[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
Re: ±±Custom Jutsu Submission±±

(Raiton: Raikou Houkou) Lightning release: Lightning roar
Type: Offensive/supplementary
Rank: A rank
Range: short-long
Chakra: 30
Damage: N/A
Description: The user will begin by channeling a small current of Raiton through out their entire body. Once completed the user will let out a "roar" as he expells all the raiton in a massive 360 radius shockwave. The shockwave of Raiton will hit everything in a full 360 radius up to long range. Any opponent that is hit by the Raiton won't suffer any damage but their entire body will go semi numb, by this happening their reaction speed, movement speed and handseal speed will be halved until the current has been disappated from their body. Due to the low ammount of Raiton chakra used, this attack is barely visible to the naked eye, due to it also being a shockwave styled attack, it can cover long range in under 3 seconds.

Restrictions
Can only be used 3 times per battle
If hit the persons body will go numb for a total of two turns meaning all reaction, movement and handseal speeds will be halved.
Can only be taught by Delta

What this technique looks like
You must be registered for see images


 Declined  Copy of existing techniques DNR.​
 
Last edited by a moderator:

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Hebi Kuchiyose no Jutsu: Níðhöggr) Snake Summoning Jutsu: Níðhöggr
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user starts by either wiping blood on their Snake Tattoo or Summoning Scroll, they then slam their palm into the ground or the Scroll. Once performing the necessary actions the user summons Níðhöggr, The Malice Striker (The Striker in the Dark). This Snake resides in a pitch black cave, deep beneath the Earth. This cave is surrounded with large, impenetrable roots and impossible to escape from, almost like a natural prison, Níðhöggr would constantly thrash and gnaw at the roots of the Tree that makes it's prison, but to no avail. Níðhöggr is a extremely large purple Snake with gold and black detailing, similar in size and appearance to Manda. It's scales are thick and dense, providing an extreme amount of resistance to physical attacks, there are also "hollow" scales that the Summoner can hide in to evade Jutsu, but only A-Rank and below. Because of the dark surroundings Níðhöggr comes from he hates bright lights, to remedy this he always radiates an aura of darkness using his chakra, besides making the surrounding area darker this does nothing. Níðhöggr is a sadistic, manipulative and in a sense, pure evil, he doesn't care for the safety of the summoner, all he cares about is causing as much strife and damage as possible. Stronger than the normal "warriors" Summons of the Snake Contract, Níðhöggr is resistant to A-Rank and below Jutsu, but can be taken out with an S-Rank Jutsu. Like most Snakes his size, he can tunnel through the ground, but not with as much ease. Because of his "prison" he can only be summoned for a limited amount of time, before being forced to return there.

Note: Requires Snake Contract.
Note: Can only be Summoned once.
Note: Níðhöggr's "aura" makes the field darker. It returns to normal when the Summoning Jutsu is dispelled.
Note: Remains on the field for up to 4 Turns.
Note: Can only be taught by x iiiMPerFeCT.

Image of Níðhöggr:
You must be registered for see images






(Hebi Kuchiyose no Jutsu: King Taijitu) Snake Summoning Jutsu: King Taijitu
Type: Summoning
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:The user starts by either wiping blood on their Snake Tattoo or Summoning Scroll, they then slam their palm into the ground or the Scroll. Once performing the necessary actions the user summons King Taijitu. King Taijitu is actually two Snakes in one as it has 2 heads, one on each end of the body so in essence there is no "tail". King Taijitu uses this to confuse enemies, making them believe there is only one head, while the other is plotting and scheming from within the Snakes coiled up body. One end has black scales, with white detailing (Yin). The other is white with black detailing (Yang). In the middle, the body has a diamond pattern that alternates between black and white. On both heads of the Snake they have a dense bone formation that protrudes from their skull, making it perfect for rushing a target. Yin is a devious tactician and is usually hidden amongst their body, ready to strike covertly. Yang is less sneaky and more direct, with a more aggressive personality. Because they are significantly thinner than most Snakes in the contract, they can easily outmaneuver their target. Because they are thinner and less armored than other Snakes they can't take as much damage from enemy Jutsu before it cancels the Jutsu, an A-Rank Jutsu will release the summon.

Note: Requires Snake Contract.
Note: Can only be Summoned once.
Note: Can only be taught by x iiiMPerFeCT.

Image of King Taijitu:
You must be registered for see images

_______________
-Both Declined- Proof of signing the snakes contract? when you have a cannon bio that has the snakes contract you should link it, if not then you should link the thread where you got snakes.





(Ninpo: Ritomasu Yubi) Ninja Art: Litmus Finger
Type: Supplementary
Rank: E
Range: Self
Chakra: 5
Damage: N/A
Description: This Jutsu is based off of the special paper Sensei's use to assess a Ninja's Elemental Affinity. By focusing Chakra in their hand/ finger and by performing a unique action they manifest their Chakra's nature in a primal form. For example, if the user has a Fire Affinity, they can snap their fingers and create a small flame. If the user has a Earth Affinity they can ball their hand into a fist to make a pebble and so on.

Note: Should only be used for training/ RP purposes.
Note: Can only be taught by x iiiMPerFeCT.
___________
-Approved- O___O


Example of user with Fire Affinity:
You must be registered for see images
 
Last edited by a moderator:
  • Like
Reactions: Gèckö

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,137
Kin
113💸
Kumi
64💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Summoning Animal: Serval
Scroll Owner: Hell Autarch
Other Users who have signed contract: None
Summoning Boss if existing: Yes [Will Add Others Later]
Other Summoning Animals tied to contract: None [Will Add Later]
Description and Background: The serval /ˈsɜrvəl/ (Leptailurus serval) is a medium-sized African wild cat. DNA studies have shown that the serval is closely related to the African golden cat and the caracal.


 Approved  Good find!​

(Sābaru Mōdo) - Serval Mode
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (40 for activation, 10 per turn as long as this is active)
Damage Points: N/A
Description: The user takes on the characteristics of a serval. The user’s senses become 10X stronger. All taijutsu damage is increased by +20 and all ninjutsu damage is increased by +15. The user’s eyes become that of a cat and his speed becomes equivalent to double of Lee’s speed when lee took his weights off. The user’s nails grow longer. The user can move as they normally would or they can run on all fours.

Note: Only lasts for 4 turns
Note: Can only be used once per battle
Note: Can only be taught by Hell Autarch
Note: Must have signed the Contract with the Serval
Note: After the mode has ended, the user cannot move for 1 turn


 Declined  DNR. No modes "just because". If you want a mode, make sure its reasonable, logical and well explained.​


(Kuchiyose no Jutsu: Sābaru Patorōru Tai) - Summoning Technique: Serval Samurai Squad
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: There are 4 members of this Serval Squad and each Serval is the size of Akamaru during Part II. All of these servals can surprisingly move upright just like humans carry two katana. The serval are capable of performing upto B rank Kenjutsu Techniques. The squad consists of Miyamoto, Takeda, Oda and Honda who are famous Servals. These Servals can also be used for tracking or searching the opponent
You must be registered for see images



You must be registered for see images



You must be registered for see images



You must be registered for see images



Note: All Servals can speak English
Note: Can only be taught by Hell Autarch
Note: Must have signed the Contract with the Serval
Note: Can only be summoned once and stay on the field 5 turns


 Approved 
(Kuchiyose no Jutsu: Yon Seiken) - Summoning Technique: Four Holy Swords
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: There are 4 members of this Serval Squad and each Serval is the size of Akamaru during Part II. All of these servals can surprisingly move upright just like humans carry two katana. The serval are capable of performing upto B rank Kenjutsu Techniques. The squad consists of Miyamoto, Takeda, Oda and Honda who are famous Servals. These Servals can also be used for tracking or searching the opponent. Their armor is capable of deflecting any C rank and below technique
Note: Felines [Servals are felines] are able to predict earthquakes
Note: Servals are able to jump 5 times their own height
Note: Servals can run at the speed of 80 km per hour. Of course they won't be so fast in the RP but they will be faster than other summons
Note: Servals are able to leap 3 meters into the air
Note: Servals are able to detect animals with its ears, even those underground. This means in our RP, Servals will probably be able to detect any person that is Short - Mid Range with them including those underground
Note: Servals are masters of balance and are almost always able to land on their feet
Note: Servals have highly sensitive whiskers and are able to detect the slightest air movement
Note: Servals also have a highly developed nose
Note: Servals are able to see in the dark

Note: All Servals can speak English
Note: Can only be taught by Hell Autarch
Note: Must have signed the Contract with the Serval
Note: Can only be summoned once and stay on the field 5 turns
____________
-Declined- Keep the original.
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Manriki Gusari: Kusari fundo (ten thousand power chain)
Type: Attack/Defense/Supplementary (Weapon)
Rank: A-rank
Range: Short (Short-Mid)
Chakra: 30 for binding
Damage: 60
Description:
You must be registered for see images
Kusari-fundo, (鎖分銅), is a hand held weapon consisting of a length of chain (kusari) with a weight (fundo) connected to each end of the chain. Various sizes and shapes of chain and weight were used as there was no set rule on the construction of these weapons.A formidable weapon from Japan's feudal era (Edo period).
The chain (kusari)
Typically the length of the forged chain could vary from around 12 inches up to 124 inches. The chain could have many different shapes including round, elliptical, and egg shaped. The thickness of the chain also varied. Usually the first link of chain attached to the weight was round and often larger and thicker than the rest of the links of the chain.
The weight (fundo)
The weight attached to each end of the chain could have many different sizes and shapes, the weights were usually exactly matched in size and shape but on some of the related chain and weight weapons the weights could be completely different from each other, with one weight being much longer than the other like a handle on one end or one weight could be round while the other weight could be rectangular. Weight shapes include round, hexagon, rectangle. The weight could be fairly light or quite heavy with the typical weight being from 56.25 grams to 112.5 grams.

This version of this weapon has extra chain hidden inside of the right handle which can release by applying pressure to the handle, allowing it to extend upwards to mid range. There is also a small blade hidden in left handle that can be release giving the weapon the appearance of Kusarigara (chain and sickle)
You must be registered for see images
By infusing the weapon's chain with chakra, it can also be used as a restraining device by hurling it towards one's opponent, wrapping them up and cancelling out minor attacks, strangulating or tripping the opponent depending on where it hits, also making it harder for the opponent to dodge the next attack (within reason, short range only).
~notes~
*when used as Kusarigara the sickle blade can be infused with Katon or Raiton chakra for increased damage
*chakra binding can only be used 3 times per match with 1 turn cool down (weapon must be physically retrieved by user)
*Can only be taught by ~Vegeta~
__________
-Declined- In the description, you mention different types of the weapon, but it needs to be a defined one, in length, shape and what it exactly does, i don't get what "special" abilities this weapon has, seems like an ordinary one infused with chakra to me.
 
Last edited by a moderator:

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,240
Kin
806💸
Kumi
5,938💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air into the air at any location on the battlefield (within mid-range) to generate an invisible hand of tangible air fully equipped with nimble fingers. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on without even the slightest of disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. However, the obvious disadvantage to this jutsu is that it does not conceal any objects it may be carrying, meaning the affected objects will appear to "float" and move on their own.

Note: Can only be Taught by Negative Knight
Note: Cannot be used for directly offensive purposes.
___________
-Declined- If you want a tangible hand of air, it has to be visible, that's what makes it tangible, and that last note is really gonna cause you some trouble.


(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

Note: Can only be used Thrice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: No other S-Rank or above Dark threads jutsu in the same turn
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

‡ Declined ‡ yea.. hardening the threads inside you doesnt mean you dont take damage, your skin is unchanged and therefore can still be harmed
(Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 to Taijutsu to attacks)
Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his Doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced (past their skin) with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness. However, this only makes the user more resistant to physical/force intensive attacks e.g. crushing slabs of rock, blades of cutting wind, waves of water and etc. This doesn't make the user resistant to burning, electrocution or similar attacks. This jutsu doesn't protect the skin itself (meaning it can still be pierced or damaged), but doesn't let weapons/attacks pierce any further than that.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Cannot be used on consecutive turns due to the stress on the body created by the technique
__________
-Declined- Reduce the usage time, for an A-rank technique like this i won't allow more than 3 usages.


(Katon/Fuuton: Inferuno Houchou) – Fire/Wind Release: Inferno Step
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30
Damage points: N/A (-60 if opponent comes into contact with fire)
Description: Whilst moving or airborne, Kakuzu will focus his chakra into his Katon and Fuuton masks to cause them to protrude ever so slightly from his back. As they do this, the masks will exhale a narrow jet of high-speed wind-infused flames as an intense cannon towards the ground (or air), at a certain angle to serve a specific purpose. The wind serves the purpose of both augmenting the speed and force of the fire, making it more suited to serving its intended purpose. If aimed directly downwards, the user will be projected high up into the air, allowing them to avoid techniques which don't cover an expansive vertical reach. If aimed directly backwards (towards the air), the user will move horizontally towards the opponent in a sudden burst of speed, the stream of fire providing a powerful but linear propulsion effect similar to that of a rocket. Similarly, the masks can exhale the narrow jet of flames at any angle, allowing the user to find the perfect balance between horizontal and vertical motion, specific to the task at hand. The speed of the user whilst using this technique will give the appearance that they have teleported to their new location, when in reality they're simply moving too fast to be tracked by the eyes of non-Doijutsu users. However, this jutsu can only be used to move in one direction e.g. a linear horizontal, vertical or diagonal path and sensory/Doijutsu users will be capable of detecting the build-up of chakra as well as tracking the user's movements. Ninja who do not possess such capabilities can instead rely on seeing the intense reddish glow emanating from behind the user's position, signifying a technique of some sort about to be used. Alternatively, whilst the user is stationary they can utilize this technique as an evasionary measure by using it to move side to side or vertically upwards, by instructing the masks to angle the stream of flames accordingly. Anyone directly behind the user's position whilst they use this technique (within five meters) will be caught within the jet of flames, leaving them with severe fourth degree burns due to the intensity, close proximity and force of the flames. The limit on the distance the user can cover with this technique is a maximum of one range e.g. moving from Short to Mid, Mid to Long, Mid to Short or Long to Mid.

Note: Can only be used three times per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Katon and Fuuton masks must be inside the user's body
____________
-Declined- Similar techniques exist.
 
Last edited by a moderator:
  • Like
Reactions: Gèckö

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

~Resubmitting~

made the necessary changes.

(Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles. He is the size of Gamatatsu from part 2 when he had grown and wears a helmet and carries a pickaxe as a weapon. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him.

Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-Requires a ground source.
You must be registered for see images


 Approved 

(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them.

Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
You must be registered for see images


 Approved 

~New submission~

(Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.

technique:

contract:


 Declined  What happens to these moles? You summon 3...do they stay on the field? Forever? what can they do? what size are they?​

~Resubmitting~
(Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles.These moles are the size of Gama, the first toad summoning introduced with Jiraiya in the series and each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground. The moles disperse after striking the target.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.
___________
-Approved-


technique:

contract:

(Doriru Ran) – Drill Run
Type: Offensive/Defensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Like the parent technique underground missile, Excadrill will coat his shovel-like claws in earth chakra making them extra sharp .He then, put his arms up to his head in the form of a ‘drill’. He will then rotate his body quickly, and charge in at the target while, floating through the air, stabbing into the target with his drill-like body.
Restrictions:
-Must have signed the mole contract.
-Excadrill must be summoned for use.
____________
-Approved-


summon:
 
Last edited by a moderator:

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
Rank : S
Type : Attack
Range : Short-Mid
Chakra cost : 40
Damage points : 80
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move.The opponent in reality is left paralysed, as he falls on the ground due to the mental pressure of taking the illusional damage. The genjutsu activates and manipulates the nociceptors to such an extreme that the victim is left to feel terrible pain all over his body. The opponent loses his confidence to fight on after this, as his strength, power, speed and reaction falls down by one rank.
-Illusion lasts for 3 turns, but the after-effects are permanent.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same turn.
-No S-rank genjutsu in the next turn.
-Can only be used thrice
_________
-Declined- Not leaving the genjutsu free for your imagination to manipulate, it needs handseals, and it's not complex enough to be an S-rank, and why would he be unable to move when they attack him? What do you mean by the colored portion? did the genjutsu not activate before ._.




(Suiton: Mōse no suizokukan) | Water Release: Moses' Aquarium
Rank : S
Type : Supplementary
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description :It is said that the most difficult thing to do is, stay still. A person cannot achieve this task unless he is at peace. This jutsu works on similar principle where the user would require the knowledge of each and every basic details of the water element to put it at peace. The user forms a double handseal and channels his chakra into a water body, to make it calm and still. The basic application of this jutsu allows the user to manipulate large water bodies like a sea to make the waves in it to calm down without any movements. The user can also channel his chakra into the water (even if it is already infused with chakra of lower rank) to stop or pause the flow of running water on the spot. It gives the same effect of that of ice, except the fact that the water doesn't cool down, nor does it have any unique abilities of ice. Basically the user can manipulate the existing water to such an extent that its cohesive property is increased to its limits. This means, all the water molecules have a very strong bond with each other. This makes it very difficult to create any disturbance on the said water body. The water surface turns as strong as ground due to the strong bonds between the water molecules. Skilled ninjas may also manipulate the water to change its shape according to his wishes but it would still follow the laws of gravity and other laws of Narutoverse.
-Don't require handseal when physically touching the water body.
-Can only be used twice.
-Can only be taught by Flash07
-Can only be used on existing water source.
__________
-Declined- DNR




(Ninjutsu: Kyandi rasshu)| Ninja Arts: Candy Rush
Rank : A
Type : Defensive/Supplementary
Range : Self
Chakra cost : 30
Damage points : 60
Description : With a single handseal, the user turns his body by transforming into pure chakra, into a small spherical candy with a rock hard shell. This candy, being made of pure chakra, can float in the air and move around freely. Being such a small entity, the user when in this form, can move at an incredible speed which can only be seen with a Mangekyo Sharingan. Also, when in this form, the user cannot perform any other jutsu, but is forced to use the qualities of this form. The user can alter the size of this candy to be as small as a marble to the size of a small golem. Obviously, the speed would decrease according to the increase in size. The golem would float and move around at the speed of a normal ninja. Though the user transforms himself into pure chakra, he ain't intangible, making him vulnerable to normal techniques.
-Lasts for 2 turns unless the user himself turns back normal.
-Can only be used thrice in a battle.
-Cannot use any other ninjutsu when in this form.
-Can only be taught by Flash07
___________
-Declined- DNR, don't really need to explain why.
 
Last edited by a moderator:

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

( Ninpou: Higai o Shatā ) - Ninjutsu: Shatter damage
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40 (If used for offensive purposes)
Description: Shatter damage is a ninjutsu technique which is fast enough to be used in conjunction with an explosion or a collision between two attacks, as well as anything else which is able to create solid sharples of any kind or small earthen particles/debris. Upon such things happening, the user would use shatter damage and pour their chakra into the surrounding sharples/debris and use that chakra to manipulate them, using them for attacks by sending them towards the opponent at fast speeds whilst manipulating the chakra used to 'burst', causing an explosion within the debris, sending them flying towards the opponent aiming to pierce them from all angles. For defensive methods by having them form a cloud of debris which would be able to protect from B-rank and below attacks or simply for supplementary reason, such as having the 'cloud' of debris/sharples which would block the opponents view as well as enter the opponents eyes, ears, nose and overall simply becoming a hindrance, if not defended from properly. The speed of the jutsu is equivalent to that of wave of inspiration in terms of being able to occur before the sharples/debris land on the ground, allowing this to be a quick follow up jutsu.
~ Can only be used 4 times
~ Can only be taught by Erzo
~ Must wait a turn inbetween uses
~ No other Ninjutsu technique (non-elemental) above A-rank in same turn as this jutsu.

X-Declined-X Maybe if you were a puppeteer.
( Fūton : Higai o Shatā ) - Wind Release : Shatter damage
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40 (If used for offensive purposes)
Description: Shatter damage is a Wind technique which is fast enough to be used in conjunction with an explosion or a collision between two attacks, as well as anything else which is able to create solid sharples of any kind or small earthen particles/debris. Upon such things happening, the user would use shatter damage and pour their chakra into the area surrounding sharples/debris and use their wind to create forceful gusts, light breezes or even just simple updrafts to control the debris, allowing them to be used for attacks by sending them towards the opponent at fast speeds whilst manipulating the natural characteristics of wind to further sharpen the debris/sharples, making them quite dangerous to anyone who is hit. For defensive methods by having them form a cloud of debris which would be able to protect from certain attacks (goes by strengths and weaknesses of Wind) or simply for supplementary reason, such as having the 'cloud' of debris/sharples which would block the opponents view as well as enter the opponents eyes, ears, nose and overall simply becoming a hindrance, if not defended from properly. The speed of the jutsu is equivalent to that of wave of inspiration, albeit somewhat faster due to the fact that it's able to occur before the sharples/debris land on the ground, allowing this to be a quick follow up jutsu.
~ Can only be used 3 times
~ Can only be taught by Erzo
~ Must wait a turn inbetween uses
__________
-Declined- a mixture of existing techniques.


( Fūton : Aiorosu no Amai Tatchi ) - Wind Release : Sweet Touch of Aelous
Rank: S
Type: Defensive/Supplementary
Range: Short/Self
Chakra cost: 40
Damage points: N/A
Description: A technique passed down to Roy from a man who had mastered Wind to an extent far greater than anybody before him, this jutsu would require you to (at one point during the battle) passively release your wind chakra in the area short range, creating a breeze harmless to all around it, regardless of whether they're enemies, allies, or even summons of any kind. Although harmless, this wind has a special ability of focusing itself back around the users body, where it'd remain 'dormant' until an attack which attacks the users mind, attempts to enter the users body in the form of a gas or even materializes around/on the user's body, upon this happening, the wind would squeeze against the users body whilst simultaneously forcing him to change form and go on to turn his whole body into the same breeze released at the start, allowing the user of this jutsu to disappear as he turns into Wind himself, avoiding the jutsu which had been used against him, whilst allowing him to simultaneously travel through the air and relocate. The relocation allows the user to move 5 meters in any given direction (short range) but no further than that. This jutsu does not activate upon a genjutsu being used on the user, as the chakra used from genjutsus simply induces illusions but does not corrupt the mind nor attempts to enter his body in an attempt to damage internal organs through the form of poisons or other damaging gasses.
~ Can only be taught by Erzo
~ Once used, the user must wait 2 turns before being able to use it again.
~ Cannot used any other Wind jutsu higher than S-ranked in the Next turn.
~ Can only be used three times per battle, but the user only needs to release the wind passively at the start once.
__________
-Declined- I have a similar Fuinjutsu technique, and Yusuke has one similar wind technique.


(Katon: Jiburi No Yūrei ) - Fire Release: Gibli's Ghost
Rank: A
Type: Attack/Defence/Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: is a conversion jutsu which allows the user to - for a limited number of turns - give the same properties of '(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique' to all of the users Fire jutsus, allowing them all to have a physical presence without otherwise looking any different in appearance. Due to the fact that all Fire jutsus now have a physical presence as well as still retaining their naturally intense flames, they'd temporarily have strength over the Earth element as they're able to smash through and melt through opposing Earth jutsus without issue. Although the Fire and Lightning elements remain neutral to each other, this newly gained ability also allows Fire jutsus to be countered by Lightning as the Fire can now be deflected or pierced by strong lightning jutsus.
~ Can only be taught by Erzo
~ One used, must wait 2 turns before re-using.
~ Can only be used twice; Lasts 4 turns each time it's used.
__________
-Declined- Can't allow this.
 
Last edited by a moderator:

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Approved Contract:

(Kuchiyose no Jutsu: Tanchawan) - Summoning Technique: Tanchawan
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: The user preforms the standard summoning technique and brings forth Tanchawan, a juvenile Tanuki who stands at four feet tall. He has a unique transformation that allows him to turn himself into a teapot. The teapot itself is standard sized, appearing to be brass with engravings of several Tanuki legends. The engravings are split between two halves and in the center of each engraving is a seal. The left seal is "fire" and the right seal is "water". When faced with an incoming attack of either element, the lid can pop open and draw in the attack sealing it way causing the seal to glow. Once an attack is sealed, Tanchawan can do two things with it. He can revert to his normal form and then use that sealed chakra to release an attack of his own of the sealed element, or he can use the sealed chakra to cast a genjutsu on the opponent. In order to use the genjutsu he must have sealed both a water and fire technique. Once both elements have been sealed he releases them into the chamber of his teapot allowing them to mix and create steam, which exits the teapot causing a high pitched whistling. This sound is the mechanism which triggers the genjutsu. While the steam released isn't enough to cover the battlefield, the illusion causes the enemy to think it has. Inside this "mist" Tanchawan can control what the opponent hears and sees.
-Can be summoned once per battle.
-Can only seal techniques up to A-rank.
-Can only seal techniques of fire and water once per battle.
-Can only use fire and water techniques up to A-rank.
-Can cast his A-rank illusion once per battle.
___________
-Declined- Won't allow a summon to have a sealing ability, nor two elemental natures, also creating steam? releasing back the attack?, tone it down, a lot.


(Kuchiyose no Jutsu: Tanuki B.O.M.B Buntai) - Summoning Technique: Tanuki B.O.M.B Squad
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user will perform the standard summoning technique and summon four Tanuki in the air above their opponent. The four tanuki (Tanbob, Tanozy, Tanmark and Tanbill) will use their bodies to create a parachute of skin that lets them float in the air. From there they bombard the target with weapons such as kunai and shuriken carrying explosive tags. The attack covers a wide area with a continuous stream of explosions decimating everything below. Once the attack is complete the Tanuki remove themselves from the battle to reload their arsenal.
-Can be used three times per battle, but not on successive turns.
-Attack lasts for the turn that they're summoned.
-Cannot be summoned again if they're killed or incapacitated.
-Can be summoned again if not all are killed or incapacitated, but the rank is reduced by 1 and the damage by 15 for each Tanuki not available.
-Image:
You must be registered for see images
__________
-Approved-


(Bijutsu: Bijuu Keshin) - Tailed Beast Skill: Tailed Beast Incarnation
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced clone technique that was created in order to bring forth the tailed beasts into the human world in forms much more acceptable to the people around them. The Jinchuriki will form three hand seals and finish with the typical hand seal for the shadow clone technique. Rather then using their own chakra to create the clone they allow their Bijuu to channel its chakra through them providing what is necessary for the clone. This results in the creation of a clone that is made purely of their Bijuu's chakra, but given a human form. The clone has three seals on the back of its neck. The first reads "spirit" which is used to bind the Bijuu's consciousness to the clone. The second reads "control" which the Jinchuriki can use to bind the clone, a safeguard in case the Bijuu decided to act in undesirable ways. The third reads "vanquish" which when activated disperses the clone, returning the Bijuu's consciousness and chakra to the Jinchuriki. While in this clone form the Bijuu can use techniques of the elements it specializes in (Sand and Wind for Shukaku, Lava, Earth and Fire for Son Goku, etc.) as well as Bijutsu and Taijutsu. As the clone is made of the Bijuu's chakra, it can use it in the same way as the Jinchuriki to create the Chakra Shroud technique, but, as the clone possesses only a limited amount of chakra it cannot go into its incomplete or complete transformations. If the clone uses the chakra shroud once the technique ends the clone disperses. This technique is not without its drawbacks. Any passive ability (i.e. Gaara's Shield of Sand or the Jinchuriki's immunity to genjutsu) is lost, though elements such as sand, lava, bubbles, etc. are still usable as the majority of the Bijuu's chakra still remains within the host. The host also cannot go into their incomplete or full transformation until the clone disperses.
-Can be used once per battle.
-No other clones can be in use at the same time.
-Must have mastered non-medical fuuinjutsu.
-The clone using the Chakra Shroud counts towards the user's three usage limit.
-Host loses their immunity to genjutsu while the clone exists.
-Host cannot use the incomplete or full transformation.
___________
-Declined- It does exactly what the normal Shadow Clone Technique does, it's not an advanced version of it, it's actually a weaker version, you can see when Madara faught Naruto and used the Wood Release: Deep Forest Emergance, Naruto "clone" had the Kyuubi give him more chakra, even though he was a clone, also when Naruto was training, some of his clones were turning into the Kyuubi's chakra cloak, it means that the bijuu is within every clone you make, i don't mind if you still want this though, but you need something special for it to make it unique and not a rip off of the Shadow Clone Technique.
 
Last edited by a moderator:

Frozenstein

Active member
Legendary
Joined
Jun 3, 2011
Messages
11,189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Totem of the Bird
Type: Attack/Defense/Supplementary (Weapon)
Rank: S-rank
Range: Short (Short-Long)
Chakra: 40
Damage: 80
Description: This weapon is a specially made totem with unknown origins and misterious powers. The Totem of the Bird was designed to look like a falcon and was made from mostly wood, but also contains several other materials too. Unfortunately not much known about this weapon, only that it is like a living thing, has his own personality and can move on it's own. It can also fly using it's wings. The totem can't speak, but can communicate with gestures and screeches. What is incredible isn't this, but it's powers. The totem can cast genjutsu on it's target(s) on it's own and while using, change them into sound based what he activates with screeches. This totem has an another power too. When the user performs an elemental technique, he can use the totem as a base and launch/materialize them from/around the bird. All he has to do is perform the hand seal(s) if needed and direct his chakra into the bird. When the bird gets the chakra, it can continue the technique on it's own and launch or materialize it. However since it looks like a bird, it can't perform any techniques that requires a human body.
- the totem can only use genjutsus without the help of the user, but is able to act on it's own depending on the situation
- the totem can't use any kind of weapons, but can carry them even if they are extremely heavy
- the totem can only use elemental techniques the user knows and is able to perform, but only after if all the necessary preparations are done and the technique is ready to be activated
- once a technique is ready to be activated, the totem can hold the chakra in itself for 1 more additional turn and activate the technique in the next turn
- the totem can travel up to long range from the user, but all elemental techniques it performs needs to be in range both of the user and the totem, meaning, a mid ranged tech can only be used by the totem if both the user and the opponent are in mid range from the user
- activating an elemental technique through the totem counts as 1 move from the user. if the technique is activated in the next turn, it counts as 1 move there too
- using genjutsu with the totem also counts as 1 move from the user
- restrictions of techniques applies for the totem too
- the weapon is indestructible
- can only be used by Frozenstein
____________
-Declined- No CWs that can use genjutsu are going to be approved, nor be it a base for attacks.


Dropping this weapon if approved:
Blade of Resentment, Archenemy
Type: Attack/Defense/Supplementary (Weapon)
Rank: S-rank
Range: Short (+ Mid)
Chakra: 40
Damage: 80
Description: Archenemy is a unique katana made for special order. It is extremely light and resistant, way more than any ordinary sword. It also has a hidden device, a sort of "launcher", which allows the user to shoot the blade out from the hilt and attack the enemy in mid range. The blade also has an extremely resistant wire on it's end (on the part which is inside the hilt), what still connects it with the hilt. Inside the hilt has a secret reel and a device what allows the user to pull back the blade and re-attach it or to pull the user toward the blade with high speed, if it's stabbed inside an object or solid area. This "launcher" and the reeling device is similar to Sasori's, but much smaller.

Archenemy is also able to hold several chakra natures just like Asuma's special blades, but especially fire and lightning. When fire chakra is channeled into the blade, it will be coated with fire and leaves a flame trail when swinging, making the attacks more dangerous. When lightning chakra is channeled into the blade, it can emit bolts of lightning and/or small static balls, up to short range.

- the blade can only be shooted up to mid range and really quiet when launched
- both the flame coat and the lightning strikes count as 1 of the 3 moves, and considered as an A-rank jutsu
- the wire can withstand attacks even in a strained state, but only S-rank or lower ones

You must be registered for see images

X-Approved-X The weapons blade extends to Mid range while the fire and the bolts are short, wouldn't you be able to increase their reach my launching the blade? Its fine however just make better descriptions.
Note: This better be your first weapon, im in a rush i couldn't bother to look, if you do have a existing weapon youre dropping link it to a mod.

(Genjutsu: Fubuki) - Illusionary Style: Snowstorm
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs a single hand seal and put his opponent into a genjutsu. In the genjutsu he sees the opponent performing additional 2 hand seals and make storm clouds above the battlefield. Then a sudden strom starts to form on the battlefield with strong wind and heavy rain. This rain then starts to cool down more and more as the time passes by, making the opponent feel cold. After a short amount of time, the rain turns into snow, making the opponent believe the user in fact created a snowstorm on the battlefield, what makes him feel extreme cold and lose concentration due to this. However when creating the clouds, the user makes it look like they continually re-create themselves, making the opponent think they are self fueled or fueled by the user if he tries to destroy or blow the clouds away.
- heavy rain blocks the line of sight as any normal heavy rain, but the snowstorm blocks it extremely, making the opponent see almost nothing
- any techniques that requires continuous concentration breaks due to the opponent feeling the extreme cold
- effect lasts for 3 turns or the illusion is broken
- can only be used 3 times per battle
- can only be taught by Frozenstein
__________
-Declined- Heavy rain doesn't block the line if sight, and why would a snow storm block the light of sight? it's just a few small snowflakes falling from the sky but at a rapid rate, you can still see, and the colored note is unreasonable, extreme cold wouldn't do that.
 
Last edited by a moderator:

Scarecrow.

Active member
Legendary
Joined
Feb 21, 2013
Messages
10,411
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Frigatebird Jutsu: Gular Pōchi Shīrudo) Frigatebird Technique: Gular Pouch Shield
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: When one of the Frigatebirds is under attack, they can use chakra to enlarge/inflate their gular pouch and increase its hardness, durability and give it defensive power. They can use this enlarged gular pouch to defend against some attacks.
Note: Can only be used thrice per battle.
Note: Can only defend against C-rank and below ninjutsu and taijutsu
Note: Cannot protect against anything sharp or jagged
Note: Can be used by any frigatebird
Note: Must have signed frigatebird contract
Note: Link to contract's approval:
Note: Link to -Jiraiya- giving me the contract:
Note: Can only be taught by The JuubiGod
__________
-Approved-


(Byakugan Eisō) Byakugan Sharp Spear
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user presses one/two of their index fingers into one/two specific points in the opponent's body (The place where the tenketsu that they wan't to attack is). They concentrate an immense amount of chakra into their finger(s). They then release the chakra from their finger(s) and, using advanced chakra control, they condense it into a thin, sharp line of chakra that pierces through the tenketsu of the opponent, blocking it. The user can also use it from a distance as a long spear, or move it from side to side to cut or slice things.
Note: Can only be used thrice per battle
Note: Can reach up to 10 metres
Note: Each spear can only block one tenketsu, however, it still can cause a lot of external pain/damage
Note: Can only be taught by The JuubiGod
__________
-Declined- Making it into a thin sharp line of chakra is one thing, and making it into a spear is another, it makes this two techniques in one.
 
Last edited by a moderator:

BazzBee

Active member
Legendary
Joined
Mar 11, 2013
Messages
14,589
Kin
10💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Katon Hijutsu: Hatsu Itten Inmetsu) Fire Style Hidden Technique: 8 Point Destruction
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user jumps into the air, grabs 8 kunai with explosive tags attached (4 in each hand), and releases them forward. At about midway through the technique, the user shoots out a small fireball that travels to the kunais and causes the tags to explode, blocking the vision between the user and the opponent. The force of the blast pushes the kunais much faster towards the enemy allowing the technique to be used from a longer range.
Note: Can only be Taught by Bãzz.
___________
-Declined- You can just cause the tags to explode using a handseal, the explosion of the tag wouldn't make the kunai go in the exact area it was aimed to, due to the pressure applied from different angles, making this technique unreasonable.


(Katon: Ningenno Haino Bakuhatsu) Fire Style: Exploding human ash technique
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers Fire chakra in his lungs and spits out a great amount of ash around the opponent which then are manipulated into the shape of that of a human body which will jump and gag up on the opponent as the user exhales a small fireball towards the human-shaped ash. As soon as the ash comes in contact with the fire it explodes along with burning the opponent.
Note: Can create upto 5 human-shaped ash.
Note: Can only be used 4 times per Battle.
Note: Can only be taught by Bazz.
__________
-Approved-
 
Last edited by a moderator:
  • Like
Reactions: Vegeta

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Holy Knightmare (Shinsei Na Naitomea )
Type: Weapon
Rank: B
Range: Short
Chakra: N/A [+20 for ability [+5 for each turn active]]
Damage: 30 [+10 for ability]
Description: These gauntlets are made of a mixture of gold and titanium. The blades that come out of the first gap in the gauntlets, the blades are 1 foot long and 2 1/2 inches wide, are composed of chakra metals and titanium making them industructable and hard to melt. The gauntlets are able to block normal and lower ranked custom weapons with no damage being done to it. The only ability besides being able to absorb chakra into the blades and extending their reach as well giving off the aura of the elemental chakra inbued into it giving the blades their atributes. They can also release a frontal barrier once the user brings his fists together while the blades are retracted from the white jewels in each gauntlet. The blades come out on top of the gauntlets.
Notes/Restrictions
-Can only be used by Sonnelion
-All abilities can be used 4 times
-All abilities last for 3 turns
-The barrier counts as a jutsu for the user
You must be registered for see images
__________
-Declined- No to the barrier, and what chakra can they absorb? opponent's chakra or your chakra, a few things need definition so reword the description.
 
Last edited by a moderator:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. The lightning spikes will emerge at blazing speed and with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle
Note: This technique must be taught by Gutsy Jiraiya
___________
-Declined- Remove the colored.


(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.
Note: Must be taught by Gutsy Jiraiya
__________
-Approved-


(Waiyābaindingu Shuhō) – Wire Binding Technique
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will send chakra through his legs, where hidden wire is located on his body, whereas he will send the chakra into the wire. The user will then manipulate the wire to slide down his legs and pierce the ground, digging into it and begin to move towards the targets location. The user will then manipulate the wire to shoot out of the ground from various angles and positions, this causes the wire to wrap itself around the target, essentially tying them up, making them unable to move. While it leaves them incapable of moving, the users chakra within the wire will make the wire tighten around the target, so that the wire will cut into the flesh of the opponent, slowly cutting off limbs, while also making them incapable of breathing due to the pressure on their chest. The wire will essentially cut the opponent into pieces killing them.
Note: Can only be performed twice per battle
Note: Must be taught by Gutsy Jiraiya
___________
-Declined- A bit OP, you do realize that when you are controlling the wire you can't do any other ninjutsu? and the wire wouldn't make the opponent uncapable of breathing, it's thin so it doesn't have that much of a pressure applied to the opponent's body, it's because it's thin that it's able to cut, also make it so that when it rises out of the ground it releases a loud noise, due to it being metal and rubbing against solid earth.
 
Last edited by a moderator:

Summer

Active member
Legendary
Joined
Sep 17, 2012
Messages
14,423
Kin
3💸
Kumi
24💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

resubmiting

shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points: - (+10 for taijutsu usage)
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.
You must be registered for see images

Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.


 Declined  Question: it adds +10 to Taijutsu....which taijutsu? There is no Taijutsu moves in narutoverse which encompass the usage of a Shield... So there is no technique for it to power the damage off.​

(Kesshou no Yoroi) - Crystal mirror shifting
Rank: B
Type: Supplementary
Range: Short-long
Chakra Cost: 20
Damage: N/A
Description:the user once covered in crystal armour is able to subjugate herself into the platform and can rise up and sink into the platform anywhere. This jutsu can only be used after crystal platform jutsu, and also the crystal armour jutsu. The reason why you must use crystal armour jutsu is because you need your body to be coated in crystal to be able to properly phase through the crystal platform making it a faster way of transporting through crystal.

Restrictions: can only be used five times in battle.
:can only be used one crystal platform and crystal armour have been used.
: cannot be used twice in the same turn.
Can only be used by guren.
Can only be taught by roju.


 Declined  Sorry but this is simple a copy of mayfly for crystal and tons of questions remain. Can you be sensed while travelling with it? Which speed can you achieve? Can you rise unoticed? Can you be seen when travelling? Also, I don't think you made the platform technique thick enough to use this. What if the platform is destroyed while you're merged with it? Will you die?​
resubmiting

shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points:
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.
You must be registered for see images

Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.
___________
-Declined- DNR, simply because you changed the rank of the CW into S-rank without bolding the changes.

_______________
Edit: -Declined- I need clarification on how much it power a Taijutsu technique, and the explosion protection part, do you mean explosive tagged explosion or actual explosive techniques, either way it needs more definition.


(Kesshou no Yoroi) - Crystal mirror shifting
Rank: B
Type: Supplementary
Range: Short-long
Chakra Cost: 20
Damage: N/A
Description:the user forms two handsigns and proceeds to turn her body to crystal to subjugate with any crystal. while used with crystal floor the user can move at faster then normal speeds inside the crystal using her chakra to navigate. and can rise up and sink into the floor anywhere. This jutsu can only be used after any big scale crystal jutsu or used on any crystal big enough to subjugate through, the reason why you need to encompass your body in crystal is to properly form yourself into the crystals without being detected while travelling in the crystal. the only eyes able to track you while in this form are 3 tomoe ands rinnegan, the reason why these eyes can track you while iin the crystal is because of using crystal chakra to move through the crystal. you can be seen going into the crystal and also when you rise up from the crystal as well.should the crystal the user is in be damaged the user takes damage as well but the damage is cut in half because of the density of crystal aside from the logical weaknesses of crystal.
Restrictions: can only be used five times in battle.
:can only be used one crystal platform and crystal armour have been used.
: cannot be used twice in the same turn.
: can only be tracked by 3 tomoe and rinnegan
: can be killed if while in crystal form by shattering
: Can only be used by guren.
: Can only be taught by roju.
__________
-Declined- Won't allow it, it's been done lots of times >_>


(Shoton: R-keiretsu ) - Crystal: R-system
Type: Supplementary
Rank: S rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user begins by forming four handsigns and building up there crystal chakra and proceeds to form a tower called the R-system this tower takes ten seconds to form meaning it should be used as an opening jutsu. The ability of this tower is that it has a special crystal core in the middle of the tower which radiates crystal energy by harnessing light in the battlefield. This causes the tower to give a power bonus to all the current and or newly used crystal jutsu's which are used. This tower can not be rebuilt or self repairing in any way but it is a denser crystal from being able to harness light energy. It will take a direct blow with the proportion of a Odama rasengan to bring this tower down to rubble. the core of the crystal can ony harness sunlight and not moonlight so it only has effect during the day. the core of the crystal will also glow after one turn has ended symbolizing that the tower has gathered enough light and is at the stage of strenthening crystals.

Restrictions: can only be used once during battle, can only stay active for three turns.
:requires a S rank jutsu blow to do damage to this tower.
: no other crystal jutsu's may be used in the same turn.
: the actual size is about as tall as and thick as manda the snake.
: the tower can in no way be used to deal damage
: 5% strength boost to all crystal.
Note: can only be used by guren.
: can only be taught by roju
You must be registered for see images
___________
-Declined- Like the idea, but 5% strength is nothing, you need to make it as "+5" damage points for example, with the top limit of +10, you say it can't be destroyed unless with an S-rank technique, but how about the weaknesses of Crystal Release? i think taking 10 seconds to form is too long, so reduce that if you want, and if it doesn't cost any damage, why is there a "80" damage points?
 
Last edited by a moderator:

Better

Active member
Legendary
Joined
Oct 26, 2011
Messages
15,213
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Chakra Burokku) - Sealing Arts: Charka Block
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Similar to ( Suji Haji Fūin ) - Muscle Restriction Seal, the user takes a tag that bears the symbol for "Block". The user then places the tag on his target and a small barrier that is barely noticeable to the naked eye forms around the target. The barrier is like an extra layer of skin, and what this barrier does is block out all kinds of chakra and natural energy from entering the target's body. This technique is great to use against users of Sage Mode of Curse Mark. Stopping them from being able to use these techniques. Although it's a like a double edge sword, once you place the seal on the target, genjutsu becames nearly impossible to use on the target, unless it's external.
Note: Can only be used 3 times
Note: No Fuuinjutsu for 1 turn after the use of this.
Note: Dojutsus can see the barrier.
Note: Can only be taught by Better
_________
-Declined- How long does it last? and what do you mean by "external" genjutsu? would this also prevent Sage Mode users from drawing in natural energy?, although i don't like the concept, being that natural energy is much denser and stronger than normal chakra which is the chakra used for this sealing technique, i won't accept this unless you use natural energy to perform the seal, Curse Mark is irrelevant and can't be blocked by this, because it's an internal source of chakra, not an external one, one last thing, if the barrier is used against a Doujutsu user, would he be incapable of seeing past the barrier, for Sharingan and Rinnegan?


(Kumo-Ryū Nenshou Raishuu)- Cloud Style Burning Attack
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes towards the user at great speed with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
Note: Can only taught by Better
__________
-Declined- Remove the colored.


(Genjutsu: Meimei Kenkaku) Illusion Technique Invisible Swordsman
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user takes their sword and dashes at their opponent. While moving their sword around and when the target sees this, they are put in a genjutsu. As the user approaches rapidly, in the illusion he looks like he's moving at Rock Lee w/o Weights looking like a blur. Then outside the peripherals of the target they see the user suddenly appear there ready to slash them up. This serves as a great distraction as the target will turn his attention to the "fake" user and it'll leave him wide up for an attack.
Note: Can only be taught by Better
_________
-Declined- Similar techniques exist.
 
Last edited by a moderator:

Omega

Active member
Legendary
Joined
Apr 24, 2013
Messages
10,018
Kin
49💸
Kumi
16💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Doton: Gaia’s sekkan) – Earth Release: Gaia’s Stone Coffin
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Snake, Ox, Tiger, Bird, Horse, Ram and Rat will begin to release a large amount of chakra and cause five fissures to erupt around the enemy simultaneously. The fissures then erupt upwards in the form of a gigantic Earthen hand that rises up and grabs the enemy crushing them. The hand then disappears back into the Earth leaving a gigantic hole 150 meters deep.
Due to the nature, size and the amount of chakra used it can only be use once.
___________
-Declined- How can five fissures erupt into a single hand? o_o or does it erupt from below the opponent, one finger per fissure? explain it a bit more, also 150 meters hole is way too much.


(Kuchiyose : Aoao Re-suhane -Gabriel) –Summoning: Green LaceWing-Gabriel
Rank: S
Type: Summoning
Range: N/A
Chakra cost: 40
Damage points:N/A
Description: The user will perform necessary handseals after smearing blood on their palm. then slam their hand on the ground summoning the Green Lacewing Boss Gabriel. Gabriel is the summoning boss of the lacewings and one of the larger ones. He is about the size of a bus and can carry up to two people on his back. He has a scar on his left eye and his wings are as large as his body. He often has constructive criticism and sarcastic remarks for his partner. He has strong sense of hearing and is capable of flight. He possesses agile and fast maneuvers when in the air. Gabriel is capable of using any wind jutsu up to the users rank without handseals through the use of his wings or mouth. Due to his wings being so large he can produce A rank gusts by beating them rapidly. Gabriel can defend against B rank and below jutsu
Remains active for 4 turns after he is summoned.

-Can only be summoned once
-Must have signed Green Lacewing contract
-Can speak with user and others
-Gabriel Summon must be taught by Omega5
-hearing capabilities reach mid range
__________
-Declined- Only wind techniques up to S-rank can be used, and no to the A-rank wind gusts from his wings, i have a Crow that does the exact same thing.


Link to Approved contract-
 
Last edited by a moderator:

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Lightning Release: Butcher Blades (Raiton: Nikuya Ha )
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform one handseal then draw an line on each forearm with two of their fingers, the line are visible due to the chakra that is being used to draw these line, after this is done the user will let lightning chakra seep through their skin on that line after this is done the user will change the shape of it to that of a large blade of lightning that protrudes from their forearm. The blades can be summoned to where ever the lines are drawn and can be extended to a maximum length of 14 feet.
Notes/Restrictions
-Can only be taught by Sonnelion
-Can be used infinitely but requires 1 turn breaks
-Lasts for one turn
-Since it is solid can be used to dodge noves within reason
You must be registered for see images
____________
-Declined- DNR.


Inuzuka Technique: Mass Ninken Cone Technique (Inuzuka Technique: Shitsuryou Ninken Kuroon)
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform several handsigns then place their hand on their ninken as this is done the user's chakra as well as their ninkens chakra will be used to create a maximum of 8 ninken clones and a miniumum of 4, the clones will be surrounded in a cloud of smoke for a second or so.
Notes/Restrictions
-This jutsu can only be used/taught by Sonnelion
-Lasts for three turns
-Only counts as jutsu for one turn
-Can only be used 3 times per duel
-Clones will be affected by whatever boosts the original may have had before the jutsu
-Requires that the ninken be within range of the users hand
My Training:
You must be registered for see images
___________
-Declined- What can these ninken clones do? can they function like a normal ninken? if so then this can't be approved.
 
Last edited by a moderator:

Stick

Active member
Regular
Joined
Feb 16, 2013
Messages
1,834
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Doton: Nechinechi Fi-to, ) – Earth Release: Sticky Feet
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Tiger-Boar handseals and begins channels his earth chakra into the ground beneath his opponent and begins to change the area they are standing on into a dense sticky mud similar to 'Earth Release: Swamp of the underworld'. The user manipulates the earth to wrap around the shoes of his opponents, covering it in a thick sticky mud, causing the opponents shoes to stick to the ground if they attempt to walk or run, preventing them from moving, unless they somehow remove the mud or by removing their shoes.

-Can only be taught by Stick-
-Can only be used four times in a battle-
___________
-Declined- It's exactly like the Swamp of the Underworld.
 
Last edited by a moderator:

Rohasu

Active member
Veteran
Joined
May 11, 2012
Messages
2,591
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Raiton: Chidori Saikai - Lightning Release: One Thousand Birds Purification
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20 (+10 per turn to keep active)
Damage: N/A
Description: The user performs the Ox hand seal and releases lightning chakra all around their own body they then use shape manipulation to form the lightning into small condensed tubes that are about 2 inches long. When the user is put into a genjutsu the user can use the tubes to stab into the users skin and release themselves from the genjutsu, each tube is equivalent to e-rank jutsus, the user can use as many tubes to break out of genjutsu from E-Rank to S-rank genjutsu. however the user cannot break out of forbidden ranked genjutsu.
Note: Can only be used 3 times per battle.
Note: While this jutsu is active the user can only use lightning release techniques.
Note: Can only taught by Rohasu.
___________
-Declined- DNR


You must be registered for see images

Summoning Animal: Genet
Scroll Owner: Rohasu
Other Users who have signed contract: N/A
Summoning Boss if existing: Ghost
Other Summoning Animals tied to contract: N/A
Description and Background: Genets are feliforms, and are related to cats, but more closely related to mongooses. Most of them have spotted coats, long, banded tails, small heads, and large ears. (The Common Genet is the most variable morphologically of all genets and is often misidentified.) They are able to move through any opening that their head can fit through. Like civets, genets have strong musk glands, located by the anus, which are used for territorial, sexual and social purposes. Genets possess extremely long tails, typically around one to one and a half times the length of their bodies. Their bodies are typically 16.9 to 22.9 inches long, while their tails are approximately 15.4-20.9 inches long. These longs tails provide a highly effective counterweight that enables them to easily maintain balance as they leap from tree limb to tree limb. However, the length of genets' tails does not necessarily correspond to them inhabiting a more woody habitat. They are not strictly terrestrial, and spend much of their time in trees. Genets have semi-retractable claws, which they use for climbing and holding prey, but not for fighting. The color of the fur is variable, generally grayish or yellowish, with brown or black spots on the sides, sometimes arranged in rows. The tail may be black with white rings, and completely black genets are fairly common. Genets can move their eyes within their sockets, but eye mobility is limited; head movement is required. Their ears can move via the pinna in order to locate sounds. The nose has a dual function, both olfactory and tactile perception. Smelling is aided by the rhinarium, utilized in many other mammals.
_____________
-Approved-


summing tattoo:

You must be registered for see images





Kichiyose: Konpaku [Summoning: Ghost]
Type: Summoning
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user draws blood from there thumb and wipes it on the users summoning tattoo summining Konpaku the genet boss, Konpaku is loyal to whomever he is summoned by Unlike the lower genets he can speak english. He is as big as Manda and his claws are as sharp as a sharks teeth, Kanpaku can perform wind jutsu up to the users current rank.
Note: Summoning lasts for 4 turns.
Note: Can only be summoned by someone who has signed the Genet contract.
Note: Can be summoned twice per battle but must wait 5 turns to re-summon him.
_________
-Declined- Can only be summoned once, and up to S-rank wind techniques only, plus if you want a special ability aside from that you can make it.
 
Last edited by a moderator:
Status
Not open for further replies.
Top