[Taijutsu ] -Avenger- & Kuroh

ZK

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1) (Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.

2) (Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

3) (Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

4) (Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

5) (Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

6) (Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

7) (Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

8) (Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

9) (Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

10) (Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

11) (Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

12) (Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

13) (Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

14) (Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

15) (Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

16) (Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

17) (Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

18) (Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

19) (Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

20) (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

21) (Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

22) (Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points 20
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.

23) (Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.

24) (Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

25) ( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

26) ( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

These are all the E, D and C-ranked techniques you can learn.
I want you guys to discuss how many of these techniques that can be done in freeform, and, for those that can, why you would use them as techniques instead of freeform?
 

Kuroh

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Eh, after reading all of the descriptions, i believe that all of them could be performed in freeform. They are all different in the way you attack but all the techniques are simple and can be performed without listing and posting the techniques.
 
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-Avenger-

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1-3 are pretty much straight forward and can be done in freeform.

4-9 They all are most barrage of punches and kicks aimed at different parts of body. Attacking with raw power coupled with his speed to do the said action and do some damage.

10) This is freeform. I don’t see this as a jutsu tbh.
11) Similar to 6.
12) Freeform
13) and 16) Barrage of punches and kicks. This can be done in freeform.
14) Freeform. I don’t know why anyone would require clones to perform this.
15) kicking the opponent in mid air and trying to catch him off guard for next attack.
17) This one 10 and 7 combined into one.
18) As this requires the help of clones to kick the opponent into mid air and the rest is freeform.
19) This seems like a combo of few tai attacks coupled with speed.
20) This one cannot be done in freeform unless the user is drunk. xD
22) and 23) If one were to fight in tag team, then his teammate could assist the user to perform this as freeform attack.
24-26 are kind of similar type of attacks.

So some of them seem to be basic and straight forward attacks and can be performed as freeform tai without posting the actual jutsu. Most of the rest are barrage of attacks, so I would consider them both freeform and jutsu.
 

ZK

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So, now that we've established that the techniques are much like freeform... would you guys ever use the techniques that require clones? Why? Why not?
 

-Avenger-

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So, now that we've established that the techniques are much like freeform... would you guys ever use the techniques that require clones? Why? Why not?
That depends. If I already have clones into play, I might consider it, or else no. As I would have to spend a move to create the clones and then use that particular technique, I would rather use some other technique. Also as we are at short range, by the time I create the clones and attack my opponent, there is possibility that my opponent could attack me before I do. So no.
 
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Kuroh

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(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop

Eh, no way. In this one you are in the air, making it easy for the opponent to attack, being in the air makes it hard for yourself to defend yourself. Maybe one can try, once you are in the air and if you leave a clone on the ground that clone could surprise the opponent.
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(Naruto Rendan) - Naruto Barrage

Okay this one is alright, so i might think about using it. Once the clones strike the opponent he would have to defend himself against them, thus giving me a chance to strike him while he is concentrated on defending himself against the clones.
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(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving

Just useless in my opinion.
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(Kagebunshin: Appā) - Shadow Clone: Upper

Lol your clone lunches you towards your opponent. It would put me in hard situation since the opponent could strike easily. I would just simply launch my clone to serve as a distraction.
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ZK

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That depends. If I already have clones into play, I might consider it, or else no. As I would have to spend a move to create the clones and then use that particular technique, I would rather use some other technique. Also as we are at short range, by the time I create the clones and attack my opponent, there is possibility that my opponent could attack me before I do. So no.
(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop

Eh, no way. In this one you are in the air, making it easy for the opponent to attack, being in the air makes it hard for yourself to defend yourself. Maybe one can try, once you are in the air and if you leave a clone on the ground that clone could surprise the opponent.
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(Naruto Rendan) - Naruto Barrage

Okay this one is alright, so i might think about using it. Once the clones strike the opponent he would have to defend himself against them, thus giving me a chance to strike him while he is concentrated on defending himself against the clones.
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(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving

Just useless in my opinion.
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(Kagebunshin: Appā) - Shadow Clone: Upper

Lol your clone lunches you towards your opponent. It would put me in hard situation since the opponent could strike easily. I would just simply launch my clone to serve as a distraction.
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But generally, we can agree that these techniques are pretty bad, right?
I've only ever seen one of the techniques being used. Scorps used the 'Naruto Barrage' against me in my Sandaime Raikage test. He used it well, but it wasn't great.

That's the clone techniques. Ask whichever questions you've got on your minds.
Now, look at the 'kick techniques'. Don't they look pretty similar? Why, why not? Which one is your favorite? Defend.
 

Kuroh

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But generally, we can agree that these techniques are pretty bad, right?
I've only ever seen one of the techniques being used. Scorps used the 'Naruto Barrage' against me in my Sandaime Raikage test. He used it well, but it wasn't great.

That's the clone techniques. Ask whichever questions you've got on your minds.
Now, look at the 'kick techniques'. Don't they look pretty similar? Why, why not? Which one is your favorite? Defend.
Yes, the techniques are horrible and i have no questions so far.

Looking at the kick techniques, yes they look similar in the way the description says "The user by performing multiple kicks" another one is "The user kicks the opponent sending him into the air" It's all the same thing. As the opponent is in the air the techniques state that you continue with some punches and more kicks but once the opponent is in the air he becomes vulnerable i would take advantage and use a jutsu, i wouldn't continue my attack with punches and kicks.

I personally don't like any but if i had to choose one it would probably be number 25.
 
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-Avenger-

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But generally, we can agree that these techniques are pretty bad, right?
I've only ever seen one of the techniques being used. Scorps used the 'Naruto Barrage' against me in my Sandaime Raikage test. He used it well, but it wasn't great.

That's the clone techniques. Ask whichever questions you've got on your minds.
Now, look at the 'kick techniques'. Don't they look pretty similar? Why, why not? Which one is your favorite? Defend.
Naruto barrage is not that bad, but it's not so useful for someone like me who is not good at close combat.



Yes, they seem to be similar to each other. But the steps involved in those techniques slightly vary, like some are trying to make the opponent loose his balance, spinning kicks, launching the opponent into mid air and then either launch a series of kicks or knock(Heal drop etc) the opponent down to the ground.



I won't say that they are my favorite but I would like to mention few of them..
(Dainamikku Entori) - Dynamic Entry obviously cuz of Gai.
(Konoha Senpū) - Leaf Hurricane This one seems little tricky.
(Konoha Daisenpū) - Leaf Great Whirlwind In this one we are performing all the 3 low, middle and high kicks.



Defense: I was thinking of using some of those hand based Tai attacks, maybe even use some freeform Ken along with it. You could tell us more on this if you wish.
 

ZK

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Yes, the techniques are horrible and i have no questions so far.

Looking at the kick techniques, yes they look similar in the way the description says "The user by performing multiple kicks" another one is "The user kicks the opponent sending him into the air" It's all the same thing. As the opponent is in the air the techniques state that you continue with some punches and more kicks but once the opponent is in the air he becomes vulnerable i would take advantage and use a jutsu, i wouldn't continue my attack with punches and kicks.

I personally don't like any but if i had to choose one it would probably be number 25.
And you can do that. You can actually stop your assault when you wish to, unlike with Ninjutsu where you either do or don't. Heck; if you're using a handseal-less technique you can even perform it while attacking.

Naruto barrage is not that bad, but it's not so useful for someone like me who is not good at close combat.



Yes, they seem to be similar to each other. But the steps involved in those techniques slightly vary, like some are trying to make the opponent loose his balance, spinning kicks, launching the opponent into mid air and then either launch a series of kicks or knock(Heal drop etc) the opponent down to the ground.



I won't say that they are my favorite but I would like to mention few of them..
(Dainamikku Entori) - Dynamic Entry obviously cuz of Gai.
(Konoha Senpū) - Leaf Hurricane This one seems little tricky.
(Konoha Daisenpū) - Leaf Great Whirlwind In this one we are performing all the 3 low, middle and high kicks.



Defense: I was thinking of using some of those hand based Tai attacks, maybe even use some freeform Ken along with it. You could tell us more on this if you wish.
Konoha Daisenpū is cool, yes, but it leaves you wide open. The buoyancy means your feeet are off the ground, which means you can maneuver. Really, avoid being airborne as much as possible; you can't dodge or change your trajectory worth a dime.

Kenjutsu and Taijutsu can be mixed, but if you use your sword it isn't Taijutsu and if you don't it isn't Kenjutsu. That means you'll have to wield a sword in one hand, which means you can't perform handseals as well, nor can you use both hands for Taijutsu.
But I find your idea intriguing. How would you mix Taijutsu and Kenjutsu? Look at the Taijutsu and Kenjutsu jutsu-list and post some possible combinations. Discuss.
 
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-Avenger-

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Konoha Daisenpū is cool, yes, but it leaves you wide open. The buoyancy means your feeet are off the ground, which means you can maneuver. Really, avoid being airborne as much as possible; you can't dodge or change your trajectory worth a dime.

Kenjutsu and Taijutsu can be mixed, but if you use your sword it isn't Taijutsu and if you don't it isn't Kenjutsu. That means you'll have to wield a sword in one hand, which means you can perform handseals as well, nor can you use both hands for Taijutsu.
But I find your idea intriguing. How would you mix Taijutsu and Kenjutsu? Look at the Taijutsu and Kenjutsu jutsu-list and post some possible combinations. Discuss.
Okay. I'll keep that in mind. I didn't realize that I won't be able to dodge attacks while using that technique. Now that being cleared up, I think you meant, I can't perform hand seals in the underlined part.

I think I somewhat knew that, if I try to use freeform kenjutsu with Taijutsu, I won't be able to perform hand seals. Just wanted to find out few possibilities of doing that. Anyways, here are few things that I have in my mind.

1. (Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
Here the opponent jumps into air while spinning forward, then as he attempts to punch me, what I can do is use the technique below(If free form is not plausible) to defend myself from the punch, and if I use that, my opponent could attempt to kick me on the side of my face or neck with a free form kick or any Tai that can do the same in this scenario. So I'll block the punch with left hand and draw my sword with my right hand(I usually strap my sword on my back) and try to slash my opponent at the same time. Thoughts?
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.


2. (Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
(Ken)(Ikari Nomikomu no Jutsu) - Fury Swallow Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 25
Description: The user punches the opponent a few times and finishes them with two final slashes with their blade or sword.
I could use these 2 techniques back to back of sort, as I've already punched(even though it's just a single blow) my opponent and he is in mid air, I can then slash him. If I were to use them individually here is what is happening, in the ken technique, I am punching my opponent few times before slashing him, on the other hand the Tai techniques also lifts my opponent in mid air, so I can take this opportunity to slash him twice. So 1 Tai technique+ free form slashes is better if it makes any sense.



3. ( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
This technique even allows what I wish to do, I would probably use my katana/Tanto instead of knife.



4. (Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Again I could strike my opponent's back or abdomen with with a sword slash depending on body's posture while striking him with my sword.

I couldn't think of much to use free form Kenjutsu while being defensive.
 
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Kuroh

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I read some of the C-rank and B-rank Kenjutsu techniques. Some of the kenjutsu techniques can be performed without posting the technique, meaning they can be performed in free form. Some require you to perform multiple slashes sending the opponent into the air. If i were to combine both i would send the opponent into the air by performing a set of kicks and then i would finish him off by stabbing him with my sword which makes more damage then continuing with more punches and kicks.
 

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Okay. I'll keep that in mind. I didn't realize that I won't be able to dodge attacks while using that technique. Now that being cleared up, I think you meant, I can't perform hand seals in the underlined part.

I think I somewhat knew that, if I try to use freeform kenjutsu with Taijutsu, I won't be able to perform hand seals. Just wanted to find out few possibilities of doing that. Anyways, here are few things that I have in my mind.

1. (Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
Here the opponent jumps into air while spinning forward, then as he attempts to punch me, what I can do is use the technique below(If free form is not plausible) to defend myself from the punch, and if I use that, my opponent could attempt to kick me on the side of my face or neck with a free form kick or any Tai that can do the same in this scenario. So I'll block the punch with left hand and draw my sword with my right hand(I usually strap my sword on my back) and try to slash my opponent at the same time. Thoughts?
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.


2. (Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
(Ken)(Ikari Nomikomu no Jutsu) - Fury Swallow Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 25
Description: The user punches the opponent a few times and finishes them with two final slashes with their blade or sword.
I could use these 2 techniques back to back of sort, as I've already punched(even though it's just a single blow) my opponent and he is in mid air, I can then slash him. If I were to use them individually here is what is happening, in the ken technique, I am punching my opponent few times before slashing him, on the other hand the Tai techniques also lifts my opponent in mid air, so I can take this opportunity to slash him twice. So 1 Tai technique+ free form slashes is better if it makes any sense.



3. ( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
This technique even allows what I wish to do, I would probably use my katana/Tanto instead of knife.



4. (Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Again I could strike my opponent's back or abdomen with with a sword slash depending on body's posture while striking him with my sword.

I couldn't think of much to use free form Kenjutsu while being defensive.
I read some of the C-rank and B-rank Kenjutsu techniques. Some of the kenjutsu techniques can be performed without posting the technique, meaning they can be performed in free form. Some require you to perform multiple slashes sending the opponent into the air. If i were to combine both i would send the opponent into the air by performing a set of kicks and then i would finish him off by stabbing him with my sword which makes more damage then continuing with more punches and kicks.
Guys 0_0 I'm so, so sorry for missing your thread. I can't even explain why I haven't replied. I've got the thread subscribed and I distinctively recall having opened it multiple times.
It won't happen again. Sorry, sorry!

Now, I like how you've got it all planned out combo-wise, but allow me to be the guy to burst your bubble: combos don't go through.
Taijutsu battles on NB essentially deal in hit-by-hit. You'll notice how, in most battles, when one combatant finds himself cornered by an opponent's attack; he simply tries to minimize the damage taken and to get his own counter-attack in while the opponent's defense is down.
Make the first part of your attack count. The rest is a luxury you'll rarely be privy to.
As far as I can deduct from your ideas; most of your strategies essentially deal in you using Taijutsu-techniques and exchanging 'punches' for 'stabs' or 'slashes'. That's fine and dandy; but it's not Taijutsu. Hand to hand combat, per definition, requires one to be without a weapon.
I've been thinking about it, and I've reached the conclusion that what you need to do to combine Kenjutsu with Taijutsu is deal in dual-attacks. Or, well, it's a proposition I have for you.
Attacking from two directions with two different attacks simultaneously will result in double the threat, but you'll also be left double as open to counter-attacks, so it's a high-risk, high-reward style. You know how Ninjas can walk on water while using techniques? You can use the same concept to use Tai/Ken techniques that simply requires an infusion of chakra while using advanced Tai/Ken as your primary attack.
A dual-attack style of combat would go well with kaito's Taijutsu and freeform Kenjutsu. If you've got the guts; I'd recommend you take up the quest to earn Kaito's Tai (NB Taijutsu).
Without Kaito's Taijutsu, a dual-style would most likely consist of a kick as your Tai-portion and a slash as your Ken-portion.

For example (from the top of my head):
(Shōshitsu) - Rising Knee
(Suraisu Shinku no Nami) - Slicing Crimson Wave
 

-Avenger-

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Guys 0_0 I'm so, so sorry for missing your thread. I can't even explain why I haven't replied. I've got the thread subscribed and I distinctively recall having opened it multiple times.
It won't happen again. Sorry, sorry!

Now, I like how you've got it all planned out combo-wise, but allow me to be the guy to burst your bubble: combos don't go through.
Taijutsu battles on NB essentially deal in hit-by-hit. You'll notice how, in most battles, when one combatant finds himself cornered by an opponent's attack; he simply tries to minimize the damage taken and to get his own counter-attack in while the opponent's defense is down.
Make the first part of your attack count. The rest is a luxury you'll rarely be privy to.
No worries man.^^

I understand what you mean.
As far as I can deduct from your ideas; most of your strategies essentially deal in you using Taijutsu-techniques and exchanging 'punches' for 'stabs' or 'slashes'. That's fine and dandy; but it's not Taijutsu. Hand to hand combat, per definition, requires one to be without a weapon.
Yeah that's what I had in mind. But now I think it was a bit farfetched idea. :p

I've been thinking about it, and I've reached the conclusion that what you need to do to combine Kenjutsu with Taijutsu is deal in dual-attacks. Or, well, it's a proposition I have for you.
Attacking from two directions with two different attacks simultaneously will result in double the threat, but you'll also be left double as open to counter-attacks, so it's a high-risk, high-reward style. You know how Ninjas can walk on water while using techniques? You can use the same concept to use Tai/Ken techniques that simply requires an infusion of chakra while using advanced Tai/Ken as your primary attack.
That sound interesting man. Maybe I will give it a try sometime and see how things work out, in spite of the risk you mention.

A dual-attack style of combat would go well with kaito's Taijutsu and freeform Kenjutsu. If you've got the guts; I'd recommend you take up the quest to earn Kaito's Tai (NB Taijutsu).
Without Kaito's Taijutsu, a dual-style would most likely consist of a kick as your Tai-portion and a slash as your Ken-portion.

For example (from the top of my head):
(Shōshitsu) - Rising Knee
(Suraisu Shinku no Nami) - Slicing Crimson Wave
Well Kaito's Taijutsu is cool, no doubt about it. I would surely like to learn it, but I think I have long way to go before I get the permission for that.
 
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