Yusei Vs Detective L

Yuse

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Rei's R&R
Status - Unofficial
Terrain - The beloved Grassy Plains
Customs - Allowed
Range - Default Mid-Range

Pharaoh in sig (Somewhat outdated)
Anyways, Age before Beauty.
 

Detective L

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Another day, another fool crosses Dean's path. He had faced many foes in his days as a shinobi, and the more he fought, the faster he realized that all of them were mere obstacles for him. However, they would be a great measuring stick to test his powers against. He had a large arsenal at this point in his life, and things became quite boring for him lately since he could basically do whatever, and the challenges were even less. However, Dean strove to become a legend, his name, remembered throughout time and eternal in the minds of any who cross his path and live to tell the tale.

"Pharaoh, was it? Jeez, you guys keep getting weirder and weirder. Egyptian shinobi, like what the hell.."

Dean says, taunting the young man. Through focusing his Sound chakra to his ears, Dean enhances his hearing by breathing out inaudible sound waves that bounce off objects and give him a pseudo enhanced hearing and sense, sinc he is now capable of perceiving everything around him, even if his eyes were closed.

"Let's see what royalty is made of."

Dean says, as he invites the young man with the weird ass hairstyle to start off.


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

 

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Shinobi of this era had gotten so ... disrespectful. He was simply taking a pleasant walk through the plain grassy fields, despite being told never to go to the grassy plains. At the time he wondered why such a pleasant place was forbidden, he had now realized. These plains must have been the setting of countless of these random fights. Regardless it was not everyday Atemu felt the urge to fight, so when he got that dueling sensation coursing through his veins upon sight of his opponent. He knew this wasn't something he could pass up.

You give off an aura of darkness, sadness, and power. Maybe this duel will shed some "light" on your darkened soul.


With that said Atemu had no hesitations in starting. Preforming a single hand seal whilst slamming his hands on the ground, in order to cause a massive column of lightning to erupt from beneath Dean. Manifesting a three hundred and sixty degree golden barrier composed of pure focused electricity around him immediately after. Which he further manipulated to sprout 4 whips (rid, left, front, back) out of the barrier at the cost of an additional move. Coupled with his personal weapon indra in ring form on his finger Atemu also had a sensory capable of picking up on any technique and even things other then techniques if they were within short-range (sensing is passive). Such an electrifying display of power was a testament to his name as The Thunderous Pharaoh of the Mist.


( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will

Raiton: (Farao kesshō hogo) — Lightning Release: Pharaoh's Plasm Protection
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: An advancement of the plasma ball technique. The user will manipulate their chakra to create a golden 360 degree plasma- like barrier of an extremely focused nature around them. Able to serve as a formidable defense, even from techniques as wide-ranged as the Quicksand Waterfall Flow technique. Unlike the initial "Plasma ball technique" which it is derived from, the barrier is capable of manifesting whips from any part of its being. The whips are of a focused nature, exhibiting a somewhat similar solid tangibility to that of chidori true spear. However not to the same extent and thus are more free flowing making them capable of physical actions such as piercing, grabbing, constricting and actions similar. Allowing them to be able to be used in a number of ways. For example having a whip wrap around a sword and proceed to attack with it, or simply controlling a whip to go forward and impale an opponent. The whips are able to extend to mid-range, and there is no limit to how many whips can be manifested. Logic applies of course in the sense that with every additional whip the strength of each individual whip weakens. The user can only use lightning release, basic chakra techniques and physical based techniques while sustaining the barrier. However releasing whips from the barrier cost a move. Another unique effect is the barrier passively releases a surge of electricity into anything it touches, having it conduct (This is A rank and costs an additional move). Also similar to the initial technique, the user can choose to release the barrier, however in a more refined state. Able to release it in a wave from any direction or release it as a 360 degree omnidirectional wave. Due to how focused the barrier itself is, it doesn't retain any shocking or numbing properties, nor do the whips retain such an ability. The technique can be seen as an advancement of the initial plasma barrier technique in regards to an addition of shape manipulation and refinement in control and intensity being more focused. Still however, retaining a few of the limitations of the original technique. Such as only being able to release the barrier up to mid-range, which also applies to the extension of the whips.

Note: Can only be used two times per battle
Note: The technique lasts a maximum of 3 turns
Note: Only Lightning, physical, and basic chakra techniques can be used while sustaining the barrier.
Note: Releasing whips costs an additional move
Note: Having something conduct lightning from contact counts as an additional move
Note: Being released in a wave ends the effects of the technique
Note: 2 turn interval before the technique can be used again
Note: The maximum size of the barrier is short-range and the whips are what enable this technique to reach up to mid-range.
Note: Can only be taught by Yusei

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and Rain and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it.Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle.And its third and final form is that of a solid gold staff.

Abilities -

Indra's Awareness -
Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release.Able to Sense the world around him through electrical charges, although only limited to objects that contained electricity. Able to sense techniques easily, but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation -
Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades.He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it.Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor.(This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target.As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Indra forbids the user of using wind techniques of any kind.
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Can only be taught by Yusei

EDIT: sorry I accidentally put my 2nd part of my move into a jutsu in the spoiler. FIXED
 
Last edited:

Detective L

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This kid was definitely gonna react to this. Dean could feel it, he knew it. His urge for blood started, and although he liked containing it, today was the day he was gonna let loose. His normal green colored eyes could seem dark and demonic to those who are not familiar with his rage and urge for death and destruction. The Nekura smiled. Within mere moments, the kid reacts by slamming his hands onto the ground and manifesting a large amount of Lightning underneath Dean, by the sound and look of things. Dean claps his hands together, using his Sound chakra and mimicking the all to well known frequency of Lightning. This would cause the two to simply interact, and cause the Lightning to disperse before it harms him. One of his favorite techniques to use, and somewhat of a show of power to the young kid. He wasn't too sure, but he had an idea that this kid might be good with Lightning.

His suspicions were further strengthened as the kid formed a large 360 degree dome around himself. Lightning as well, now creating whip like structures from it.

"Aha! I was right.."

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Dean simply wipes some blood onto his Box Jellyfish tattoo, and after a massive poof of smoke, a huge Box Jellyfish manifests beside him.

"ZEHAHAHAHA, DEAN WINCHESTER, goddamn Nekura! Summoning me forth in times of 'ye need. Mate, I gotta tell 'ye, 'ye got some nerve."

"Still a damn douche bag, or shall I say, douche Box z,z."

Mamaragan was no ordinary Box. Lightning automatically gets absorbed into his body, this now becomes food for the Archipelago native, Mamaragan. His body shakes in delight as the Lightning is absorbed passively, and of course, this leaves Dean to not be harmed as he now walks forward towards Atem, with Mamaragan following suit, laughing in a dark, crispy old voice. Of course, Atem's technique would now be totally canceled, as Mamaragan doesn't allow Lightning to be used when he's around. He's a douche like that.

"Are you sure you want to go this path, Atem?"

"Oooooooh, mate, 'ye always give me some good good Lightning Zhehehahaha!!!!"


Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.




Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*


 

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Atemu was shocked (No pun intended) at the sight of his barrier, a technique he crafted himself to provide defense at a level far greater then any other lightning technique simply being absorbed by his opponents summoned creature. It was at that moment that Atemu truly realized that this battle would not be one to declare superiority, but a battle he would be lucky to survive. Unsure of the extent the creature could absorb, Atemu chose to rely on other elements for the time being to analyze the creature. It was a given it had the ability to absorb lightning but were other elements susceptible? He would soon find out.

What a vile creature you have in your possession, Dean. All paths intertwine at some point "sensei"

A statement somewhat meant to taunt his teacher, but really meant to affirm Atemu's confidence. With his reply having been given, he began his attack.

Atemu preformed a hand-seal as he had a pillar of water directly beneath deans two legs pressurized to the extent it would split his teachers body in half. Quickly stringing a few hand seals afterwards to create a rain that had the innate ability to steal chakra from the opponents techniques effectively making them weaker for a limited time. As Atemu did this he made sure to keep his distance analyzing how his teacher would react.


( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20)
Description: Unlike many forms of water which include sticky syrup water, chakra absorbing mists, crystalline waters, etc., Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin focuses on water's natural ability to become sharp and pressurized, having unmatched cutting ability compared to other suiton ninjutsu. The user would chain an additional hand seal onto a suiton ninjutsu they perform, having it be activated within the same time frame as the original technique yet still cost a move. After this is done, the suiton technique would change from a regular, flowing water that has blunt force damage into a water that has become pressurized and sharp with amazing cutting ability, like Suiton: Suidanha - Water Release: Severing Wave. Due to the pressurization of the water technique, it would gain considerable killing potential compared to regular suiton ninjutsu, however, due to the pressurization of the technique, it becomes significantly smaller with a much smaller area of affect. The larger the jutsu the longer it takes to compress down as it still forms as though unchanged at the start.

Note: Can only be used three times per battle
Note: Can only be taught by Penguin
Note: This technique can only be applied to A-rank water and below

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Rank C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (+5 per turn active)
Damage points: N/A (-10 to opponents ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following hand seals Ram → Dog → Rat and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.
Note: Can only be used by biographies from the Hidden Mist.

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation -
Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
 

Detective L

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A vile creature he says. Dean couldn't help but burst out laughing in response to this kid, he sure had some guts speaking to Mamaragan like that. Did he really think he was royalty? Kids these days, Dean thought. Nonetheless, he was still going to see how good this kid is. Suddenly, Water would emerge from beneath Dean, who reacted by simply covering himself in an Earthen armor, protecting him from the sharp nature of the technique with ease. He wasn't too surprised that the kid had more up his sleeve though. In the same time frame, Mamaragan would release an extremely fast burst of Irukandji Venom . This would near instantly affect the kid before him, making him hesitate in pure fear. Shocked, as if he had just been hit, but nothing really happened? What was going on? Why did he feel like this? These thoughts would race through the mind of someone not accustomed to the special venom of the Boxes. This would make him mess up his next line of hand seals.

In the mean time, Dean would form a single hand seal and slam his hands onto the ground. This would create a large portal above the royal douche, and from it, sticky mud would pour forth. This would easily engulf him, and form him into a statue, reminiscent of his ancestors..the Pharaohs.

"Zhehahahaha! 'Ye dare call me a vile creature, mate? I'll show 'ye vile!"

"Oh god, you made the blob angry."


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*




Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu

 

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It didn't take much time at all, Dean easily countered the water combo. And somehow managed to attack Atemu, send him to the floor and interrupt his hand-seal sequence in the blink of an eye. Nothing seemed to happen but the sensation of being hit by a powerful attack was felt, the pain from the initial shock echoing through Atemu's very being. These were the reasons he was the sensei and Atemu was the student a clear difference in power and skill. Rising from the sudden unknown attack, Atemu was quick to sense the technique above him. Preforming a single hand-seal he released a wave of water that he would ride on top of in a very cool looking manner. Evading the techniques earthly downpour. Traveling to the right of Dean and his summon he was still mid range from them.

Ending the technique at that, a means of travel. Atemu began his counter attack, Dean wasn't the only one with "special" abilities. Atemu would focus his lightning chakra only through refining it and being able to focus on the polarities. Was he able to cause it to become jiton chakra. A special ability very few possessed. With it Atemu would magnetize the earth behind the summon ripping the earth apart until a large slab would take hold of the summon and Dean due to where Atemu was standing being directly to the right of them the slap pushing the summon towards Atem would also take dean in the process coming towards Atemu himself. Dangerous of course Atemu once they were close enough would change his won polarity to stop attracting the slab. But timing it perfectly so that the instance he let go of the attraction by changing the polarity of his body He would have released a small but deadly fireball that would erupt into a firestorm upon contact.


Hmph ...

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will magnetize a spot behind the target ans break up nearby earth.Then the earth will attack the use since he/she is in the filed of he magnetically charged spot.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
 
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Detective L

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Seeing his foe trying to escape, and using a Water based technique, Dean merely laughed. Did the kid not know what this mud was capable of? It could harden anything, even a Water source. Dean utilizes his Wind based chakra and forms the Rat hand seal, now pulling the mud from the down pour (it lasts two turns anyway) towards the Pharaoh guy with the controllable Wind currents, effectively forming his ridable wave of Water into rock, as well as affect him too. Dust and debris would be lifted from the ground and surrounding as well, making it difficult for him to see it happen too. This happens fast, and a large amount of Mud is "flung" towards both the Water source and Atemu, of course, interrupting his course of action.

Dean would then clap his hands together and gather his Earth chakra and creates a powerful staff which he launches towards Atemu. With a single hand seal, the staff would manifest wings, and fly at a faster speed towards the kid. Dean watched closely, as he knew that he would try and escape somehow.

"C'mon now, show me something real. I know you're stronger than this."

"OOOOOH zhehaha...I'M HUNGRY LAD, I THINK I NEED MORE LIGHTNING IN ME LIFE."

"You're fat."

"....."


Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.




Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade
Mid range use:
The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.

~Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots

 

Yuse

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Dean had adapted impressively. Using wind to send the mud towards Atemu once again. Picking up some dust and debree as well that would obscure vision and make seeing the incoming attack harder. Little did it matter however, the golden ring worn on the right hand of Atemu was not a simple accessory. The ring was the fabled weapon of legend Indra said to be blessed with the powers of the almighty. It granted Atemu an unparalleled sensory when it came to techniques. Easily sensing the incoming mud his way he relinquished control of the wave he was riding to defend. Atemu had had enough, combo after combo of his ruined. Plan after plan falling apart, it was time Dean witnessed the same torture. Atemu had a technique reserved for pesky Opponents like Dean. One could call it his ultimate defense rivalling that of even the defensive juggernauts of the ninja world, the Kazekage's themselves.

Atemu through a quick no hand seal full body surge would release a magnetic field all around himself up to mid-range repelling everything. The mud would immediately be repelled and magnetized. With the mud magnetized it was under the control of the mighty Pharaoh. As he sent it back towards Dean. The Mud wouldn't harden due to being composed of Deans chakra but that was never the purpose. The mud would be sent back towards Deans face. One to obscure his vision and two to humiliate him. With the latter being done Atemu created a thick mist reminiscent of the one found in his village Kirigakure. The mist would be obviously obscure Deans sight and without sensory he would be at the mercy of Atemu. Only the mist wasn't set to simply affect Dean sight, not in the least. As Atemu immediately after creating the mist would preform two hand seal giving the mist the ability to absorb chakra from all of Dean's techniques. One could say the combo was full proof. Deans attacks would be repelled and even had the chance of being controlled, little did he know. Yet at the same time defenses he would set up would be weakened due to the mist. Things were looking up, Dean was looking up. Looking up to the superior talents of the man he would only make stronger.

Do you believe everything that is real must be seen? Your attack seemed to be redirected out of nowhere, a wind jutsu? Perhaps an illusion, but you are said to be immune to the latter. Or are you, perhaps this breed overpowers your so called immunity. Immunity is a word reserved for the invincible. And invincibility can only be claimed by Gods, you are but a pawn to the delusion that you believe to be reality. I can see within you Dean, power, you relish it but are too afraid to call upon it. That will be your undoing there is no right and wrong Dean. There is only power and those too weak to seek it.


Jiton: (Yūi-sei no uwaya no kamae) — Magnetism Release: Shed's Stance of Superiority
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-15 for every turn sustained)
Damage Points: Depends on the technique
Description: Having heard of the Kazekage of the sand whose ultimate defense was powerful to the point he was rarely ever touched, Atemu set out to create an ultimate defense of his own. The user focuses Jiton chakra all throughout his body and constantly releases it around him to mid-range. In doing he sets a magnetic field all around himself that constantly repels everything around him, stopping anything from getting close to him whatever it may be. The magnetic field of course is invisible to the naked eye but can be felt the closer the opponent tries to get ( its chakra can also be sensed and seen by kg) harbors another ability. Once an entity makes contact with the magnetic field which is mid-range all around the user, once it is repelled whatever it may be, people, summons, techniques, it gets magnetized. In the case of techniques this can lead to the user being able to control said techniques via shifting the polarities and being able to redirect them, this of course has its limitations. Metallic and earthen based techniques are most compatible logically but some techniques of other natures can be controlled as well, namely water and lightning. To control techniques, they need to be at least one rank lower in strength (so A-Rank and below techniques only). This control only applies to techniques that are not connected to the target, things like streams coming from the user are not applicable. If it is the opponent that is magnetized, they can either be given the same polarity as the user to attract the target towards him or the opposite to keep them repelling each other. Either way the user has the option to change his own polarity to make that happen.

Note: Lasts for four turns
Note: Can only be used twice a battle
Note: Can only be taught by Yusei
Note: The user can not use any magnetism techniques in the turn of deactivation

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.

Note: Can only be used three times per battle
Note: Can only be used by Kirigakure Shinobi
Note: Chakra draining effects will only work on techniques, not on living creatures.
 

Detective L

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Lazy reply, soz.

A force, a push. This young man had some hidden skills up his sleeve, but Dean didn't mind. If he wanted true power, Dean was going to show him what it meant to have true power. With a simple stomp of his right foot onto the ground and by focusing a large amount of Sound chakra into his foot, Dean would release a large amount of low frequency Sound waves. This would cause the ground to ripple and crack, as it blasts outwards from him, destroying both the ground as it moves forward and causes the air to vibrate with Sound waves, making an aerial and underground escape nearly impossible. The young man would be faced with the blast, and the mud would be once more, flung back towards him due to the vibrations of the air itself and the blast, creating a look reminiscent to Nagato's power, a man Dean had fought before.

Knowing that his one way out would be to escape, Dean would slam his hands together once more, utilizing Sound chakra. This would paralyze the young man upon hearing the Sound (before the Sound wave impacts and shortly after its creation), causing him to fall to the ground helplessly, as his muscles cease to answer his commands. Laying helplessly as the onslaught of Sound waves come towards him, Dean would then focus his Fire chakra into seven meters around Atem, creating a fiery heat that would cinder his corpse to an unrecognizable charred embodiment, crackled in place and torn apart by the destructive sound waves. None of these techniques required hand seals, and Dean realized he probably did too much, but eh, the kid was getting too trigger happy anyway.

"...What?"


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.




Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.




Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

 

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Alright before you read this. I must admit I wasn't sure about this either so I asked Vex if it would work and he said he thinks it would, but you obviously might not. I'm neither a sensei nor a practitioner of sound so I really have no idea lol. Btw Nk told me not to use Shed again so consider it deactivated the moment it deflected the mud back.



His manifesting of the mastered magnetic arts seemed to come at a dire cost. While certainly looking cool and giving him a boost in confidence, as well protecting him from his foes attack. It seemed to give Dean the impression that the Pharaoh had been holding out on him to some extent, and therefore caused Dean to let loose and start to showcase his power more freely. Little did he know that the impressive technique which the Pharaoh had displayed mere moments ago was the highest extent of his power currently. This led Dean to get a little trigger happy himself and use one of his more favored arts, the art of sound release a rare and deadly ability indeed.

Sensing the technique via his weapon indra, Atemu realized the severity of the situation. Perhaps the only thought coming to mind, that could lead to a suitable defense was a risky one. Completely unaware of what would happen Atemu risked his life on a whim. The suit chakra he been focusing to create the mist instead used to turn his very being into mist. One he believed would be unaffected by both the sound waves and the paralysis. Due to having no physical form and by default no ears to hear anything. Immediately regaining human form afterwards he would preform a single hand seal due to his mastery of lightning to create a creature composed of pure lightning that would take on the form of serpentine like dragon that would shield him from the incoming heat waves and take Atemu to the skies, now riding on top of the beast completely unharmed due to the extremely focused nature of the technique not being able to shock. In the sky riding on top of his lightning dragon who we will call Slifer for authenticity's sake. He would then have Slifer passively split into two dragons exact replicas. Atemu would be riding on one while the other would be sent at Dean after The performance of a single hand-seal meant to increase the size and power of the dragon heading towards dean. Only the power wasn't truly meant to aid the "dragon" as once it got close enough the dragon shaped servant would explode into an electrical explosion.

....

Breakdown - I use mist replacement to counter both sound techs. Reform and have an S-rank lightning servant in dragon form wrap around me protecting me from the fire tech albeit weakened. Dragon is now A-rank and carrying me into the sky. Dragon then splits into 2 Brank versions Atemu riding on one while preforming a hand-seal to empower the other by 25 damage points which he send towards you and has self destruct into an electrical explosion.


(Suiton: Kiri Kawarimi) - Mist replacement
Type:Supplementary
Rank: S rank
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.

Raiton: (Kami no dorei) — Lightning Release: Servants of the Divine
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused lightning. These "servants" take on the appearance of small, yellow, white or blue, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a servants arm to become a spear of lightning (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused electrical bodies of the servant(s) into an unfocused electrical current, similar to a Chidori Nagashi, they can revert back to focused form through a handseal. The other form is simply causing their body to explode into an electrical explosion. However, servants that are self-destructed via the electrical explosion method are completely lost afterwards. The final ability allows the user to have the servant(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Servant can divide into 4 B-Rank Servant & 4 B-Rank Servant can combine into 1 S-Rank Servant.) A user is capable of forming 1 S-Rank Servant or several lower-rank Servant from the beginning. In the event that a Servant is destroyed, the Rank of the existing Servant do not change (e.g. 4 B-Rank Servant are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Servant stay B-Rank). Also due to how focused/concentrated the lightning is, it does not get conducted by liquids such as water (This of course does not apply to when a servants reverts to unfocused electricity).

Note: User can only use lightning based techniques or techniques utilizing basic chakra while sustaining the servants.
Note: The rank of each attack or defense of a servant correlates to the specific rank of the servant
Note: The size of each servant is dependent on the rank
Note: Servants destructing into an electrical explosion are completely lost afterwards
Note: Shape Manipulation is limited to the Servants bodies. As such, they cannot release projectile attacks
Note: The Servants last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the next turn.
Note: Can only be taught by Yusei

(Raiton: kiri kakujuu) - Lightning style: Lightning Expansion
Type: Attack/Defense
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.
Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once one each lightning jutsu creates
Note: can only be used 3 times
 
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