As the sound of crushing is heard as the earth around the seals is shattered Grimmjow almost effortlessly dodges most of the larger pieces of earth while sustaining a few milk scratches from the smaller ones. Summoning Sun next to him he simply points to the sky at which point sun reacts by firing several dragon shaped fireballs into the sky above us. Similtainiously Grimmjow weaves two handseals and channels chakra into the mans brain, as he goes to charge towards Grimmjow with his first step he'd feel severe pain up his right left, the pain would be enough for him to crumble to ground after only the first step as all the muscles in his leg and the tendons would feel as though they've been ripped apart. With the man on the ground suffering from the genjutsu Grimmjow points at the man and as such, Sun lifts a single paw and slams it back down causing 3 pillars of fire to erupt beneath the man, due to him being unable to run or use his right leg he would be burnt alive.
Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot.
Note:
Usable two times per battle.
Must be taught by -Cerberus-.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
As the sound of crushing is heard as the earth around the seals is shattered Grimmjow almost effortlessly dodges most of the larger pieces of earth while sustaining a few milk scratches from the smaller ones. Summoning Sun next to him he simply points to the sky at which point sun reacts by firing several dragon shaped fireballs into the sky above us. Similtainiously Grimmjow weaves two handseals and channels chakra into the mans brain, as he goes to charge towards Grimmjow with his first step he'd feel severe pain up his right left, the pain would be enough for him to crumble to ground after only the first step as all the muscles in his leg and the tendons would feel as though they've been ripped apart. With the man on the ground suffering from the genjutsu Grimmjow points at the man and as such, Sun lifts a single paw and slams it back down causing 3 pillars of fire to erupt beneath the man, due to him being unable to run or use his right leg he would be burnt alive.
Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot.
Note:
Usable two times per battle.
Must be taught by -Cerberus-.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
The pain was unbearable, and sudden. Almost as if tripping, amassing his weight to his hand he simply pushed off launched himself rapidly past the incoming techniques, flipping in the jump and with his right non-injuried leg he crashes directly in to Grim, devastating his chest, followed by several follow ups to the face, shoulder, abdomen etc. etc.
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
Rank: S
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 80 (+40)
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
This is it, the final move, either i die here or you do ^^
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With the rumbling clouds over head Grimmjow watched as the man fell forwards only to recover himself and leap forward once more, realising this Sun cancled his attack and leapt infront of Grimmjow, as this happen he also Knocked Grimmjow away sending him back as he got pummeled into the ground, how letting his sacrifice go in vein Grimmjow weaved a swift handseal creatin a chidori before grabbing the lightning above, with a wave of his hand the Kirin came down obliterating the area, due to the sheer force and proximity Grimmjow was to the initial strike Grimmjow was sent flying backwards from a shockwave, sustaining some decent injuries as he landed Grimmjow knew that if this didn't kill the man it was all over.
(Raiton: Kirin) - Lightning Release: Kirin
Rank: S
Type: Offense
Range: Mid-Long
Chakra Cost: 70
Damage Points: 120
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
-i know it says to post chidori but just take it as 2 moves rofl=
This is it, the final move, either i die here or you do ^^
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With the rumbling clouds over head Grimmjow watched as the man fell forwards only to recover himself and leap forward once more, realising this Sun cancled his attack and leapt infront of Grimmjow, as this happen he also Knocked Grimmjow away sending him back as he got pummeled into the ground, how letting his sacrifice go in vein Grimmjow weaved a swift handseal creatin a chidori before grabbing the lightning above, with a wave of his hand the Kirin came down obliterating the area, due to the sheer force and proximity Grimmjow was to the initial strike Grimmjow was sent flying backwards from a shockwave, sustaining some decent injuries as he landed Grimmjow knew that if this didn't kill the man it was all over.
(Raiton: Kirin) - Lightning Release: Kirin
Rank: S
Type: Offense
Range: Mid-Long
Chakra Cost: 70
Damage Points: 120
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
-i know it says to post chidori but just take it as 2 moves rofl=
The link from the chidori reaching into the sky is obvious. The heated up clouds, and all that. Using his ability, he makes himself somewhat... What would you call it? Invulnerable to lightning, or any sort of electricity. Closing the gap between his foe and him, Kirin strucks down upon the ground shattering it, however from the amidst of the shattering lightning pillar, Amaimon emerged engufled purely in lightning streaks running across his body. Planting his leg upon Grim's chest, the lightning from Kirin unleashes itself upon his body along with the kick of doom and destiny, utterly roasting him along with more or less destroying the entity of Grim.
Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice
Somewhat, landing upon his chest, unleashing the lightning, the genjutsu wears off. the foot planted upon the chest, he uses Grim as a sort of surfboard as they slide along the ground leaving a dust trail. Amaimon leaves his Gates activated, starring with his blank white eyes upon his prey. His temple showing and the aurora of green surrounding him as if a projection of a demon.
As the Kirin came down Grimmjow was bracing himself for the shockwave that it would create from hitting the ground, except it never came. before being even able to blink the man was ontop of his his foot in his chest as he feel the lightning surge through him, coughing up a large ammount of blood Grimmjow knew all his insides had been roasted, as he felt himself falling backwards onto the ground a small ray of sunlight blasted his eyes before all the color left them as he died before he even hit the ground
-Awesome spar, i know alot of my moves where shit but i had alot of fun, and this was the longest fight/spar i ever had so thanks a bunch ^^-
As the Kirin came down Grimmjow was bracing himself for the shockwave that it would create from hitting the ground, except it never came. before being even able to blink the man was ontop of his his foot in his chest as he feel the lightning surge through him, coughing up a large ammount of blood Grimmjow knew all his insides had been roasted, as he felt himself falling backwards onto the ground a small ray of sunlight blasted his eyes before all the color left them as he died before he even hit the ground
-Awesome spar, i know alot of my moves where shit but i had alot of fun, and this was the longest fight/spar i ever had so thanks a bunch ^^-
Confirmed. His target was dead. His body roasted and his chest devastated. Amaimon titled his head somewhat, staring with what could've been curious eyes, but quickly followed by making a minor somersault, leg dropping and decapitating his dead combatant. A trail of splattered blood made itself visible on the ground, following the head that rolled few meters away.
Once so, he fell on his back lay with his arms behind his head as the green aurora of sweat receeded and dissapated in the hair(I meant air.. <.<). His temples calmed and his white in the eyes reverted back normal, giving him his so ever nonchalant look once more. He wasn't meant to fly, Amaimon thought to himself as he lay there, resting upon the eagle symbol embedded into the battlefield they had been fightning upon. Or, well, whats left of it, that is.
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Yes, you too. I had fun. Would you like me to do as I said in the VM, or should we let it rest and rot away?
Okay, I'm not gonna re-read our fight entirely. I will just jump to those I remember, which were the last couple o' moves. Not that it bothered me. But that's because my arsenal is big enough to counter regardless. It could've bothered others, and myself if I didn't have the guns for it.
Below spoiler, after each qoute I will explain what I felt iffy about.
As Grimmjow watched intently he observed the mans long strides as he charged at what appeared to be top speed, he closed the gap ever so swiftly, as he neared Grimmjow gripped the hilt of his sword tightly, as he did this his eyes, instead of watching the man locked onto the mans sword. As he neared almost running straight into Grimmjow the man stopped suddenly and swung his blade, the way the blade was at the time and the direction was a diagonal cut aiming up his chest, Spinning on his right foot Grimmjow spun 90 degress so that his side was to the mans front and swung his own sword at the same time causing both blades to clash about 70cm away from Grimmjow, although well out of arms reach Grimmjow kept his blade firm into the mans sword, although opposite affinities both blades wouldn't budge. Now close enough to see the man clearly he noticed no emotion on his face, Grimmjow still slightly feeling the effects of his jaguar mode also wore a stern look, although he wanted to smile just before he struck. Shortly after both blades came to a stand still Grimmjow twisted his sword with his wrist cause the flat side of the blade to be now attached to the sharp blade of the mans sword, then in one fluid motion Grimmjow swung his sword upwards, the screeching of the metal against the mans blade was loud, but as Grimmjows sword left the mans sword the blade cleanly and swiftly sliced straight through my mans arms removing it from his body as his sword and arm fell to the ground. Twisting his blade once more he faced the blades end towards the mans throat before swiftly swinging in a flat line removing the mans head.
Originally I wouldn't have used Shark Blow here. But, I got confuzzled. The bit where you twist the sword and the following to that. I lost track of what happened there, perhaps I should've asked. I dunno what exactly you were trying to do, so it's hard for me to see what other ways it could've been explained.
Before Grimmjow could execute his wind jutsu a massive surge of chakra was visibly seen from the man, shocked at the sudden surge Grimmjow had no time to react to the hit as the mans fist connected with his jaw line, as he was sent flying through the air he twisted and contorted his body in such a way so that he landed on one knee with his left foot out and skidded to a halt, rubbing the growing lump on his jaw he grinned once more, had been a long time since he felt the strike of another and it felt amazing, adrenalin flooded his body as he was getting more amped up at the though of killing. As he recovered he saw the man begin exhaling(i presume?) a silvery looking mist, realising this wasn't the regular Hidden mist jutsu but probably some other form of chakra manipulation, seeing it as a mist Grimmjow assumed the best way would be to blow it away, making a single handseal Grimmjow rapidly sends his chakra all through the battlefield and linked it with the air currents, with that completed he caused a strong gust of wind to blow through the path of the silvery mist and cause it to be blown away and behind the man using it, by sending it behind him Grimmjow would be capable of keeping track of it at all times. With the mist no longer a threat Grimmjow deactivates the wind currents and channels large ammounts of fire chakra thourhgout his body, he then slams his weapon on the ground and stands up, this would look as though Grimmjow was using his sword to help himself up but it was really a medium to sen the fire chakra into the ground. Now standing upright Grimmjow watches as 5 sharp molten jaggered rocks erupt from the ground beneath the man, 2 pierce his leg and the other 3 pierce behind his back several his spine and leaving him totally paralysed and stuck in a single place. With the man surely to die from his wounds Grimmjow turned around and left the man to die.
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
(Katon: Debiru Maw) Fire Release: Devil's Maw
Type: Offensive
Rank: A
Range: Short
Chakra:30
Damage:60
Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used twice
This one is good. I just, came to realize you didn't exactly read my move entirely. >:I I retracted my elbow back after dealing the punch, meaning that that the elbow with hit against you face throwing you the opposite of where you were going after the punch, as explained in my move. Not that it would make so much more difference in the outcome, but still.
Hate to do this again, but you know.....bad situation ect ect
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As the man flipped Grimmjow onto his front he knew this was the perfect moment to strike, as he was flipped he channeled chakra into the mans brain, as he spoke and cocked his fist the chakra took affect, mid punch the man would be stopped as snakes shot out of the ground grabbing his arms and legs binding hi in a single point, with the man restrained Grimmjow raised his right hand infront of the mans face, with no effort a blade shot out from his blade piercing the mans skull through his eye killling him upon impact.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Meiton: Tsuji Giri) - Dark Release: Night Slash
Type: Attack
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will hold their palm outwards and a sword made out of dark chakra will come out of their meiton mark on their palm. This sword can be used to combat against other weaponry that utilizes chakra to increase their strength. If the user swings their sword, they can release the sword as a long blade of dark chakra at the target.*
Restrictions:
~Usable twice.
This is quite iffy. I mean, if you in your earlier move than this, said you were focusing chakra preparing yourself to somehwat counter if the opportunity struck. I mean, in-game you mentioned your char felt down as defeated. But in the following move, he seemed unphazed my previous statement and prepared to counter.(Not that I mind.) But having to counter the moment I flip you, and knee down to strike you - It's feasible. But do not forget I had that move activated, all my movements where per say 3x faster than normal, running speed - Lee without weights. Tai is always quicker than chakra-based techniques. It's a rule of thumb, more or less. But of course, mine contained chakra as well(But still classified as Tai).
Not 100% if this will work, if not great spar was fun, if so you better reply XD
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As Grimmjows genjutsu took affect and he raised his hand he saw the mans skin begin turning pitch black, realising this to be some form of advance earth defence technique(due to my bio knowing kakuzu and kakuzu using earth spear) he instead inhaled deeply and unleashed a point blank twisted from his mouth, although not for damage and with that armor he doubted it would do any damage the twisted only served a single purpose, to get the man off Grimmjow. As it connected with the mans chest at point blank range he would be propelled and sent flying off Grimmjow and into the air above, Once the man was a good few metres in the air and away Grimmjow swiftly leap up from the ground and cancled the technique allowing the man to fall back down. With a deep grin Grimmjow glared at the man,
You're a pain in my ass, why wont you just die? Seriously, just die.
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
Having already struck through, here. In the earlier move. You practically wouldn't have had the time. The timeframe's off. You used gen to try and stop me, halting my punch mid-way. It never really stopped me at all, so my punch would not have been hindered. I can't possibly imagine a way to get defend that, unleash you could release an overall shockwave that required nothing, such as opening the Gates(And especially not after the gen failed to halt the movement. And these techniques I'm trying to get at is, body affecting techniques, not something such as creating a rasengan. )
As Grimmjow hopped up and saw his wind technique seemingly be pushed off to the sides he quickly proceed by Slamming his hands on the ground while channeling large ammounts of chakra into them Grimmjow set up a pattern of blue seals which swiftly spewed out a thick mist causing Grimmjow to vanish almost instantly to the man, As soon as the mist erupted Grimmjow moved to his right side just incase the man continued and attack in his last known location, if he did he would strike nothing but air. With the entire battlefield no enveloped in a thick mist Grimmjow proceeded to weave 5 handseals after biting his thumb and summoned his fire styled jaguar Sun.
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself
(Kuchiyose no Jutsu: Hunahpu Hi-ro-tsuin sono Taiyou) - Summoning Technique: Hunahpu, the Hero Twin of the Sun
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Hunahpu, one of the two hero twin Jaguars. Hunahpu and his twin brother Xbalanque were born with two distinct colorations. Hunahpu was born with the traditional orange fur with black spots while his brother Xbalanque took on the rarer melanistic coloration giving him deep black fur. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Hunahpu stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he can bite made of physical defenses rank B and below. He can also hide his presence from non-sensor type shinobi when there is a mist, smoke or other substance obstructing view. Hunahpu specializes in fire based jutsu and can use the fire element up to rank A.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.
The timeframe's off. The speed of the Gates are underrestimated. When facing the Gates, the thing you really want to, is just to create the ultimate defense in any way possible. Like, get the f' underground and just barricade yourself while he rages on the above. You can't really be on the offensive and especially not when still in short-range, when facing the Gates.
As the sound of crushing is heard as the earth around the seals is shattered Grimmjow almost effortlessly dodges most of the larger pieces of earth while sustaining a few milk scratches from the smaller ones. Summoning Sun next to him he simply points to the sky at which point sun reacts by firing several dragon shaped fireballs into the sky above us. Similtainiously Grimmjow weaves two handseals and channels chakra into the mans brain, as he goes to charge towards Grimmjow with his first step he'd feel severe pain up his right left, the pain would be enough for him to crumble to ground after only the first step as all the muscles in his leg and the tendons would feel as though they've been ripped apart. With the man on the ground suffering from the genjutsu Grimmjow points at the man and as such, Sun lifts a single paw and slams it back down causing 3 pillars of fire to erupt beneath the man, due to him being unable to run or use his right leg he would be burnt alive.
Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot.
Note:
Usable two times per battle.
Must be taught by -Cerberus-.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Same goes for the above. Timeframe's off. By blowing the mist a way, a dustwall would also arise. My movement would pratically be hidden. And you wouldn't be able to focus your gen on my correctly. Theres no say you would actually hit me without knowing my exact location. Thus also the reason why I had to use Pressure Sensing to know where the heck you were.
This is it, the final move, either i die here or you do ^^
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With the rumbling clouds over head Grimmjow watched as the man fell forwards only to recover himself and leap forward once more, realising this Sun cancled his attack and leapt infront of Grimmjow, as this happen he also Knocked Grimmjow away sending him back as he got pummeled into the ground, how letting his sacrifice go in vein Grimmjow weaved a swift handseal creatin a chidori before grabbing the lightning above, with a wave of his hand the Kirin came down obliterating the area, due to the sheer force and proximity Grimmjow was to the initial strike Grimmjow was sent flying backwards from a shockwave, sustaining some decent injuries as he landed Grimmjow knew that if this didn't kill the man it was all over.
(Raiton: Kirin) - Lightning Release: Kirin
Rank: S
Type: Offense
Range: Mid-Long
Chakra Cost: 70
Damage Points: 120
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used once per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
-i know it says to post chidori but just take it as 2 moves rofl=
And this last one. Creating a chidori, it's cool, but I'm already in my run there. We never mentioned entering mid-range of any kind. And then to raise your palm to the sky and link the chidori and Kirin, not feasible. We're talking the sixth Gate here. o_o Even if I have to setoff from the ground with my hands, the immense power is enough to set my by blazing speed at you nonetheless. And despite saying Sun(Or the other one) released the fireballs at the air - By the time I owuld've reached you, they wouldn't even have dissapated in the skies yet. Mainly due we cut the turns shorter and doesn't let them carry fully out.
It's some of those gray areas we talked about earlier. Like, imagine the timeframe in your mind. I tend to make it complex I guess, but it seems simplistic and logical in my own mind. I could reach you nearly before the last fireball had exit your summons mouth if anything. So it wouldn't be logical that they already vanished into the sky.
Anyway, I enjoyed it despite all. Else, I wouldn't have replied. Glad we also could keep out arguements, to not arguements, but merely discussions and allowing each of our viewpoints to be stated and then come to a conclusion together. (Probably had some slip-ups myself as well,. anyway, tihihi)