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*Lies on the land of Amegakure in the middle of the training ground facing the raining sky waiting for Yard*
*Sends small bolts of electricity to him**Appears and takes a nap off to the side of the field.*
*I sit up as I see you´ve arrived*Crawls out of the ground, covered in dirt, brushing the dirt off of me as I speak
Last time I ask a rabbit for directio-
I look up at you
Oh hey
So, you want to learn my swift techs aye?
*Is shocked, pisses self rolls around as I have a seizure.**Sends small bolts of electricity to him*
*Makes a huge facepalm**Is shocked, pisses self rolls around as I have a seizure.*
*I make the boar handseal as I gather up a large amount of swift release chakra and then I dash towards your left side while aiming my left palm to your left shoulder, pushing your left shoulder back making you turn around*We'll start with this then. Make the boar handseal, gather up a large amount of swift release chakra and then dash in a direction by 10 meters. You will be going as fast as you possibly can and can even dodge extremely fast jutsu like Ameterasu.
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.
*I build up my swift release chakra and then I send the swift release chakra to my eyes and brain. I sense things starting to be slower than usual. Feeling that I´m slightly faster (due to the senses), I then take out a huge Mexican sombrero out of nowhere and put it over my head, then I jump on my spot a few times*Very good. Now the next one, you will send swift chakra to your brain/eyes, super charging yours senses and thus you'll be able to react insanely fast to attacks. You'll see some crazy shit.
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.
Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
*I start waving my arms randomly in front of me, until somehow it leads to...(Literally came to my mind randomly xD)**Wakes up pants soaked and drool on my cheek.*
Okay-... what I want you to do-... hic focus your swift chakra into your arms and legs respectively. Move them around in circular motions as you regulate your breathing and focus the chakra into your limbs this process should take no longer then three seconds at max. When you move your arms you should do it at such a speed that it leaves behind streaks and after images. Yard show her!
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Good job Yard you can go back to whatever you were doing now. Did you see how his arms moved in a way that was too fast to even track that's what I want to see. When you feel like you've practiced that enough and your arms are moving at their peak performance I want to you begin punching that tree over there as many times as you can in three seconds. The average swift user should be able to pull off ten punches in a second for a grand total of thirty in three seconds. These are speed induced punches driven purely by speed and not muscle power but happen so fast that they can easily break multiple ribs and bruise the internal organs themselves. When done in perfect timing it should look something like this but faster and at a increased pace. It has enough force to take down even those who topple over you in size. The swift chakra you focused into your legs gives you a boost in speed enough to move from mid range to short range at an accelerated pace and the punches happen in less then three seconds. In total this jutsu takes about six seconds to perform from start to finish much faster then most people can hope to react to.
Alright. Thank you ^^Good enough for me xD make sure to mind the restrictions if you use it.
(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30(+10 Per set of ten punches)
Damage Points: 60
Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.
Notes:
-Can only perform 3 groups of 10 punches
-No other Swift Jutsu custom or canon can be used the same turn
-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform
-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)
-Must have mastered both Fuuton and Raiton
-Can only be used twice per battle and never in the same turn
-Due to the advanced chakra control needed the user must be at least Kage rank