Perform the technique:Fur the mud, you don't need to always follow up with fire biscuit or 4 lightning pillar, it can be used with anything.
(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.
I now gather my doton chakra and perform the Ram → Horse → Tiger → Rabbit → Snake and slam my hand on the ground. on doing so, the sides of the opponent takes the shape of huge jaws and crush and stab the opponent who's between them.
Creative uses/strengths:
This can be the one of most usefull jutsu for trapping an opponent or maybe giving the final blow for a paralysed opponetn who's in long range from the user. Because of the range of the jutsu, this can be regarded as the one of most versatile earth techniques to use. The another advantage of this jutsu is that the size of the jaws can be adjutsuted which makes it even more versatile.
Drawbacks/counters:
The long sequence of hand seal, makes up for one of the disadvantage. If the opponent is a sharingan user, or a Earth master he can predict the jutsu even before the user complete's it and can immediatly get away from that position or prepare for a counter attack. Lightning jutsu that can be channeled thorugh the earth like the nagashi can easily counter it.
Perform the technique:(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.
I now gather my doton chakra and Perform the snake hand seal. On doing so I make the earth surrounding the opponent to rise up and create a cavern and imprison the target. I leave no oppening so that the opponent cannot escape from the trap. I then use the a water jutsu to make water raise from underground inside the Cavern so that the opponent will suffocate to death.
Creative uses/strengths:
Even though this is a non-offensive supplementry technqiue, this can be made into a lethal technique with the help of the earth and water combo. Like mentioned in the performance part to make this leathal there are two part.
1. Create the Cavern to trap the opponent.
2. Use a Suiton jutsu to fill up the Cavern with water
by doing so the opponent cannot use any lightning jutsu to break the Cavern because it will electrocute them and also they will have suffocation.
Drawbacks/counters:
The range of the jutsu is one of the disadvantage.It may end leathal to the user is used upon a opponent who is in short range. The another drawback is that it doesn't have specific damage point meaning with a combo tech, It is nothing but a Trap.This can also be countered with a simple C rank lightning jutsu.
Perform the technique:(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.
I now concentrate my doton chakra and perform the ram hand seal, on doing a pit is created very close to the opponents area. The pit starts to spin at great speed sucking everything in the area inside it. the opponent looses his balance as he's being sucked up inside the pit. Now the opponent can be finished up with a final blow as he ll find it difficult to counter the user's jutsu.
Creative uses/strengths:
This can be an excellent technique in the battlefield. the user can make the pit mid range between the user and the oppponet when the opponent is charging at him, by this the opponent will loose his balance which will likely distract him. Now as the opponent is distracted, the user can very well finish off the opponent with the final blow.
Drawbacks/counters:
There are a Lot of Disadvantages for this technique. the pit has to be made at mid or long range or else the user will also be sucked up inside the pit. and also, a stationery opponent will find it easy to counter the technique, and quickly escape from that area.