Zero and Daemon's Trading Session #2

ZK

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(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.

This is the armor.
Now where's the dough? e.e
 

Daemon

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The Dough:
(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene
Type:Attack
Rank:A
Range:Short
Chakra Cost:N/A
Damage Points:60
Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.
(Can only be taught by Daemon)

(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.
(Can only be taught by Daemon)

(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
(Can only be used twice per battle)
(Can only be taught by Daemon)

If you want more let me know U_U
 

ZK

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The Dough:
(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene
Type:Attack
Rank:A
Range:Short
Chakra Cost:N/A
Damage Points:60
Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.
(Can only be taught by Daemon)

(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.
(Can only be taught by Daemon)

(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
(Can only be used twice per battle)
(Can only be taught by Daemon)

If you want more let me know U_U
I already know the last one, but you know I love Taijutsu.

So, well, all you need to do is put the suit on, then it works 0_0
Do you want me to perform your techniques?
 

Daemon

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(Nousatsu Kenjutsu|Bāsaku)- Enchanted Sword Technique|Berserk
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: the user focuses a very massive chakra into their blade(s) then release a 9 hit combo on the opponent that comprises of a series of slices focusing on the torso and rib cage. This move can be done without adding chakra to the blades but the chakra gives it more effective damage
(Can only be used three times per battle)
(Can only be taught by Daemon)

And here we are again man. Here we are again. :p
 

ZK

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The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

Do you want to go first?
 

Daemon

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The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

Do you want to go first?
Sure.

*creates a clone*

I want you to focus chakra into your sword and charge towards the clone. Once you get to him deliver a nine hit combo that will basically shred his chest into pieces. And by the way. I usually don't tell people this but, this attack can be done from different angles, but as long as it is aimed for the torso it should be fine. (e.g. attack them from either side - this would also rip through their arms. Attack from the back - would slice up the spinal cord on its way which would kill or paralyze the enemy for the rest of the battle. etc)
 

ZK

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I'm mainly taking this for the option of using it without chakra. It'd fit perfectly with another Taijutsu attack.
But basically, this is just a barrage of slashes, right? Pretty simple.
 
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