[CJ] Yusei and Hells Trading Thread

Hell Autarch

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I'll be updating this soon.

Y TECHNIQUES
1. (Genjutsu: Yoru Wa Yamideari Kyōfu no Furu) - Illusionary Arts: The Night is Dark and Full of Terrors [APPROVED] (0/6)

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The technique is a simple and straightforward illusionary technique that affects the opponents senses. The technique works with the user weaving a single handseal and expelling smoke from his mouth which instantly materializes into a 'shadow figure', with the shadows face being that of whoever the user chooses. The shadow-figure is completely capable of manifesting weaponry from its body and the user can choose to have the original one divide into two or more shadow-figures. Alternatively however, the user can choose to 'give birth' to the shadow figure; more or less for aesthetic purposes. It depends entirely upon the user how he chooses to expel the shadow figure, with the size of the shadow being slightly larger than that of the user. Once this has been done, the shadow figure disperses and disappears from the field. This begins the second stage of the Genjutsu which continues for a specific period. It allows the user to materialize the shadow figure at any place on the field for any purpose at all, such as to stab the opponent or to bind the target in place before the shadow disappears once more. Any damage dealt by the shadow figure is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: Activation costs a move slot, and to maintain the technique, it costs a move each turn. The manipulation of the shadows can easily be made part of the same timeframe as another technique. When the form appears it takes a couple of seconds to take it's form before it can strike.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle, and each use lasts for four turns.
Note: Can only be taught by Hell Autarch
 

Yuse

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Ninpo: (Tamashī yakiire yoku) — Ninja Art: Soul Hardening Greed
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short
Chakra Cost: 30 (- 10 per turn)
Damage Points: + 15 to tai
Description: A technique derived from the "Leech All Creation Technique" and partly inspired by the infamous "Earth Spear Technique" in use. The user will focus chakra throughout their entire body. The chakra has the unique property of assimilation, granting it the ability to assimilate a material upon contact and take on its traits. Unlike the technique from which it is derived from however, it does not convert the user into that material, rather specifically converts their skin, becoming slightly thicker as a result. The converted skin while slightly differing based on the material mimicking, for the most part provides a quick and durable defense to physical based attacks and heat based techniques of the same rank without any harm to the user. Yet with no difference in weight or bulkiness and therefore does not hamper the users movements in anyway. Also similar to its derived technique it constantly reforms as long as the user has physical contact with the material. Requiring the opponent to neutralize it with a technique of equal rank to completely stop the reformation rather then end it for a moment. Something to note is the technique despite being a defensive one, logically allows a minor enhancement to the offensive capabilities of the user. Capable of being used in a manner similar to earth spear, such as using ones hand to pierce the opponent. An additional perk of the technique is despite being a ninjutsu the mechanics of the technique are capable of being produced through earth release if the user is skilled enough in the element. Therefore earth specialists (primary or secondary) will be able to use this as an earth technique as well as being capable of using the technique as an S-rank once per battle (at the chakra cost of an S-rank), following earth's strength's and weaknesses of course.

Note: Lasts three turns*
Note: Can be used three times
Note: Can not be used in consecutive turns*
Note: No A-rank or higher Ninjutsu in same turn.
Note: Can only be taught by Yusei
 

Hell Autarch

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Ninpo: (Tamashī yakiire yoku) — Ninja Art: Soul Hardening Greed
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short
Chakra Cost: 30 (- 10 per turn)
Damage Points: + 15 to tai
Description: A technique derived from the "Leech All Creation Technique" and partly inspired by the infamous "Earth Spear Technique" in use. The user will focus chakra throughout their entire body. The chakra has the unique property of assimilation, granting it the ability to assimilate a material upon contact and take on its traits. Unlike the technique from which it is derived from however, it does not convert the user into that material, rather specifically converts their skin, becoming slightly thicker as a result. The converted skin while slightly differing based on the material mimicking, for the most part provides a quick and durable defense to physical based attacks and heat based techniques of the same rank without any harm to the user. Yet with no difference in weight or bulkiness and therefore does not hamper the users movements in anyway. Also similar to its derived technique it constantly reforms as long as the user has physical contact with the material. Requiring the opponent to neutralize it with a technique of equal rank to completely stop the reformation rather then end it for a moment. Something to note is the technique despite being a defensive one, logically allows a minor enhancement to the offensive capabilities of the user. Capable of being used in a manner similar to earth spear, such as using ones hand to pierce the opponent. An additional perk of the technique is despite being a ninjutsu the mechanics of the technique are capable of being produced through earth release if the user is skilled enough in the element. Therefore earth specialists (primary or secondary) will be able to use this as an earth technique as well as being capable of using the technique as an S-rank once per battle (at the chakra cost of an S-rank), following earth's strength's and weaknesses of course.

Note: Lasts three turns*
Note: Can be used three times
Note: Can not be used in consecutive turns*
Note: No A-rank or higher Ninjutsu in same turn.
Note: Can only be taught by Yusei
Alright. So... we already discussed it on Skype so no questions
 

Negative Knight

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You guys really need to explain the techniques you're learning/teaching lol. Merely posting them like this isn't allowed.

Anyway, the genjutsu creates shadowy forms that can be used to incapacitate limbs/body parts they attack.
 

Hell Autarch

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You guys really need to explain the techniques you're learning/teaching lol. Merely posting them like this isn't allowed.

Anyway, the genjutsu creates shadowy forms that can be used to incapacitate limbs/body parts they attack.
Well, we usually discuss it over Skype but if it's against the rules, yeah we'll go ahead and explain them.
 

Venom

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Hey :)

[Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their doton chakra into the ground and raise countless pillars from within it all across the terrain, each pillar comparable in size to the ones created in Earth Release: Destructive Rising Rock Pillars. Instead of spiked tips however, each pillar has small circular platforms (diameter of two-meters) that can be stood upon with no threat to the user or the opponent. Each platform is positioned a few meters from the others surrounding it, meaning the user/opponent can jump from platform to platform to navigate the new terrain. While this technique is largely supplementary in use, the one danger it poses occurs when their party falls off the structure. After emerging fully, a multitude of protrusions of mud will surface from inside each of the large pillars of stone. Along the “body” of every pillar will be countless tendrils of sticky mud that are semi-sentient. These writhing tendrils cross and overlap, creating a veritable forest void of light. Anyone who falls off the structure will have these tendrils lash out at him/her, capturing them due to it’s adhesiveness and subsequently suffocating them as they “sink” into the tendril (similar to Swamp of the Underworld). This technique will last for three turns on creation before becoming a “lifeless” structure devoid of any chakra. The pillars and platforms will remain if not destroyed before then and the mud that constituted the tendrils will simply fall back to the ground in a cascade, burying anyone unfortunate enough to be beneath them.

Note:
Lasts for three turns
Can only be used twice per battle, must wait 2 turns between re-using
No A-Rank or above Earth in this turn or the user’s next turn
 
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Hell Autarch

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Hey :)

[Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their doton chakra into the ground and raise countless pillars from within it all across the terrain, each pillar comparable in size to the ones created in Earth Release: Destructive Rising Rock Pillars. Instead of spiked tips however, each pillar has small circular platforms (diameter of two-meters) that can be stood upon with no threat to the user or the opponent. Each platform is positioned a few meters from the others surrounding it, meaning the user/opponent can jump from platform to platform to navigate the new terrain. While this technique is largely supplementary in use, the one danger it poses occurs when their party falls off the structure. After emerging fully, a multitude of protrusions of mud will surface from inside each of the large pillars of stone. Along the “body” of every pillar will be countless tendrils of sticky mud that are semi-sentient. These writhing tendrils cross and overlap, creating a veritable forest void of light. Anyone who falls off the structure will have these tendrils lash out at him/her, capturing them due to it’s adhesiveness and subsequently suffocating them as they “sink” into the tendril (similar to Swamp of the Underworld). This technique will last for three turns on creation before becoming a “lifeless” structure devoid of any chakra. The pillars and platforms will remain if not destroyed before then and the mud that constituted the tendrils will simply fall back to the ground in a cascade, burying anyone unfortunate enough to be beneath them.

Note:
Lasts for three turns
Can only be used twice per battle, must wait 2 turns between re-using
No A-Rank or above Earth in this turn or the user’s next turn
Hi Venom. So basically, multiple pillars erupt all over the terrain. If you fall off, the tendrils will lash at you and try to suffocate you. No questions
 

Yuse

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Hey :)

[Doton: Tougijou no Gaiten] – Earth Release: Arena of Apocrypha
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their doton chakra into the ground and raise countless pillars from within it all across the terrain, each pillar comparable in size to the ones created in Earth Release: Destructive Rising Rock Pillars. Instead of spiked tips however, each pillar has small circular platforms (diameter of two-meters) that can be stood upon with no threat to the user or the opponent. Each platform is positioned a few meters from the others surrounding it, meaning the user/opponent can jump from platform to platform to navigate the new terrain. While this technique is largely supplementary in use, the one danger it poses occurs when their party falls off the structure. After emerging fully, a multitude of protrusions of mud will surface from inside each of the large pillars of stone. Along the “body” of every pillar will be countless tendrils of sticky mud that are semi-sentient. These writhing tendrils cross and overlap, creating a veritable forest void of light. Anyone who falls off the structure will have these tendrils lash out at him/her, capturing them due to it’s adhesiveness and subsequently suffocating them as they “sink” into the tendril (similar to Swamp of the Underworld). This technique will last for three turns on creation before becoming a “lifeless” structure devoid of any chakra. The pillars and platforms will remain if not destroyed before then and the mud that constituted the tendrils will simply fall back to the ground in a cascade, burying anyone unfortunate enough to be beneath them.

Note:
Lasts for three turns
Can only be used twice per battle, must wait 2 turns between re-using
No A-Rank or above Earth in this turn or the user’s next turn
Cool tech, essentially creates a
an arena of Earth pillars that have tendrils along the sire that con protrude. Visually it reminds me of the wood technique that creates a forest and releases branches to attack and restrict only this is through earth and mud.
 

Hell Autarch

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Cool tech, essentially creates a
an arena of Earth pillars that have tendrils along the sire that con protrude. Visually it reminds me of the wood technique that creates a forest and releases branches to attack and restrict only this is through earth and mud.
Wasn't for you xd
 
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Venom

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Hi Venom. So basically, multiple pillars erupt all over the terrain. If you fall off, the tendrils will lash at you and try to suffocate you. No questions
Bool
Cool tech, essentially creates a
an arena of Earth pillars that have tendrils along the sire that con protrude. Visually it reminds me of the wood technique that creates a forest and releases branches to attack and restrict only this is through earth and mud.
What you offering for this? :| Else, refer to Hells post above this :)
 

Hell Autarch

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Cool tech, essentially creates a
an arena of Earth pillars that have tendrils along the sire that con protrude. Visually it reminds me of the wood technique that creates a forest and releases branches to attack and restrict only this is through earth and mud.
I promised to teach you this. I am leaving/have left NB anyway so just wanted to quickly fulfill my promise. Simple technique.. just explain it and ask any questions if you have any

(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank:
A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch
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Yuse

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Thanks man, I really like it

Basically the illusion is a visual one that revolves around bending and or compressing an object in a way that can be either supplementary or offensive. As once can bend a weapon and give the illusion that it has broken or on the more offensive side of things focus on a body part such as an arm twisting it via a snap of the fingers to the point it feels broken. The opponent feeling the break and even the snap of the bones. Causing them immense pain to the point they could go unconscious. While in reality its simply mental trauma.
 

Hell Autarch

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Thanks man, I really like it

Basically the illusion is a visual one that revolves around bending and or compressing an object in a way that can be either supplementary or offensive. As once can bend a weapon and give the illusion that it has broken or on the more offensive side of things focus on a body part such as an arm twisting it via a snap of the fingers to the point it feels broken. The opponent feeling the break and even the snap of the bones. Causing them immense pain to the point they could go unconscious. While in reality its simply mental trauma.
Here's the technique you always wanted. I dont think I'll ever be coming back so.. yeah

1. (Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch
 

Yuse

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Here's the technique you always wanted. I dont think I'll ever be coming back so.. yeah

1. (Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch
Wow, thanks fam I appreciate the gesture. It works on the premise of shape manipulation to form birds which can be controlled to attack or layer upon the user as a defense. Its a nice technique, I hope you come back to the RP alot of changes have been made so things have gotten cooler.
 

Hell Autarch

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Wow, thanks fam I appreciate the gesture. It works on the premise of shape manipulation to form birds which can be controlled to attack or layer upon the user as a defense. Its a nice technique, I hope you come back to the RP alot of changes have been made so things have gotten cooler.
You guys really need to explain the techniques you're learning/teaching lol. Merely posting them like this isn't allowed.

Anyway, the genjutsu creates shadowy forms that can be used to incapacitate limbs/body parts they attack.
This has been updated

(Genjutsu: Yoru Wa Yamideari Kyōfu no Furu) - Illusionary Arts: The Night is Dark and Full of Terrors
Type: Offensive/Supplementary
Rank:
A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The technique is a simple and straightforward illusionary technique that affects the opponents senses. The technique works with the user weaving a single handseal and expelling smoke from his mouth which instantly materializes into a 'shadow figure', with the shadows face being that of whoever the user chooses. The shadow-figure is completely capable of manifesting weaponry from its body and the user can choose to have the original one divide into two or more shadow-figures. Alternatively however, the user can choose to 'give birth' to the shadow figure; more or less for aesthetic purposes. It depends entirely upon the user how he chooses to expel the shadow figure, with the size of the shadow being slightly larger than that of the user. Once this has been done, the shadow figure disperses and disappears from the field. This begins the second stage of the Genjutsu which continues for a specific period. It allows the user to materialize the shadow figure at any place on the field for any purpose at all, such as to stab the opponent or to bind the target in place before the shadow disappears once more. Any damage dealt by the shadow figure is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.
Note: Activation costs a move slot, however the technique remains passively active afterwards. The manipulation of the shadows can easily be made part of the same timeframe as another technique. When the form appears it takes a couple of seconds to take it's form before it can strike.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used four times per battle, and each use lasts for four turns.
Note: Can only be taught by Hell Autarch
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