[ARCHIVE] Custom Jutsu Submission - II

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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Inuzuka Technique: Mass Ninken Cone Technique (Inuzuka Technique: Shitsuryou Ninken Kuroon)
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform several handsigns then place their hand on their ninken as this is done the user's chakra as well as their ninkens chakra will be used to create a maximum of 8 ninken clones and a miniumum of 4, the clones will be surrounded in a cloud of smoke for a second or so.
Notes/Restrictions
-This jutsu can only be used/taught by Sonnelion
-Lasts for three turns
-Only counts as jutsu for one turn
-Can only be used 3 times per duel
-Clones will be affected by whatever boosts the original may have had before the jutsu
-Requires that the ninken be within range of the users hand
My Training:
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___________
-Declined- What can these ninken clones do? can they function like a normal ninken? if so then this can't be approved.
Resubmitting

Inuzuka Technique: Mass Ninken Cone Technique (Inuzuka Technique: Shitsuryou Ninken Kuroon)
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform several handsigns then place their hand on their ninken as this is done the user's chakra as well as their ninkens chakra will be used to create a maximum of 8 ninken clones and a miniumum of 4, the clones will be surrounded in a cloud of smoke for a second or so.
Notes/Restrictions
-This jutsu can only be used/taught by Sonnelion
-Lasts for three turns
-Only counts as jutsu for one turn
-Can only be used 3 times per duel
-Clones will be affected by whatever boosts the original may have had before the jutsu
-Requires that the ninken be within range of the users hand
- The ninken clones can only do free form attacks, such biting and if they have a weapon/blade on their mouth.
- This jutsu cannot be performed when man beast clone is active.

My Training:
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 Declined  There is already a cannon technique for pakkun that enables him to create clones of himself making it impossible to submit techniques which multiply a dog into clones. Its also potentially oped and unreasonable. DNR


Water Release: Heaven's Gate (Suiton: Tengoku No Mon )
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform Tiger-Horse-Boar-Dog (+ Ram if performed in air) hand seals then slam their hands on the ground releasing their stored up suiton chakra after this is done a wall composed of water reinforced with the users chakra will appear in the form of a gate like in the picture below.
Notes/Restrictions
- Requires 1 turn breaks between use.
- Can be performed in the air but will take longer to form the water wall.
- Can only be taught by Sonnelion.
- Can be performed as long as the user has chakra.

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 Declined  This is simply a water wall. That already exists. DNR
 
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DrProof

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Re: ±±Custom Jutsu Submission±±

(Mamori Danryokusei) - Mamoru, The Protector
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 [To Wield]
Damage: N/A
Description: Mamoru meaning protect is a Shuang Gou (Hook Sword) in which was was found on the outskirts of Sunagakure. This weapon was wielded by the Shodai Kazekage, his dying words were "Protect Sunagakure". Soon after the Shodai Kazekage's death the Kanji Symbol 守る was engraved upon the blade's hilt, integrating the Shodai's Will. The second era hadn't the potential to measure up to the Shodai's Will, not even the Nidaime Kazekage could wield the blade, thus out of frustration, and loss of hope, this blade was thrown out into the hot desert of Sunagakure left there to be forever forgotten.. Constantly beat, and subjected to various wind storms, sand, debris, and the thirst quenching temperature of the desert; this allowed the blade to develop a resilient exterior, along with a few distorted features.

Note: Can only be wielded by Sunagakure Shinobi.
Note: Can only be wielded by DrProof.
Note: Elemental Affinities can't be channeled through the sword.

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 Declined  How is this a CW? Its just a sword with a story that sucks your chakra (40 per turn) and no ability...

(Moudouken Kuiiru no Isshou Hassei) - Quill Outbreak
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Due to the Echidna's bony/spiny structure, the quills withheld on their backs can be used as an all-around (short-mid) attack covering all ranges. In cohesion with the quills being able to cover all ranges it is said that these animals can inject poison with this structure, but fact is, there is no poison gland in their body. The poison contains a paralysis-based structure; meaning those who are hit with the poison injecting quills are prone to be paralyzed.

Note: Can only be used two times per battle
Note: Paralysis instantly takes effect after the victim is struck, and your opponents turn has ended
Note: Lasts 1 turn.


 Declined  DNR. Echidnas aren't poisonous and you haven't mastered medical school to actually produce your own poison. Also, next time, link to the contract.

(Jiton: Tetsusunakooto) - Iron Sand Cloak
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The Sandaime Kazekage concentrates his Iron Sand molding it onto his skin like a protective cloak. Iron being a good conductor for heat/electricity enables the Sandaime Kazekage to become less resistant to Katon/Raiton techniques (increasing the rank of Katon/Raiton assaults by one rank). However, it allows the Sandaime Kazekage to become more resistant to Earth/Water/Wind/Taijutsu techniques (decreasing the rank of Doton/Suiton/Fuuton/Taijutsu assaults by one rank) due to the resilient exterior of the Iron Sand.

Note: Katon/Raiton techniques increase by one rank when this technique is active (B-Rank -> A-Rank)
Note: Doton/Suiton/Fuuton/Taijutsu techniques decrease by one rank when this technique is active (B-Rank -> C-Rank)
Note: Active for 2 turns


 Declined  Resubmit with proof that you mastered Iron Sand Techniques.
 
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Yüme1

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Re: ±±Custom Jutsu Submission±±

(Gunbai: Hakai-tekina kaze) - War Fans Destructive Winds
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using his Gunbai as a medium, the user kneads a large amount of wind chakra throughout his/her body and proceeds to channel it around the Gunbai or war-fan of their choosing. After that the user will of release a very large and powerful gust of powerful slashing wind from the Gunbai that is capable of covering an entire battlefield in length, and 25 meters in height. This advanced wind technique is often used for both offensive and defensive purposes and can be used in a quick manner with one swift motion.
Note: Can only be used three times per battle.
Note: Handseals are not required for this jutsu.
Note: Must be of at least Kage rang to use in one swift motion, if not it takes three seconds to accumulate the wind chakra.


 Declined  Done before countless times. Its just a blast of wind. DNR

( Totsuzenshi no gensō ) - Sudden Death Illusion
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: An illusion acted by the user throwing a kunai, and if the opponent even so much as glances at the kunai an immediate illusion activates causing the target to see that the kunai had already pierced their heart. Once the kunai pierces the targets heart they will go into a state of shock believing that they just died. This leaves a window of time for the real kunai to reach the target and hit it in real time. This illusion can be used in conjunction with multiple kunai at a time, it can also be used with tags.
Note: Requires 3 tomoe sharingan, advanced sharingan genjutsu.
Note: Does not require eye contact.
Note: Can be used once per battle.


 Declined  Sharingan Genjutsu is not allowed. Name is wrong as this is a Genjutsu. Illusions aren't triggered like that as you need hand seals after releasing the kunai. And this has been done very recently. DNR
 
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Re: ±±Custom Jutsu Submission±±

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.


Note: The next member to submit a mythical or fictional or extinct animal contract will be banned from the thread for whatever period I deem necessary.


Members currently banned from this thread:

Aízen; Permanently; Offensive behavior



 
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BusinessManTeno

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Cone Snail
Scroll Owner: Teno
Other Users who have signed contract: N/a
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background: Conus (Cone Snails) is a large genus of small to large predatory sea snails, marine gastropod molluscs, with the common names of cone snails, cone shells or cones. Conus species have shells that are shaped more or less like geometric cones. Many species have colorful patterning on the shell surface. Conus snails are mostly tropical in distribution. Because all Conus snails are venomous and capable of "stinging" humans, live ones should be handled with great care or preferably not at all. The species most dangerous to humans are the larger ones which prey on small bottom-dwelling fish; the smaller species mostly hunt and eat marine worms. Cone snails use a hypodermic-like modified radula tooth and a venom gland to attack and paralyze their prey before engulfing it. The tooth is sometimes likened to a dart or a harpoon. It is barbed and can be extended some distance out from the mouth of the snail, at the end of the proboscis. Cone snail venoms are mainly peptides. The venoms contain many different toxins that vary in their effects; some are extremely toxic. The sting of small cones is no worse than a bee sting, but the sting of a few of the larger species of tropical cone snails can be serious, occasionally even fatal to human beings. In recent years cone snail venom is showing great promise as a source of new, medically important substances

Permission from Coyote To Submit a Variation Of Sea Snails


♠ Declined ♠
First off, that permission you linked from Coyote doesn't seem to work. Fix it.
Secondly, it sounds like you copied and pasted this entire description of the cone snail and I can't approve it unless you add an example or two of what summoning a cone snail might be like. Give me more details on what rank, element, and attack style a cone snail might have.
Summoning Animal: Cone Snail
Scroll Owner: Teno
Other Users who have signed contract: N/a
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background: Conus (Cone Snails) is a large genus of small to large predatory sea snails, marine gastropod molluscs, with the common names of cone snails, cone shells or cones. Conus species have shells that are shaped more or less like geometric cones. Many species have colorful patterning on the shell surface. Conus snails are mostly tropical in distribution. Because all Conus snails are venomous and capable of "stinging" humans, live ones should be handled with great care or preferably not at all. The species most dangerous to humans are the larger ones which prey on small bottom-dwelling fish; the smaller species mostly hunt and eat marine worms. Cone snails use a hypodermic-like modified radula tooth and a venom gland to attack and paralyze their prey before engulfing it. The tooth is sometimes likened to a dart or a harpoon. It is barbed and can be extended some distance out from the mouth of the snail, at the end of the proboscis. Cone snail venoms are mainly peptides. The venoms contain many different toxins that vary in their effects; some are extremely toxic. The sting of small cones is no worse than a bee sting, but the sting of a few of the larger species of tropical cone snails can be serious, occasionally even fatal to human beings. In recent years cone snail venom is showing great promise as a source of new, medically important substances Taking this into narutoverse. These Snails live in water, but is able to stay on land for long periods of time before they have to go back into the water. Their size ranges from that of a kunai, all the way to the size of lady tsunades slug. Cone snails do not have limbs so can not use any jutsu that requires handseals, or taijutsu, also can not walk but crawl using the slime on their bottom side infused with chakra to travel (Similar to how shinobis use chakra on their feet to climb, or stand on water) but make up for it by every cone snail have a cone shape shell that they can hide in. This is considered their ultimate defense, some shells being stronger then others., Also each cone snail posses a tooth inside their mouth that can extend, that holds a harpoon that shoots out towards their prey, causing the harpoon to inject inside the opponent releasing the toxins.. The harpoon contains a very dangerous poison depending on the size. The Smaller ones being a lesser rank in the cone snails poison is no worst then a bee sting causing slight swelling , as larger ones being a higher rank contains the poison in the harpoon to be fatal towards humans. The normal fighting style of these cone snails is, Their Shell for Defense, and Their Harpoons and Snail Arts (When submitted) for offense






 Approved  Don't forget that you need to explain the poison and its properties in every summon as it will differ from each one and might be or not reasonable when compared to the other abilities each summon can have.

(Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-10 Each turn active)
Damage: N/a (-15 to user)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to literally resonate from inside their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) 2. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit, . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating through the body, though the user is coated in scorch chakra it does not fully protect them from the scorch that resonates, thus slowly evaporate the water from the opponents body each turn its active, causing slight fatigue each turn it is active.

Note: Can only use once
Note: Stays Active a max of 3 turns (Can turn off at will)
Note: The user can only use Wind, Fire, Scorch, Taijutsu, Kenjutsu, and Genjutsu While active. Nothing else
Note: Due to slight fatigue, the user cant use Jutsus above S rank the first time active, 2nd time active the user cant use any jutsu above A rank, 3rd time active the user cant use any jutsu above B rank In the same turn.
Note: Can only use 1 other jutsu in the same turn as this jutsu

♠ Declined ♠
At the highlighted: What do you mean by it being activated three times when you can only use it once?
Secondly, causing all water jutsu to evaporate when near you seems somewhat illogical. What if you were tossed in a deep sea? What would happen then?
(Shakuton: Uwadzutsumi kontan tenpi) Scorch Style: Resonating Soul Of The Sun
Type: Supplamentary
Rank: Forbidden
Range: Self
Chakra: 50 (-10 Each turn active)
Damage: N/a (-15 to user)
Description: This is a special scorch jutsu exclusive to the best of the best of scorch users. The user will gather large amounts of scorch chakra around their whole body for a periodic of time. Once done they will release the built up scorch chakra from around their whole body causing scorch to literally resonate from inside their body outwards. This will make the whole users body covered in scorch. This jutsu serves 2 Main purposes. 1. Any water jutsu that comes within short range of the user will quickly evaporate due to the intense heat that resonates from the users body thus making all water jutsus useless against the user (Still following the elemental weakness and strength of course) But if the user comes in contact with a huge water source (Example, thrown into the ocean) it would be too much water to evaporate, thus causing the water to superheat within short range of him. Though his body is coated in scorch chakra this can be very dangerous due to scorch chakra do not protect from scalding water. The user would need to get out of the water asap or he will suffer 2nd degree burns from scalding water 2. To compliment their style in taijutsu. If the user comes in contact with the opponent, every hit that lands on the opponent they will suffer 2nd degree burns on wherever they was hit thus causing pain to a mid degree whenever they move the body part that was inflicted, also drains the water out the body part that was hit, . This jutsu was classified as forbidden when they realized the drawbacks was more severe then they thought. The reason this jutsu is classfied as forbidden is due to the intense scorch chakra resonating through the body, though the user is coated in scorch chakra it does not fully protect them from the scorch that resonates, thus slowly evaporate the water from the opponents body each turn its active, causing slight fatigue each turn it is active.

Note: Can only use once
Note: Stays Active a max of 3 turns (Can turn off at will)
Note: The user can only use Wind, Fire, Scorch, Taijutsu, Kenjutsu, and Genjutsu While active. Nothing else
Note: Due to slight fatigue, the user cant use Jutsus above S rank the first Turn active, 2nd Turn active the user cant use any jutsu above A rank, 3rd Turn active the user cant use any jutsu above B rank In the same turn.
Note: Can only use 1 other jutsu in the same turn as this jutsu for the first turn


 Declined  First things first: this lacks damage yet does damage. I never approve such things. Second aspect is that I find no reason for it to be forbidden. Third thing is that you don't explain what it is. If you're saying the heat comes from inside you then I'm sorry but you're dead. Too much heat for such an expression. I see this working as an A-Rank / S-Rank manifestation of Scorch. Basically, you engulfing yourself a layer of Scorch that can last 2 or 3 turns. But you need to state specifically how much damage this does. Personally, I'd make it add X damage to taijutsu as it would make it a bit more versatile. Like a makeshift armor. I wouldn't mind allowing it despite not being really something much new mainly because there is no such thing for Scorch so far. But be careful not to make it an "armor" thing or a "mode".

(Oukan Doukeyakusha) Crown Clown
Type: Weapon
Rank: S
Range: Self
Chakra: 40 (for every time used) (-10 Each turn active)
Damage: N/a
Description: This weapon is actually an armor that was designed many years ago by suna ninja who specializes in cloth jutsus in the looks of a regular clothing around the users body. The material is infused with high amounts of chakra that lays dormant until active and rare fabric to the ninja world. Making it nearly impossible to rip or tear. When activated, Crown Clown acts as a body-armored weapon/armor, forming a white-hooded cowl and sleeve infused with chakra which covers his shoulders and right arm with A masquerade-style mask that is always affixed to the cowl,. Normally when not active this weapon/armor is worn as more so half clothing around the body. The user will activate this weapon/armor by inserting chakra all throughout the weapon/armor activating the dormant chakra. Causing the weapon/armor to extend around the body The right arm of the weapon/armor will cover the right arm of the user. And the mask will equip onto the users face. The mask has invisible chakra lenses (Can be seen my dojutsu users) these lenses prevent jutsus from entering into the body through the eyes.. This allows the user to fully use and activate the abilities of this weapon/armor. The user will manipulate the armor to extend and cover around his body and deflect any jutsu up to S rank that comes in contact with the armor. Sending the jutsu back at the opponent with the same rank it was sent at towards the user. Or the user can simply surround himself with it to defend from attacks without sending it back at the opponent.. This weapon/armor is able to be sustained for a max of 4 turns, or can be used a max of 4 time.

Note: This weapon can be you used a max of 4 turns
Note: Can Defend/Deflect Jutsus once per turn the armor is active
Note: Defending/Deflecting a jutsu counts as 1 turn
Note: This Weapon/Armor is always worn, nonactive on the user
Note: Activating the armor is passive (Though it still cost 40chakra points)
Note: Can deflect anything within reason. (Cant deflect jutsus that come from the ground obviously)
___________
-Declined- A bit too much don't you think? let's break it down, since you use the activation to guard from attacks, have it cost a move, that whole chakra Lens thing is made by Yusuke and considered a rip off so take it out, Deflect jutsu up to S-rank is a no go, only up to B-rank i'm going to allow and not as a passive ability, but you have to use the armor to guard against techniques of B-rank and below and not all techniques, for example Sound can't be guarded against with an armor, light...etc With S-rank you can just guard against Kirin ._. No to the deflection ability, it's unreasonable to be able to deflect techniques with an armor.


How It Looks Non-Active
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How the armor looks around the users body when active
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(Oukan Doukeyakusha) Crown Clown
Type: Weapon
Rank: S
Range: Self
Chakra: 40 (for every time used) (-10 Each turn active)
Damage: N/a
Description: This weapon is actually an armor that was designed many years ago by suna ninja who specializes in cloth jutsus in the looks of a regular clothing around the users body. The material is infused with high amounts of chakra that lays dormant until active and rare fabric to the ninja world. Making it nearly impossible to rip or tear. When activated, Crown Clown acts as a body-armored weapon/armor, forming a white-hooded cowl and sleeve infused with lots ofchakra which covers his shoulders and right arm with A masquerade-style mask that is always affixed to the cowl,. Normally when not active this weapon/armor is worn as more so half clothing around the body. The user will activate this weapon/armor by inserting chakra all throughout the weapon/armor activating the dormant chakra. Causing the weapon/armor to be able to extend around the body The right arm of the weapon/armor will cover the right arm of the user. And the mask will equip onto the users face. The mask once activated connects to the brain system inside the users body. This is a very special property for this armor, as it allows the user to see even when its eyes close. This is due to the mask being able to project the image in its path (Similar to how eyes work). This is very useful when you are blinded. The mask is not considered eye contact but an external source if blinded thus can not use genjutsus that require eye contact with the eyes close etc. The user will manipulate the armor to extend, and cover around their body and defend any jutsu up to B rank that comes in contact with the armor. The Chakra inside the armor when active act as a shield, that is why the armor is able to defend against jutsus, not allowing any jutsu to be able to pierce it, or harm the user while being covered in this armor This weapon/armor is able to be sustained for a max of 4 turns, or can be used a max of 4 time.

Note: This weapon can be you used a max of 4 turns
Note: Can Defend Jutsus once per turn the armor is active
Note: Defending a jutsu counts as 1 turn
Note: This Weapon/Armor is always worn, nonactive on the user
Note: Activating the armor Counts as of of the users 3 turns
Note: Can defend anything within reason Jutsus from below, also intangible (Such as sound, music, genjutsu) cant be defended with the armor

How It Looks Non-Active
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How the armor looks around the users body when active
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 Declined  Sorry but the vision thing will not fly. Nah... And the rest if very iffy.
 
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Never

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Re: ±±Custom Jutsu Submission±±

(Meiton : Kage Gekido) - Dark Release : Shadow Fury
Type: Offense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The User will utilize their sword and each strike they make with the blade the user releases Dark chakra all around them in the shape of an Orb that pulses out to short range causing some internal damage and bone fractures. The user of the technique can slash their opponent a maximum of 5 times in rapid succession with freeform Ken combos.

-Can only be Taught by Shorty!
-Must wait a Turn before using again

1:20 - 1:25
[video=youtube;hyj7devXpH0]http://www.youtube.com/watch?v=hyj7devXpH0[/video]

Dark Training :


 Declined  Thats not how Dark Release works... DNR

(Futon : Eien no serenāde) - Wind Release : Eternal Serenade
Type: Offense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.

-Can Only be Taught by Shorty!
-The User can also be caught in the blast if not careful.
-Can only be used Twice per battle
-No Wind Techniques can be used next turn


 Approved 

(Raiton : Hareyakana mūnraito) - Lightning Release : Radiant Moonlight
Type: Offense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
The User expels a large amount of lightning through the use of a weapon as a medium making their weapon stronger and able to reach a little further, they then build it up and expel some of the lightning from the weapon into the ground so that it spreads out and bursts out of the earth into the form of many Lightning Pillars creating a cage around both the user and the target. The User then slashes at the target and draws the lightning pillars into towards the middle skewering the target.

-Can only be taught by Shorty!
-Can only be used twice in a battle
-No Lightning Jutsu can be used in the same turn this jutsu is used


 Declined  DNR. Collides with existing techniques.
 
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Luther

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished.The user of the jutsu performs the ox-tiger-dog-boar hand-seals in quick successions and casts his opponent under a genjutsu trapping him in an illusionary world wheres his opponents limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the opponents limbs and eventually progressing unto his opponent vital body organs until it reaches its heart. However, in reality the opponent is unharmed, but frightened as a result of the trauma from the casted genjutsu.

Note:Can only be taught by thunderbolt.
Note: Can only be used twice in a battle.


 Declined  Soooo...you trap your opponent in an illusionary world where his opponents limbs are being slowly eaten... Ok...do you know that your opponents opponent is you? Also, I asked about the illusionary world exactly because I was getting the feeling this was what you wanted to do. No on that. You can produce the termite illusion and etc but the illusion itself doesn't, in any way, require the opponent to be locked in a dream world.​

Genjutsu: Kugidzuke |Illusion Technique: Pinned Down
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user throws a basic katana towards the line of sight of his opponent and then performs the rat hand-seal and upon seeing the katana it casts him in a Genjutsu which creates an illusionary effect that the katana has multiplied into four pieces apart which are all pinned down on the opponents two hands and feet restricting him from making serious movements.However, In reality the The opponent movements are unhindered and is still able to manuever around and the thrown katana hits the opponent if he is still caught in the illusion.


 Declined  If the katana hits the opponent he is not caught in the illusion...he is hit by a katana... You make little to no sense in this.​



Genjutsu: Nise no aidentiti |Illusion Technique: Mistaken Identity
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting,talking and dressing in the same manner as he does, the opponent perception of the illusionary world and reaction to it depends on the individual. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

♠ Pending, leaving for Scorps ♠


 Declined  This is useless. An opponent can simply say "I ignore this and act unphased by any of it". This won't go anywhere nor will you be able to make from this something viable. DNR​
Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox-tiger-dog-boar hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

Removed the trapping in an illusionary world part and worded better.


 Approved 

Genjutsu: Kugidzuke |Illusion Technique: Pinned Down
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user throws a basic katana towards the line of sight of his opponent and then performs the rat hand-seal and upon seeing the katana it casts the target in a Genjutsu which creates an illusionary effect that the katana has multiplied into four pieces apart which are all pinned down on the opponents two hands and feet restricting him from making serious movements.However, In reality the The opponent movements are unhindered and is still able to maneuver around and the thrown katana merely hits the opponent if not defended against.

Note:Can only be used three times
Note:Must be taught by thunderbolt to use



 Declined  DNR. Exactly what I feared. Such a technique can't be approved as only 3 Tomoe Sharingan and similar can actually survive this.

Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points:60
Descriptions: Boiling was one of the ancient barbaric methods of execution which was practiced mainly in Europe and Asia centuries ago .It was made legal in England around the 1500 to use to punish thieves and murderers but have long been abolished. The user of the technique performs the tiger-monkey and rat hand seals in quick successions and casts his opponent under a Genjutsu where he sees himself being immersed into a large vessel or pot filled with boiling water, the victim emerges feet first into the boiling water and is slowly being burnt and roasted to pieces in the boiling water.However in reality the opponent is unharmed but is frightened and traumatized as a result of the genjutsu.

Note: Can only be used three times a battle.
Note: Must be taught by thunderbolt to use.


 Declined  First, there is no Europe of Asia or England or wtv in narutoverse. Second, this is so horribly written that I can only have the feeling this collides with existing illusions. I'll give you one go to reword it just to make sure.
 
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Noni

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Re: ±±Custom Jutsu Submission±±

(Ranton: kura udo no kujira)- Storm Release: Cloud Whale
Type: Offensive-Defensive-Supplementary
Rank: S
Range: Short-Long (Made short range of the user, can attack to long range)
Chakra: 40
Damage: 80
Description: The user will begin to gather storm chakra and release it anywhere in close range of the user. Dark storm clouds will begin to be released from close range of the user, which then the user will manipulate the shape of the storm clouds to form into a giant whale. The whales size is the same as the jutsu (Suiton: Mizu Shishi) - Water Release: Water Beast. The whale is connected to the user with a chakra line, and hovers around the user in close range. When the whale is formed it will be set above the opponent. The whale has two main abilities, he can shoot a bright laser either alone as a regular storm laser or mixed with fire towards the opponent, the lasers have the same color and characteristics of the jutsu Storm Release: Laser circus. Though only one laser is shot and but it is much larger then normal with an attack damage of A-Rank. Fire can only be added into the laser if the user has a ally who can transfer their katon chakra towards the laser, when that occurs the laser will have fire spiral around the laser. It still retains the same attack rank of A-Rank but it becomes neutral to wind attacks. The second ability is its most strongest attack, where the whale will be sent towards the opponent as a projectile attack, when it gets close range of the opponent it will cause an explosion which can create a small crater. The whale will be dispersed when explode. When it explodes it will shock everything in the area.
- The whale remains active for 3 turns
- Can only be used 2x in battle
- Must have mastery of Storm
- Can't use Storm above A-Rank after the jutsu is active

♠ Declined ♠
You need to sort out a lot of things before I can approve this jutsu. First off, there are just way too many things this whale can do without limit or specifications. Your whale should have a limit of how many lasers it can shoot and no, the Laser Circus is already ridiculously wide, nothing should be surpassing that from your whale.
Remove that entire adding fire to the laser as well, Water and Lightning don't mix well with Fire at all. Lastly, the explosion the size of that whale makes this jutsu more of a forbidden rank than anything else. Cut down on the power or make it F-Rank.

(Ranton: kura udo no kujira)- Storm Release: Cloud Whale
Type: Offensive-Defensive-Supplementary
Rank: Forbidden
Range: Short-Long (Made short range of the user, can attack to long range)
Chakra: 50
Damage: N/A (-10 to the user)
Description: The user will begin to gather storm chakra and release it anywhere in close range of the user. Dark storm clouds will begin to be released from close range of the user, which then the user will manipulate the shape of the storm clouds to form into a giant whale. The whales size is the same as the jutsu (Suiton: Mizu Shishi) - Water Release: Water Beast. The whale is connected to the user with a chakra line and and hovers around the user in close range. When the whale is formed it will be set above the opponent. The whale has two main abilities, The first ability is the whale is able to send a stream of bright lasers from the whales mouth directed towards anywhere the user want it to go. The lasers are similar to Storm Release: Laser Circus with size and property. This also means the lasers as shown are able to be guided by maintaining focus on them. The lasers can only be sent 4 time in battle before the whale is dispersed due to lack of chakra. This ability is A-Rank. The second ability is its most strongest attack, where the whale will be sent towards the opponent as a projectile attack, when it gets close range of the opponent it will cause an explosion which can create a small crater. The whale will be dispersed when explode. When it explodes it will shock everything in the area. Due to the large explosion it causes, it creates a dangerous sound wave and traces of storm chakra through the entire battle field while after the explosion. All unfocused meaning the user will have no control over it, this can harm the user themselves as well, to an extent, after the explosion making the jutsu extremely dangerous to perform. This can also effect other beings around the battlefield (weak elemental clones, small summons, ect) The user will feel numbness making them slower and less reactive as well as shocking pain. This ability from the whale is forbidden rank (90 damage points)
- The whale remains active for 3 turns
- Can only be used 2x in battle
- Must have mastery of Storm
- Can't use Storm above A-Rank after the jutsu is active
- The numbness lasts for 1 turn on the user when using the final ability of the whale


 Declined  DNR.


(Ranton: Arashi no Kami Rantai) Storm Release: The Form of a Storm God
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 for every turn active)
Damage: 60
Description: This jutsu works much like the water jutsu; Water Release: Water Replacement. The user will change their whole body into a storm cloud form. The user will remain to have their natural human form but when the user is hit by an attack this technique will transform the user into storm clouds to avoid taking direct damage from any physical attacks, also when an opponent does a physical attack and touches the storm clouds, they will be charged with an immense amount of electricity, shocking the opponent with B-Rank Damage (-20) due to the natural shocking property of storm. The user when the jutsu is active is only able to use basic Taijutsu, Kenjutsu, Storm jutsus, Lightning jutsus and Water jutsus. The user can move normally at his regular speed as well. In this state they can not go into any mode. (Sage Mode, Curse Mark, EIG, Etc) The user is able to change back into his regular form with one hand seal (Tiger). Though going into cloud form will be without the need of hand seals. In this state the user can move with great flexibility and mobility. As the cloud the user is able to move through very tight spaces and corridors as well as mobile dense attack. While moving through the tight spaces the user will leave storm residue in the area which will ultimately shock the material and tear through it. Materials the cloud can go through include Wood, Earth, Sand, Paper, Clay, Etc. The user can split himself up and reform in a different area as long as all the pieces of the clouds are short range of one another, within a 5 meter radius. This is a great tool to use if the opponent is caught in a trap or bind by turning into the cloud state they can simply move through the pores of the structure and openings caused from the storm chakra. During this state the user is vulnerable to wind. Clouds being weightless allows the user the ability to fly around the battlefield, their speed when taking flight is the same. For every turn this jutsu is active it saps chakra from the user.
- Can only be used three times
- Must have Mastery over Storm
- Can only stay active for a max of 3 turns
- Can not be used in consecutive turns after release


 Declined  DNR. No turning yourself into an element.


(Ranton: Ran Bushin) Storm Release: Storm Clone
Type: Supplementary
Rank: S
Range: Short-Long (Created short range can move up to long range)
Chakra: 40
Damage: N/A
Description: The user will release their storm chakra close by themselves and releases dark storm clouds. The clouds are manipulated to form a exact clone of the users physical features. The clone is made of light storm clouds making it virtually weightless so it is able to fly around the terrain. The clouds of the clone is very durable can take on certain attacks both physically and jutsu wise. To disperse it the clone must be completely destroyed. The clone is is able to withstand the attacks from Earth and Fire up to S-Rank without dispersing since storm chakra has an advantage over those two elements. The clone is weak against wind techniques up to A-Rank as well as large amount of water, though it does not depend on the rank but more of how much water catches the clone. A water source as large as a normal size lake can wash the clone away but rain will do nothing to it. Finally S-Rank lightning would be enough to disperse the clone. The clone is able to perform only Lightning, Water, and Storm to the fullest rank for each. The clone is also connected with the user telepathically so they are able to communicate in any distance.
- Can only be used twice
- Must have mastery over storm


 Declined  A clone that can fly around because its light? >_> Yeah... no...and the rest is stupid come on. DNR. If there is to be an elemental clone of Storm Release I'll make it but for the cannon list. Not custom. Also, no spoilers unless its for an image. I won't warn you again
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

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(Doton: Doton Chuutai)- Earth Release: Earth Troopers
Type: Supplementary
Rank: A Rank
Range: Long
Chakra: 30
Damage: N/A
Description: The user performs 3 hand seals then picks up a handful of either dirt, debris, or basic rocks, the user then clenches the hand with the dirt/debris/rocks and opens it. Once it opens, it reveals a single rabbit the size of the user's hand. The user then let's the rabbit loose on the ground. The rabbit then starts to make it's way around the battlefield where it gathers more dirt/debris/rocks on it's body. As it gathers more material, it grows in size. The user then snaps his fingers and that single rabbit disperses into multiple rabbits. The rabbits are no bigger then the average fists and look like globs of dirt. Being a rabbit and made of earth chakra, these 'troopers' have the natural senses of a rabbit being able to pick up the slightest disturbances in vibration and sound from the ground. After the rabbits are formed they run off of the battle field and surround the opponent from behind. The rabbits form a large arc along the back of the battlefield. (Behind the opponent) Picking up all vibrations within 5 meters of each rabbit and relaying it back to the user, allowing for a synopsis of what's going on and where the opponent may be. The rabbits move incredible fast as they do in nature, making it hard to attack them. Due to the large quantity of the rabbits the vibrations are scattered and often unreliable. This way the user only gets the general location of where the opponent is. So weapons based off of this jutsu are useless, large scale attacks are recommended. The more rabbits the more vague the location, the less rabbits the more precise.
Note: A maximum of 20 rabbits can be creates
Note: A minimum of 10 rabbits can be creates
Note: Can only be used once per battle
Note: Can only be taught by Gecko


 Declined  DNR. This has elements of stuff made before and I won't approve any custom sensing technique.

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(Suiton: Sougishiki Seishi)- Water Release: Wake Control
Type: Defensive/Supplementary
Rank: A Rank
Range: Long
Chakra: 30
Damage: N/A
Description: The user performs 2 hand seals while standing on the surface of water. The user then channels water chakra to the foot and stomps with or against the flow of water, causing the water pressure to intensify throughout that body of water. Using that added pressure the user by clapping his hands together can cause parts of the body of water to sink or shoot to change the direction incoming water attacks. When pressurized water is shot from the surface of water into an incoming water attack, if placed correctly can cause the attack to change directions sending the attack left or right. When pressure is focused below the surface of water, incoming attacks will literally sink back into the water becoming natural again. The process for this is rather slow if used to against the flow of the attack as more energy is used. If used with the flow of the attack speed is equal as it requires less energy.
Note: Only works on water based attacks
Note: Only works on B Rank and below attacks
Note: Can only be taught by Gecko


 Declined  DNR. Collides with existing techniques and doesn't warrant even being a custom.
 
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Cursed Prince

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Re: ±±Custom Jutsu Submission±±

Raiton: Ātisuto Tatchi | Lightning Release: Artist's Touch
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(Each use)
Damage: N/A
Description: The artist's touch was developed by Deidara after surviving a fight against Sasuke Uchiha, who possessed raiton and used it to diffuse his bombs, even his C3. Realizing that he needed to overcome his clay's weakness to raiton, he searched for and developed the Artist's touch. His KG, blast release, was made up of both the lightning and earth elements. So to get rid of its weakness against lightning Deidara tampered with the chakra ratio and would charge more lightning chakra into his explosive clay. Since it already contained some lightning chakra within it, he overcharged his blast release with lightning. Since it was his own chakra and blast release requires lightning instead of diffusing the clay, it would stop the clay from being diffused by lightning. When techniques such as nagashi come against the now lightning charge clay it wouldnt diffuse it, the lightning within the clay would counterattack it. So now, free-flowing lightning has no effect on clay. This ability is passive however it requires 30 chakra
~Is passive
~Is optional, the user must add 30 chakra points to each clay technique if he so wishes and it will then be invulnerable to free-flowing lightning
~Does not affect lightning techniques that arent free-flowing, it still has a weakness towards lightning

Deidara bio in sig


 Declined  DNR. Basic rule: no technique can bypass the weaknesses and strengths of the element their made of. Blast cannot be made to become strong or neutral to the element its weak against. No exceptions. Its also badly written and the concept behind it is flawed. You cannot tamper with the elemental ratio like that nor can it work in how you're explaining it.

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. The Cards also have a special attack. After forming 1 handseal they can, at the expense of a move, channel raw chakra into a card/s and cause a localized raw chakra explosion that can do severe damage. Each explosion can reach up to short range in all directions. The user can create more than one explosion, though the rank will be split between the explosions. The user can cause numerous explosions to detonate simultaneously or chain explosions. Though this isnt exactly stealthy it was means for assassinations.
~Can only explode 5 times
~A single explosion is A rank, requires 30 chakra and spends a move. The more explosions, the more the rank is split. Though this only applies when the user attempts multiple explosions at the same time
~Can only be used by Cursed Prince and those allowed


♠ Pending, leaving for Scorps ♠


 Declined  This is not a CW and you read nothing of what was told to you and the former submitter.​
Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible and have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. The Cards also have a special attack. After forming 1 handseal they can, at the expense of a move, channel raw chakra into a card/s and cause a localized raw chakra explosion that can do severe damage. Each explosion can reach up to short range in all directions. The user can create more than one explosion, though the rank will be split between the explosions. The user can cause numerous explosions to detonate simultaneously or chain explosions. Though this isnt exactly stealthy it was means for assassinations.
~Can only explode 3 times
~A single explosion is A rank, requires 30 chakra and spends a move. The more explosions, the more the rank is split. Though this only applies when the user attempts multiple explosions at the same time
~The CW's special abilities arent related to the CFS
~Can only be used by Cursed Prince and those allowed


 Declined  Same comment as last time. One more go then its all DNR, including the CFS.

Genjutsu: Museigen Kaminari | Illusionary Arts: Unlimited Thunder
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will perform a swift 2 handseals and then raise one of his hands toward the sky, channeling chakra into the opponents brain and triggering upon him an illusion. Inside of this illusion a thunderbolt drops down upon him with all the speed of real lightning, encasing him in a shocking thunder bolt. Then even more strikes of lightning continue to rain down on the opponent encasing him in a blaze of lightning severely shocking, paralyzing and numbing his body, in the illusion of course. In real life he is simply immobilized from the onslaught of thunderbolts as well as blinded by the endless bright flashes of the lightning strikes.They also feel massive pain. Once the illusion is over the opponent is left feeling as if he were shocked and will likely be on the verge of collapse.
-Can only be used twice
-No more genjutsu for 2 turns
-No S ranks in the same turn
-Spans 2 turns
-Can only be used/taught by Cursed Prince


 Declined  To high a rank for such an effect. And ask yourself this question: how do you defend from this if you are its target? Because I won't approve any virtually unreasonable genjutsu.
 
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Khallil

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Shinrin no Ha - Wood Release: The Forest's Teeth
Type: offensive/defensive/supplementary
Rank: A
Range: short-long
Chakra: 30
Damage: 60
Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendable and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendable and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". So if the jaw gets destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.

♠ Declined ♠
Whoa, whoa. Wait a second.
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Honestly, while it seems plausible, it is also extremely inconvenient at the same time. Won't your entire head be weighed down by the weight of the Wood vines? And what if the vines were set on fire, wouldn't it go straight to your mouth and fry you as well? I'm finding it hard to imagine that your single, small head could control or operate the weight of the attack...

And at the bolded: Where exactly is the "root?" At which part of the jutsu itself, when destroyed, would cause you to lose your teeth? Very much confused.

(Mokuton: Shinrin no Ha - Wood Release: The Forest's Teeth
Type: offensive/defensive/supplementary
Rank: A
Range: short-long
Chakra: 30 (-5 each turn)
Damage: 60
Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user performs the Tiger handseals and channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendible and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendible and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". These roots are inside the gums, and attached just like teeth roots. So if the jaw, or the gums get destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well. The vines could also be destroyed if they carry fire and fry the inside of the user's mouth. If the roots of the vines will be destroyed, the user won't have teeth anymore. The vines aren't very heavy, so it shouldn't be a problem at all for the head, just like Kakuzu's threads. Kakuzu can release a countless amounts of threads out of his mouth, and doesn't have any problems with it. Though when the wood vines are reached up to long range, and being 'controlled/manipulated' in the air, the user can't move his neck freely, as that would be too heavy.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.
-The user will lose 5 chakra points each turn this technique is maintained.



 Declined  Wood is wood and its heavy. The technique you based this on (where Yamato unleashes pillars and branches from his arm to attack) actually supports most of its weight directly on the ground and is only Mid range. Long range = more than 15 meters to potentially infinite like 100 meters away from you. Like Adachi said, while theoretically possible, this is very very unusable. Sorry but I'm not seeing this working not will I approve something that in my mind, even if supposedly harmless and easily defendable, doesn't make sense.

(Katon: Hi no Puropera) - Fire Release: The Propellers of Fire
Type: Supplementary
Rank: B
Range: short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: The user forms a ring out of their thumb and index finger with each hand. Then they create a small ball of fire inside the ring. When the user wants to,the fire will suck oxygen in front of it, and cause a small fire blast blowing backwards. The user could use this as a boost, as the fire will suck the wind containing oxygen and the fire and wind will be pushing the user. This could also be used to boost the user into the air, and levitate as the fire keeps sucking the wind. The speed one can achieve is never bigger than what he can achieve while running.
-Can only be taught by -Khallil-
-While sustained, the user cannot mold any other techniques
-Flight control is limited but possible with practice


 Approved  Edited.

(Mokuton: Mori no Gāgoiru - Wood Release: The Forest's Gargoyle
Type: offensive/defensive/supplementary
Rank: A
Range: short-long
Chakra: 30 (-5 each turn)
Damage: 60
Description:The user performs the snake handseal and creates a large monstrous wooden head in front of them out of the ground. The head is 1 meter tall and has big sharp teeth. The head is attached to the ground with its neck. It can open its mouth and send a large amount of wood senbons towards the opponent, but while releasing the senbons it also sends a near-invisible blast of pollen which indicates sleep, when inhaled. the user could choose whether to release the senbons first, the pollen first or to release them at the same time. The monstrous head has lsrge sharp teeth, and by touching the ground directly, the user could manipulate the head as well. Like rotating the head, or cause it to move through the ground, while being attached to the surface with its neck. The head could be maintained by the user, even after it has released senbons/pollen. So the user could cause it to bite the opponent with their sharp teeth.
-Can only be taught by -Khallil-
-The monstrous head could be maintained, however each time the senbons and pollen are used, it will count as 1/3 jutsu slots.
-There can only be one head on the field at the same time.
- The senbon/pollen technique could only be used 4 times per battle.
-The senbon/pollen technique has a 1 turn cooldown.
-Each turn the head is maintained, the user loses 5 chakra points.


 Declined  No on it being sustained. I want more details on the pollen cloud thing. And its not near invisible. Its visible.
 
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Vroqrak

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Re: ±±Custom Jutsu Submission±±

[Genjutsu : Shisha no Mokushiroku] - Illusionary Arts : Apocalypse of the dead
Type: Offensive
Rank: S-Rank
Range: Short/Mid
Chakra: 40
Damage: 80
Description: Performing a single handseal, the user initiates a slow yet powerful genjutsu on the opponent. While the battle scenario might look similar the opponent will see his leg being held or rather grappled by some object below that actually are men crawling and rising from the ground, cracking through the earth. The so made "men" increase in number, covering and grabbing the opponent until he is covered by them and held in a emotion of fear and panic. However from the first "zombie" that rises, the opponent will have his mind shifted from the user giving an advantage.

Note: Can only be used once.
Must have mastered genjutsu to use.
No genjutsu for next turn.

____


____________
-Declined- Not complex enough to be S-rank, this is a B-rank at most.
[Genjutsu : Shisha no Mokushiroku] - Illusionary Arts : Apocalypse of the dead
Type: Offensive
Rank: B-Rank
Range: Short/Mid
Chakra: 20
Damage: N/A
Description: Performing a single handseal, the user initiates a slow yet powerful genjutsu on the opponent. While the battle scenario might look similar the opponent will see his leg being held or rather grappled by some object below that actually are men crawling and rising from the ground, cracking through the earth. The so made "men" increase in number, covering and grabbing the opponent until he is covered by them and held in a emotion of fear and panic. However from the first "zombie" that rises, the opponent will have his mind shifted from the user giving an advantage.

Note: Can only be used once.
Must have mastered genjutsu to use.
No genjutsu for next turn.


 Declined  DNR. Similar to various illusions, one of which approved not long ago. Also, don't ever use color formatting. Next time I wont even check the submission.
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

Update | Gained ownership of contract
Also a resubmission

Resubmission


Changes:
-I removed all words referring to passive abilities
-Re worded grammatical errors
-Changed chakra usage
-Removed the thought ability
-Removed the move dante told me to
-Stated what happens with the stored chakra


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(Buki: Tentei Papirusu)- Weapon: God's Papyrus
Type: Supplementary/Attack
Rank: S Rank
Range: Short-Mid
Chakra: 40 for activation, counts as a move{Every round active (-10) | Round= 1 turn from opponent and myself}
Damage: N/A
Description: God's papyrus is a weapon supposedly said to be a gift from god himself to men with extraordinary chakra control. In other words it is a gift to the gifted. As shown in the picture at the top it is simply a bandage. To an extent that is true, god's papyrus is an extremely long bandage that wraps around the user's body. But the trick to this weapon is it is a living object. Similar to how kisame's sword acts on it's own will and interacts with the user. God's papyrus is able to do the same. But nothing in life is free, in order for the bandages to move about freely, the user has to give up a portion of his chakra. Willingly or unwillingly, if god's papyrus is attached to the user, it will take chakra from the user's body. As stated earlier God's papyrus is a living object and it can move about at it's own will. Through intense training it can grow accustomed to the user and act as an extension of his own body parts. God's papyrus is approximately 15 meters long. 5 of it's meters wrap around the user's body and the other 10 can be used for what ever purposes. Being a gift from god, god's papyrus is not made of any normal material. Being made of the a strong fiber and the user's chakra god's papyrus is indestructible. The bandages have 4 main outlets on the user's body. His left and right feet and his left and right hands. Due to this, these body parts are left bare and open for attacks or other purposes. On each end of these bandages as well as the outlet body parts is a small mark which conjoins the bandages with the user. There chakra systems and thoughts. But they are still two different beings, capable of acting on there own will. A minor drawback to these bandages is if the user runs out of chakra the bandages "die" so to speak. (Just resting) But all coins have a flip side, when the bandages die whatever was stored inside the bandages goes back into the user's body. The last and probably most basic ability of God's papyrus is it's indestructible bond with the user. As long as the bandages have chakra stored inside them, they are indestructible and can't be ripped through basic attacks. (Taijutsu and Weapons) The bandages are conjoined to the user both through chakra and body meaning the user's body is able to resist weaponry based attacks in areas covered by bandages.
Abilities:
-Backwards Compatible, so anything that is stored within the bandages can be reverted back to the user.
-God's papyrus is indestructible
-God's Papyrus is a living being (Is able to move on it's own)
-The user and the bandages are fully attached to each other. (Similar to a leach or a tick stuck to your skin, extremely hard to remove)
-Can hold up to 80 Chakra points (not all at once)
-Does not conduct the user's attacks

When the bandages are connected to the user's body, the bandages absorb 40 chakra points from the user's body initially to activate. From the point on, the bandages absorb 10 chakra points every round to stay active. When the bandages are active they can release the user from up to b rank genjutsu once per turn. The bandages don't detect genjutsu, but rather pick up the excess chakra entering the user's body. And over feed for that round. When the 2 rounds or 4 turns are up/the bandages can't feed any more, all chakra stored inside the bandages is returned to the user's body. So the genjutsu isn't really disappearing, it's just being held until the bandages can't feed any more.

Examples:

-The first round, the bandages absorb 30 chakra points. (10 to move and what not, 20 for bringer of darkness.)
-The next round, the bandages absorb 10 chakra points. (10 to move and what not)
The genjutsu chakra would be released back to the user's body. But so would the 10 from each round. So that would equal 20 chakra appoints. Equal to the genjutsu, thus the genjutsu wouldn't have any effect. Effectively releasing the user of the genjutsu.




-The first round, the bandages absorb 10 points that's all
-The second round i.e the last round, the bandages absorb 30 chakra points. (Genjutsu)
The bandages "die" because they need to recharge. (Read restrictions) The genjutsu is released back to the user, and he would have to experience the genjutsu. And in turn have to release himself with the bandages.


Restrictions:
-Can only be used twice per match
-Can only be in affect 4 turns consecutively/2 rounds. (2 from the user 2 from the opponent)
-When those 4 turns are done the bandages need 2 turns to rest/recharge before being able to be used again. (After those 2 turns they come back automatically
-After the two times per match the bandages are just baggage not being able to be used again all chakra returns to the user
-Activation of bandages counts as a move
-Special Case: If genjutsu chakra is stored inside the bandages the bandages are unaffected by the genjutsu but when it's time for the chakra to be reverted back to the body the user will experience the genjutsu then.
Other: The symbol that is on the bandages and outlet body parts, 団. A basic kanji which stands for unity it has no relation to fuuinjutsu what so ever. Can only be used/taught by Gecko.

Update | Gained ownership of contract



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Summoning Animal: Giant Otters
Scroll Owner: Gecko (Me)
Other Users who have signed contract: Hawaiianmike
Summoning Boss if existing: Coming Soon
Other Summoning Animals tied to contract:

(Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike
Type: Summon
Rank: B
Range: Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur.
~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match

(Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water.
Restrictions:
~Only signers of the Otter contract may use him
~Every technique used by Ryūjin counts to the user 3 moves a turn
~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure
~Can only be used once a match.
~Can Use up to B rank suiton jutsu the user knows.

(Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack.
~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note: Can use up to S rank fire techniques that the summoner knows.

(Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Kazuma counts to the users 3 moves per turn.
~Note: Can use up to S rank Wind techniques that the summoner knows.

Description and Background:

Real Life context
Otters have long, slim bodies and relatively short limbs, with webbed paws. Most have sharp claws on their feet and all except the sea otter have long, muscular tails. The 13 species range in adult size from 0.6 to 1.8 metres (2 to 6 ft) in length and 1 to 45 kilograms (2.2 to 100 lb) in weight. The Oriental small-clawed otter is the smallest otter species and the giant otter and sea otter are the largest. They have very soft, insulated underfur, which is protected by an outer layer of long guard hairs. This traps a layer of air which keeps them dry and warm under water.

Several otter species live in cold waters and have high metabolic rates to help keep them warm. European otters must eat 15% of their body weight each day, and sea otters 20 to 25%, depending on the temperature. In water as warm as 10 °C (50 °F), an otter needs to catch 100 grams (3.5 ounces) of fish per hour to survive. Most species hunt for three to five hours each day and nursing mothers up to eight hours each day.

For most otters, fish is the staple of their diet. This is often supplemented by frogs, crayfish and crabs. Some otters are expert at opening shellfish, and others will feed on available small mammals or birds. Prey-dependence leaves otters very vulnerable to prey depletion.

Otters are active hunters, chasing prey in the water or searching the beds of rivers, lakes or the seas. Most species live beside water, but river otters usually enter it only to hunt or travel, otherwise spending much of their time on land to avoid their fur becoming waterlogged. Sea otters are considerably more aquatic and live in the ocean for most of their lives.

Otters are playful animals and appear to engage in various behaviors for sheer enjoyment, such as making waterslides and then sliding on them into the water. Different species vary in their social structure, with some being largely solitary, while others live in groups – in a few species these groups may be fairly large.

Naruto Context
In narutoverse, most summoning animals are fairly large if not giant. This summoning contract is that of the giant otters. Giant otters have strong, wide bodies with short limbs. Most otters range in size from 4 ft in girth | 10 ft in length to 5 ft in girth | 11 ft in length. Sizes vary from otter to otter depending on where the predominantly spend their time. Otters raised in the water, are normally larger then otters that roam the land. Giant Otters can weigh any where from 500-800 lbs. Due to their massive size one would thing that otters are slow, not necessarily. On land otters move fairly slow, their slug like bodies are made for water not land. When summoned on land, it's primarily for long range battling not close up.

New Submissions



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(Sono Yuuen Kawauso Kuchiyose No Jutsu: Sono Otokooya)- Greats Otter Summoning Technique: The Father
Type: Summoning
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: Otokooya is the original otter, he is roughly about the same age as the giant toad from Mt Myo. But it doesn't show, Otokooya is an large otter, weighing in at 520 lbs. He is 4 ft in girth and 11 ft long. Do to his enormous size Otokooya can only be summoned in large bodies of water. Otokooya was raised in the waters Amegakure. When he was a child there was an oil spill and that is the reason he is the only black otter. The oil had a significant impact on his body's capability. The oil caused his furs to grow more compactly together. Causing his furs to be extremely dense, allowing him to resist up to C Rank ninjutsu. In Amegakure folklore it was said that the reason for it always raining was because of the abundance of the otters in their waters. So whenever Otokooya is summoned black clouds are formed above the user and it begins to rain. Otokooya's chakra is linked directly to the clouds so he can feel disturbances in the air and react appropriately. Otokooya being able to only move freely in the water he has grown adapt to the element of water. Due to this Otokooya can freely use all water jutsus the water knows that don't require hand seals. Otokooya being the grand otter and father of all otters is the only otter that can speak.
Notes:
-Can only be summoned in large bodies of water
-All jutsu used by Otokooya count towards the user's 3 moves per town
-Can resist only c rank ninjutsu. Anything above sends the otter back to Ame
-Otokooya's back when below water can be stood upon without revealing his presence.
-Can only be summoned by those I teach
___________
-All Declined- For being banned.


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Summoning Animal: Giant Otters
Scroll Owner: Gecko (Me)
Other Users who have signed contract: Hawaiianmike
Summoning Boss if existing: Coming Soon
Other Summoning Animals tied to contract:

(Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike
Type: Summon
Rank: B
Range: Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur.
~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match

(Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water.
Restrictions:
~Only signers of the Otter contract may use him
~Every technique used by Ryūjin counts to the user 3 moves a turn
~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure
~Can only be used once a match.
~Can Use up to B rank suiton jutsu the user knows.

(Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack.
~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note: Can use up to S rank fire techniques that the summoner knows.

(Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Kazuma counts to the users 3 moves per turn.
~Note: Can use up to S rank Wind techniques that the summoner knows.

Description and Background:

Real Life context
Otters have long, slim bodies and relatively short limbs, with webbed paws. Most have sharp claws on their feet and all except the sea otter have long, muscular tails. The 13 species range in adult size from 0.6 to 1.8 metres (2 to 6 ft) in length and 1 to 45 kilograms (2.2 to 100 lb) in weight. The Oriental small-clawed otter is the smallest otter species and the giant otter and sea otter are the largest. They have very soft, insulated underfur, which is protected by an outer layer of long guard hairs. This traps a layer of air which keeps them dry and warm under water.

Several otter species live in cold waters and have high metabolic rates to help keep them warm. European otters must eat 15% of their body weight each day, and sea otters 20 to 25%, depending on the temperature. In water as warm as 10 °C (50 °F), an otter needs to catch 100 grams (3.5 ounces) of fish per hour to survive. Most species hunt for three to five hours each day and nursing mothers up to eight hours each day.

For most otters, fish is the staple of their diet. This is often supplemented by frogs, crayfish and crabs. Some otters are expert at opening shellfish, and others will feed on available small mammals or birds. Prey-dependence leaves otters very vulnerable to prey depletion.

Otters are active hunters, chasing prey in the water or searching the beds of rivers, lakes or the seas. Most species live beside water, but river otters usually enter it only to hunt or travel, otherwise spending much of their time on land to avoid their fur becoming waterlogged. Sea otters are considerably more aquatic and live in the ocean for most of their lives.

Otters are playful animals and appear to engage in various behaviors for sheer enjoyment, such as making waterslides and then sliding on them into the water. Different species vary in their social structure, with some being largely solitary, while others live in groups – in a few species these groups may be fairly large.

Naruto Context
In narutoverse, most summoning animals are fairly large if not giant. This summoning contract is that of the giant otters. Giant otters have strong, wide bodies with short limbs. Most otters range in size from 4 ft in girth | 6 ft in length to 5 ft in girth | 7 ft in length. Sizes vary from otter to otter depending on where the predominantly spend their time. Otters raised in the water, are normally larger then otters that roam the land. Giant Otters can weigh any where from 500-800 lbs. Due to their massive size one would thing that otters are slow, not necessarily. On land otters move fairly slow, their slug like bodies are made for water not land. When summoned on land, it's primarily for long range battling not close up. The smaller otters which aren't bred in water, tend to be that of the size of the average child. These miniature otters have the ability to move about a human and they carry hard shells in which they use for battle. Being a summoning contract, the animal of such is bound to be capable of manipulating chakra.


 ?????????????????????  Is this just an attempt to update the contract? If so there is no need and I honestly don't get it. You have ownership of it. Nothing more is needed. Such meaningless things are a waste of my time and the CJ checking time. You even put the dam approved summons. Why? Come on... Don't do this again...
 
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Gobi Gobletsson

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Re: ±±Custom Jutsu Submission±±

(Kyōmon: Yoake No Za Yagi) - Gate of Wonder: Dawn of the Goat
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: N/A
Damage: 90 (-20 to user)
Description: Essentially one of the simplest techniques within the Taijutsu branch, elegant in style but extremely destructive in its power. It has been said to shape and destroy the lands of which people stand on. Upon activation of the 7th Gate, The Gate of Wonder; the user simply extends his more dominant leg outwards, in a kicking motion. The immense speed of the user depicts the kick as simply being invisible to the naked eye, albeit a simple kick the wrath behind it is tremendous. As in doing so, the localized winds surrounding the user is pressurized to their maximum point, and blasted outwards in a directional fashion straight towards the opponent. The pressurized winds exceed the speed of sound, effectively creating a sonic boom which explodes outwards in a shock-wave, following on closely with the pressurized winds, though due to the interaction of the surrounding air with the created currents, the overall attack is only slightly faster than a fast lightning technique. The attack simply clears the terrain, being able to wipe out virtually anything on the surface of the Earth that touches its grasp, as well as the Earth itself. Upon impact with the opponent, the sheer power doesn't blow the opponent backwards, but rather impacts them directly as a whole with the pressure passing through him and obliterating everything all around and past the target.
~Can only be used once per battle
~Due to the immense stress placed on the users body, he is not able to perform techniques above S-rank on the same, and next 2 turns
~Usage of the technique will result in the gates closing 2 turns earlier than intended
~The Muscles in the users leg will rip after 2 turns, and as such he will limp on used leg for the rest of the battle (e.g. moving around, jumping, and any Taijutsu that involves the use of legs will be more difficult) unless he is healed.
~Need to be an EIGM to use and have at least the 7th gate open
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 Approved  Edited severely. I will never approve something that can only be dodged with Space Time technique when there is no bio that can react to something that is faster than the speed of sound with or without space time. I also edited the damage points. Forbidden rank is 90 and you already gain the bonus of the gate taijutsu increase.

(Doton: Sekai no Omomi) - Earth Release: Weight of the World
Rank: S
Type: Offensive/Supplementary/Defensive
Range: Short-Long
Chakra Cost: 40
Damage: N/A (80 Petrify) (+30 add of force)
Description: 'Sekai no Omomi' is a highly advanced technique derived from earth release's capabilities of increasing the weight, and denisty of certain objects. The way 'Sekai no Omomi' is performed differs from shinobi to shinobi, and their proficency with earth release. The activation of the jutsu is often associated with a stomping motion on the ground, or a downward arm/hand gesture, that is, if the user is Kage-rank or above. Else the technique would require two hand signs associated with earth release, upon activation. Now, upon activation acquired through either methods mentioned, the user will exert his earth chakra throughout his body, into the air and then, entering a specific object, or up to multiply objects on the field, be it metal, bones, water, cotton, wool, wood, plants, earth, dirt, rocks etc(Solid objects). The user will once the chakra have manifested within target object(s), either depending on the material of the target object(s) petrify it, or severely increase the weight causing it to plummet down against the surface. The lasting effects of 'Sekei no Omomi' have a duration of 2 turns, in total if increasement in weight occured, unless neglclated by other means. Petrification's permanent.
~Can be used 3x per battle
~The user can't use above S-ranked earth the following turn.
~Theres one turn cooldown, before being useable again.


 Declined  A remote added weight technique? DNR...

Resubmitting

Resubmitting

(Katon/Doton: Chiryuku Basutā) - Fire Release/Earth Release: Earth Buster
Rank: B
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will within any range of this technique, materlize small sized highly compressed earth spheres, which are floating in the air, where created. These are barely visible, thus hard to notice at first. Anyways, once created the user releases fire chakra into them, filling them up to the whim. Due the pressure from the fire that have built up over time, will cause the earth spheres to shatter and the highly compressed fire would erupt into an explosion, damaging everything short-range of the spheres. The only warning given is the little spark upon detonation, unless spotted of course. Even though this sounds like a tiresome and long procces, it actually takes near to no time.
~Useable 4x

Explained what you asked for. O_O

______________
±± Declined ±±
Too small for the damage you describe. Anything short range from them, barely noticeable, can be done anywhere within short-long range and you can do as much as you want. Not only that but how come these can be materialized out of thin air? Earth techniques so far are done in 3 ways: Summoning portal (sticky drop, earthen lid), from your own body or by manipulating existing earth. Not from thin air.
(Katon/Doton: Chiryuku Basutā) - Fire Release/Earth Release: Earth Buster
Rank: B
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will within any range of this technique, exert his earth chakra into dust particles roaming the battlefield, and through the usage of chakra, cause them to expand seemingly to materlize small sized highly compressed earth spheres, which are floating in the air, where created. A maximum of four spheres can be created per usage. These are barely visible, thus hard to notice at first. Anyway, after they are created the user exerts fire chakra into them by doing the Tiger hand seal, filling them up to the whim. Due the pressure from the fire that have built up over time, will cause the earth spheres to shatter and the highly compressed fire would erupt into an explosion, damaging everything being in their close vicinity (2 Diameters) of the spheres. The only warning given is the little spark (visible and audible) upon detonation, unless spotted of course. Even though this sounds like a tiresome and long procces, it actually is pretty fast.
~Useable 4x


 Approved  Edited. Only Y/Y users can use 2 different natures at the same time.
 
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Re: ±±Custom Jutsu Submission±±

(Katon: Honoo Zugaikotsu Kabe) - Fire Style: Flame Skull wall
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will release fire chakra into the ground and ignite the ground, creating a wall of blue flames to separate the user from their target. Then, the user will manipulate the blue flames and shape it into a large skull, two times the size of the user. The skull will have an opened mouth and would be in the center of the flame wall. The skull can do either two things, release a flamethrower/torrent of flames towards the target or release projectile-like large balls of flames towards the target. Around the large skull of fire will be smaller skulls that do not do anything but simply make the technique look cooler and more intimidating.

Looks similar to this:
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Notes and Restrictions:
- The wall itself is ignited up to short-range from the user, however, the flamethrower/balls of flames released is released either short/mid range from where the wall was set up.
- Can only be used three (3) times per battle
- Needs two turns to use again
- Can only be taught by EdwardSama

X-Approved-X

(Raiton: Bakudō # 30. Shitotsu Sansen) - Lightning Release: Beak-Piercing Triple Beam
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user gathers lightning chakra in his/her dominant hand and release it in the form of lightning. They will start with one spot, about a few inches above their head and release a large amount of lightning and keep it there. From there, they will trace down and form a line of lightning to the middle of their lower body. Once they reach that checkpoint, they will release a large amount of lightning chakra again and keep it there. Lastly, they trace another line towards the opposite side of where they started off. Once again, they will release a large amount of lightning chakra in that spot and trace it, completing the triangle. Once it is done, the user shapes the three large balls of chakra into three spikes. They release the spikes into the opponent, aimed anywhere but is beneficial if two are aimed at the targets arms. Not only does it cost psychical damage, but whatever body part the lightning spikes hit will be paralyzed. The spikes are fairly large, with a width of how long an average humans waist is and the length of an arm.

Notes and Restrictions:
- Can only be taught by EdwardSama
- Can only be used five (5) times.
- Paralysis lasts two (2) turns.


How it looks:
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Permission from RokuNR to submit bleach related customs. > <

X-Declined-X Technique exists

(Raiton: Inazuma Doragon Ago) - Lightning Release: Lightning Dragon's Jaw
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will perform the following handseals: Bird → Snake → Ox → Tiger and channel a large amount of lightning chakra in both of there hands. The user will release this lightning but keep it in there hand. They will clap their hands together, joining the two large amount of lightning and chakra and raise their joined hands above the target. They will bring their clapped hands down and release the lightning chakra after making contact with a body part from the opponent. The lightning chakra released will create a fury explosion of lightning throughout the battlefield and affecting the terrain as well. The density and strength of the lightning can cause great damage to whoever is struck with the technique.

Notes and Restrictions:
- Can only be taught by EdwardSama
- Can only be used three (3) times with a two (2) turn cooldown before re-using.
- The force of the lightning being slammed above the targets head will cause them to be slammed in the ground. The lightning will spread around the ground after doing the damage towards their opponent and alter the terrain.
- Cannot be used on a water source, because you will be electrocuted
- Cannot use any S-rank techniques in the same turn, and any S-rank lightning techniques for the next two turns.

How the technique looks:
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Aftermath of the technique:
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X-Declined-X Some other group claims the name. You can resubmit it under a different name.
Resubmitting~

(Raiton: Raitoningu Daburu Kobushi) - Lightning Release: Lightning Double Fist
Type: Offensive, Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will perform the following handseals: Bird → Snake → Ox → Tiger and channel a large amount of lightning chakra in both of there hands. The user will release this lightning but keep it in there hand. They will clap their hands together, joining the two large amount of lightning and chakra and raise their joined hands above the target. They will bring their clapped hands down and release the lightning chakra after making contact with a body part from the opponent. The lightning chakra released will create a fury explosion of lightning throughout the battlefield and affecting the terrain as well. The density and strength of the lightning can cause great damage to whoever is struck with the technique. Furthermore, this can be used to destroy opponents' techniques like earth golems and other techniques, meaning it is not restricted to being aimed towards a human.

Notes and Restrictions:
- Can only be taught by EdwardSama
- Can only be used two (2) times with a two (2) turn cooldown before re-using.
- The force of the lightning being slammed above the targets head will cause them to be slammed in the ground. The lightning will spread around the ground after doing the damage towards their opponent and alter the terrain.
- Cannot be used on a water source, because you will be electrocuted
- Cannot use any S-rank techniques in the same turn, and any S-rank lightning techniques for the next two turns.

How the technique looks:
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Aftermath of the technique:
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Edited the:
> Name, completely changed it
> Changed the use limit and the cooldown to a more reasonable one.
> Added the last part of the description, so it won't be too restricted.

Edits are @ bold, and the name change is colored. I liked that name too ;_;


 Declined  This collides with existing techniques. DNR




(Katon/Doton: Gisei no Saidan) - Fire/Earth Release: Sacrificial Altar
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-30 to the user)
Description: The user will muster an enormous amount of earth chakra in their body and slam their hands onto the ground, channeling that chakra while their hand remains contact with the ground and causing a circle of earth to rise up, with their target on the center and maintaining a 30 meter diameter. They will then push the rest of the earth that isn't within the circle, crushing large parts of the earth in order to fit a larger amount of earth into a smaller space then it can accommodate. The earth will fall into a ten meter pit from the ground, and a fifteen meter pit from the altar, making the altar five meters taller then the ground and creating a two meter gap between the earth and the altar. Moving outside of the circle's perimeter will make the target fall into the 15 meter pit. With the crushed earth and sediments inside the pit, the user will perform the tiger handseal to send another large amount of chakra into the bottoms of the 15 meter pit. With careful nature transformation, the user will change the nature of the chakra into the properties of fire, igniting it at the same time. They will manipulate the large amount of fire that was created to rise up, creating a circular wall around the altar, and the earth chunks within the flames. Now, the altar is five meters higher then the ground, the ground and altar has a two meter gap, and the wall of flames surrounding the altar equals 15 meter of flames and altar higher then the usual ground. With one hand motion, the user will direct the wall of flames with rock parts into the center, which is the user. All of the fire will be directed over the target, causing major 3rd degree burns and life-threatening damages. Because it hits the target with a 360 degree angle, having the target as the epicenter, the user will surely be hit by a part of the wall of flames, dealing damage to their body with slight burns and making it impossible for them to perform taijutsu techniques over C-rank for the next three turns, and perform techniques with five or more handseal within the next two turns due to their slightly burnt limbs. If for some reason, the target is not in the center, the flames will attack the target just the same, acting like it is in the center and causing the same damage. However, the target must remain within the altar. Furthermore, if the user comes within a 1 meter range from the user, the user will also be attacked by its own wall if he/she directed it, giving them the same damage as the target because of the close targets. Once it is directed, it cannot be halted.

Notes and Restrictions:
Note 1: Counts as two jutsus.
Note 2: No Forbidden or S rank jutsus for the next turn, and no S-rank or higher earth or fire jutsus for the next two turns.
Note 3: The user will take damage because of the fire meeting in the center, where one side of the circle, or at least a small part will damage the target when they pass by him/her to meet in the center. The effects of it being unable to perform any taijutsu techniques above C-ranks for the next three turns and no jutsus requiring five or more handseals for the next two turns due to the burns they're body will take
Note 4: Can only be used once


 Declined  How to put it?... Unreasonable, Illogical, Beyond your abilities and OPed. Oh...and horribly confusing!




(Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.

The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.

The staff he is holding, but two of them.
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On an One Piece rampage, Edward? Breaking this down.

Abilities:
  • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.

    Alright, this is acceptable.
  • Heating Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a few seconds would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique.

    This counts as a jutsu slot as well.
  • Electrocuting Whips The opposite side of the staff has a smaller hole on the bottom of the staff. This allows lightning to pass through the outside of the staff to create a whip. This is performed by the user, where he/she will channel lightning chakra into the staff and gather it around the opening. By doing so, they will materialize the lightning chakra into actual lightning, while at the same time allowing it to pass through the hole. With further shape manipulation, the user can shape the lightning into a solid-like whip that he/she can control with moving their staff. Each staff can perform this once, equaling two times. The whips are equivalent to B-rank lightning technique

    Alright, this isn't logical at all and it isn't acceptable.
  • Lightning Absorption With the front tip, the user can open it up and allow a hole to appear. At the same time, they will also open up the bottom tip. This can be done by simply pressing on a button on the middle of the staves, near the area where it is held. By presenting the front opened side of the staff first, in front of an upcoming lightning technique, the user can send chakra through the hollow inside and have it become compatible with the opponents chakra. When the lightning technique collides with the front of the staff, the staff will simply absorb it and have it travel down the opposite end of the staff. This can only be done with lightning techniques A-rank or lower. The creator of this staff can do this twice, one for each staff and anyone who wields this can do this once with any staff. If the creator performs the absorption, they cannot absorb any other lightning techniques for 2 turns

    Nope. This isn't plausible. I'm already quite lenient, this isn't going to pass for anyone else.
  • Lightning Reflection The user can also gather a large amount of lightning chakra in the center of the tip of the staffs. By doing so, the user will create an electric current and with chakra manipulation and nature transformation, they can make it so that it would attract other forms of lightning. A more advance form of the Lightning Absorption, the user will face the tip with lightning chakra charged on it towards an upcoming lightning attack. By doing so, they are able to somewhat absorb the lightning from the attack and harness it. The user will touch the tip of the staff with the other staff, transporting it into the other tip which would release the lightning technique in a slightly weakened state (1 rank weaker.) The left staff would act as the absorber, or harness-er and the right staff will act as the releaser, or reflector.

    This is also against what's allowed. Won't pass.

    Restrictions:
    Note 1:Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
    Note 2:Can only be wielded by Ace. and those he allow.
    Note 3:In NW, this can only be used by one person at a time.
    Note 4:The whip can extend from Short to Mid range, and heating and transformation is obviously short-range.
    Note 5: The weapon can transform back to its original form an unlimited amount of time.
    Note 6: It is indestructible.
    Note 7: Lightning Reflection can only be used once per battle.

    Dropping Approved CW Here [ ]

    Note: i made this a dual staff because it compliments my CFS, where two staffs are needed. Dual-staff weapons are usually.. rare ;D. I hope im the only one with a CW like it lol



Sorry if this is a bit long. >_<

♠ Declined ♠
As it is, way too OP to be approved.
(Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.

The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.

The staff he is holding, but two of them.
You must be registered for see images

Abilities:
  • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.

  • Heating Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra

    [*] Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.
Restrictions:
Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
Note 2: Can only be wielded by Ace. and those he allow.
Note 3: In NW, this can only be used by one person at a time.
Note 4: Heating and transformation is obviously short-range.
Note 5: The weapon can transform back to its original form an unlimited amount of time.
Note 6: It is indestructible.

Dropping Approved CW Here [ ]

Took the abilities out that do not work, and added one. Changes in bold.

 Approved  edited
 
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Scarecrow.

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Iwa no Noroi) Illusionary Technique: Curse of Stone
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user lifts their hands into the air and then waves them downwards slowly, as if they are pulling something down. If the opponent sees this, they will become trapped in a genjutsu. The genjutsu will make the opponent believe that they are chained to the bottom of a giant stone pillar that appears on their back and they are forced to hold the pillar up or else it will crush them. The opponent's body believes that the illusion is real, putting an enormous amount of pressure on them, causing them to experience and also producing great mental strain. The more the user waves down their hands represents how much the pillar pushes down on the opponent. If the user waves their hands down completely, then the opponent will be forced to collapse onto the ground. If the user only pulls their hands down to the middle of their body, then the opponent will not feel the pillar pushing as much, but it is still very heavy and the opponent will find it hard to walk or run.
Note: Can only be used 3x per battle
Note: Can only be taught by The JuubiGod


 Declined  You cannot perform genjutsu with simple gestures. Its something I don't allow. Handseals. Thats what you need. Btw, wrong chakra info.

(Mokuton: Gōhan no Yoroi) Wood Release: Plywood Armour
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn to maintain)
Damage: N/A
Description: After performing the Snake → Dragon → Boar handseals use their Mokuton chakra, the user will cause wood to be expelled from their body and wrap around them. The user then uses shape transformation to turn the wood around them into their shape and form with increased detail. This creates three layers of wooden armour around the user. The first layer, the outermost from the user, is relatively thin and can be destroyed using a D-rank jutsu (assuming that the jutsu is made of an element neutral to wood). The second layer can be destroyed by a B-rank jutsu and the third by an A-rank jutsu. An S-rank jutsu is enough to destroy all the layers of wood. The first and second layers are coloured the same as the user's skin, clothing, hair etc but the third layer is the colour of wood, giving away the presence of the armour. If the user wishes, they can also use the armour to cover their eyes to prevent genjutsu, however this means they won't be able to see. The armour absorbs chakra from the user to maintain itself and can be dispelled at will.
Note: Can only be used once
Note: The user is affected by the weight of the wood layers. It is not enough to restrict movement to a great extent, but the user will lose 1 level of speed (speed chart) and will be slightly be slower at running and walking
Note: Will last until destroyed or dispelled
Note: Can only be taught by The JuubiGod


 Declined  This already exists. DNR
 
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Venom

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Sutatikku Souhou) - Illusionary Arts: Paralyzing Touch
Type: Offensive
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will release his chakra into the brain of an opponent on the battlefield; up to mid-range away. In the illusion, countless ‘spike’ like entity will burst from out of the ground that is compose of purely lightning chakra, having the sound (Will only hear the sound after the spikes have been release from the ground, not before it leaves the ground) and appearance of chidori (Colour wise and how the chidori seems like a vibrating ball of strings). The spikes will impale the target at several parts of the body; behind both calves, both thighs, near the shoulder blade and other regions of the body front, back and from underneath. This lightning is release very fast from the ground, and paralyzes the enemy slowly but surely in the illusion. But in reality, from the start of the genjutsu the shinobi’s poor body was immobilize, unable to move any part of his body, barely being able to meld chakra. After the spikes have impaled the body of the victim, the spikes will slowly retract back into the ground, bringing the enemy back down to the ground against his will in the illusion. In reality, the enemy will feel a current flowing through his body, circulating all around the body. The current will increase in pain; mental stress that is the longer the genjutsu is active. By the time the spikes bring the enemy’s body to the ground, he would already faint due to the stress on his mind from the genjutsu. Simply being shock and seeing these spikes in your body will add to the stress.

Notes:
- Can Only be used 4 times
- No A rank and above Genjutsu the next turn after this has been successfully used.
- Can only be taught by venom




 Declined  Similar to existing illusions and non illusionary techniques. DNR

(Doton: Taibu Iwagakure no Jutsu) - Earth Release: Greater Hiding in Rock Technique
Type: Defense/Supplementary
Rank: A Rank
Range: Short (On contact with the solid)
Chakra: 30
Damage: 60
Description: Very similar to its daughter technique; “Earth Release: Hiding in Rock Technique” this jutsu allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu users (With their Byakugan/Rinnegan/Sharingan active) and Sensors can still detect the opponent, which doesn’t necessarily means they can react to the actions of the user of this jutsu though. Unlike its daughter technique which didn’t allow the user to merge/meld into other hard substance besides rock and solid earth, this jutsu can be used on solid materials that have an earth base chakra within it (For example the Steel KG which is created through Earth and Fire chakra natures and is a solid). It is also faster than its daughter technique, which makes it a little challenging to other people to react to the actions of the user using this jutsu.

Note:
-Can only blend into A rank and below earth chakra base substance normally.
-If being use to blend into an S rank or above technique, any normal ninja can react to this and clearly see the events unfolding before his eyes due to the jutsu taking much more time to finish.
-No other earth jutsu can be used in the same turn after this jutsu.
-Can only be used once every two turns.
-Can only be taught by -Venom-


 Declined  DNR.




Resubmitting (Explain what Ryujin asked thoroughly, fix the restriction and up the rank because it would seem too 'op' for an A rank. If I am wrong I don't mind the rank being change ;_; )

(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: S rank
Range: Short-Mid Range
Chakra: 40
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform two hand seals, placing him within this genjutsu that makes the victim feel as if he is falling and can’t stop falling. It’s like the ground was close, but yet so far. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight and sense of hearing of the victim is also slightly altered. When he is falling and looking down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Not only would he see the ground shaking and lowering, he will hear the cracking of the earth. Reality just seems to have paused momentarily, fooling the poor unfortunate shinobi. Simply, in reality, the victim already made contact with the ground again, frozen in time (Meaning he is unable to move his body like before. He feels and thinks he is free falling through the air, down to where the earth is lowering, but he has already made contact with the ground, standing there like a statue.), at that same location until the genjutsu is release.

Notes:
-Can only be used twice
-No Genjutsu for 4 turns after use
-No S rank and above the next turn
-Can only be taught by Venom

♠ Pending, leaving for Scorps ♠


 Declined  Blue Rule... It exists. I won't let it slide again. As for the Genjutsu, the only way this is going to be approved is if you simplify and make it more on point. You have several sentences that make it bordelining "action control" on your target. Also, this is a fairly simple genjutsu, which isn't in any way S-Rank: you control your opponents sense of balance, his kinesthetic sense and his vision to make it seem that the ground is escaping his feet and that he is falling for an endless amount of time. Finally, a minor note explaining what happens to your enemy in reality would help because if he is falling, he will hit the ground unexpectedly (he'll be believing he is still falling thus he won't prepare to impact, so he will hit the ground hard) which will produce pain; pain that will "jolt him" back into reality.
Resubmitting: (My bad for breaking that blue rule. Remove words that made it seems as though i was controlling the victim [That is sharingan genjutsu i know now ;_; ] and added two notes to say what happen to the victim and lowered the rank.)

(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: B rank
Range: Short-Mid Range
Chakra: 20
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.

Notes:
-Can only be used thrice
-No Genjutsu for 4 turns after use
-Can only be taught by Venom


 Approved  Edited. Next time, do what I ask please or I'll DNR.
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Kamufura Rinkai) - Illusionary Arts: Cameleon's Pyrexia
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: Performing the 4 required handseals of activation. The user will insert chakra into the target's body, placing them under an illusion that allows the user to manipulate the temperature of the opponent's body. The temperature can be either raised or decreased into cold or hot temperatures, but not both with only 1 usage. To further improve the realistic aspect of the illusion, the weather can be altered within the illusion, causing the sun to burn furiously, or causing the environment's temperature to drop. This process can range from seconds to minutes, responding at the user's discretion. In reality, there is absolutely no change to the victim's body temperature.
*Heat* - When raising the temperature of the target's body. It is divided into 3 stages (Yellow, Orange, Red). The first (Yellow) being minor superheated temperature, which leads to simple sweat array that causes the sweat to blur into their eyes and causes discomfort and trouble seeing. The 2nd stage 'Orange' of heat, is raised to a degree in which the victim begins to lose concentration and has difficulty focusing on a task. They receive heat exhaustion [headache, nausea, weakness, thirst] and heat cramps. The final level 'Red' is heated to a degree in which it causes heat stroke [ confusion, irrational behavior, convulsions] only moments after exposure. And Heat Collapse, the onset of heat collapse is rapid and unpredictable, the exposed individual may lose consciousness after mere seconds of exposure to it. The user can start the Heat version of the illusion in whichever stage they desire. Switching to a higher 'Stage' of heat (or Cold) at will in the same turn of activation is possible, but will count as another technique usage. Changing to a weaker stage is not possible.
*Cold* - Decreasing the temperature of the target's body is divided into 2 stages of cold (Gray, Blue, Purple). Gray Cold stage Is simple as shivers and cold skin, causing minor pain when performing handseals. The stage of 'Blue' is where the temperature drops to the point where it causes nonfreezing injuries. Nonfreezing cold injuries include chilblain [redness, swelling, tingling, and pain.] and immersion foot [numbness, itching, pain, swelling of limbs]. The 3rd and final stage 'Purple' causes Frostnip and frostbite. Frostnip causes the affected area to turn white and it may feel numb. Frostbite symptoms include inflammation of the skin in patches accompanied by slight pain. There could be tissue damage without pain, and there could be burning or prickling sensations resulting in blisters.

*Affects 1 person per usage.
*Can only be used once every 2 turns.
*Can only be used x3 per battle.
* 2nd or 3rd Stage of either Heat or Cold is entered passively on the 2nd turn of exposure to the genjutsu - depending on which stage the genjutsu started with; if not countered in the 1st turn.


 Declined  DNR. Such an illusion cannot be approved for multiple reasons, including the fact that it goes beyond the levels of an illusion. Its also oped and unreasonable.

(Raiton: Kashiwaito) - Lightning Style: Epitome of Cool
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: What could be seen as the user merely posing with his body. Which would sprout just how awesome they are. Would then cause the victim(s) to be stunned briefly by the sight of the user. However, what really is the objective of Kashiwaito - is the sudden burst of lightning chakra from the user's body. Essentially releasing small particles of lightning into air around them. Although small, these are still visible, and could be represented as yellow 'spores'. A single 'spore' does but no effect, however as a mass, they are able to stun the victim(s) in a brief of moments. The closer they are to the user, the longer they are stunned due to larger amount of lightnings spores surrounding the area around the user. The particles span through the field in great speed, rivaling that of mere seconds. The time varies from 2 seconds [Mid] up to 5 [Short range]. Providing time for the user to carry out another techniques, attack, or even flee the battlefield. This technique as formerly mentioned is oddly enough, released when the user strikes the 'Awesome Pose' of there desire (there is no specific pose - rather it's up to the user).
*Usable x3 per battle.
*Must be taught by Loki


 Declined  What is this supposed to do anyway? Mind clarifying that on resubmission? Thank you!

(Suiton: Kanui Batsu) - Water Style: Water Blitz
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A water variation of . After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction.

*Only usable with 1 kunai per usage.
*Only usable x3 per battle.
*Must be taught by Loki


 Approved 
 
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-Albel-

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Re: ±±Custom Jutsu Submission±±

(Meiton: Baindo Konpaku) Dark Release: Bind Ghost
Type: Offensive
Rank: A
Range:Short-Long
Chakra: 30
Damage: 60
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 5 meters in diameter to appear. Upon the circle's creation a long dark ghost rises up from the center of the circle and begins spinning around the opponent starting from the legs and up towards the shoulders binding him in place restricting movements of any kind from the shoulders down. After the opponent is bound by the ghost the outline of the circle will then release 12 dark chakra spikes up into the air that then come raining down skewering the opponent. The spikes that are released are 1 meter long and 1/4 of a meter in diameter.
~ Can only be taught by Albel
~ Must use Inhaling Maw before hand
~ No Dark jutsus in the following turn
~ Needs a one turn waiting period before using again and can only be used a total of 3 times.

Watch 1:15-1:19 to see it.



 Approved 


(Raiton: Raiton Tora Ken) Lightning Style: Lightning Tiger Blade
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather up a large amount of his raiton chakra and channel it into his sword covering it with lightning. He will then run towards the opponent into short range and swing the sword downwards in a diagonal motion at his target cutting deep into their body, where he will then follow up with an upwards vertical slash leaping into the air. Since the blade is covered in lightning chakra it will also stun the opponent when cut. As the user leaps into the air he will release most of the lightning from his blade into a large ball of lightning above his opponent that quickly shoots out a large bolt of lightning down at the target shocking him. After the bolt of lightning is released and the ball of lightning is gone the user will come spinning down while slashing his sword into his opponent while also releasing the remaining amount of lightning chakra from the sword into him.
~ Can only be taught by Albel
~ Can only be used twice
~ No Lightning jutsus above A-Rank can be used in the following turn
watch 0:10-0:16 to see it in action.



 Approved  *

(DotonFuton : Gorira no sutoraiki ) - Earth Wind Release : Gorilla Strike
Type: Offence
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather wind around his right forearm and it will form into a small tornado that wraps around it rapidly, they will then proceed to strike their target in the gut releasing the tornado into them and severely winding them and make them choke. After the tornado is releasing into the target's chest the user will proceed to use the earth around him to rise up and cover his left forearm where they will strike their opponent in the face, knocking them out and causing severe damage.

This technique can also be used to break through walls or get through lightning armor (wind punch) and not just strike down your opponent. The wind punch is also capable of deflecting objects back at your opponent (like rocks and kunai and such).

-Can only be taught by Albel
-The first punch is B-Rank and the second punch is also B-Rank
-Cannot perform B-Rank or higher Wind and Earth techniques next turn


 Declined  DNR.
 
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Axle

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Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Hicchuu Kirikae) - Sealing Technique: Equal Exchange
Type: Supplementary
Rank: Forbidden
Range: Close
Chakra: 50
Damage: 90
Description: This technique is based off of the Law of Equal Exchange. The law states "Human-kind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost."The standard reading of this theory is incredibly materialistic in its view-point, and is often the cause for people's stuck feelings in life. Even if you consider this from a pure scientific standpoint, the theory doesn't hold up, unless you include energy in the equation. You see, there is a similar law in modern physics. It is called the Law of Conservation of Matter and Energy. Not conservation of Matter, but of both Matter and Energy. You see, in Physics, it is understood that Matter and Energy can very easily trade places. Energy can become Matter, Matter can become Energy. Once you understand this, the Law of Equivalent Exchange makes much more sense.Human thought is one of the most incredibly powerful types of energy available. On a scale of effort used to pay the cost of gaining something, mental effort is above all else. Physical effort, no matter how much you can put in, will not turn aside the force created by well placed and tended human thoughts. Because of this, people can create billions of dollars seemingly over-night, and without any physical effort expended. Well-tended thoughts can be more powerful than millions of years of time and a river's erosion, as is evidenced by the sheer ability of humans to bend their environment to their will. No matter what you do, you are bound by this Law. However, this Law recognizes Human Thought above all other Forces. The user gathers chakra into their fingertips and slams the tips of their fingers around their belly button (similar to the five pronged seal), the symbols (等しい交換 - Equal Exchange) appear around the user's belly button. The user seals off 2 elements of their choosing. By doing this they expand their muscle limit by transferring their chakra into pure energy which is then transferred into muscle capacity. This makes the user stronger than what he was before previously, because of this, the user's speed is doubled and their strength drastically improves, giving the user +20. After 4 turns of this seal, it wears off leaving the user physically drained. After this technique has been used the user can no longer use any techniques A-rank and up, their speed is cut in half of where it was originally before the boost, and their strength is cut in half of where it was originally. It takes a full day of recovery before the user is back towards their original self. Meaning that if one was the use this technique in a war and it wore off, the restrictions would last the whole war until their body has rested.
Note: Lasts 4 turns
Note: Can only be used once per battle
Note: Can only be taught by Axle


 Declined  Read the fuuinjutsu rules. S-Rank and above seals can't be submitted just like that.
 
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