Yusei Vs Hells

Yuse

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Rei's Rules & Regulations

- Unofficial
- Custom Jutsu are allowed
- CC and KG abilities are not allowed (Since your Sharingan isn't even activated)

Additional Rule: As agreed loser hands over a lightning cj.​

Range: Mid
Terrain: Cloud Ravine, on a platform with water and mountains/whatever the correct term is surrounding us.
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Atemu Bio heavily outdated and Indra on my finger.

Post your bio and I'll make the first move.
 

Hell Autarch

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Baraggan Louisenbairn in sig. Amplification Gloves on both arms

CC/KG are allowed as per agreed on Skype.

I suppose we can use all the techniques we've learned given that both of us have heavily outdated bios.
 

Yuse

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OOC: Alright lets see how I stack up. Yeah, and any new cjs you learn or ect. Pretty much you can use whatever. I dont care when you learned it as long as you have.

So, my time has finally come. I guess its time to Duel.

Atemu stood there eyeing the ninja who had killed many of the newer generations ninja. An older man with what appeared to be some form of combat gloves on his person. The fact he killed many of them wasn't all that impressive, what was impressive was the fact he did so after a long period of inactivity. Those battles surely must have derusted him, and gotten him close to full capacity. The latter intrigued Atem, if the ninja could kill many of Atemu's generation with such ease at a rusty state. What would he be capable of now after a few workouts. The young pharaoh would soon find out as he was the next opponent.

Atemu scouting his location realized a large mass of water surrounding them. He would take advantage of the water via creating a large mist that would envelop the entire terrain. The mist had no offensive properties but it did contain a unique ability, capable of absorbing large amounts of water to grow in size and thickness Once released it would absorb a large quantity of water to the extent of an A-rank technique from the lake or sea (idk what is) the absorption would lead it to thicken to the point that it would press down on the two making them incapable of movement. Only Atemu was the exception haven shrouded himself in a layer of chakra that prevented the side effects of his technique. The mist would surely come in handy blocking his opponents vision, and making him immobile. However regardless of its benefits it was but a precaution set forth. Within the Mist Atemu would create a mighty feline the King of the Jungle, composed of water the beast would use its special ability to transform itself into mist and merge with the preexisting mist and ravage through it at the speed of a kunai. Reforming its arms to claw the opponent once within striking distance. Unknown to Barragan of course, having no idea of the creature due to the mist being in place, and having no idea of its charge towards him due to being merged with the mist. Silent, unseen, and fast a dangerous combo for a man in an immobile position.

Inactivity has seemed not to dull your skills much, but has old age?

Suiton: (Nairukawa no buraddi tanjō) — Water Release: The Nile's Bloody Birth
Type: Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 for every turn active)
Damage Points: N/A
Description: The user will focus chakra into the air and create a Mist similar to that of The Hidden Mist Jutsu. Only this Mist is very unique. It has the unique property to devour and consume any and all water sources and (Sticky Syrup, Mist, Rain, etc.) water jutsu, by devouring these elements the Mist somewhat fills its hunger and gets fuller naturally expanding in range, size, and thickness and thus remains on the field. The mist literally eats away at the water sources to such an extent that it no longer remains with its full body, leaving behind trails of water molecules which "sticks" to the original mist, thus the growth and thickness increase, and remain as a mist thus can not be used as a water source. Ultimately this jutsu remains active on the field by sapping chakra from the user, unless the user decides to halt the jutsu, or opponent stops it. Since this technique does not have any offensive power, it won't act to combat against jutsus or harm the opponent. Meaning that it will only devour and consume water sources and water techniques, otherwise acting just as the normal cannon mist would in regards to anything other then water related jutsus or sources. Simply harming their vision and producing similar effects to that of the canon mist technique (Byakugan can see through it). It can devour and consume techniques up to and including A-Rank water and continue to work to its effective purpose, and because the user is constantly fueling chakra to the mist to sustain itself no matter the rank it won't negate. The devouring of water techniques is almost instant. Coincidentally, this technique helps prevent water users from performing water within the mist, and if the terrain is covered by an already existing mist, it can allow for this technique to have a solid base instead of working from the ground up. The method of using this technique can be simple as simply releasing a gust of mist towards an attack of the opponent and have it devour the water consume it then grow - growth starting from the clashing point and expanding in all directions from there. The user can summon the mist above and around natural (or created) water sources for the same effect. After a certain quantity of water is devoured and consumed it is obvious the mist will become thicker and thicker, to such an extent, the quantity of water might even press down on the opponent (and user if within the vicinity) slowing them down, and blowing the mist away makes it that much more difficult, wind jutsus that span high and long ranges with powerful gusts might be the only solution. The heaviness of the mist is completely dependent on the size and amount of water. It won't be able to get heavy until it reaches long range, afterwards, the more water it devours the heavier it becomes. There will obviously be a difference of heaviness in contrast to devouring a small pond compared to a large lake, and the effect on the body will range to being slowed down slightly physically, to being almost unable to move entirely which equates to the devouring and consumption of A-rank water (nothing beyond this point, such as crushing the opponent or breaking bones). However, a lot of these drawbacks can be presented for the user as well, a way for him/her to avoid the pressing of wait is to spend an extra turn to create a chakra cloak around them (costs 30 chakra points and only works for this technique), which prevents the water molecules to rest on the body of the user, literally pushing them away, preventing from this issue on the user. Since this mist contains the users chakra and has a sort of symbiotic approach, the users water techniques are not effected.

Note: Can only be taught by Yusei
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Creating the chakra cloak costs an additional move
Note: Lasts a max of five turns, and can be stopped by the user whenever
Note: Regardless of the thickness of the Mist it can not be used as a water source for techniques requiring one

Suiton: (Kureopatora yūwaku-teki shison) — Water Release: Cleopatra's Seductive Offspring
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 for every turn active)
Damage Points: 20 (per attack)
Description: The user will focus his suiton chakra to create a sentient creature composed of water, whose appearance is always a feline, most commonly a lion. The creature is sentient due to being linked to the users chakra. The creature regardless of its form will always have a light misty blue coloration and the creature's size can vary depending on the users wishes, but at most can be slightly larger then the user. The creature upon being created can passively release a mist from its body covering that of long range and continues to do so whenever there is a lack of mist. The mist itself is equivalent to the cannon D-rank version ( Meaning Byakugan can see through it). It is used well in conjunction with the creatures special ability. The creature has the ability to disperse itself into mist and merge with any existing mist in the area and travel through it at the speed of a kunai. Able to reform part of its body or its entire being at anytime to attack a target. Its body due to its feline characteristics will always have a sharp property meaning its attacks consist of sharp slashes and bites although the slashes can not tear off a limb or pierce deeply into flesh and muscle. While it is traveling through the mist it is extremely hard to locate due to it being made of mist itself, even fooling chakra sensory and doujutsu due to being composed of the same chakra as the mist it released or any mist it merges with due to them both being composed of suiton chakra.

Note: Lasts three turns
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Having the creature release mist from its body upon creation costs an additional move
Note: Can only be taught by Yusei

Indra - God of Thunder

Type: Weapon
Rank: S-Rank
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
 

Hell Autarch

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Amplification Gloves on both arms, covered in purplish chakra. Since I am not using it, Idk why I should post it here .__.


Baraggan silently observed the shinobi standing before him. The shinobi wore a traditional Egyptian robe, and multiple gold bands but what caught Baraggans eye was the crown worn by the shinobi. There was only one true King, and that was Baraggan. Rather, Baraggan was a God. He could not discern the true motive behind the youth choosing to wear the crown, but that mattered little. Before the power Baraggan possessed, all beings were equals.

"Hmph.."

Baraggan noticed the shinobi monitor the area, and quickly realized that he planned on utilizing the terrain to his favor. As such, when mist suddenly started to rise up and envelop the terrain; Baraggan realized that his opponent had performed a technique. Surely, being from Kumogakure, Baraggan was quite familiar with the terrain and was well aware that mist was a rare sight in the Village. As such, the chances of the thick mist suddenly appearing would definitely not be a coincidence. Without absolutely no time, Baraggan pointed his left arm towards Atemu and released a significantly large (S Ranked) shockwave straight at him. This shockwave would intercept, and negate the mist; completely clearing out the terrain of the mist. Quickly following up, Baraggan stomped his right leg; causing three fire pillars to rise up from underneath Atemu and burn him to crisp.

"How pathetic.. and you considered yourself worthy of a crown? You're no more than a Beggar King"

(Nykyujutsu: Pad Hō) - Paw Paw Arts: Pressure Cannon
Rank: C-S
Type: Offensive
Range: Short - Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
Note: S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
Note: When S-rank level is used, the user can not use paw jutsu for the following turn

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.


 

Yuse

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Watching as his mist was being repelled, Atemu chose not to waste time. Immediately releasing his chakra beneath the unsuspecting old timer whilst adding a hand-seal in the same time-frame to release a pillar of extremely pressurized water. The Pillar would erupt slightly before he would attempt to stomp his foot. Being released between his legs it would aim to pierce his midsection ripping through his genitals all the way to his throat. As this is happening Atemu throws down a smoke bomb enveloping his general area as he clads himself in a symbiotic later of goo. It being completely transparent would be unnoticeable to the opponent, and would provide Atemu with a formidable layer of defense for a short duration it would appear as if he vanished in the puff of smoke. Awaiting his prey hidden in broad day light, the king stood ready to make his next move.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20)
Description: Unlike many forms of water which include sticky syrup water, chakra absorbing mists, crystalline waters, etc., Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin focuses on water's natural ability to become sharp and pressurized, having unmatched cutting ability compared to other suiton ninjutsu. The user would chain an additional hand seal onto a suiton ninjutsu they perform, having it be activated within the same time frame as the original technique yet still cost a move. After this is done, the suiton technique would change from a regular, flowing water that has blunt force damage into a water that has become pressurized and sharp with amazing cutting ability, like Suiton: Suidanha - Water Release: Severing Wave. Due to the pressurization of the water technique, it would gain considerable killing potential compared to regular suiton ninjutsu, however, due to the pressurization of the technique, it becomes significantly smaller with a much smaller area of affect. The larger the jutsu the longer it takes to compress down as it still forms as though unchanged at the start.

Note: Can only be used three times per battle
Note: Can only be taught by Penguin
Note: This technique can only be applied to A-rank water and below

Suiton: (Nairukawa no fuhai seigyo ) — Water Release: The Nile's Corruptive Control
Type: Supplementary/Defensive
Rank: S
Range: Short - Long (Depending on the Technique used upon)
Chakra Cost: 40 (-10 for every turn active)
Damage Points:
Description: The user will focus their suiton chakra creating a water technique with the same composition as sticky syrup variant only thicker and either black or white in color making it more goo like. Only this goo carries a unique symbiotic property similar to its sibling technique "The Nile's Bloody Birth" towards the user with the special ability to consume and devour liquids of the same rank and lower, essentially a thicker water devouring starch. Upon forming the water devouring starch can attach itself to the user covering their entire body causing their appearance to become completely black or white, with large white or black eyepieces and white or black patches on the back of each hand. The dark color comes from how dense/compact the goo becomes blocking all light, and the white color similar to the normal starch coloring allows the user to take in light and refract it becoming transparent. The water devouring starch then grants the user the special ability to "taint" water techniques or sources by passively releasing a bit of itself "the goo" into a water source/technique having it merge with the water converting it to the same goo like composition as well as it gaining its dark or light appearance and water devouring properties (Costs an additional five chakra points per use and counts as a move) and control them. The ability of the water devouring starch to devour and consume liquids is also unique in the sense that it gains some properties of the water it consumed although limited. Only being able to take on elemental properties like the burning properties of fire, nothing aside from that like chakra absorbing or ect. This is due to the technique now being made up of said water. Also something to keep in mind is the tainted water techniques do not take on the symbiotic approach of the water devouring starch. Tainted water techniques will follow the same strengths and weaknesses as normal water, but its relationship with lightning, will take on a new dynamic. The new dynamic being it wont be able to conduct lightning/electricity due to its sticky goo like composition being very thick making it very difficult to conduct electricity especially unfocused electricity. Aside from being able to "taint" water techniques and sources. The user while bonded with the symbiotic water devouring starch retains the ability to devour and consume liquids, through touch due to it being an inherent property of the goo. Also any tainted water techniques from that moment on-wards would gain the properties that the symbiotic goo absorbed, for instance if the user were to devour a hot liquid while bonded, and proceed to taint a water technique, that water technique would now also have the burning property due to being converted by the symbiotic goo. Also in the event that the user is bonded with the symbiotic water devouring starch and it is affected in some negative way such as it burning or ect. The following will happen. The symbiotic goo will either have the part effected separate from the rest of the body and then reform protecting the user, or in the event that the entire symbiotic water devouring starch is effected it will separate entirely from the user an srank defense following waters S&W.

Note: Can only be taught by Yusei
Note: Can only be used twice
Note: Can not be used in consecutive turns
Note: Lasts a max of four turns, and can be stopped by the user whenever
Note: Can not use another S-rank water technique in the same turn.
Note: Tainting techniques takes one of the three jutsu slots
 
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Hell Autarch

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5 day TL

As the mist cleared off, Baraggan was set to attack his opponent. However, before he got the chance to do so, he noticed water suddenly materializing beneath him. Baraggan also witnessed his opponent weaving a handseal, and quickly realized his intentions. Wasting no time, Baraggan channeled his chakra throughout his body; coating himself with an armour of rocks. This armour would take the full brunt of Atemu's technique, and completely negate it. Once this had been done, the armour would crumble as Baraggan would release the technique. Immediately afterwards, Baraggan would move 3m to his right, keeping an eye on Atemu as his opponent would throw down a smoke bomb.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20 (-15 per turn to remain active)
Damage Points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.

As the smoke cleared, he would witness his opponent stark naked. Baraggan was left completed dumbstruck by the sight as he eyed his opponent, observing his saggy tits and... his little raisin. Baraggan had complained that his opponent did not deserve the crown he had worn, hoping that perhaps his opponent would realize his folly and take off the crown but it seemed Atemu clearly had something different in mind. This was all too much for Baraggan to bear... he knew his opponent would use every technique in his arsenal to win that 1 Lightning CJ on the line but he never knew that his opponent had such a dangerous weapon hidden under his clothes. This was not what Baraggan had signed up for... and this was not something he would partake in. Reaching into his pocket, Baraggan pulled out a kunai and slit his own neck. Or did he? Naah, he was just thinking all of this.

Immediately after Baraggan had moved 3m to his right, he weaved 3 handseals as he prepared to eliminate the (naked) pharoah. He would not wait for the smoke to clear, as he could not afford to waste any time. Placing his palm on the ground, Barragan channeled massive amounts of lightning chakra underneath the position where Atemu had stood, causing countless 10 inch lightning bolts to rise up and rip through Atemu.

(Raiton: Shinme Kyohaku) - Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slamming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
 
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Yuse

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Fgt

The moment Atemu sees his opponent clad himself in an Armour of earth to protect himself. Atemu in no way awaits his opponent to begin a counterattack rather goes on the offensive again. After all the best defense one could have was strong constant offense.Upon seeing Barragon clad himself in earth Atemu would preform a single hand-seal releasing a lightning projectile towards the man, that upon half way from its destination of impact would release a plethora of focused chains of lightning meant to bind the man as it paralyzed his body in place to make it easier for the projectile to make contact and envelop his entire body in a column of destructive lightning. Immediately after doing so Atemu slams his hands on the ground creating a unique pattern of light blue seals, taking in chakra from Atemu in order to create a unique mist. One incapable of being blown away and granting Atemu an extra form of sensory.


(Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
Note: ~Can only be used twice per battle
~Can only be taught by Sharingdork

(Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10 for every shape created)
Damage Points: N/A (Depends on the shape)
Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A shape can last up to two turns max
Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.
 

Hell Autarch

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I am pretty sure you can't Tri-Tomoe until your Water Pillar hits me. So no, unlike your description, you won't be able to perform a single handseal and perform Tri-Tomoe the moment you see me clad myself in Earth Armor. Also, can you reply faster? .__. Like I reply the day you posted or maybe a day after, while you take like 4 days to reply which sorta makes the fight boring tbh.


Once the Earthen Armor Technique had negated the opponents technique, Baraggan would've released it as he no longer had any use of it; simultaneously keeping an eye on his opponent. Baraggan observed Atemu weave a single handseal and sending a Lightning projectile straight at him. Wasting no time, Baraggan focused chakra into his paws, and completely repelled all of the friction in the surrounding air. In a flash, Baraggan would disappear from view and would begin to move towards Atemu from his right side; adopting a curved path to approach his enemy and avoiding Atemu's Tri-Tomoe technique in the process.

"Hmph. It would appear you have nothing left to entertain me with, no matter how much I let you run about. Time to put an end to this."

Quickly reaching the position 5m to Atemu's right, Baraggan focused his chakra into his left palm; creating a paw-shaped bubble 1m behind Atemu before recalling it towards himself. The bubble would travel directly through Atemu before being absorbed back into Baraggans paws. Meanwhile, Baraggan used his right hand to pull out 3 kunai, sending them straight at Atemus neck, heart and forehead.

(Nykyu No Mi: Toren Keigei) - Paw Arts: Train Wreck
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15 meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.

Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

Note: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
Note: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
Note: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
Note: Second and Last Pilgrim can only be used by Bartholomew legends.
Note: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

(Nykyujutsu: Pad Hō) - Paw Paw Arts: Pressure Cannon
Type: Offensive
Rank: C-S
Range: Short - Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repelling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
Note: S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
Note: When S-rank level is used, the user can not use paw jutsu for the following turn
 
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