Alrighty, moving on
(Setsumou) - Snow Blindness
Rank: A
Type: Supplementary
Range: Shot-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision.
Note:This jutsu must have rain clouds to perform and the snow takes three turns to fall and lasts for 3 turns.
Restrictions:Can only be used three times per battle.
First perform the Hidden Mist Skill to create mist. Then use your chakra to create snow, thus rain but frozen, different from hail. Both the mist and the snow will obscure the opponent's vision, making it double as effective.
(Suiton: Kouu no Fukkou) - Water Style: Rain's Renaissance
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user slams his hand on the ground and sends a large wave of chakra into the ground. This wave of chakra causes all small, nearby sources of water to fly back into the clouds to replenish them. This has little effect on natural storms but on artificial ones it can be used multiple times to lengthen it almost indefinitely.
Focus your chakra and slam your hand onto the ground, sending your chakra via your hand into the ground. The wave of chakra will cause water off the ground to fly back into the clouds to replenish them. This has close to no effect on natural storms, but ones that are created by yourself or the opponent can use it to lengthen them
(Setsumou) - Snow Blindness
*I perform a single hand seal and release water chakra from my body all around me. Then I use my chakra to create a very thick mist around us and proceed. I gather a high amount of rain chakra in my body this time and release it into the air. Then I send the chakra into the clouds and infuse it with them. As I'm done, I use my chakra to start to cool down the water in the clouds more and more until it freezes. Later as the water froze and I have an appropriate amount of it, I use my chakra and make the frozen water fall down in the form of snowflakes.*
Advantages:
- none, not even a little bit. totally useless
- maybe good if there are ice techs that are using snow as a base
Disadvantages:
- way too slow
- doesn't do anything
- have to be used with hidden mist to even have any effect
- useless on it's own. some heavy rain can do the same...
How to defend:
no need to defend. let the moron waste his time with it. tho if needed, just warm up the environment with a wide ranged fire tech and melt the snow or use a wind attack to destroy the clouds.
Questions:
if I use an equal ranked water/rain tech that is using the rain clouds can I overwrite this? or they cancel each other out? or hell work at the same time?
(Suiton: Kouu no Fukkou) - Water Style: Rain's Renaissance
*As I performed the previous jutsu, I cancel both techs and wait a bit. Then I gather a high amount of rain chakra in my body again and slam my hand on the ground. The moment I do this, I release the chakra through my arm and send it into the ground. As it is in the ground, I use the motion it got before, divide the chakra and send it into the water all around me. Then I simply just use my chakra to launch the water back in the sky in the form of small rain drops using the momentum from the slam.*
advantages:
- can make rain techs block the sight twice as before
- cleares the ground from water and make lightning attacks less dangerous
- can confuse the opponent and allow the user to attack
- it's also quite good with lightning based attacks. send lightning in the water and then send it back into the sky. even if the opponent escapes to mid air, he still gets hit
Disadvantages:
-
hmmm I can't think of any since it only sends the water back to the sky
How to defend:
looks tricky. create a dome from either wind, water or earth and block the water drops in mid air. create a swamp or something similar ot quickly get rid of the water before it is sent back to the sky. or just leave the area if it looks dangerous.
Questions:
how fast it can send the water back and how much? just like regular rain, but reversed? can it intercept rain based techniques of the same rank or under? like hail or heavy rain?