suddy

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.


Explain how you would use these two jutsu's.
1. In this technique the user will first perform the Hidden mist technique and block the line of sight of the opponent. Then whit the hidden mist technique active, the user will use the previous technique to and manipulate it in such a way that it will reflect the light and blind the opponent. In order to explain this technique with even more detail, The user uses the hidden mist technique which creates very thick layer of mist. The mist is nothing but tiny droplets of water that is suspended in the air. This technique makes use of the physical property of water droplets which allows sunlight to pass through them. Since the mist consist of numerous amount of suspended tiny water droplets in them, the user manipulates this water droplets present in the mist in such a way that they all sync with each other in making the sunlight pass through them and reach the side of the opponent. By this technique the opponent's line of sight will not only be blocked but also the opponent will be blinded which will put the user in a very good advantage. Sensory ninjas will be in very good advantage with this technique, as they will be exactly be able to pin point the location of the target and be able to attack him precisely after blinding him/her.

2. I think this technique would be my most used technique in Battles. Like, first the user will clap their hands(No hand seals- A very big advantage) and a spiralling vortex of water is formed surrounding the user. This water that surrounds the user will be easily be able to put out a B rank or even a A rank incoming fire technique based on how much chakra the user puts into the technique. The vortex will serves as a defence and then the vorect is manipulate's in such a way that it proceeds to cascade into a wave of water that rampages towards the target and hits them hard. This technique is like a two in one technique and both defensive as well as offencive at the same time which makes this technique a more versatile one to make use of in battle scenarios.
 

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Re: [Suiton] MJ Teaches Suddy



1. In this technique the user will first perform the Hidden mist technique and block the line of sight of the opponent. Then whit the hidden mist technique active, the user will use the previous technique to and manipulate it in such a way that it will reflect the light and blind the opponent. In order to explain this technique with even more detail, The user uses the hidden mist technique which creates very thick layer of mist. The mist is nothing but tiny droplets of water that is suspended in the air. This technique makes use of the physical property of water droplets which allows sunlight to pass through them. Since the mist consist of numerous amount of suspended tiny water droplets in them, the user manipulates this water droplets present in the mist in such a way that they all sync with each other in making the sunlight pass through them and reach the side of the opponent. By this technique the opponent's line of sight will not only be blocked but also the opponent will be blinded which will put the user in a very good advantage. Sensory ninjas will be in very good advantage with this technique, as they will be exactly be able to pin point the location of the target and be able to attack him precisely after blinding him/her.

2. I think this technique would be my most used technique in Battles. Like, first the user will clap their hands(No hand seals- A very big advantage) and a spiralling vortex of water is formed surrounding the user. This water that surrounds the user will be easily be able to put out a B rank or even a A rank incoming fire technique based on how much chakra the user puts into the technique. The vortex will serves as a defence and then the vorect is manipulate's in such a way that it proceeds to cascade into a wave of water that rampages towards the target and hits them hard. This technique is like a two in one technique and both defensive as well as offencive at the same time which makes this technique a more versatile one to make use of in battle scenarios.
1. I didn't need an explanation of how mist works... U_U Don't care for details like "small droplets of water". Also i don't care of useless details to make a wallie. It gets boring REALLY quick. I want complete detailed answers that covers all range where all the information that you give me is relatvent.

2. Obvious Disadvantage to this technique, you are surrounded by water. You lose sight of your opponent.

You found a Vision! Heeeeeyyyy Vision!!! xD
Do not spam.... U_U

Lets continue

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.


Same thing with these two.
 
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