[Water]- Cursed Prince

Cursed Prince

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(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
 

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Alright, my system works like this. I post a technique and describe it to you. You will then tell me potential usages, advantages/disadvantages and post questions regarding the techniques. Okay? No need to write how you perform it. We will be doing 3 techniques at a time.



(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon → Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.

After two hand seals you can summon a large amount of water which you can then manipulate in any way you can. Good for creating a source or simply attacking the opponent.

(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

A rotating sphere of water that you spit from your mouth. Water source creation, attacking large summoning creatures. Can be combined with lightning for extra damage.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

After doing the Tiger hand seal slam your foot on the ground causing water to rise up and travel as a slicing jet towards the opponent.
 

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Water Release: Powerful Blasting Rain Trench
It can be used to create a source of water when there is none, or being used offensively of course
Adv. It creates its own source of water and a source for future techniques
Dis. It requires 2 handseals

(Suiton: Teppoudama) - Water release: Water Bullet
It's simple, just a rotating sphere of water, Id use it with a lightning tech such as wave of inspiration
Adv. Will soak the are, requires no handseals
Dis.

Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Id use it as an attack on an opponent whos falling towards the ground
Adv. the water is very sharp and can cut up an opponent
Dis. Requires 1 handseal and stomping your foot on the ground
 

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Water Release: Powerful Blasting Rain Trench
It can be used to create a source of water when there is none, or being used offensively of course
Adv. It creates its own source of water and a source for future techniques
Dis. It requires 2 handseals

(Suiton: Teppoudama) - Water release: Water Bullet
It's simple, just a rotating sphere of water, Id use it with a lightning tech such as wave of inspiration
Adv. Will soak the are, requires no handseals
Dis.

Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Id use it as an attack on an opponent whos falling towards the ground
Adv. the water is very sharp and can cut up an opponent
Dis. Requires 1 handseal and stomping your foot on the ground
1. Another advantage is that you can not only do what is mentioned in the technique but rather you can manipulate the water however you want. Two hand seals is nothing. The real disadvantage is it's low rank. It can be countered with fire to evaporate the water, with wind to blow it away, or earth to soak it up or isolate it somehow.
2.Also good for creating a water source and soaking the enemy with water.
3.No real disadvantage here.

Next batch:


(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A compressed wave of water spit from your mouth and is able to carve the earth is used multiple times.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

A shark shaped projectile.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

After doing the set of hand seals you raise water from the ground which you can use however you desire.
 

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1. Another advantage is that you can not only do what is mentioned in the technique but rather you can manipulate the water however you want. Two hand seals is nothing. The real disadvantage is it's low rank. It can be countered with fire to evaporate the water, with wind to blow it away, or earth to soak it up or isolate it somehow.
2.Also good for creating a water source and soaking the enemy with water.
3.No real disadvantage here.

Next batch:


(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A compressed wave of water spit from your mouth and is able to carve the earth is used multiple times.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

A shark shaped projectile.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

After doing the set of hand seals you raise water from the ground which you can use however you desire.
(Suiton: Taihoudan) - Water Style: Water Gun
Adv. Is compressed and capable of carving earth
Dis. Even though it says it can carve earth, I think it still has weakness against C ranked earth right?

(Suiton: Suikoundan) - Water Style: Water shark bomb
Adv. Not only requires no water source or handseals but it can be created above the opponent and come down on him without much warning
Dis. Some people might have special abilities that allow them to sense or hear it coming

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Adv. You have a lot of free reign in this technique. It has multiple uses, from helping water summons or drowning the opponent or blocking attacks
Dis. It requires 6 handseals
 

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(Suiton: Taihoudan) - Water Style: Water Gun
Adv. Is compressed and capable of carving earth
Dis. Even though it says it can carve earth, I think it still has weakness against C ranked earth right?

(Suiton: Suikoundan) - Water Style: Water shark bomb
Adv. Not only requires no water source or handseals but it can be created above the opponent and come down on him without much warning
Dis. Some people might have special abilities that allow them to sense or hear it coming

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Adv. You have a lot of free reign in this technique. It has multiple uses, from helping water summons or drowning the opponent or blocking attacks
Dis. It requires 6 handseals
1.The description says earth, not earth techniques. It can carve regular earth with no chakra present in it, but if chakra is there, a proper D-rank can still stop it. It depends on the situation.

Others seem good.

Next:


(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

A technique that allows you to propel and mask yourself in water.


(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

A technique where you produce a somewhat powerful jet of water from your hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

With a source nearby, perform 4 hand seals and gather a large amount of water to form a large spiralling stream of water that can be guided to strike a target in a number of angles.
 

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(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Adv. It not only allows you to move through water faster but can also mask your prescence
Dis. While in this form lightning would be very affective against you

(Suiton: Suihachi) – Water Release: Hand of waves
Adv. Its a simple and fast jet of water coming from your hand, requires no handseals
Dis. It is rather weak in rank

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Adv. The stream of water can be manipulated to strike an opponent from differentangles instead of just head on
Dis. Requires 4 handseals and emerges from a water source
 

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(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Adv. It not only allows you to move through water faster but can also mask your prescence
Dis. While in this form lightning would be very affective against you

(Suiton: Suihachi) – Water Release: Hand of waves
Adv. Its a simple and fast jet of water coming from your hand, requires no handseals
Dis. It is rather weak in rank

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Adv. The stream of water can be manipulated to strike an opponent from differentangles instead of just head on
Dis. Requires 4 handseals and emerges from a water source
Just a note about the first technique. It does not hide you completely, only partially and dojutsu and sensory can easily spot you, or even the naked eye if they look close enough.

Next batch:

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A technique that must be done a water source. It creates a whirlpool that sucks your target underwater.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

My favorite technique. After doing three hand seals you create a flammable, black mist that turns into a cloud which you then manipulate and disperse over a desired location covering the area in flammable oil.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

After doing three hand seals create a waterfall by developing spring water in even the most barren of places and manipulate the resulting water into a wave. It changes the enviroment on large scale and can help you confuse the enemy in certain situations. The width of the water source, waterfall and basin can be expanded and manipulated as long as you send chakra into it.
 

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(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Adv. Requires no handseals, is basically the water version of antlion. Even if there is no water source I can always simply create one that I make him stand on
Dis. You need to have your oponent on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Adv. It can soak an area in flammable gas, which can easily be ignited by any scale fire technique
Dis. The handseals are a small problem, and you still have to ignite the gas

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Adv. Can also be used with that earth jutsu I larnt to create a better more realistic waterfall, requires no handseals
Dis. Unfortunately it doesnt deal any real damage :(
 

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(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Adv. Requires no handseals, is basically the water version of antlion. Even if there is no water source I can always simply create one that I make him stand on
Dis. You need to have your oponent on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Adv. It can soak an area in flammable gas, which can easily be ignited by any scale fire technique
Dis. The handseals are a small problem, and you still have to ignite the gas

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Adv. Can also be used with that earth jutsu I larnt to create a better more realistic waterfall, requires no handseals
Dis. Unfortunately it doesnt deal any real damage :(
Second tech: Meh, three hand seals are nothing, and igniting it isn't much of a problem. An explosive kunai can do all the work.

Third tech: You can make a water source using it, you can flood the opponent, add a lightning tech to it, posibilities are endless. It takes three hand seals.

Next batch:



(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After doing the water clone technique, you dissolve it back to water to turn it into four pointed projectiles which you shoot at the target.


(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

After a small sequence of taijutsu attacks ending with you sending the opponent into the air, concentrate your chakra into your palm and then by swinging your arm in an arc, release your chakra creating a crescent blade of water that strikes the target.


( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Manipulate your chakra and cause a pillar of water to rise up from under your opponent, lifting them in the air. You don't have to create it under the opponent, any direction is fine. You can use this to shoot the oppnent towards you.
 

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(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Adv. Can put your water clones into good use, you can trick the opponentinto getting close to one and then suprise him. It's range also makes it hard to escape
Dis. Requires a water clone, but thats not really a disadvantage

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Adv. You get some free reign in this technique with the taijutsu in the beginning, useful in close range situations
Dis. Its a close-ranged attack that is usedif your opponent gets close, unlike most water techniques. Thats not really a disadvantage though either

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Adv. You have some free reign in this tech as well, you can knock them towards you, into the air, or away from you, requires no handseals
Dis. Like the other techniques, it doesnt really have too many weaknesses
 

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( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

After doing one hand seal generate water around your right arm and then by thrusting it forwards release it in the form of a projectile bullet that drives into the opponent and pushes them back several feet.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Create a body of water beneath you that travels towards the opponent carrying you where you will then slash the opponent with your sword.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Simple, create a whip of water from your mouth.
 

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( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Adv. can push an opponent several feet back
Dis. This technique is short range, requires no handseal for no reason, and I just dont like it, will never use it U_U
( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Adv. Brings you to the opponent faster, can be used as an evasive manuever. You have fre-reign with the sword slashes
Dis. Opponent can shock the water, which would shock you
( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Adv. Requires no handseals, can be used BDSM, and has various uses
Dis. Only short range U_U
 

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( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

Condense water vapour in the air above you to create multiple projectiles of water which are shot directly at the target with force and speed. A variant of the technique is where you swing your hand to release a barrage of small water projectiles.


(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

After doing 3 hand seals create a vortex of water in your palm that is balsted forward creating a spiralling wall of water which you can use to attack, defend, dodge, etc.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

After doing a large set of hand seals create a dragon of water which you can launch at the opponent. You can manipulate it in many ways, even ride it. Very versatile technique but the hand seals are a huge disadvantage.
 

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( Suiton: Shawā ) - Water Release: Showers
Adv. they have enough force to kill are can be relased from a swing of their hand, making it something like a water version of the chidori Senbon
Dis. Because of its small nature, it cant counter bigger more destructive attacks, even if it is fire natured

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Adv. The spiraling wall of water is ideal for both attacking and defending.
Dis. Requires 3 handseals, making it easeier to use other water jutsu to attack and defend

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Adv. If you're a water specialist or Tobirama, this would be pretty useful. You can ride on it or attack with it
Dis. Until you master water and or Tobirama, this is unusable in battle situation...thats like, 26 handseals O_O
 

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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

After doing the tiger hand seal, focus and manipulate your chakra into an orb of water which you then further manipulate creating several sharp water whips which you can direct anyway you want. A versatile technique, I imagine the orb being the source for the whips. If the orb is destroyed so are the whips.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user will do one handseal and will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked. It can also be used in quick succession to shoot up to 3 smaller but faster bullets of water.

After doing one hand seal gather a large amount of water in your mouth and release it as a large spiralling sphere of water from your mouth. This can be used to attack larger summoning creatures, create a smaller water source or simply try to overpower the opponent with the sheer size of the technique. A variant of it is three smaller but faster bullets.


(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

After doing a single hand seal create a slicing jet of water that runs through the ground. It is powerful enough to cut through solid rock.
 

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(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Adv. Requires only one handseal, and the whips from the orb have a long range reach, the orb itself can move around also.
Dis. By destroying the orb, the tech is cancelled. Power is divided between the number of whips
(Suiton: Teppoudama) - Water Style: Water Bullet
Adv. Is a very large bullet of water, once it hits it can create a water source, though small. It has a faster but smaller variant, and can shoot out up to 3 bullets
Dis. The water source could be a bad thing
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Adv. Requires 1 handseal and is both fast and powerful
Dis. Easily escaped by going upwards
 

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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

After doing a set of hand seals you create a spinning column of water which takes form of a snake with a gaping jaw. The snake is very mobile meaning it can follow the target and swallow them. You can manipulate the snake at will. After the snake has swallowed the opponent it turns into a river that carries the enemy away or towards you.



(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

A technique where you summon/create three sharks at once that launch at a target and cause injuries. Pretty straight forward technique, you have some freedom with the sharks movements.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

A near to instantaneous technique where a gushing flow of water is created beneath the opponent which engulfs them and turns into a orb of water which keeps them in place. Advantages, disadvantages and possible combinations?
 

Cursed Prince

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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Adv. The fact that the snake can be freefly manipulated is useful, and Im assuming this requires no water source. On top of that, you can push an enemy towards you. You can also electrocute the opponent once he's in the river.
Dis. It takes 6 handseals to form, and does no legit damage by itself
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Adv. Requires no handseals, its useable in the heat of battle, and the 3 sharks can be manuevered according to your will
Dis. Requires le water source
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Adv. Nearly instataneous, can be created anywhere on ground level, it can be big enough to trap summonings, requires no handseals
Dis. Meh
Poss. Combo's: Use a lightning attack to fry his ass :whip: And with me, I could do the techniques almost simultaneously :heh:
 
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