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Re: [Suiton] MJ Teaches Suddy

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
 

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Re: [Suiton] MJ Teaches Suddy

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.
Perform the technique:

I now concentrate my chakra and perform the Tiger hand seal. On doing so I create a fast jet of runnin water through the ground . this running water is powerful enough to slice through solid rocks and attack the opponent with full force.

Creative uses/strengths:

A single hand seal technique that can be used more versatile in the battle. This technique can also be used in short range combat to give the user a quick control over the battle. Since the technique pierces through the earth and goes, there are many chances that the opponent will be made airbone while defending from this technique which can be used in advantage of the user.

Drawbacks/counters:

Regarding the drawbacks, since this technique send a powerful stream of jet that pierces through the earth and attack the opponent, it causes a lot of attention. And also the stream of jet travels in a straight line which makes it easily dodge able.



( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
Perform the technique:
I now concentrate my chakra and jump into the air. after doing so, I then stab my sword into the ground which causes water to burst up around me, creating a pillar of water to rise up in the air and repell the incoming enemy. The enemy gets repelled by the attack and gets thrown back.

Creative uses/strengths:

This technique can be used as a excellent technique to repel a incoming enemy or to make a opponent who is at short range to go airborne. Like the user can jump up to the opponent and land before him whilst stabbing the sword on the ground thereby the water will make the opponent airborne.

Drawbacks/counters:

The main drawback of the technique is the the prerequisites that are to be made to perform the technique like jumping up and then stabbing the sword on the ground. Instead of going for a such a complex technique, a Simple water pillar thrust would suffice to make the similar effect as this technique. Another dis adv is that the opponent can easily anticipate ones moves.
 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.
Performance of the Technique:

The user will first concentrate the water chakra in their hand. Now as the opponent tries to execute a powerful taijutsu move on the user, the user will manipulate the water chakra that is gathered in his hand and first nature manipulate it to form water and then shape manipulate it to form a torrent of water that will hit the incoming opponent.

Creative Uses/ Strength:

The main use of this technique is to over power a powerful taijutsu opponent who gives you a hard time. this technique is a simple manipulation of water chakra and it has no hand seals which makes it a versatile technique to be used in the short and close range combat. Can also be used to over power a nagashi user. Like if ya gank up the opponent using taijutsu moves and then the opponent uses nagashi, then one can simply use this technique to electrocute the opponent.

Drawbacks / Counter:

Well there is no big disadvantage for this techniques. Short range limitation to the technique can be counted as a disadvantage for this technique. Another disadvantage is that when the user is performing this technique he cant weave any hand seals which will make his kinda open while performing this technique. Regarding the counter. The wind vortex or doton Domu can easily counter this technique.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
Performance of the Technique:

I now conc. the water chakra and with that I create a Orb of water towards the right side of the opponent at short range. I now quickly manipulate the orb of water to create 4 multiple spears of streaming water which I now control and use it to either barrage the opponent or use it to impale the opponent. I can manipulate the stream to attack the opponent from any side which gives me the advantage.

Creative Uses / Strength:

The main advantage of the technique is the versatility of the technique. The time taken to execute the technique is very very less, as it is only chakra manipulation and no hand seals are involved in this technique. The another advantage of the technique is that, the Water streams that are created from the water orb can be manipulated by the user in his own will, which give him a great advantage over the user.

Drawbacks / Counters:

The main drawback of the technique is that, the user needs to be concentrating on the water orb while performing the water streams from the orb. this makes the user more vulnerable to the opponents attack whilst performing the technique. On the countering part, the user can either destroy the water orb or use a Domu technique to defend himself from the water stream.
 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 

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Re: [Suiton] MJ Teaches Suddy

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.
Perform the technique:

I now concentrate my chakra in my arms and creates a crescent shaped blades of water which follows my hand movements. I now wave the hand in such a fashion that the slash created by the hand is directed directly towards the oncoming opponent.

Creative uses/strengths:

An excellent short range technique. No hand seal and performed with a simple hand gesture. this is what makes this technique more versatile in a battlefield. Can be used in great combos with taijutsu technique. Can be used with a twirl motion in order to engage opponent in all the directions. multiple projectiles can be formed in a very short interval of time.

Drawbacks/counters:

No hand seal techniques can be performed whilst performing this technique. the opponent can easily make the user unable to aim the technique perfectely by using a technique to make the opponent loose his balance. The range is short which is also a disadvantage for the technique. the opponent can easily counter by going mid range from the user.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
Perform the technique:

I now concentrate my chakra and perform the Monkey → Rat → Tiger → Dragon → Horse → Dragon hand seals and create a spinning column of water that takes the form of a snake with a gaping jaw. I now direct this snake towards the opponent which swallows the opponent. as it swallows the opponent it turns into a river and carries them away making them loose their balance.

Creative uses/strengths:

Well it is actually a pretty handy technique that will allow the user to make the opponent loose his balance. this technique can be used in excellent combo with a lightning technique after the snake turns into a river and washes away the opponent. With that the user can easily electrocute the opponent with ease.

Drawbacks/counters:

The long ass hand seal is a very great disadvantage for the technique which makes the technique less usable in the battle field. this technique does not have a direct damage value. that can also be stated as a disadvantage.A earth release wall can be used to stop the snake from attacking or to change the trajectory of the river.
 

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Re: [Suiton] MJ Teaches Suddy

For that first technique, two things to note is that it doesn't require a water source, and it can be used up to mid-range, not just short.
As for the second technique... Shinobi of Oro's level have been seen to perform 5 handseals in the span of a second. That technique is 6 handseals. Just... something to keep in mind. <.<

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.


(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
 

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Re: [Suiton] MJ Teaches Suddy

For that first technique, two things to note is that it doesn't require a water source, and it can be used up to mid-range, not just short.
As for the second technique... Shinobi of Oro's level have been seen to perform 5 handseals in the span of a second. That technique is 6 handseals. Just... something to keep in mind. <.<
Ah my bad, I read the description wrongly and regarding the hand seals, yeah I ll keep that in mind! :)
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.
Perform the technique:

I now concentrate my chakra and build up a small amount. I then make a flow of gushing water from under the opponent which traps the opponent in a sphere of water. Now as the opponent is trapped, I now perform the Raiton: Gian and direct the spear straight towards the chest of the opponent such that the opponent will be electrocuted before getting pierced.

Creative uses/strengths:

Excellent technique to be used after a genjutsu technique. Like say if the user uses the bringer of Darkness and then uses this technique. the opponent will not be aware of the gushing water and when he tries to use the Nagashi to counter the genjutsu, he will be affected by his own lightning and gets electrocuted.it also restricts the movement of the opponent.

Drawbacks/counters:

I don't find any serious drawbacks for this technique. the ground under the opponent will become wet before the water gushes and traps the opponent. This wetness of the ground can be sensed by the opponent and can easily counter the technique before the water prison forms.


(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
Perform the technique:

I now concentrate my chakra and perform the Dragon → Tiger → Rabbit hand seals. After performing that, I create a big jet of water that is created from my mouth and it is directed towards the opponent. Because of the intense speed of the jet is will be hard to evade.

Creative uses/strengths:

Combo friendly technique. can be used in combo with many technique that restrict the movement of the user. can be used as a finished technique in any combos as it is quit hard to evade. Can also be used as a distraction technique. Very less hand seals which is also a advantage.

Drawbacks/counters:

Cannot be used in long range which is a disadvantage of the technique. even thought the speed of the technique is pretty fast, it is a projectile technique that too a liner one. so dodging the technique will be pretty easy too. other than that there is no major disadvantage for this technique.
 

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Re: [Suiton] MJ Teaches Suddy

You would need some sort of partner to spit the lightning technique at the water sphere, as it's a "streaming" technique.


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

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Re: [Suiton] MJ Teaches Suddy

You would need some sort of partner to spit the lightning technique at the water sphere, as it's a "streaming" technique.
Thanks lol.ikt, I have a Kakuzu so I can use my animals for that stuff lol.


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.
Performance:

I now start to concentrate my suiton chakra on my hands and then slam my hand on the ground. On doing so, I summon a massive amount of water from the Sky at about 10 meters above the opponent, crushing into the opponent. I then use the Earth spike to impale the opponent who is crushed down in order to finish him off.

Advantages:

No hand seals and the water produced is almost virtually instant.Excellent combo technique to be used in conjugation with attack like earth spikes etc etc that attack the opponent from below. Excellent to be used in conjugation with Genjutsu too because, If the opponent uses a Nagashi to counter the genjutsu the water from the top will simply electrocute him.

Disadvantage:

The water is summoned from a height like 10 meter. The shadow of the falling water will make the opponent aware of the situation. I dont see any other major disadvantage for this technique other than this.



(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
Performance:

I now concentrate my suiton chakra all over my body and manipulate my chakra in such a way that I am able to blend with the water source nearby. I blend in such a way that I am not detectable by the enemy. I then snick up behind the enemy and the finish him off with a killing blow.

Advantages:

If the opponent is not a sensory or a Dojutsu user then this technique will be highly effective in order to perform stealth strike and snick attacks on the opponent since once merged with the water the user will almost not be detected by the opponent.this will give them the time to perform the stealth strike.

Disadvantages:

There is only one and very great disadvantage for the technique. It is totally useless against the opponent who is a sensory ninja or a Dojutsu user.They can simply detect the opponent even when he is merged with the water. That is the one and most important disadvantage for the technique.
 

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Re: [Suiton] MJ Teaches Suddy

Noni is back :D


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

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Re: [Suiton] MJ Teaches Suddy

Noni is back :D
Yaaay! xD


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.
Performance:

I now concentrate my water chakra and make a single hand seal. After doing that, I spew out the chakra from my mouth and Nature manipulate it to change into water. The amount of water released is very very large such that it can create a mini ocean in a matter of seconds. I then use this water as a water source for my next techniques and finish off the opponent.

Advantages:

The main advantage of the technique is the creating of very large water source for the user to use. The water can also be used for summoning sea summons which require water source.(Piranhas :coffee:). A water release expert can use this technique to a great extent. Can make the opponent lose his contact with the earth which will most prolly short down his usage of earth based techniques.Can be used to evade certain movement restricting techniques like Earth swamp etc etc.

Disadvantage:

The user will also lose contact with the earth which will mostly restrict him to water and water based technique. Water everywhere. the opponent can also make use of the water created by the user to attack the user.Other than that this technique is pretty cool technique.
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
Performance:

With a clone active near me.I now conc my suiton chakra and perform a single hand seal and release my chakra into the atmosphere.As I do so, large stormy clouds are created and which produces Rain at a tremendous rate. I now turn the large amount of rain running down the opponent and create a vortex of wave which attacks the opponent from above and while attacking it absorbs the opponents chakra.Now as the movement of the opponent will be restricted, the clone finished off the opponent with a nice technique.

Advantage:

Can be used to make the opponent go off balance. Absorbing the chakra off the opponent with a technique is something rare. It puts the opponent at a even bad situation. can be used as a excellent combo technique with a clone or anything that can substitute a clone in the battle field.

Dis-Advantage:

The Disadvantage is that the hand seal has to be maintained like for all the two turns in order to keep the technique active. During this the user will be very much vulnerable to the opponent's attack. especially if the opponent has a clone in the battle field. Other that that. there is no active damage point for the technique.
 

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Love how you mentioned pirhana's xD


(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.
 

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Love how you mentioned piranhas xD
We gotta need to make that thing OP. :coffee:


(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.
Performance:

I now concentrate my suiton chakra and perform the long ass hand seal, I now manipulate the the water present in the water source near me to rise and then I release it directing it towards the opponent as a powerful wave of water. The sheer power of the water pushes the opponent back and since the opponent will be in water, he will barely be able to move inside water.

Advantages:

Welp, a Nice and forceful technique to both damage the opponent as well as restrict the movement of the opponent. THe power of the wave of water is tremendous such that it will easily push back the opponent to great distance and due to the shear force of the water the opponent will most likely find it difficult to move in the water.

Disadvantages:

very long series of hand seals is one of the major disadvantage of the technique. Another disadvantage of the technique is that this technique need a water source to be performed. these two reasons make this technique very less used in the battle field.
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.
Performance:

Now as the opponent is on a source of water. I now concentrate my suiton chakra and summon 4 sharks of normal size which will race towards the opponent while I am concentrating on the sharks. The Sharks then attack the opponent, clash with him and send him airborne with several broken bones. Now as the opponent is airborne, I stop conc on the sharks and finish the opponent with a simple finisher yet a deadly one.

Advantages:

The advantage of the techniques is the opponent will be airborne, meaning the opponent will find it difficult to counter the next techniques of the user. ask after the impact of the sharks the opponents bone will be fractured which makes the opponent even more vulnerable to the next attack even if he defends from the attack while he is airborne.

DisAdvantages:

There are many disadvantages for this technique. the first one be the range of the technique. it is one short ranged. the user will be more vulnerable to the opponent while performing the technique. the next that the user has to concentrate on the water shark after they formed which makes the open to the opponent's attack as the user will not be able to perform any other technique while performing this technique.
 

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.
 

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
Performance:

My opponent spews a S rank Fire technique towards me. I now quickly concentrate my suiton chakra and perform the required five hand seals. after doing so, I blow out water from my mouth, I now shape manipulate that water to form a fence of water raised from below with tremendous force. This water now intercepts the incoming fire technique and cancels it out.

Advantages:

An excellent technique to intercept high ranked Fire technique or any other A rank elemental technique except Earth.The main advantage of this technique is the Usage of small sequence of hand seals and this technique can be perform both with and without water source. This characteristic is what makes the technique a more efficient and versatile one in the battle field. also the field of the vision of the user is maintained whilst the technique is in action, which is something unique and very useful for a Defensive wall technique.

Disadvantage:

I really can't find any great disadvantages for this technique.THis technique is one of the most versatile defencive technique. A fire and wind combo can however overpower this technique. the technique does not have any damage points on its own. these are few disadvantages of this technique.
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.
Performance:

I now start to concentrate my suiton chakra and create a pool of water under the opponent. that pool of water launches the opponent up into the mid air. as it launches the opponent.I also jump up and appear behind the opponent with a large whirlpool of water around my arms. I then strike the opponent with my arm creating a large water explosion and also damaging the opponent severely.

Advantages:

The Main advantage of this technique is that once the opponent is made airborne or launched into the air, the chance for the opponent to react to the situation is very very small. he can either blow himself towards some other direction or use a armour to protect himself. Without using this escape methods this technique will posses a huge threat to the opponent if not defended correctly.

Disadvantage:

Once again the range of the technique is one of the greatest disadvantage for the technique. if by any means like using added weight on oneself or using a armour to increase the weight, the opponent dodges or cancels the intial launch into the mid air, then the user will be at mir air to the opponent which will make him more vulnerable to the opponent now.
(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.
Performance:

I now start to concentrate my suiton chakra and perform the three required hand seal and manipulate a water source at close range to create a tornado that spins around the user. As the vortex forms around me it protects me from the opponent's technique. Now I dash towards the opponent, the vortex impales the opponent and pushes them back injuring them. I can engage several targets at once using this technique.

Advantage:

The main advantage of the technique is that it acts as both barrier and a attack mechanism. this technique can be used to take out multiple opponents at the same time. the user's line of vision is not affected. the hand seals required for this technique is also very less compared to other water technique. in one short word this technique is a overall multipurpose technique.

Disadvantage:

Well the disadvantage can be said like the user will be vulnerable to the opponent's lightning attacks. by using the techniques like earth shaking or any other that disturbs the balance of the user this technique can be cancelled. When this jutsu is on play, the user must conc on this technique which makes him unable to perform any other technique during that time.
 

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

One of my favorite techniques. The user will do the four required hand seals and manipulate a water source around the area to create a large wolf like beast. Its large in size and power. It can deal some serious damage by either releasing a stream of water or sending a torrent of jet claws towards the opponent as a projectile both B-Rank in power. It can be handy for us as a last resort and to always stay on the offense. Now of course to control the beast you must keep focus, which is safe to say it can harm you especially from snick attacks. So the best thing you can do is have clone or ally to keep it stable and moving. It can also be used to defend attacks since its water is very dense and hard certain attacks it can intercept. Note the beast remains on the field for 3 turns until it disperses or the opponent decides to destroy it. Simple counters is trying to lose the beasts shape. One method is making mud appear from under to lose its balance and tip over. From an attack they are quite simple and straight forward walls, evasion methods, overpowering attacks, ect. Combos are many with this tech as well.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him, after doing the three hand seals, and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.
 

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
Performance:

I now start to gather a large amount of Suiton chakra and spew it out off my mouth. As I do that, I nature manipulate it to form water. When the large waves of water are formed, I them manipulate the water to form a giant water Orb enclosing the opponent in it, suffocating him to death inside the giant water Orb.

Advantages:

Well I could see more Dis adv's than advs for this technique. Considering the fact that he size of the water body produced is more and then it is reshaped into a massive orb, this technique can be used to create water source for other techniques. To trap the opponent in a large water body and restrict the movement of the opponent. This technique can also be used by special characters like Kisame to take the weakness of the opponent in their favour. eg, like if one successfully traps a Raikage in the orb, then he's can't activate Lightning armour.

Disadvantage:

The user will be trapped in the giant water orb too. which means the user also will be facing the same difficulties as the opponent unless and until the user has some special techniques to survive under that condition like Kisame and Samehada infusion or the Gyojin clan stuffs.

Question : Can I use the underwater motion technique to propel myself upward and reach the circumference of the Orb so that I will be safe from the underwater effects ?
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

One of my favorite techniques. The user will do the four required hand seals and manipulate a water source around the area to create a large wolf like beast. Its large in size and power. It can deal some serious damage by either releasing a stream of water or sending a torrent of jet claws towards the opponent as a projectile both B-Rank in power. It can be handy for us as a last resort and to always stay on the offense. Now of course to control the beast you must keep focus, which is safe to say it can harm you especially from snick attacks. So the best thing you can do is have clone or ally to keep it stable and moving. It can also be used to defend attacks since its water is very dense and hard certain attacks it can intercept. Note the beast remains on the field for 3 turns until it disperses or the opponent decides to destroy it. Simple counters is trying to lose the beasts shape. One method is making mud appear from under to lose its balance and tip over. From an attack they are quite simple and straight forward walls, evasion methods, overpowering attacks, ect. Combos are many with this tech as well.
Performance :

I now concentrate my Suiton chakra and perform the string of four hand seals. With that done I manipulate the water from a nearby water source to transform and take the form of a Giant wolf like beast. I now make this beast to release a powerful stream of water from its mouth to distract the opponent while I take down the opponent with a powerful technique.

Advantages:

The user need not be focused on the beast after creating it. meaning the beast will act on its own accord. the Beast can be used as a sub to the summoning animals when the user is fighting on a watery terrain. The water beast can reach long range from the User, which is a very great advantage.

Disadvantage :

The water beast will only be active for three turn. It needs a water source. the power of the water stream produced by the beast is just B rank while the beast it itself is A ranks.These are few dis advantages of the water beast technique.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him, after doing the three hand seals, and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.
Performance:

I now concentrate my suiton chakra and clap the hands. On doing so I summon a large pool of water underneath the opponent and have it raise a pillar that will send the opponent air borne. Once the opponent is air borne bullets from the pool barrage the opponent, and once I perform the three required hand seal, the bullet reform into a dragon in the opponents back and hit him with tremendous force towards the ground.

Advantage :

Excellent initial technique to use in a battle. If the opponent fails to counter when the pool is formed then pretty much it will be difficult for the opponent to counter afterwards. The continuous barrage of Water bullets and then reforming into a Dragon from behind the opponent will be pretty difficult for the opponent to dodge from hitting him.

Disadvantage:

The main disadvantage is that once the pool is summoned beneath the opponent the jutsu has started. Which means the opponent will have ample time to counter this technique. Other than that it is a pretty lengthy technique to be used.

Question :

Can I use added weight in the water pool to increase the weight of the water thereby preventing the opponent from manipulating the water further more?
 

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Question : Can I use the underwater motion technique to propel myself upward and reach the circumference of the Orb so that I will be safe from the underwater effects ?
I'm not quite sure, the problem is with the orb, I'm never sure just to what extent you can use it since Kisame was the one who did it and he is quite special with water.


Can I use added weight in the water pool to increase the weight of the water thereby preventing the opponent from manipulating the water further more?
Sadly you can not do that ;_;

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.
 

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Sadly you can not do that ;_;
Why not yo? as soon as the water is summoned below the user, the user will channel A rank Earth chakra into the water which has A rank water chakra of the opponent. Wouldn't the A rank Earth chakra nullify the A rank water chakra of the opponent and Increase the weight of the water so that the opponent will not be able to manipulate it anymore?

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.
Performance :

I now concentrate my suiton chakra. after that I manipulate the water present in the water source near the opponent to form a vortex around the opponent. I then swing my arm and send the opponent flying upwards and then dispel the vortex. as the opponent is airborne rite now, I finish him with a wider range technique.

Advantages :

Quiet a Nice combo technique to be used with other suiton and certain futon techniques. Nn hand seals and just simple manipulation of existing water which makes the technique more versatile. Can also be used in nice combo with certain earth techniques.

Disadvantages:

After the opponent is made airborne the user needs to do one more hand swing before proceeding to the next technique. that can sometimes be a disadvantage. Needs a water source to perform the technique so yeah thats something which makes it less usable in a dry terrain region or something like Suna.

Question :

Say the opponent is surrounded by water body and the I make the vortex to raise up the opponent. Once I do that and disperse the vortex, Can I use the previous technique by skipping the first part of the technique?(water dragon Biting explosion) Since the first part of the previous technique requires a water source to be summoned below the opponent and raise them up to the air and that condition is already achieved by this technique. so yeah can I just continue with the water bullets from the below water source and then forming a dragon and taking down the opponent?
 
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