Amegakure's Custom Center

Penguin

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Make the basis of what you want for it, general things like elemental affinity, then ask other members to elaborate on it <.<
Well, Yoshimitsu in the game took the soul of your opponent and I would like that to be implemented. Yoshimitsu is also a living sword, so I would love for it to be a sensor if at all possible.

This is not how you start a CW... you don't ask for idea to fill in the jutsu, you come with a plan for you jutsu/weapon (what you want from the weapon/jutsu) and then you ask for help... Lazy >_>
You know me so well Sandaime! 'O___O
 

Vegeta

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Did you see how far up the page it is? That's way to much scrolling >_<

I'll have a look later O__O'
Gotch, moved it to help a little ^^
Manriki Gusari: Kusari fundo[/B] (ten thousand power chain)
Type: Attack/Defense/Supplementary (Weapon)
Rank: A-rank
Range: Short (Short-Mid)
Chakra: 30 for binding
Damage: 60
Description:
You must be registered for see images
Kusari-fundo, (鎖分銅), is a hand held weapon used in feudal Japan consisting of a length of chain (kusari) with a weight (fundo) connected to each end of the chain. Various sizes and shapes of chain and weight were used as there was no set rule on the construction of these weapons.A formidable weapon from Japan's fuedal era (Edo period). The founder of the Masaki ryū Masaki Tarodayu Dannoshin Toshiyoshi (1689-1776) is said to have developed a version of the kusari-fundo while serving Lord Toda as a bloodless weapon that could be used to defend the grounds of Edo castle.
The chain (kusari)
Typically the length of the forged chain could vary from around 12 inches up to 48 inches. The chain could have many different shapes including round, elliptical, and egg shaped. The thickness of the chain also varied. Usually the first link of chain attached to the weight was round and often larger and thicker than the rest of the links of the chain.
The weight (fundo)
The weight attached to each end of the chain could have many different sizes and shapes, the weights were usually exactly matched in size and shape but on some of the related chain and weight weapons the weights could be completely different from each other, with one weight being much longer than the other like a handle on one end or one weight could be round while the other weight could be rectangular. Weight shapes include round, hexagon, rectangle. The weight could be fairly light or quite heavy with the typical weight being from 56.25 grams to 112.5 grams.

Vegeta's version of this weapon has extra chain hidden inside of the right handle which Vegeta can release by applying pressure to the handle, allowing it to extend to mid range. There is also a small blade hidden in left handle that Vegeta can release giving the weapon the appearance of Kusarigara (chain and sickle)
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By infusing the weapon with chakra, Vegeta can also use this weapon as a restraining device by hurling it towards his opponent, wrapping them up and cancelling out minor attacks. Also making it harder for the opponent to dodge the next attack (within reason).

*chakra binding can only be used 3 times per match
*Can only be wielded/taught by ~Vegeta~
 

Shinta

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Gotch, moved it to help a little ^^
Manriki Gusari: Kusari fundo[/B] (ten thousand power chain)
Type: Attack/Defense/Supplementary (Weapon)
Rank: A-rank
Range: Short (Short-Mid)
Chakra: 30 for binding
Damage: 60
Description:
You must be registered for see images
Kusari-fundo, (鎖分銅), is a hand held weapon used in feudal Japan consisting of a length of chain (kusari) with a weight (fundo) connected to each end of the chain. Various sizes and shapes of chain and weight were used as there was no set rule on the construction of these weapons.A formidable weapon from Japan's fuedal era (Edo period). The founder of the Masaki ryū Masaki Tarodayu Dannoshin Toshiyoshi (1689-1776) is said to have developed a version of the kusari-fundo while serving Lord Toda as a bloodless weapon that could be used to defend the grounds of Edo castle.
The chain (kusari)
Typically the length of the forged chain could vary from around 12 inches up to 48 inches. The chain could have many different shapes including round, elliptical, and egg shaped. The thickness of the chain also varied. Usually the first link of chain attached to the weight was round and often larger and thicker than the rest of the links of the chain.
The weight (fundo)
The weight attached to each end of the chain could have many different sizes and shapes, the weights were usually exactly matched in size and shape but on some of the related chain and weight weapons the weights could be completely different from each other, with one weight being much longer than the other like a handle on one end or one weight could be round while the other weight could be rectangular. Weight shapes include round, hexagon, rectangle. The weight could be fairly light or quite heavy with the typical weight being from 56.25 grams to 112.5 grams.

Vegeta's version of this weapon has extra chain hidden inside of the right handle which Vegeta can release by applying pressure to the handle, allowing it to extend to mid range. There is also a small blade hidden in left handle that Vegeta can release giving the weapon the appearance of Kusarigara (chain and sickle)
You must be registered for see images
By infusing the weapon with chakra, Vegeta can also use this weapon as a restraining device by hurling it towards his opponent, wrapping them up and cancelling out minor attacks. Also making it harder for the opponent to dodge the next attack (within reason).

*chakra binding can only be used 3 times per match
*Can only be wielded/taught by ~Vegeta~
A spoiler now?! What am I, a work horse? :mad:_@:

Take out the Feudal Japan References and just describe the basic appearance/function of the weapon. Much like you did in the second paragraph xD
Make a definite reach for the chain in base form and then the full lenght when extended, in terms of Short/Mid/Long -ranges.
 
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Zatanna

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Amejin no Kujiku | Stomp of the Rain God (or Ameton: Amejin no Kujiku making it rain release)
Type: Attack/Defense/Supplementary (area of effect)
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user spends one turn gathering up water chakra in the clouds to become dense and compacted. Then on the nxt turn, the suer forcefully ejects the rain from the clouds covering the battlefield with a continuous heavy downpour for 1 turn. This rain, being so heavy and dense from being charged, forcefully pelts down with strength enough to pin down Large summons. This makes it extremely difficult for the opponent to move and maneuver on the battlefield if not undercover. If not under cover, the rain will pelt down immobilizing any opponent.
Notes:
Can only be used once per formation of clouds as is uses all the water in the cloud and disperses them after


Whattaya think of it?
I wanna do some kind of unique rain jutsus
 

Better

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This is cool

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

what do yall think? o-o
 
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Penguin

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This is cool

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

what do yall think? o-o
DNR. To OP. U_U

A spoiler now?! What am I, a work horse? :mad:_@:
LMFAO! XD
 

Better

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i updated completely

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

okay?
 
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Penguin

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The Demon's Yoyo | Akuma yōyō
Type: Weapon
Rank: S
Range: Short-Medium
Chakra: 40 [+5 for putting Fuuton chakra in the Yoyo string]
Damage: 80
Description: The Devil's Yoyo was a weapon founded by ancient Greeks after baking the basic yoyo. The old yoyo's were made with wood and metal and very basic. The Devil's Yoyo was also made of the finest Australian steel at the time and was said to be made with the string that helped Theseus find his way out of the Labyrinth. This string was made by . Due to the string of the Devil's Yoyo being made by such a woman, the user can input some chakra into the string to make the yoyo change direction while moving, resembling the movements of a snake. Even if you do not input chakra in the strings, a skilled yoyo user can bust a big rock with just the regular force of the yoyo.

You must be registered for see images

Notes:

- Can only be taught by Penguin
- Can shoot out a B-rank Fuuton when swung
- Strings can only change direction twice per match
 

Edward

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The Demon's Yoyo | Akuma yōyō
Type: Weapon
Rank: S
Range: Short-Medium
Chakra: 40 [+5 for putting Fuuton chakra in the Yoyo string]
Damage: 80
Description: The Devil's Yoyo was a weapon founded by ancient Greeks after baking the basic yoyo. The old yoyo's were made with wood and metal and very basic. The Devil's Yoyo was also made of the finest Australian steel at the time and was said to be made with the string that helped Theseus find his way out of the Labyrinth. This string was made by . Due to the string of the Devil's Yoyo being made by such a woman, the user can input some chakra into the string to make the yoyo change direction while moving, resembling the movements of a snake. Even if you do not input chakra in the strings, a skilled yoyo user can bust a big rock with just the regular force of the yoyo.

You must be registered for see images

Notes:

- Can only be taught by Penguin
- Can shoot out a B-rank Fuuton when swung
- Strings can only change direction twice per match
NW doesn't have Australia. XD
Be more specific with the fuuton technique that it swings out <.<
 

Edward

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(Kurage's Shisen) - Medusa's eyes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform a single handseal and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user growing snakes in their head, much like Medusa. The user will close their eyes and reopen them, making the target believe that the users eyes turned red. When the target looks in the users eyes, they will feel that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

Notes and Restrictions:
- The paralyzing effect lasts for one turn.
- Can only be used three times per battle, with a one turn cooldown before re using.
- Cannot use any genjutsu B-rank or higher in the next turn

<_<

>_>
 

Frozenstein

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(Kurage's Shisen) - Medusa's eyes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform a single handseal and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user growing snakes in their head, much like Medusa. The user will close their eyes and reopen them, making the target believe that the users eyes turned red. When the target looks in the users eyes, they will feel that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

Notes and Restrictions:
- The paralyzing effect lasts for one turn.
- Can only be used three times per battle, with a one turn cooldown before re using.
- Cannot use any genjutsu B-rank or higher in the next turn

<_<

>_>
wrong name and useless restrictions... god you guys RP for ages now and still can't make a proper jutsu? the description also needs serious rewriting... -.-"

(Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform a single handseal and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user growing snakes in their head user's hair turning into snakes with bright eyes and his/her eyes turning red, much like a Medusa's. The user will close their eyes and reopen them, making the target believe that the users eyes turned red. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

Notes and Restrictions:
- The paralyzing effect lasts for one turn.
- Can only be used three times per battle, with a one turn cooldown before re using.
- Cannot use any genjutsu B-rank or higher in the next turn

EDIT:

How's this?

(Genjutsu: Fubuki) - Illusionary Style: Snowstorm
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs a single hand seal and put his opponent into a genjutsu. In the genjutsu he sees the opponent performing additional 2 hand seals and make storm clouds above the battlefield. Then a sudden strom starts to form on the battlefield with strong wind and heavy rain. This rain then starts to cool down more and more as the time passes by, making the opponent feel cold. After a short amount of time, the rain turns into snow, making the opponent believe the user in fact created a snowstorm on the battlefield, what makes him feel extreme cold and lose concentration due to this. However when creating the clouds, the user makes it look like they continually re-create themselves, making the opponent think they are self fueled or fueled by the user if he tries to destroy or blow the clouds away.
- heavy rain blocks the line of sight as any normal heavy rain, but the snowstorm blocks it extremely, making the opponent see almost nothing
- any techniques that requires continuous concentration breaks due to the opponent feeling the extreme cold
- effect lasts for 3 turns or the illusion is broken
- can only be used 3 times per battle
- can only be taught by Frozenstein

Vampiric Fist
Type: NinTaijutsu
Background:
N/A
Description on the Abilities and Inner Workings of the Style:

Vampiric Fist is based on the user's ability to drain the opponent's chakra or chakra from the environment. For this, he has to circulate his chakra flow in a special way. First the user releases his chakra around his body, or body parts he decides to use. Then he makes this chakra flow around his body or body parts and then makes the chakra to flow back into his own body. With this, he creates a flow of chakra that looks like just like his own chakra flow in his own body, just outside. While he has this chakra, he can mix his chakra with outer chakra sources, like the opponent's body and just like some canon techniques, drag his/her chakra and make it flow into his own body, making it his own. However to achieve it on a greater scale, he has to circulate his chakra way faster than normal, allowing him to steal the opponent's chakra in the time they make contact.

Advanced users of this style will become able to drain chakra from their close environment, as well as chakra from the opponent's jutsus. For this to work, they have to circulate the same type of chakra and mix it with the opponent's. However since not all jutsus have a solid form, this only works on techniques that has mass and weight, aka they can be touched. He also becomes able to use this style with regular taijutsu attacks that doesn't require chakra and steal from the opponent.

Example Techniques:

Vampiric Touch
Type: Attack/Supplementary
Rank: A-rank
Range: Short
Chakra: N/A
Damage: 60
Description: A simple and yet powerful basic move of the style. The user circulates his raw chakra around his own fists, then he hits or touches the opponent. When this happens, he lets his own chakra to flow into the opponent's body on contact, mix it with his and then drag it into his own body as the circulation continues. If his chakra circulation is fast enough, he can suck a great amount of the opponent's chakra. However if he doesn't hit, just touches the opponent, he can't deal damage to his enemy.
- jutsu can suck 30 of the opponent's chakra and make it the user's
- can only be taught by Frozenstein

Additional effects and Restrictions:

- to circulate the chakra with enough speed and drain the opponent's chakra, the user must possess excellent chakra control

EDIT 2:

(Hiru Genkotsu) - Vampiric Fist
Type: NinTaijutsu
Background:

Vampiric Fist was invented after investigating different fighting styles, hidden abilities and jutsus that are using raw chakra to affect the opponent's chakra system, or in some way steal chakra from the opponent. The basic idea was coming from the Hyuuga's fighting style to target the opponent's chakra network and the Aburame clan's special bugs that are sucking and feeding on chakra. After looking into these styles and studying about other elemental and non elemental jutsus that allows the user to drain chakra from the opponent, one came up with the idea to create a style that is focusing on stealing chakra. However since he wasn't a Hyuuga or an Aburame, he had to come up with a style that allows him to do so. The easiest way was to find out a close combat style that when gets in contact with the opponent and deal damage, at the same time drains his chakra too. After years of practicing and investigating, he came up with a special chakra circulation style that became the basic of this style.

Description on the Abilities and Inner Workings of the Style:

Vampiric Fist is based on the user's ability to drain the opponent's chakra or chakra from the environment. For this, he has to create a circulation of chakra that is leaving and re-entering his own body and is in sync and direct contact with his own chakra flow. To achieve this, the user first makes his chakra to flow with greater speed in his body than normal. Normally only in the part of the body he is using the style with, but he can make his whole chakra flow to increase in speed. Then as it's done, the user picks a part of his body that he will use to release his chakra and an another part of his body where he makes it to re-enter. The only thing that is left from here is to release the chakra and make it flow around the user's body or body parts before it re-enters into him. In case this happens in a small area, like the hands or feet of the user, he can make the chakra to leave his body through his palms or sola and re-enter above the wrist or ankle. However while the chakra is flowing around his body, the user also has to spread it out to cover his body with it like a cloak.

Once the user has the appropriate speed to flow his chakra and created the cloak, he can now attack his opponent with it and try to steal his chakra. To steal chakra from the opponent, the user first has to make direct contact with him. This is achieved through close combat moves, aka taijutsu attacks. He kicks, hits or touches the opponent with the body parts (like arms, legs, shoulders, knees, etc.) he is using the style with and make his chakra to enter the opponent's body. This chakra thanks to the great speed it flows with enters the body easily and temporarily disturbs the chakra flow. While the chakra flow is being disturbed, the user mixes his own chakra with the opponent's and use the speed of it's flow to drag it out of the opponent. This chakra since now mixed with the user's, it enters the user's body along with his own and become his own chakra from that point. However this method would overload the user's chakra network where he uses this tech, so he has to lead this extra chakra away too. To prevent this, the user uses the direct link between his chakra network and the special flow that he uses to steal chakra. As he is draining chakra from the opponent, he makes that extra chakra to flow into his own chakra pathway system and spread it out. As it's done, he now can use that extra chakra as his own to perform jutsus.

Advanced users of this style will also become able to use this style with other fighting styles and other taijutsu attacks. All they have to do is using extra chakra to create the circualtion system and get in direct contact with the opponent. Depending on the way they use this style, the amount of chakra they steal differs too. When they use the style on it's own, they can steal a higher amount of chakra since they are only focusing on it. However if they use it with other taijutsu attacks or other style, the chakra they can steal is very limited. If the jutsu they use this style with doesn't require any chakra, they can steal a moderate amount of chakra.

Example Techniques:

(Hiru Genkotsu: Hiru Tacchi) - Vampiric Fist: Vampiric Touch
Type: Attack/Supplementary
Rank: A-rank
Range: Short
Chakra: N/A
Damage: 60
Description: A simple and yet powerful basic move of the style. The user circulates his raw chakra around his own fists by releasing the chakra from his palms and make it re-enter his body around his wrists, while at the same time shape it into a glove. Then he hits or touches the opponent with this glove and lets his own chakra to flow into the opponent's body on contact. When it's done, his chakra disturbs the opponent's allowing the user to steal it easier. As the two chakra collides, the user mixes his chakra with the opponent's and then drag it into his own body as the circulation continues. If the user is good enough, he can deal physical damage to the opponent and suck a great amount of the opponent's chakra. However if he doesn't hit, just touches the opponent, he can't deal damage to his enemy.
- jutsu can suck 30 of the opponent's chakra and make it the user's
- can only be taught by Frozenstein

Additional effects and Restrictions:

- to circulate the chakra with enough speed and drain the opponent's chakra, the user must possess excellent chakra control
 
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