[Tai] Zat and Solf

Zatanna

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Are you doing restricted too? adv ktai?

anways lets start:

First, this technique allows you to charge your legs with lightning chakra to strike quickly , making paralysis upon contact of your opponent. Note, that its only to area's struck so you would have to describe in your RP where you are striking.

( Za Saru Suingingu Tsuuijite Za Ueki ) - The Monkey Swinging Through the Trees
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their striking speed and to discharge the electricity when making contact with the target to cause temporary paralysis in the areas that are struck, this effect lasting for one turn. The user then launches themselves at the target, dealing rotating kicks to knock them off balance in addition to sweeping kicks and roundhouse kicks to further knock the opponent into the air. The user finishes off with dealing a final hammer kick to the target to send them crashing into the ground.

This technique can be seen almost as a flurry of Muay Tai blows, with its elbows and knees enhanced by fire chakra.

( Go Ryuu Assai Fungeki ) - Five Dragon Crushing Fury
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging their elbows and knees with fire chakra this technique enables the user to deliver a wide range of blazing knee and elbow strikes. The attacks themselves are able to break bones and when enhanced with fire chakra they become truly powerful.

This is like, pulling your arm in the launching it forward, rotating as you punch, to increase the damage. Addingin in Lightning not only makes it strike faster than normal, but can paralyse the opponents stomach as well.
( Tsuin Ikazuchi Tajuu ) - Twin Thunder Beast
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.
 

Zatanna

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( Banrai Itoguruma ) - Heavy Thunder Spinning Wheel
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

We will finish these two which concludes basic Ktai, then move on to advanced.

Just give me an explanation for these two.
 

The_Empire

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This techniques uses lightning chakra in their limbs(guess this means arms and legs) and does an upper cut to someone sending them up in the air. Then they would jump above their opponent in the air and grab the target's limbs(yea this technique doesnt make sense lol) face down and drops them down to the ground. The users also before the target hits the ground would release energy from their ankle which causes a giant crater. Okay this technique needs to be fixed lol.

The user would start off by doing five punches which with each punch changing chakra nature. This is very unique. Each punch of course has their own unique effect to them for their chakra nature.
 

Zatanna

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Ok so lets start with the restricted jutsu then.

Enter in the "Im gonna give it everything I got before I die" jutsu. typically a shonen trope.
( Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)

This used to be the "I can react to anything jutsu" but nowadays its been balanced to actually have numbers
( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
 

The_Empire

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The user would basically push themselves past normal means and increase their leaving and also taijutsu but also increase their chakra usage per turn.

The next technique clams someone down with it increases their reaction speed.
 
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