Terrain: Large Forest, agree?Alright...
Let's have as much fun as possible ^_^
Hawke bio
Mid range
All out
A plain field
Go
As the clouds begin to form, i shoot a giant blast of wind into the sky to create a clearing free of clouds around over and around us. (The clearing is from right above me, to mid range behind you and mid range on both sides.)Terrain: Large Forest, agree?
Let's Begin with set ups.
*I begin by activating chakra senseing Rain and activating my 3t Sharingan*
(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing RainRank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there
*I then quickly activate Dark Rain*
(Kuro Ame no Jutsu) - Dark Rain Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming
*Then I quickly activate Sticky Infusion making every water jutsu AFTER this opne sticky as glue*
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself
-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
Imma let you make your set ups or just attack me ^^
*As you release wind at the sky, I immediatly create a fire tornado that will overtake your wind and even continue at you with greater power*As the clouds begin to form, i shoot a giant blast of wind into the sky to create a clearing free of clouds around over and around us. (The clearing is from right above me, to mid range behind you and mid range on both sides.)
Fuuton: Atsugai (Wind Style: Pressure Damage)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Then with a couple of handseals, i send a giant meteor of fire towards you.
(Katon: Goenkyu) - Fire Style: Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
As your gigantic combo comes towards me i make my skin as hard and durable as diamond .-.*As you release wind at the sky, I immediatly create a fire tornado that will overtake your wind and even continue at you with greater power*
(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range
*Immediatly after I release the fire technique, I quickly perform a row of 3 handseals to create a huge swamp of oil underneath you and all arround you (mid range all around except at the direction where I am) The fire will make the oil explode, creating a huge explosion leaving you dead*
(Suition: Oiru Numa) Water Style: Oil Swamp
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.
*As the water surrounds me, I perform the snake hand seal, making myself extremly strong and hard which allows me to get away of the water and even the rising stone spears wouldn't hurt me.*As your gigantic combo comes towards me i make my skin as hard and durable as diamond .-.
It's in the jutsu that it works on fire, so don't dare! D:
( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns
Since my wind never reached the sky, there's no hole in the clouds and it's raining onto us both. Therefore, we're both wet, so i can easily encase you in water in an instant. You'll have no chance to stop it and you'll quickly be suffocated. This jutsu happens incredibly fast and since none of my jutsus required any handseals, you'll be encased before you make your swamp and therefore be interrupted.
(Suiton:Mizu Sheru)-Water Style: Water Shell
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname
And i follow up by performing a single handseal, which causes spikes too shoot out from the ground behind you and impale you.
(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
As you're making your Rain of Glue technique, i send a wave of lightning chakra towards you. This is done so fast that you have almost no chance to react, furthermore, you're in the middle of performing your own technique and therefore it will be even harder to react in time. The wave will not harm me, since i'm, well, behind it and sending it towards you O_O*As the water surrounds me, I perform the snake hand seal, making myself extremly strong and hard which allows me to get away of the water and even the rising stone spears wouldn't hurt me.*
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
*Immediatly after that, I quickly make the rain around you as sticky as glue, preventing you from moving*
(Secchakuzai no Kouu) - Rain of Glue
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: When user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns.this jutsu lasts for 2 turns.
*Immediatly after that, with no handseals at all, I release 6 rectangular blades of lightning at you that surround you and kill you as you are trapped*
(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle
*As I see you performing the 1 hand seal for the jutsu with my sharingan, I quickly understand what is happening so insted the rain of glue, I perform several slash motions, releasing claws of AP that will take over the lightning and continue at you. If they hit you, you will be turned to dust. They also interupt the 2nd jutsu of yours*As you're making your Rain of Glue technique, i send a wave of lightning chakra towards you. This is done so fast that you have almost no chance to react, furthermore, you're in the middle of performing your own technique and therefore it will be even harder to react in time. The wave will not harm me, since i'm, well, behind it and sending it towards you O_O
Since you never actually removed the water shell, or stopped the spikes, you'll be electricuted and knocked unconscious if the lightning tech hits you. It'll be hard to move should you even have the time to react, since there's still some remains of the spears behind you blocking your way.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Immediately after, i perform a string of handseals and slams my hands onto the ground, which causes a gigantic amount of water to erupt from right beneath you. The water will knock you over and turn the battlefield into a great sea.
(Suiton: Mizu Funshutsu )-Water Style: Water Eruption
Type: Supplementary
Rank: B
Range: short/mid/long
Chakra Cost:25
Damage Points: N/A
Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.
*note- can be only used once in a battle
*note- can be only taught by Kaziname
PS. Should you actually perform your lightning technique, remember that you haven't removed the shell yet, meaning that you'll be electrocuted be your own tech and i'll be protected by a gigantic sea which'll lift me above your technique.
(Or i'll die, but at least we'll both die then)