I walk towards you till I reach the mark of Mid-range, wearing the half-kimono coat and with my hair pinned up. Both Sanada Yukimura are strapped to my back in a cross. I look amused towards your freakish looks. In battle position, you come upon as quite cautious, and seem to be holding down a growing rage.
So
The sound of my voice only confirms my deductions, as the paranoia aura around you increases. (Just taking it from your bio, personality wise and surrealistic reflexes )
You came for my sword, am I right?
I quickly open a a scroll in front of me, and a barrage of kunais is released towards you. But you suddenly start hearing a second barrage of kunais from behind you, as my hands are hidden by the open scroll.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Only to increase your paranoia. And quickly then I bite my thumb and spread blood on my tattoo, summoning Greis on my shoulder, taking out your sense of smell, as you're being targeted by 2 barrage of kunais, even though one is only in sound.
( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
* Special Jounin - Roughly 1 turn
* S-Class - Roughly 2 turns
* Sannin - Roughly 3 turns
* Kage - Roughly 4 turns (Greis' already out of play)
* Sages - Roughly 5 turns (Greis' already out of play)
To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
I figure the effects listed there would be meaningless to you, as you have enhanced sense of smell. I say you already feel, right way, the effects as if you were in the second turn of Greis' exposure, and will increase at a faster rate, though it will keep it's normal growth if you remove your enhanced smell abilities.
I walk towards you till I reach the mark of Mid-range, wearing the half-kimono coat and with my hair pinned up. Both Sanada Yukimura are strapped to my back in a cross. I look amused towards your freakish looks. In battle position, you come upon as quite cautious, and seem to be holding down a growing rage.
So
The sound of my voice only confirms my deductions, as the paranoia aura around you increases. (Just taking it from your bio, personality wise and surrealistic reflexes )
You came for my sword, am I right?
I quickly open a a scroll in front of me, and a barrage of kunais is released towards you. But you suddenly start hearing a second barrage of kunais from behind you, as my hands are hidden by the open scroll.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Only to increase your paranoia. And quickly then I bite my thumb and spread blood on my tattoo, summoning Greis on my shoulder, taking out your sense of smell, as you're being targeted by 2 barrage of kunais, even though one is only in sound.
( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
* Special Jounin - Roughly 1 turn
* S-Class - Roughly 2 turns
* Sannin - Roughly 3 turns
* Kage - Roughly 4 turns (Greis' already out of play)
* Sages - Roughly 5 turns (Greis' already out of play)
To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
I figure the effects listed there would be meaningless to you, as you have enhanced sense of smell. I say you already feel, right way, the effects as if you were in the second turn of Greis' exposure, and will increase at a faster rate, though it will keep it's normal growth if you remove your enhanced smell abilities.
As you release your weapons towards me, i form a single handseal which immediately causes a gigantic amount of wind blades to appear right in front of me, in a half moon formation pointed against you. I immediately send all the wind weapons towards you with great speed and force. Some of the weapons will collide with your kunais, and brutally shove them away and continue towards you. The wind weapons fills a large area, which will make it much harder to avoid. The weapons will be hard to see, and you'll have a hard time pinpointing each and every one of the great mass of weapons, even with your chakra sensing ability. The weapons will travel towards you with such a speed, that you'll only just have summoned Greis when they hit you.
(Futon: Ou-Kama way) - Wind style: Great sickle way
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: Varying (max 60)
Description: The user will, in a single handseal, release amounts of molded futon chakra into the sourroudings of it's opponent. Applying shape manipulation, he'll create numerours blades/sickles/slashing weapons, all with the sheer sharpness of the wind style, poiting towards the opponent. Unfortunately for him, the blades are constantly rotating around him, invisble to the naked eye or unexpirienced sensing, until they are released at great speeds towards them.
Notes: No other wind jutsus for the same turn.
Notes: May only be used thrice per battle.
Notes: The opponent, when the blades are created, feels a slight wind current.
Note: Doujutsu users can clearly see the technique
As i sense the pain in my system i quickly notice that it's centered around my internal organs, and therefore it must be something i've inhaled or absorbed through my skin. As i know that i wouldn't really be able to do anything about such a technique, and since i know that any normal smell or odor would've been pushed back towards you by the great mass of wind, i take a chance and considers the pain a Genjutsu. I take the appropriate steps to counter such a technique, and quickly gathers some natural energy, which immediately snaps me out of the Genjutsu, since the Natural energy continously circulates my system.
Immediately after gathering the Natural Energy which only takes a second, i perform a single handseals, which causes a great amount of earth and rock to rise up around you in thick and large masses, leaving only the front open for me to observe your every move. This will happen extremely quickly, and almost instantly after i've fired the wind blades towards you. The wind blades will shoot through the earth corridor, so even if you hiden behind it they'll shoot right through and kill you.
(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.
As soon as the earth begins to rise around you, i perform a single handseal which causes water to erupt from the ground right beneath you, and send you stumbling backwards. The water will make you loose your focus and concentration in a few critical moments, thereby allowing my attacks to go through. the water will also partially flood the dome, restricting your movement for a while.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user summons a large amount of water from the ground, crushing it into the opponent. This technique can also be used for further techniques as a water supply.
As you release your weapons towards me, i form a single handseal which immediately causes a gigantic amount of wind blades to appear right in front of me, in a half moon formation pointed against you. I immediately send all the wind weapons towards you with great speed and force. Some of the weapons will collide with your kunais, and brutally shove them away and continue towards you. The wind weapons fills a large area, which will make it much harder to avoid. The weapons will be hard to see, and you'll have a hard time pinpointing each and every one of the great mass of weapons, even with your chakra sensing ability. The weapons will travel towards you with such a speed, that you'll only just have summoned Greis when they hit you.
(Futon: Ou-Kama way) - Wind style: Great sickle way
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: Varying (max 60)
Description: The user will, in a single handseal, release amounts of molded futon chakra into the sourroudings of it's opponent. Applying shape manipulation, he'll create numerours blades/sickles/slashing weapons, all with the sheer sharpness of the wind style, poiting towards the opponent. Unfortunately for him, the blades are constantly rotating around him, invisble to the naked eye or unexpirienced sensing, until they are released at great speeds towards them.
Notes: No other wind jutsus for the same turn.
Notes: May only be used thrice per battle.
Notes: The opponent, when the blades are created, feels a slight wind current.
Note: Doujutsu users can clearly see the technique
As i sense the pain in my system i quickly notice that it's centered around my internal organs, and therefore it must be something i've inhaled or absorbed through my skin. As i know that i wouldn't really be able to do anything about such a technique, and since i know that any normal smell or odor would've been pushed back towards you by the great mass of wind, i take a chance and considers the pain a Genjutsu. I take the appropriate steps to counter such a technique, and quickly gathers some natural energy, which immediately snaps me out of the Genjutsu, since the Natural energy continously circulates my system.
Immediately after gathering the Natural Energy which only takes a second, i perform a single handseals, which causes a great amount of earth and rock to rise up around you in thick and large masses, leaving only the front open for me to observe your every move. This will happen extremely quickly, and almost instantly after i've fired the wind blades towards you. The wind blades will shoot through the earth corridor, so even if you hiden behind it they'll shoot right through and kill you.
(Doton: Tsuchi Kairo) - Earth Style: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target.
As soon as the earth begins to rise around you, i perform a single handseal which causes water to erupt from the ground right beneath you, and send you stumbling backwards. The water will make you loose your focus and concentration in a few critical moments, thereby allowing my attacks to go through. the water will also partially flood the dome, restricting your movement for a while.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user summons a large amount of water from the ground, crushing it into the opponent. This technique can also be used for further techniques as a water supply.
Clearly sensing the chakra blades out of the non-chakra kunais, as they're about to hit me, fire is released from my body, consuming the wind blades altogether (It does not affect Greis). The orb expands rapidly around us, and then condenses on my hand, before I expel it towards you, as a Wind/Fire Combo.
(Katon: Raion no Honba) Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
Giving you no time to stand still to gather Natural Energy, and neutrilizing any earth chakra you send to the ground. (Btw, you really have no time to counter the genjutsu by gathering natural energy, as you used a Wind jutsu and then immediately used an earth jutsu. The deduction you made from the pain you felt, especially since you've never been exposed to anything like Greis genjutsu, would take much longer than what you described. Another thing is that you ignored the Empty Cicada Shell, for some reason.
Either way, I quickly use:
(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
To protect against the water technique, stopping it on it's track, as well as lifting me to a higher height, standing on top of the technique.
This is the second turn of exposure, you should be completely paralysed, when you start your turn...
Clearly sensing the chakra blades out of the non-chakra kunais, as they're about to hit me, fire is released from my body, consuming the wind blades altogether (It does not affect Greis). The orb expands rapidly around us, and then condenses on my hand, before I expel it towards you, as a Wind/Fire Combo.
(Katon: Raion no Honba) Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of fire chakra throughout her body, quickly growing a flamming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus up to A rank in the next turn, and will have to wait at least two turns to be used again*
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
Giving you no time to stand still to gather Natural Energy, and neutrilizing any earth chakra you send to the ground. (Btw, you really have no time to counter the genjutsu by gathering natural energy, as you used a Wind jutsu and then immediately used an earth jutsu. The deduction you made from the pain you felt, especially since you've never been exposed to anything like Greis genjutsu, would take much longer than what you described. Another thing is that you ignored the Empty Cicada Shell, for some reason.
Either way, I quickly use:
(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.
To protect against the water technique, stopping it on it's track, as well as lifting me to a higher height, standing on top of the technique.
This is the second turn of exposure, you should be completely paralysed, when you start your turn...
Like we talked about over VM, i was too quick with my earth tech and therefore it doesn't happen, sorry about that. I'm out of the Genjutsu, since Natural energy circulates in my system.
As you send your crescent at me, i gather wind chakra to form wind bubbles under my feet. I immediately take a few steps upwards, just enough so that the crescent will pass beneath me without harming me.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
Immediately after taking the few steps upwards, i gather incredible amounts of wind chakra around you in a sphere form, this will happen about the same time you place your hand onto the ground to send your lightning technique at me. As you do that, a 360 degrees wind sphere forms around you. The sphere will immediately, as it forms, implode. The implotion happens extremely quickly, and since you're still sending lightning chakra through your jutsu, you will have almost no time to counter my technique. The implotion will take your lightning technique with it, and slize you to death before you can say "damn".
(Fuuton: Kire Gokusha) Wind Style: Slicing Prison
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: A large amount of wind will begin to spin around their target then will quickly form around the opponent in the shape of a 360 degree dome. This dome consists of high pressure cutting winds that rotate at high speeds and cut anything it comes in contact with, the dome of wind can then be decreased in size, but it become more condensed with wind, and crush and rip the opponent to shreads inside it.
~Can only be used 2 times per battle.
Like we talked about over VM, i was too quick with my earth tech and therefore it doesn't happen, sorry about that. I'm out of the Genjutsu, since Natural energy circulates in my system.
As you send your crescent at me, i gather wind chakra to form wind bubbles under my feet. I immediately take a few steps upwards, just enough so that the crescent will pass beneath me without harming me.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
Immediately after taking the few steps upwards, i gather incredible amounts of wind chakra around you in a sphere form, this will happen about the same time you place your hand onto the ground to send your lightning technique at me. As you do that, a 360 degrees wind sphere forms around you. The sphere will immediately, as it forms, implode. The implotion happens extremely quickly, and since you're still sending lightning chakra through your jutsu, you will have almost no time to counter my technique. The implotion will take your lightning technique with it, and slize you to death before you can say "damn".
(Fuuton: Kire Gokusha) Wind Style: Slicing Prison
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: A large amount of wind will begin to spin around their target then will quickly form around the opponent in the shape of a 360 degree dome. This dome consists of high pressure cutting winds that rotate at high speeds and cut anything it comes in contact with, the dome of wind can then be decreased in size, but it become more condensed with wind, and crush and rip the opponent to shreads inside it.
~Can only be used 2 times per battle.
As you move, the genjutsu grabs you again, and you feel the full effects of it again, and get knocked out. This is just how the jutsu works, to counter it, you must have a constant supply of foreign chakra, either from an ally, or from, like you used, Natural Chakra. But for the latter, you must remain completly still for the whole 4 turns Greis stays in play, which you didn't. Being a Sannin, you are paralysed in 3 turns (And I'm not even counting for the fact your a Inuzuka now). And you are now unconscious from the pain.
As soon as I sense you gathering wind around me, I stop any techniques I was doing before, and quickly use:
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
To protect me and Greis against the wind, and quickly then with one handseal, I make the shell explode outwards, throwing chunks of rock towards you, as I follow up with:
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
To slam the rocks against your body, severely crushing your bones, and then make you fall on the ground, to which you are met with:
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
As you move, the genjutsu grabs you again, and you feel the full effects of it again, and get knocked out. This is just how the jutsu works, to counter it, you must have a constant supply of foreign chakra, either from an ally, or from, like you used, Natural Chakra. But for the latter, you must remain completly still for the whole 4 turns Greis stays in play, which you didn't. Being a Sannin, you are paralysed in 3 turns (And I'm not even counting for the fact your a Inuzuka now). And you are now unconscious from the pain.
As soon as I sense you gathering wind around me, I stop any techniques I was doing before, and quickly use:
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
To protect me and Greis against the wind, and quickly then with one handseal, I make the shell explode outwards, throwing chunks of rock towards you, as I follow up with:
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).
To slam the rocks against your body, severely crushing your bones, and then make you fall on the ground, to which you are met with:
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
As your shell explodes outwards, i dash to my left in a 35 degree upwards angle, my speed and wind technique will allow me to place myself a secure place where the chunks of rock won't hit me. As i dash, i perform a single backflip while facing you and focusing chakra into my legs, this causes you to be instantly elevated and loose your concentration, which will prevent you from forming your typhoon.
( fuuton: mei mei kikku no Jutsu) - Wind Style: Divine Kick Jutsu
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/her leg and does a backflip kick that instantly elevates anything in the users path and is able to knock a Target unconscious.
-Useable 3 times per battle
-No A-rank wind next turn
Immediately after, i perform a single handseal, which causes several long spikes to burst form the ground beneath you, and stab you to death.
As your shell explodes outwards, i dash to my left in a 35 degree upwards angle, my speed and wind technique will allow me to place myself a secure place where the chunks of rock won't hit me. As i dash, i perform a single backflip while facing you and focusing chakra into my legs, this causes you to be instantly elevated and loose your concentration, which will prevent you from forming your typhoon.
( fuuton: mei mei kikku no Jutsu) - Wind Style: Divine Kick Jutsu
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/her leg and does a backflip kick that instantly elevates anything in the users path and is able to knock a Target unconscious.
-Useable 3 times per battle
-No A-rank wind next turn
Immediately after, i perform a single handseal, which causes several long spikes to burst form the ground beneath you, and stab you to death.
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.
only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.
the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out
*only can be used once*
*no s rank fire jutsu for the next turn*
*i have rights to other elemental variation of this jutsu*
*Created by Hellsbadass*
And quickly then:
(Fuuton - Mugen Kaze) Wind Style: Infinite Wind
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon/gather a huge gust of wind that will surround the user and the area around him. the gust of wind will form a dragon that will attack the opponent or defend from attacks like taijutsu and other jutsu (dependin on the randk and size).
The gust of wind of wind is able to blow back the opponent several feet in the air and it has slicing wind. after the gust of wind is summoned, the user can use the wind to power up other attacks or use it for combination moves.
the user is able to manupilate the wind only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank wind jutsu for the next turn*
*Created by Hellsbadass*
The handseals melting together in a quick blink, given the speed of my sword, and so do the dragons. First the fire envelops me, as the Wind jutsu is about to hit me, then as the fire consumes your wind, it is infused with the second jutsu, coming towards you as a combination of a Fire jutsu and a Wind Jutsu, of the highest level possible (And also an S Rank wind), meshing together in a blazing hot monstrous dragon, which opens it's mouth straight at you, as the remaining wave of Wind and Fire burn through your bone, and give you not an escape route. After the loud roar, it charges towards you at great speed, aiming to swallow you whole, in a burning oven forged in Hell, threatening to turn you to ashes in a heart beat.
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.
only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.
the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out
*only can be used once*
*no s rank fire jutsu for the next turn*
*i have rights to other elemental variation of this jutsu*
*Created by Hellsbadass*
And quickly then:
(Fuuton - Mugen Kaze) Wind Style: Infinite Wind
Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon/gather a huge gust of wind that will surround the user and the area around him. the gust of wind will form a dragon that will attack the opponent or defend from attacks like taijutsu and other jutsu (dependin on the randk and size).
The gust of wind of wind is able to blow back the opponent several feet in the air and it has slicing wind. after the gust of wind is summoned, the user can use the wind to power up other attacks or use it for combination moves.
the user is able to manupilate the wind only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank wind jutsu for the next turn*
*Created by Hellsbadass*
The handseals melting together in a quick blink, given the speed of my sword, and so do the dragons. First the fire envelops me, as the Wind jutsu is about to hit me, then as the fire consumes your wind, it is infused with the second jutsu, coming towards you as a combination of a Fire jutsu and a Wind Jutsu, of the highest level possible (And also an S Rank wind), meshing together in a blazing hot monstrous dragon, which opens it's mouth straight at you, as the remaining wave of Wind and Fire burn through your bone, and give you not an escape route. After the loud roar, it charges towards you at great speed, aiming to swallow you whole, in a burning oven forged in Hell, threatening to turn you to ashes in a heart beat.
As you send your gigantic dragon at me, i smash my fist downwards in a 45 degree angle, which causes a big vortex to slam into the ground, and send me flying backwards with great speed, into long range. I'll fly backwards in a 45 degree angle upwards, which means that i'll quickly be in long range, and high in the air. The Senpuuken will not hit your combo because of the angle it's fired from.
Fuuton: Senpuuken (Wind Style: Hurricane Fist)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
As i reach my maximum height when i enter long range, i simply use the powers gained from my wind technique, to stand still in the air while i simultanously perform a single handseal. As i perform the single handseal, i spit out a gigantic volume of water, that will fall with crushing power onto you, and create a gigantic bubble that will take up all the space on the batltefield. As i do this, i take take a lot of steps upwards, thereby gaining height and avoid being trapped inside the bubble. I'll be standing right above the bubble.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As the bubble fully forms, i gather electrical energy and slams my hands onto the very top of the bubble which sends an electrical current through the great bubble. The current will split and cover as big an area as possible, while puposely concentrating on the area you're in, it will electricute the whole bubble and fry you to death.
(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.