Zero VS Gats

ZK

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Killing i guess
No stealing and shiz
All out
Although i would prefer no customs O_O
Terrain is in a bar which is increadibly big...
Mid range
Go first Gatsy, and put some feeling into it :p
I'll use my Jugo bio
 

Gatsndshanks

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*Sits at the bar, drinking a bottle of corona*

"That guy with the orange hair over there... He is an ugly fellow. I'd better get rid of him before he scares away the ladies in this bar and hell, maybe after seeing my awesome moves, they'll come running into my arms"

I swivel on my barstool while making the Ram then Tiger seal, followed up with a large abundance of water coming out from my mouth onto the floor of the bar, swamping the floor ahead of me with an adhesive water. Then I leap into mid-air and gracefully land on the bar itself, grabbing a cocktail and throwing it into the air which is followed swiftly with a kunai w/ explosive tag from the pouch to my side that strikes the bottle whilst in flight, erupting in an large explosion, leaving the bar filled with fire above ground level and gas escaping from the windows.

*Lifts up my kumo headband to see through my three-tomoe sharingan*

"Think I went a bit overboard... Ah **** it"

(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.
 

ZK

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*Sits at the bar, drinking a bottle of corona*

"That guy with the orange hair over there... He is an ugly fellow. I'd better get rid of him before he scares away the ladies in this bar and hell, maybe after seeing my awesome moves, they'll come running into my arms"

I swivel on my barstool while making the Ram then Tiger seal, followed up with a large abundance of water coming out from my mouth onto the floor of the bar, swamping the floor ahead of me with an adhesive water. Then I leap into mid-air and gracefully land on the bar itself, grabbing a cocktail and throwing it into the air which is followed swiftly with a kunai w/ explosive tag from the pouch to my side that strikes the bottle whilst in flight, erupting in an large explosion, leaving the bar filled with fire above ground level and gas escaping from the windows.

*Lifts up my kumo headband to see through my three-tomoe sharingan*

"Think I went a bit overboard... Ah **** it"

(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.
"What are you doing? Please don't try to attack me... I'll kill everyone if you continue."

As you perform the last handseal for your water, Jugo gets up from his chair and walks away form the bar, and as you spit the water onto the floor Jugo performs 5 handseals and exhales a great gust of wind which blows the water right back into your face, and it also blows all the corona away.

Fuuton: Daitoppa (Wind Style: Great Break Through)
Type:Attack
Rank: C
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throar and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.

Immediately after he's exhaled the wind, Jugo lets out a manical laugh and slips into a basic battle stance.
 

Gatsndshanks

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Seeing the great breakthrough come into play and whisk away my water, in mid-air now, I release water from my mouth in a sort of 180 degree line in front of me and make a quick succession of five handseals that raises the water and fence off your counter from me, acting as a defence of water. However, i keep blowing out water to make the defence even stronger and evidently, make a large source of water; furthermore, I add lightning to the water itself (much like how darui did it), making it electrocuted in an instant. I land at this moment on the bar and create a further two hand seals; the water accumulates into a large singular shark, much larger than you and I, which races toward you with lightning infused, wrecking havoc through the bar.

*Wipes away the water from my mouth* "That should teach him a lesson or two."

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth. However, it is unable to defend against elemental combinations such as those employed by Kakuzu.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
 

ZK

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Seeing the great breakthrough come into play and whisk away my water, in mid-air now, I release water from my mouth in a sort of 180 degree line in front of me and make a quick succession of five handseals that raises the water and fence off your counter from me, acting as a defence of water. However, i keep blowing out water to make the defence even stronger and evidently, make a large source of water; furthermore, I add lightning to the water itself (much like how darui did it), making it electrocuted in an instant. I land at this moment on the bar and create a further two hand seals; the water accumulates into a large singular shark, much larger than you and I, which races toward you with lightning infused, wrecking havoc through the bar.

*Wipes away the water from my mouth* "That should teach him a lesson or two."

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth. However, it is unable to defend against elemental combinations such as those employed by Kakuzu.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
As the water rise up in front of you i perform 2 techniques simultanously.
I exhale a great stone golem which will shoot towards you, crash through your wall of water, and smash you into pudding. Since the water blocks your vision of me you shouldn't be aware of the golem before it crashes through the water. The golem is exhaled in a position where it's arms are stretched out to touch the floor thereby creating a lot of noise and small earthquakes, but this wouldn't help you identify it as a golem, it would only prove that there's something going on in front of your wall.

(Doton: Iwa Kyojin) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

At the same time i form the bird handseal to make several spikes burst form the ground behind you and impale you, because of the noise the golem makes you wouldn't we able to hear the spikes, and because of the small "earthquakes the golem creates when it hits something you wouldn't be able to feel the disturbances in the earth, your Sharingan wouldn't help either since you're facing the other way.

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

These techs are done simultanously since they're of the same element and the golem only requires one to gather chakra and exhale the golem, no handseals are needed. You would have almost no time to react since you're fully occupied with making your lightning and finishing the water barrier.

Immediately after the golem has crashed through the water and smashed you, i create two shadow clones in this pattern.

------K1

Me

------K2

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


"Muhahahahaha!!!"
 

Gatsndshanks

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How annoying... You fight like Dan, always intercepting after the first thing that happens and think you're awesome ~_~

Though you should know about Souma no Kou by now :rolleyes: I have my other body on my back and you're trying to attack from behind? how insolent you are, child O_O

Tsume [I hate this name now -_-] although dormant on my back, is alerted to the spikes being risen from the floor while Unari [Hate this name too D:<] does his thing. Another point is that seeing as you're attacking me once my water has emerged, I am still in the air (though about to land) and like you said, visual would be hindered between us and so your attack isn't pinpoint accurate because i'm on the move, heading to the bar top. Moving on.

The spikes rip out of the ground, and like i said, because it's from behind me and my body is on my back, and logically he is aware of whats behind him [Lovely souma no kou <3] he puts his hands together to make a snake seal. Our bodies (being one) both become darker, taking on the durability of steel. We land on one of the spikes tips and balance on it, thanks to our newly hardened exterior, it doesn't pierce through us.

I sigh and make a chain of seals, the earth around me begins to peel away, making a tsunami-effect all around me, whisking away all in its path. The stone golem, the water, the lightning, etc. All of it is washed away into long-range U_U leaving a large crater in the earth around me as I remain balancing on the spike.

"Hopefully this kid will have enough Kumi on him to pay for the repairs of this bar... "

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
 
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ZK

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How annoying... You fight like Dan, always intercepting after the first thing that happens and think you're awesome ~_~

Though you should know about Souma no Kou by now :rolleyes: I have my other body on my back and you're trying to attack from behind? how insolent you are, child O_O

Tsume [I hate this name now -_-] although dormant on my back, is alerted to the spikes being risen from the floor while Unari [Hate this name too D:<] does his thing. Another point is that seeing as you're attacking me once my water has emerged, I am still in the air (though about to land) and like you said, visual would be hindered between us and so your attack isn't pinpoint accurate because i'm on the move, heading to the bar top. Moving on.

The spikes rip out of the ground, and like i said, because it's from behind me and my body is on my back, and logically he is aware of whats behind him [Lovely souma no kou <3] he puts his hands together to make a snake seal. Our bodies (being one) both become darker, taking on the durability of steel. We land on one of the spikes tips and balance on it, thanks to our newly hardened exterior, it doesn't pierce through us.

I sigh and make a chain of seals, the earth around me begins to peel away, making a tsunami-effect all around me, whisking away all in its path. The stone golem, the water, the lightning, etc. All of it is washed away into long-range U_U leaving a large crater in the earth around me as I remain balancing on the spike.

"Hopefully this kid will have enough Kumi on him to pay for the repairs of this bar... "

(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
I'm sorry to hear that you dislike my fighting style, Crutch did say something about me being a bit too stubborn and quick to attack O_O

How about i show you some Rasengan shiz?

As the great tsunami wave comes flying towards us, K1 and K2 forms a Rasengan simultanously. K1's Rasengan is created in his right hand and is spinning counter-clockwise it's coated with wind chakra, K2's Rasengan is created in his left hand and is spinning clockwise it's coated in fire chakra. As the two clones form these Rasengans they leap to the side to stand in front of me and beside each other in a crouched position with their Rasengans lifted above their heads. Then they bring their Rasengans together just enough so they tangent each other, the two spinning balls of chakra one fire and one wind meets and creates a gigantic flamethrower effect with the strength of a forbidden ranked technique shooting towards you.

x2
Elemental Rasengan
Rank:S
Type:Attack/Defence
Range:Short
Chakra Cost:N/A
Damage Points:N/A
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects.
Note:Must know rasengan

This flamethrower is incredibly strong, the two Rasengans perfect and fast spinning enables them to last at least mid-range since they supplement each other, the flamethrower will collide with all your shiz and turn the water into steam which will fly away i guess, the earth into lava which will be forced back towards you, and the lightning will disappear along with the water. The Rasengans won't hit your whole tsunami, but it will neutralize everything that's coming towards me and my clones. The fire will of course continue towards you, along with some lava =D

As my clones form the Rasengans i send lightning chakra into the sky and creates a lightning strike that will come down on you from behind in a 45 degree angle :p

(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
 

Gatsndshanks

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As much as i disagree about this 'rasengan shooting towards me' thing as well as it reaching mid-range, i will carry on with your bogus attack @_@

Upon the horizon, i see a lightning chakra being sent into the clouds and soon enough, the rasengan breaking through the torrent of rock. At this moment, I hop and blow wind out of my mouth to head backward into long-range for a safety precaution. Halfway to my destination, I make six seals and the clouds gather, calling upon rain and await your move. U_U

(Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.


(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
 

ZK

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As much as i disagree about this 'rasengan shooting towards me' thing as well as it reaching mid-range, i will carry on with your bogus attack @_@

Upon the horizon, i see a lightning chakra being sent into the clouds and soon enough, the rasengan breaking through the torrent of rock. At this moment, I hop and blow wind out of my mouth to head backward into long-range for a safety precaution. Halfway to my destination, I make six seals and the clouds gather, calling upon rain and await your move. U_U

(Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.


(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.

As you blow wind outta your mouth K1 and K2 dispells their Rasengans and as you perform begin to perform your six handseals K1 mimics you and does the same

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A downpour of rain will fall and anything with chakra that it touches the user can then sense their location and instantly know their whereabouts.

As K1 is performing the handseals i run forward and place myself right in front of K1 and K2, and immediately after he's performed the handseals K1 and K2 creates a Rasengan in both my hands.

(Tsuin Rasengan) – Twin Sprialing sphere
Rank: S
Type: Offensive
Range: short
Chakra cost: 40
Damage points: 80
Descripiton: The user using two clones creates two rasengans in each hand using both clones as help to create two regular sized rasengans.
Note: Must already Know Rasengan and already have two shadow clones before jutsu.

The Rasengan in my left hand is spinning counter-clockwise and the Rasengan in my right hand is spining clockwise. I place the Rasengans in front of my head so close to each other that they almost tangent, then i spit a single senbon from my mouth, the senbon tangents both the Rasengans at the exact same time, and because they're spinning with the exact same speed and that speed is incredibly fast, the senbon gains an incredible boost of speed and is now flying directly towards your neck with speed that's almost impossible for even your Sharingan ot track.

(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
 
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