Zanda vs.........

ZandaT

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Here is my universal thread for ANYONE that knows they can beat me but has never gotten the chance to prove it due to the weak excusses they make in defense.

The rules are simple, All out until the first mistake happens.

(This thread will stay here, empty af, in my defense for those wanting that tussel but for some reason there is always some excuse.)​
 

ZandaT

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I'm not sure if I can but trying doesn't hurt, Spectra(Mandalore in sig) current training stats are in my profile. Please go first
Kagura in sig with sound updates on profile. Vast barren wasteland, and lol.

Already in an irate state Kagura wastes no time in drawing the Goddess of Water from his back with his right hand, to then extend it horizontally across his body towards the left. From the moment the Uzumaki grabbed the sword it leaked great amounts of water that floated into the air forming an arm with an enormous fist that gripped a replica of the Goddess mid range above himself extended in the same fashion as his actual right arm, and with one gentle swipe of his sword to his right side the large water replica follows as it suddenly grows in size from large to gigantic extending into long range as the blade of water makes a horizontal cut through Kagura's opponent leaving him in two. Kagura then raises his blade into the air before stabbing it into the ground, all the while the water replica follows and stabs clean into the earth now separating the Mandalorian into four.

Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80+25= 105
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the Goddess of Water

☛Neutral to basic 5
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

 
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Twilight

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Spectra got to the place as planned and it seemed his opponent had been there already. Spectra was expecting a little chat but to his surprise, his opponent swung into action immediately "what! no introductions?" He says as he sees Kagura's display of water mastery "this is amazing" judging from his opponent's skill, Spectra would require a lot of power to defeat him which was exactly the right opponent he was looking for. Spectra would see the replica of Kagura's arm and sword created and would brace himself before seeing the sword swinging at him, aiming to slash him and this would make Spectra utilize his wind chakra to deliver a fake punch to the ground directly below him to release an adaptable whirlwind that would launch him upwards into mid-air and above the sword and Spectra noticed that his opponent was directly controlling the sword so his new position is really dangerous which would persuade him to make four swift handseals and exhale several blades of wind from his mouth directly at his opponent to hit him from different angles while Spectra would then turn his head to the right, exhaling a stream of wind from his mouth that pushes him to the left before landing safely on the ground.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases
a giant, adaptable whirlwind.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand
seals Rat → Snake → Horse → Dog theuser takes a
deep breath and exhales several blades of wind at
different angles, by rapidly moving their head in
various directions. The power of this technique can
be dramatically enhanced when utilised in
conjunction with the effects of extreme suction, such
as that generated by the Baku, where the augmented
attack proved effective enough to even slice through
the defences of a complete Susanoo.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release:
Wind Stream Technique

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change
direction in mid-air at high speeds by simply blowing
wind out their mouth. The user can also use this
technique by blowing it at the ground and causing a
dust cloud to rise, concealing the users location and
movement.
Note: The user must already be airborne to use
 
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