Zeus Protégé Vs. The Child of Prophecy

Noni

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Children Who Rival the Might of the Gods


Rei's Rules and Regulations
Everything Allowed
Kai and Sub Rules Allowed
Unofficial Battle
No Stealing Or Killing
Mid Range
Terrain
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Custom Weapon, with one ability activated, the ability that usually stays activated is the one guarded against Lancer's most notable hindrance.

Kami Fōmu | The God's Form
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: 80 (For activation ; +20 to sustain)
Damage: N/A
Description: An advance armor that covers the body and back of the head/neck of the user. The armor upon its activation travels across the users body and chakra dormant from the armor begins to manipulate interior aspects of the user to mimic artificial components of a Shark. An example is covering bones of the user and "changing" bones into an artificial substance similar to cartilage through the act of chakra manipulation and transformation to create an alternative similar to cartilage. The skin of the armor showcases certain unique advancements. Able to pick up electrical currents on the ground and areas of water transmitting them to the artificial electro-receptors located in the back of the users neck to help sense movement in watery based terrains and sources (mist for example). The skin also allows thermo-regulation. The skin detects extreme temperature changes and generates the opposite type of temperature to either cool the body down, or warm it up (often seen in the NW landmarks). The gills located on both sides of the users oblique area. They draw oxygenated water that will flow through the gills and enter the blood of the user. This armor is also able to create artificial fins by allowing the skin of the armor to branch outward when needed on the side and lower back of the user. These fins possess the innate ability to freely travel and maneuver around aquatic areas (bodies of water such as Lakes and Oceans). The speed of the swim is faster then most "regular" ninjas when having to swim without some sort of added benefit, giving the user an advantage in the water. Lastly, the users teeth become sharper through chakra enhancement, slightly increasing their size and making them as sharp as Kunai, at the same time, if any tooth is broken off, immediately it is re-grown from its same socket to mimic sharks, beneficial for various close range fighting. Everything specified here for the armor and user are considered passive abilities and counts for the chakra cost per turn, but are not offensive.

The ninjutsu-based abilities relate to two elemental natures, lightning and water element. This armor contains four basic applications that are used within the realm of battle. The user can pick one applications that is "ready-to-go" so to say upon the armors activation, as some are to be used when threat occurs at that exact moment, while the other three applications might be more direct in its usage and requiring more time to be spent.

Poseidon
The user will generate large amounts of electricity throughout the currents on the terrain in such a way that anything that disturbs the currents will generate a blast of electricity in an unfocused manner to accomplish one of two things. Sudden terrain disturbances that trigger the current will be destroyed at that moment, as electrical currents will ravage along its body, destroying its structure completely. Large summons, or force being placed on top of the ground will also be able to trigger the current, this does not include actual disturbances from inside the ground, such as earth creations or underground travel. But the amount of electricity is dependent upon the stress on the grounds currents. The current can be enough just to numb someone who is running fast, or it can be enough to completely paralyze a large beast. This is an A-Rank ability and can only be done three times. Only works with the present electrical currents and not be used on preexisting lightning jutsus.

Neptune
The user can at any time call upon sharks composed of condensed water, giving them the thick appearance and power of normal sharks. The summon can appear anywhere on the users body or close range (in a water source the user can extend this summon ability up to mid range, this does not include water vapors, but actual bodies of water) or by swinging their fins/arms or legs and release the shark through their body movement (though this method requires almost always to have the shark appear out of the specific body area moving) in a projectile-like manner. These sharks are A-Rank and this application can be used 5 times (body parts and/or whole body) and can even split into more sharks, dividing the ranking accordingly with splitting a shark.

Tefnut
On the back of the users neck, close to the elector-receptors is a summoning tattoo. Whenever the armor picks up signs of corruption upon the users brain, the summoning tattoo is activated. The figuring out of such problems comes from the electrical receptors on the head/neck of the user that when foreign chakra enters these receptors they release a shock to the body as an emergency alert. Due to the receptors and tattoo being closely aligned, this will allow for the tattoo to be "shocked", activating and summoning extremely small baby sharks. These baby sharks will engulf the users head and neck, and possessing the innate ability of absorbing chakra passively that they sense. The sharks will either bite into the users neck, and head area, and/or move towards the abundant and sudden chakra source that suddenly awakened them into the battlefield. They begin "eating" the presented chakra medium for themselves, which includes chakra genjutsu, Yamanaka, or some custom abilities, however, a downside is due to their passive nature, the user will risk losing some chakra as well (10 chakra points for D-B-Ranks, 20 Chakra points for A-S Rank jutsus that are inflicted upon the user). This ability can be used three times, and is A-Rank.


Suijin
The application here provides the ability for the user to release out of their pores a sticky solution of liquid that absorbs the innate abilities of specific elements. The sticky solution after gathering the elements ability will be able to release itself as a blob or a stream of sticky water to the opponent along with its absorbed element to harm the opponent (S-Rank ability and can only be used three times). This can also absorb dangerous and potentially harmful chemicals and gaseous and then re-releasing it back to the opponent. Alternatively, it can also aid in defending body attacks or weaponry from the opponent by providing a cushion from impact and literally getting stuck in the sticky solution. This will leave them at the mercy of the user, where they can propel the opponent away with a stream or blob, or potentially perform other basic attacks.

This armor would not be complete without having a strong correlation with its animal counter-part. The armor will constantly leak a certain amount of mist from its pores, the mist is very thin and allows easy vision and no real battle priority outside of the weapons realm. It allows the user the ability to summon sharks with an accessible water source by forming into a blob of water to be used for the shark to sustain itself on the battle. The user can also summon sharks from their other body parts. Active as long as the armor is active, or destroyed. This is C-Rank when done and the mist extends up to mid range. Not consider a main application but does count a move when done.

Notes: This armor may only be possessed by Noni and two successors of his choice. The user must have signed the contract of the sharks and possess primary affinity to at least lightning or water. Which in between requires a two turn cool down before re-use. After a first deactivation the user won't be able to perform water or lightning S-Rank and above, as well as no shark summons or ninjutsu. After the second deactivation, the user won't be able to perform water or lightning A-Rank and above, with again no shark related techniques.



stares down his opponent, with a smirk on his face as if to relay a message of authority. There could only be one true child of the God's, and with every child a passing of the torch in becoming the new God.

"There are not many people that I find who rival my respect of the Gods. Your name came up a lot though, you must truly be a worthy adversary, but which God do you trust?"

Lancer steadies his breathing and relinquishes all thoughts of anger, disdain, hate, all negative emotions. In battle, one must be able to enjoy it, it could be their last time to unsheathe their sword, afterall . He was a natural strategist, but only when the time presented itself. The battle field was unique, various mountain terrains, large water source, and empty houses. At least he hoped they were empty.

Regardless, Lancer stood tall on the edge of a rock, waiting, ready for his opponent.
 

Serpent

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I'm actually going to use Hei Uzumaki "In Sig" for this fight as he is my main bio... I'll fight you with Nagato next if you want.. also, I got some Storm Customs if you're interested. >_>
Hei squatting down facing away from his opponent listens to the words he speaks.. He stands and faces his opponent. His Akatsuki cloak flowing in the wind. "The hell are you going on about?" Hei asks as he scratches the back of his head. "Old Gods', New Gods'. Myths to help people sleep at night." Hei replies as he chuckles with a friendly smile. "Look, I'm not joining any religions so was there anything else you wanted?"
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A (-10 Ninjutsu Cost)
Damage points: N/A
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn.
Note:
-Can only be worn by a Member of Akatsuki

 

Noni

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All that cosmetic preparation for nothing ;_;. And we can talk, though I believe I've learned a couple of yours already.


"Help people sleep at night? Poor child, they are the reason you can sleep easy at night in the first place. How dare you disrespect the Gods. Your lack of honor is sickening, but intriguing."

Lancer hasn't seen many people of the ninja world so easily disavow the God's, he must be a different kind of Shinobi all together.

"I'm here to test my might, Zeus has tasked me to display my abilities. I hear Poseidon and his son (shout out Penguin) will be watching. Though I don't know where Hades is, probably negotiating with Kakuzu for which mask he can exchange for money."
 

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"Zeus, Poseidon, Hades; what stupid names for false beings." Hei says as he takes a battle stance. "I'll say this one last time. I'm not joining your cult, got it?"
opening move is yours.. >_>
 

Noni

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Lancer cracks a smile, "You've disrespected the God's for a last time."

Lancer creates two seals on the palm of his hands, specialized seals with the purpose to enhance his lightning to a versatile degree. Lancer will release a wave of extremely powerful electricity, to and around Hei. The waves of electricity will go right through the palm of his hands, that way the lightning will be laced with the seals compositions and take effect immediately. Despite the fact that you will be damaged if contact is made from the jutsu, but the real purpose is due to the lightning jutsus being able to virtually cover the whole span of mid range in electrical wires plus allowing for the seal on the lightning to "solidify" the electricity. The effects? A full scale battle field from mid range of Lancer's position being completely composed of long lasting electricity. This gives Lancer a great source of lightning to be used, plus it becomes Dangerous for his opponent to merely wander around the area, as he is at risk to being shocked. Also, bear in mind that due to the wide spread of the electricity, a localized counter of the wave wouldn't prevent your sides and further to continue - though you would not be hurt by that electricity, Lancer will still contain a source for future purposes.

[Raiton/Fuuinjutsu: Eien] - Lightning/Sealing Art: Eternity
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will perform this jutsu by placing a tag on their body and performing lightning jutsus, or creating a barrier for lightning jutsus to contact through as they travel, effectively granting the ability to that lightning jutsu since the seal sets itself upon the body of the lightning. The seal is written in Kanji form (永) meaning "Eternity". The moment a lightning jutsu is created or dislodged and detached from the users control or body (projectile for example) the seal will allow the lightning to remain "active". In reality, the seal allows for the energy of the lightning to remain active and present, while also maintaining its shape and ability instead of just crashing down into a continuous current of electricity or disappearing. An example of this in action is sending a spear at a rock, on contact, instead of piercing the rock and then dispersing, the spear will pierce but remain active on the battlefield. This can range from extremely large lightning jutsus, or smaller ones. In usage, it allows the user to have a easy source of lightning or re-use the original lightning jutsu from a different spot, but also lightning will remain active in how its used for terrain manipulation. The seal around the body of the lightning allows for the user to interact with the object without being shocked. The seal/barrier in short is just a sustaining life, a life support for lightning and its aftereffects of the jutsu to remain present, consider the lightning to almost be a statue to be brought back to life or usefulness when needed by the user.

Notes:
Can only be used four times
Can only be taught by Venom
Must be a lightning specialist


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

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"So blinded by faith" Hei thinks to himself as he witnessess his opponent release a massive wave of eletricity upon his location, sprouting out 180 degrees. Reacting quickly Hei partially releases his curse seal, forming growths from his back that release chakra, granting him flight, which he uses to jet backwards. At first it would appear as though he had been hit by the lightning, however Hei would narrowly evade it. So close as though his Akatsuki Cloak would shread from the near contact. As he does so, Hei will also throw a Kunai with a bell attached to it, high into the sky.
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.

Hei would land on top an abandoned house, just in long range, as he rips away his shredded cloak revealing his Kumogakure Jounin attire. Part of his curse seal can been seen spreading out from his shoulder as jagged lines reach to his back. "That was close, you almost got me" Hei implies almost cheerfully. "Just what type of lightning is that anyway?" Hei asks taking note on it's characteristics as it remains on the battlefield. Hei smiles as he makes a single handseal, quickly fallowed by a set of five. This first handseal will expand the kunai, causing it to grow 2m in size. While the set will cause it to multiply into a hundred. The multiple bells could be herd as the kunai rain down on Lancers location. Littering a mid-ranged area with massive kunai.
Type: Supplementary
Rank: B
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.
Note:
-Can only be used on maximum of 2 kunais at a time.
-Can only be taught by Enzup.

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.



(Chakra Points: 1800 - 40 = 1760
 
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Noni

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"This is the lightning of the God's. Blessed to me with honor and by law. But I didn't think you'd want to know about this, after your clear disrespect. Regardless, you'll be seeing more of it."

Lancer looks to notice all those Kunai's, ready to impale and kill him. But this plan would be foiled, as he performs a hand seal and erects outward a spear of electricity in the palm of his hands. This spear, is unlike anything seen before its time, possessing electrical wires that span mid range, just the amount of range needed to full cover Lancer's positioning of the Kunai. Lancer throws the spear through the middle of the raining set of weaponry, what this does is one of two things: electrical wires spanning range and unpredictable movement of the spear will contact every single one of the Kunai and repel them away from all angles. Some of the Kunai will be sent back at you, some will be sent to the wayside, either way, you are to deal with some of your own creations. But also, this wouldn't negate the spear either, as it would also continue towards you in an attempt to pierce you through your torso.

Also, not to forget that this repulse is continuous and even after it has repelled the material away, any sort of equivalent substance (as long as it follows strength and weakness) will automatically be repelled back as well. Leaving your resources minimized.

(Raiton: Nozomi negurekuto)- Lightning Release: Desiring Neglect
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: An advance lightning application jutsu. The user will release a spear projectile out of their body, or mouth. The spear vividly similar to the False darkness spear, and can reach lengths up to four meters. It contains similar traits. Has a serious amount of piercing potential, ripping flesh apart, or bursting through rocks as it travels, and can paralyze anything that comes into contact. What makes this unique is lightning's ability to control other material, with jutsus like Lightning Blade Levitation for example. The user through a simple hand seals, can activate one, of its two special application while performing the spear, creating a sort of electrical field where the spear is the epicenter of this field. The first, offensive base (Snake hand seal), the spear will release electricity (appears like electrical wires) that extends up to mid range from its body in a Omnidirectional manner that acts as a medium for the electrical field distances, anything that is in reach of the electricity will be used as a medium for the spear (metal, rocks, water, etc), and follow the spears trajectory, and target, flanking it from the same side it reached. All the material touch will have a small shock value on contact due to the contact with the electrical wire conducting itself onto material. The second ability is opposite, and more defensive (Dragon hand seal), the spear will once again release those electrical extensions up to mid range, anything that is in reach by them will forcefully be pushed back into a longer distance, or from where they came from, this includes natural material. Both these abilities can be used on opponent's techniques, but must overpower the ranking to do so successfully. This spear can be multiplied when desired through mental command, and by holding the hand seal, can control where, and how they move. Length of the electrical extension can be adjusted from short-mid range for the users need. This spear alternatively can be harnessed by the users hands to be used in close range, and when doing so, due to being in closer contact, can control where the electricity is released from the body of the spear (the tip of the spear, laterally, etc), and still have the same effects needed. To harness the spear, it has to be created from hand.

Note: Can only be used twice
Note: When harnessed, will last up to three turns
Note: One turn cool down before re-use
Note: Can only be taught by Noni
Note: No other S-Rank or above Lightning in the user's same turn

As Lancer had sent the projectile spear to perform his bidding, Lancer would take into account your use of evading his previous lightning jutsu, moving backwards (I suspect long range?), he needed you to come back within his playing field, and thus he performs a jutsu on the back edge of his lightning field (right at the edge of mid range, before long range) and release a mid range in length chain of electricity (since it was created in mid range, plus it has mid range reach from its creation, this would equate it to having long range reach) where the chain of electricity attempts to bind you from your legs and lower body, continuously shocking and numbing you. Now in the case of the spear, this will either be a case that you see a chain coming at you, right after you have defended from the spear, or right after you have been impaled, leaving you to die.

(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10 for every shape created)
Damage Points: N/A (Depends on the shape)
Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
 

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Seeing his Kunai get countered by an electrical spear trailing wires of lightning. Hei focuses his chakra as the growths on his back reside. Using pure chakra manipulation, Hei twists the air around him up to a Mid ranged area quickly forming a vortex dome that counteracts the lightning spear causing it to disapate. This will also cause the remaining kunai to fall around him not causing any harm. The house in which Hei stands would be completely destroyed by this as well.
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout

As the dome disperses Hei, now standing upon the ground will see a long chain reaching out to him. Making a single handseal Hei will cause a hand made of Jade to grow from the ground, catching the chain before it reaches Hei thous stopping it. Hei will see as the chain of electricity will then disperse as normal. While the lightning around his opponent remains in play. "Alright, I think I get it sparky" Hei says smiling "You're using your chakra to keep any lightning around you from conducting away.. right?" Hei asks, sure of his deduction.
Rank: A
Type: Supplementary/Attack/Defense
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a single handseals forming small to Medium sized objects such as Walls, Spikes, swords or other type of weapons made of Jade for attacking or Defense.
Note:
-Must know Jade Release
-Can only be taught by Serpent

 

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Lancer notices how it was so easy for that crystal like structure to disperse his electricity.

"Ha, you are definitely savvy. But do I really need to confirm your suspicions? You seem so sure of yourself after all. I doubt it would matter." Lancer lets out a smirk of arrogance but also some honorable class. The fighter was different, a worthy adversary.

He was not done, o no, he had tricks up his sleeves, and he wanted to flex his electricity for once. He had felt so tight, it was time to stretch. Lancer injects his lightning chakra into the pre-existing lightning source that he had created previously. The user will harness the electricity and duplicate the forest like tendrils that was previously a thunderstorm. The duplication will appear right above and in-front of his opponent and be sent towards him in a projectile manner to crush and shock him from above. Everything of previous remains, that is, the rank, size, ability, and damage of the previous jutsu. Now you are left to deal with relatively the same technique as before, but this time, starting from a closer range.

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

After sending that attack, Lancer than performs two hand seals and causes a large section of earth to rise right beside your location. After its ascension, Lancer will release electricity into the rock as it begins to tear it from the inside in a vortex like manner, as it begins to create a tornado of electricity and debris, where you would likely get caught in. This would leave you to deal with a different type of attack, but also, you'd be skinned and paralyzed alive.

(Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction
Type: Offense
Rank: A-rank
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user will gather their chakra and stomp their foot on the ground to rise a large rock section up to 10 meters long in size and 2 meters in radius, off the ground around the area where the opponent is located. After two hand seals the user will then charge lightning chakra through the rock section, the lightning will begin to spiral around the rock section while breaking it apart. As the lightning is spiraling apart and the rock section is being broken apart, tendrils of lightning will begin to grow in size to the point anyone close in the radial area would be pierced from the lightning as well as being terribly shocked that would result in numbing the opponent. The rock section will soon turn into rock debris that will follow with the tendrils of lightning basically creating a vortex of lightning with rocks chunks. The rocks would be released outward as projectiles and move anywhere in distance same to the lightning tendrils. The rocks and tendrils of lightning move and are sent at a unpredictable manner making it difficult to understand where they are being launched, further decreasing the possibility of an easy way of evasion.

Note: Counts as two moves in the three move jutsu slot
Note: Must have Lightning up to A-Rank
Note: Must have Earth up to A-Rank
Note: Can only be used three times
Note: Can only be taught by Excālibur
 

Serpent

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Being aware of the lightning still on the field, Hei was prepared for the possibility of further attack by it. As the "webbing" of lightning seemingly reanimates and begins a similar attack as before. Hei focuses his chakra into the already made hand of Jade and ground around it while making 3 handseals. "Man, you're giving me a bad case of Deja-Vu" Hei says with a smirk as the fist further emerges from the ground forming into a club as a large Monarch steps forth, taking the full blunt of the attack. After thatking the force of the attack, slightly damage this monarch enters into a sprint upon Lancers location. "Rrraah!" the monarch lets out a rumbling growl.
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: The user will focus their chakra around them while making 5 handseals. This creates one large Jade Monarch known as the Royal Guard. This Monarch is twice the size of an normal man standing at 11ft. the left arm is shaped like a club, which is used to smash close by opponents and the right arm is shaped like a long Blade, used to impale or slice close by opponents. In order to kill this Monarch, the opponent must completely destroy it for if their is an source of Jade close by, it can simply regrow and reform back into it's original state. The Royal Guard has the ability to use "Jade Realease: Greater Jade Technique" which allows them to attack the opponent at a distance. Because of the constant strand of chakra the user is unable to use any Jade while this Monarch is in play.
Note:
-Must know Jade Release
-Can only be used once per battle
-Regrowing counts as a move
-"Greater Jade Technique" counts as a move
-Can only be taught by Serpent

Meanwhile, Hei looks around himself as multiple pillars surround him. "Woah, I didn't know he could use Earth? I thought he only used Lightning." Hei says as lightning suddenly gets released around him as the earth crumbles and spirals into a vortex combination. As the Vortex clears, Hei could be seen standing in place with his fist raised to the sky and a blue sphere of pure chakra surrounds himself, erected from his ring. (Ring ability equal S-rank) "In fearful day, in raging night, With strong hearts full, our souls ignite. When all seems lost in the War of Light, Look to the stars, for hope burns bright!" Hei says in a serious manor before letting out a slight chuckle. Hei then quickly makes a set of handseals before slamming his hand upon the ground creating a seal around Lancer which will seemingly enhance the level of gravity as it weighs down on him, making it extremely difficult to move all while rapidly draining his chakra. If not broken free from, the Monarch will close in an attempt to skewer lancer with his blade arm.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

 

Noni

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After thatking the force of the attack, slightly damage this monarch enters into a sprint upon Lancers location. "Rrraah!" the monarch lets out a rumbling growl.
"What an awesome crystalline structure. Gives me a sort of Deja Vu as well."

Lancer possessing his own form of crystal, called Quartz, he notices they might have similar characteristics. His Lightning played little effect, earth tends to be a weaker version of crystals, and wind is usually never a good idea against Crystal type jutsus- he would know this as his Quartz was weak against all these elements as well.
This leaves two elements, one of which, he specializes in, water. "Poseidon's son would appreciate what I'm going to do." Lancer releases a sticky solution of water towards the crystal beast, looming inside the sticky water are many baby sharks. The moment contact is made with the beast, the babies begin to devour and absorb the chakra of the beast. The sticky solution allows for the crystal to be bind and slowed down, while the babies will effectively devour and absorb its chakra, also note, that since the user is connected with the stream of sticky water, it will allow him to absorb that chakra for his own storage.
After destroying and consuming the structure, barely weakened, Lancer would continue the stream of baby sharks to continue towards the opponent in an attempt to consume your chakra, as well as be food for the baby sharks.

(Same/Suiton: Paelamon Han'ei Patoronēji)- Shark/Water Release: Paelamon Prospering Patronage
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: N/A (+0-100 for the user)
Damage Points: N/A (The babies themselves collectively can inflict 80 damage)
Description: The user will release a sticky solution of dense sticky water which will be used as a medium for many tiny, baby sharks to swim and attach themselves onto the solution. These baby sharks contain the innate ability to absorb chakra, basically "consuming" it upon its presence, specifically foreign chakra that isn't connected to their summoner's chakra. The consumption is done through their presence upon contact with uncontested chakra, or if absorbing chakra of a technique, the baby's will devour the jutsu physically. The medium of the water aside from being the hunting ground for the babies, it is also a medium for the user, for as long as they maintain contact with the sticky water they are easily able to extract this chakra at the same time as they baby's devouring of the chakra, for their own chakra reservoir to replenish themselves. Upon contact with the opponent, the baby's will face chakra that is uncontested and easily absorb up to 100 chakra points, while for jutsus and elements specifically, the baby's will still be able to destroy the jutsu/element but only be able to salvage half of the chakra from the jutsu for the user. This sticky solution can be released in many forms that suits the needs of the user, such as a long range stream, a orb-like body arm, and form around logical structures to be used for widespread medium usage. However, the theme remains that for the user to collect the chakra, they must have physical connection with the stream themselves or else it will disperse. An alternative usage is, the user can use up to 20 chakra points to enhance the users attack that immediately follows, with the rest of the chakra going back to the user (that of what is left), however this can never exceed 20 damage.

Note: Can only be used twice per battle
Note: Lasts a maximum of two turns
Note: One turn cool down before re-use
Note: Must have shark summoning signed
Note: No shark ninjutsu next turn
 

Serpent

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As his monarch is consumed by the sticky water, Hei makes three handseals creating a fissure in the ground between himself and his opponent. This causes the rushing water to fall into the fissure which will divert the water away leaving Hei unharmed. "Ew gross, did you just puke?" Hei asks disgusted in the thought.
Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth apart directly to cause opponents to fall in the fissure.

Hei stretches with a yawn, taunting his opponent. "So, when are these gods going to smite thee'?"

sorry, had to make the move short as I gtg.
 

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I can't believe how slow I was to this :/
____
"Let's pay homage to Poseidon. He would be upset at me for not using some of his gifts."

Lancer causes the ground around you within a close range radius and beyond your position (from behind) to ooze out many patches of sticky syrup water. This water attempts to attach itself to your body and starts to crawl upward and attach itself to your key joints and muscles. This will prevent your movement, and the more you physically struggle, the worse this will restrict. In a hurry the water will attempt to strangle your neck and face, robbing you of your senses and disrupting your breathing.

As you're immediately restricted, Lancer slams his hands to the ground and creates a large volume of water, ten meters above you, covering your short range radius. Which in tune falls down and slam you directly on top of your head, surely giving you a concussion and breaking several minor bones.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Serpent

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"Oh, Poseidon. He is the myth, I am the Legend" Hei replies, once again mockingly. As the ground around the battlefield begins seeping out of the battlefield with symbiotic-like behavior. Hei quickly slams his hands together. Once his hands meet, a massive summoning seal will appear around the battlefield. Summoning smoke will suddenly cover the area up to long range as the sound of rushing water his heard. This water doesn't cause any damage, but it will rise from around the battlefield creating a massively large lake. Mixing with the pre-existing lake further deepening it. (This water will dilute your sticky syrup and render Stormy blockade useless.) A massive Eel will also be summoned reviling the size of "Manda II". as Hei stands on top of his head. This Eel will reach out it's left antenna as it coats it in A-ranked (S-ranked in power) lighting as strikes down upon Lancers location.
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.


OOC: I believe it's been ruled that Stormy Blockade doesn't have the ability to cause damage to the opponent. Breaking bone is out of the techniques capability. It's intended use isn't to cause damage, but strategic placement of the opponent, limiting escape from above, etc.
 
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