[Tai] YSL for Life Biiiiiiih

Venom

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These two are cool. So for the first one you simply leap up and towards the opponent. With both hands form like claws you would clap behind the ear of the opponent and grip his head. This action itself is good enough to cause an opponent to stumble. But then you follow up with thrusting your knees upwards to his face as you simultaneously bring down his head for your knees to meet. This could really KO someone or cause for some serious bruising and concussion.

Pros:
Two part tech that can easily KO an opponent.

Cons:
A bit lengthy to complete
Gives opponent some time to dodge your clap/grip

Now for the second you jump into the air and bring both arms, elbows pointed to the ground ofc, into the top of the opp's head. Simultaneously to this action you would bring both knees upward to meet his chin. The impact of the elboe strike should bring the head straight down into the top of the knee. Basically clamping down on the skull and crushing it between the elbow point and knees.

Cons:
Leaves user too open for a counter
Feet off the ground

Pros:
Double pain
Damage from two sides
Can ko opponent
 

Akuma

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Well done m8.

This is pretty straightforward and basic. I imagine Luffy using armour Haki on his foreheard when I read this technique, as it is virtually the same thing. Albeit, this technique sadly can only resist up to D rank earth techniques ( or perhaps C rank if you push it with an enhancement of sorts). It's a headbutt with a iron-hard concentrated head.

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

This is the taijutsu version of a Hyuuga's chakra palm. However instead of using raw chakra you use wind chakra. Much more effective in launching the target high into the air and doing great damage to their stomach/torso area. It's good to catch them offguard.


(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
 

Venom

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Ight so for this first one you simply use Haki chakra and channel it into your forehead. This is to strengthen it. Once completed you thrust your head forward to strike the opponent or to break D rank earth techniques within logic.

Pros:
Can be used quickly since it only requires you channeling chakra and no hand seals or anything
If youre tied or held like in a bear hug you can quickly strike an enemy if closed enough

Cons:
Too weak to break through stronger things above D rank :/
Puts you at a dangerous spot since its your head you are using as a weapon

I like this too. You channel wind chakra this time into your hand and then dash at the enemy. Upon reaching them you would thrust said arm into the abdomen of them to release the small surge of wind chakra to deal a bit of internal dmg.

Pros:
If successful can stun opponent for a bit. Leave them gasping for air
Can send them off their feet
Gives you a dash to evade minor things like perhaps thrown kunais etc

Cons:
Uhh...i guess when you crouch to strike below. Dont really see much disadvantage in using this
 

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Good, now this is an exception 3-Technique session because we are ending C ranks and opening up the B ranks.

This is pretty much similiar to a Shouryuken from Street Fighter, or the Jumping uppercut Naruto performed on Neji in the Chunnin Exams. It's pretty easy to perform and understand, although it's also easy for the opponent to deal a blow onto you if they manage to avoid it.
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
You could use this one to follow up Rising Uppercut, given you're both in the air, or you can simply jump again, this time higher, placing yourself above the target. You drop your knees onto the target's chest and essentially drive them into the ground with great force and weight behind the dive.
(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.
Very simply technique, commonly used after having dropped the weights.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
 

Venom

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**** NB for not saving all I wrote smfh

Anyways. The first technique imo is Shouryuken from SF lol or well it was copied. So the user simply crouches and jump up while spinning to perform an uppercut. The user's body will also be moving horizontally just like in SF.

Pros
Doesnt take a lot of prep time to accomplish
The spin can be used to knock back non rank items

Cons
While spinning the user is left open for an attack
The user leaps and while in the air is at a slight disadvantage

So for this second one you leap into the air or if youre already airborne then its good. While there you position your knees and come down crashing on the opponent with both knees.

Pros
Makes for a nice combo
Continues the flow of fighting if you were already airborne
Gives you a counter to an enemy from below if youre airborne

Cons
On the descent the opponent can simply sidestep and counter attack the user
Technique is too situational being that you need to be in the air

This is cool and straight forward yeah. Ive never seen it though. So the user simply gets behind the opponent and delivers and savage kick. That chakra cost though

Pros
Gets you behind the opponent

Cons
Need to be behind opp
 

Akuma

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Your descriptions are getting sloppy Baka! Also, try to be more detailed with them.

This is a good technique to stun the opponent's sense of guidance. Simply by holding both arms in such way that they can be seen as swords, you run chakra through the forearm sections and attempt to strike the target from both sides of the neck. Going for a "chop" strike which if landed correctly should cause them breathing problems and their vision should get blurry to the point where they see two of everything.
(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.
Alright, despite the flashy description, this is merely wire wrapped punches. Yeah they will do more damage given the wire wool and the focused chakra around your fists, while being in synch with your breathing you should be able to land speedy and effective blows to the target.
(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.
 

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Yeah I rushed that one because for some reason the ones I wrote weren't save. My bad z.z

So for the first one you channel chakra into both arms. You extend them outwards and straighten them as if they were swords. Once completed you simply jump towards the user and chop both sides of their neck with the edge of your forearm. This strike if landed successfully should cause several damage to their breathing as explained in the technique itself

Pros:
-A quick strike that doesn't need long ass preparations such as getting into a stance etc
-Straight forward attack that uses both arms to attack from both sides

Cons:
-Leaves you open for a chest strike since both arms will be extended outwards shortly before bringing them in for a chop

_____________


Straight forward here. You use wire wool and wrap it around your fists to strike the enemy with chakra enhance strikes. This is cool because not only are you using your chakra enhance fists, but a weapon on your hand. Which of course will be more lethal with each blow you successfully land.

Pros:
-You could tai this in with other taijutsu techniques since this is basically punches
-Uses something besides your raw fist to deal more pain with each blow

Cons:
-More dmg from lightning techniques if they touch you. Since you're in contact with a metal ofc
-Wire can be used against you to dmg your fist severely


Questions
-Why are these mid range?
-Can I use 40 for dmg instead of 30?

-For the first one who are classified as "Only the highly skilled are able to reduce the damage to minor breathing difficulties." ??
 

Akuma

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I believe highly skilled refers to those who have mastered NB taijutsu at least.

This is a destructive technique, it targets most vitals in the opponents body without rest. You start with the legs, hitting the area above the knees so they lower they body while yours goes up, striking the stomach and chest, throwing them off balance and causing more damage before you finish with a strike to the neck, winding them out. Reducing them to a weak state, open for any attack you want to launch.
(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.
This is a counter-strike technique. I've always assumed it is used by block an incoming attack with your shin or knee, absorbing the damage from the attack, and then returning it with a powerful kick by stretching out that same leg you used to block with. I'll let you elaborate more on it yourself.
(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 

Venom

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That. Sig. Is. Amazing. #Gundams4Lyfe

Anyways. So for this technique the user gets in a low stance or something that can bring them near the ground. Once you're down there you charge chakra into both hand. Quickly follow up with two strikes or use both hands to strike at the same time. You strike the enemy to their inner thigh a bit above the knee so that the opponent stumbles a bit and goes lower. You continue with your strike, going upwards at specific body points so that they lose balance for you to ultimately delivery a final strike to the neck to KO them or at least leave them wide open for a kill strike.

Pros:
-This gives you a wide array of options in where to strike the enemy
-You're able to hit them as much times as possible

Cons:
-At a low stance near the ground you're open for a counter attack

I love this. This is straight forward. The user blocks up to B rank and below taijutsu techniques by lifting their shin and leaning forward towards the path of said incoming attack. After getting hit, the user will absorb the kinetic energy and send it back to the enemy with a kick to send them flying a few feet. Pretty cool

Pros:
-A quick counter and attack
-Capable of blocking and attacking within the same timeframe
-Free up a slot to defend and attack with this only using 1

Cons:
-Can only block B ranks and below :/
-Cannot be used against non-taijutsu
-Cannot be used against elemental tai (??)
 

Akuma

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To be honest, I would not use it against elemental tai, unless it's superficial, like hot strikes, or rapid (lightning) kicks etc. I'm confident the elemental empowerment could overpower it.

This is a pretty badass technique, I say this because it reminds me of Sanji, all you'd need left is be on fire or heat up your legs to the point they begin glowing and bam! So you gather chakra throughout your legs and perform a handstand position, using brute strength push yourself off the ground at the opponent feet-first. Using the propelled momentum, you initiate a spin in mid air and drill your kicks into the opponent's torso. Naturally, you are tremendously exposed to many attacks while performing this if the opponent is faster than you and able to track you.
(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.
Pretty straightforward technique, you deal numerous punches to the opponent, big diference is, you do so with earth chakra. Providing more strength and damage than a regular fist bombardment.
(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.
 

Venom

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Wow this is so Sanji fr lol. I just pictured sanji doing this while reading lol. Ight so you get on both your hands to initiate this technique while you charge chakra to your legs. While on your hand, you will use the muscles and power of your arms to push off the ground to send yourself like a projectile towards an enemy. As you're traveling feet first you will spin so that when your feet make contact with the enemy, it deals a bit more of a sting that just a normal stomp. This attack will be aimed at the torso region mainly.

Pros:
Quickly launch yourself off the ground towards an enemy.
Can capture the opponent off guard with the quick push
Add the spin for more style and damage.

Cons:
You're off the ground, this leaves you a bit vulnerable
You go feet first towards an opponent. Many blind spots
Opponent can easily side step you

___________

Eh not much to explain here. You channel earth chakra into your fist and bombard your opponent with up to 10 punches as you're airborne above him. The punches are aimed mainly at the upper body and face of the opponent.

Pros
Punches deal more dmg due to the earth chakra
More solid due to earth chakra

Cons
Not being on the ground leaves u a bit open to attacks
Opponent can side step easier
 

Akuma

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Okay, good. You're understanding of Taijutsu is well within my level of acceptance. So as to not dwelll in needless entertainement with each technique pointlessly, let's actually see if you are as competent with Taijutsu as I believe you are. Pick out your favorite 3 techniques from the B rank section, and explain all 3, review them. Strong points and bad ones.
 

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Wtf How did I not see this reply ~_~"

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

This probably my favorite tbh. Such a beauty and straight forward. Its a defensive and offensive technique wrapped up in one. Sucks that it isn't of higher rank so that it could block higher Tai attacks :/

But yeah with this technique you raise your leg up to block an attack with your shin. Using the kinectic force/momentum you rebound back the attack with a kick of your own.

This is good because normally people use two attacks in response to someone's attack. But with this you can block and attack in one timeframe which can easily switch you from being on the defensive to being on the offensive now. Neaaaat

A bad point is the level of techniques it is capable of blocking. Should have been at least one rank higher :/ another bad point is the fact that this doesn't give you the freedom of blocking with another limb.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

Another fav of mine from the B rank list @_@
The technique's vagueness is what one can easily abuse (in a good way) to tie in other taijutsu actions such as dropping of leg weights + this if you catch my drift z.z So with this technique you move and relocate behind the enemy and charge chakra into your left leg. Once done you strike the enemy with a savage kick with that same leg. Boom

A good point of this technique, like I said above is the vagueness. Its easily exploitable. I used it once with Leg weights and I was having a orgasm performing it z.z its nice to use with speed techniques which can assist you in reappearing behind the enemy to finish perform the kick.

There isn't really anything bad tbh....

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

I can see why this is name like that lol this technique so seems like a gentle fist technique tbh. Weird and strong for just B rank fam
So yeah upon perceiving a incoming physical attack the user will take on the stance as describe above with their hands extended out and palms open. The user will use one open palm to strike the enemy to knock him off balance in a sense then the user will quickly follow up with some strike to hit pressure points which will render the user's arm useless for TWO TURNS. Thats sick af. Unless you're sanji, you're F-U-C-K-E-D.

This is awesome because of it being a defensive and offensive technique done in one quick flow. You defend from a physical attack (depends on the attack ofc) by hitting the opponent to stumble off balance while you quickly follow up with more strikes to leave them severely disable.

The only bad thing about this I guess is the fact that you're waiting for the opponent to make the first strike and come close. You also leave yourself a bit open I guess
 

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Wtf How did I not see this reply ~_~"

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

This probably my favorite tbh. Such a beauty and straight forward. Its a defensive and offensive technique wrapped up in one. Sucks that it isn't of higher rank so that it could block higher Tai attacks :/

But yeah with this technique you raise your leg up to block an attack with your shin. Using the kinectic force/momentum you rebound back the attack with a kick of your own.

This is good because normally people use two attacks in response to someone's attack. But with this you can block and attack in one timeframe which can easily switch you from being on the defensive to being on the offensive now. Neaaaat

A bad point is the level of techniques it is capable of blocking. Should have been at least one rank higher :/ another bad point is the fact that this doesn't give you the freedom of blocking with another limb.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

Another fav of mine from the B rank list @_@
The technique's vagueness is what one can easily abuse (in a good way) to tie in other taijutsu actions such as dropping of leg weights + this if you catch my drift z.z So with this technique you move and relocate behind the enemy and charge chakra into your left leg. Once done you strike the enemy with a savage kick with that same leg. Boom

A good point of this technique, like I said above is the vagueness. Its easily exploitable. I used it once with Leg weights and I was having a orgasm performing it z.z its nice to use with speed techniques which can assist you in reappearing behind the enemy to finish perform the kick.

There isn't really anything bad tbh....

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

I can see why this is name like that lol this technique so seems like a gentle fist technique tbh. Weird and strong for just B rank fam
So yeah upon perceiving a incoming physical attack the user will take on the stance as describe above with their hands extended out and palms open. The user will use one open palm to strike the enemy to knock him off balance in a sense then the user will quickly follow up with some strike to hit pressure points which will render the user's arm useless for TWO TURNS. Thats sick af. Unless you're sanji, you're F-U-C-K-E-D.

This is awesome because of it being a defensive and offensive technique done in one quick flow. You defend from a physical attack (depends on the attack ofc) by hitting the opponent to stumble off balance while you quickly follow up with more strikes to leave them severely disable.

The only bad thing about this I guess is the fact that you're waiting for the opponent to make the first strike and come close. You also leave yourself a bit open I guess
You the best.

Okay, this technique is basically the embodiment of Lee's trademark low kick to the chin, which he used to send Gaara into the air, seconds before virtually ****in' Gaara's world. If you have any speed enhancing techniques or modes, this technique will come in use for you, specially as a lightning user. I can see numerous combinations already working out.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

Lol this almost looks like the follow up to the technique above. Also another technique that resembles Sanji's style of combat. Tbh a Sanji bio with Taijutsu abilities would be kind of sick, maybe i'll make it my new Kaguya.*cough* anyway, after putting yourself behind the airbone enemy, attempt to deliver several kicks to the opponent's torso as you spin in mid air, driving them into the ground.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

This is something I like to use with my Gyojin, a combo of up to five blows, each strike leaves a soaking amount of water on the target's clothing, which due to the chakra in it, makes it heavier than usual while wet, making it harder for them to move around with each blow, and making it easier for you to land the next one.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing
.
 

Venom

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No chakra cost? Aye this is lot fr. Can pair it with plenty other shit i got waiting. So through whatever means the user will reach in front of the user and take on a low stance to uppercut the opponent with their feet to send the victim into the air.

Sanji Kaguya is ugly. Anyways using chakra to do a jump, you appear behind an airborne opponent and deliver several kicks to their front to send them back into the ground. Straight forward here.

A combination attack used eith water chakra on the enemy. The first set lifts the opponent a bit off their feet while the second sends them into the air. The user will follow up and perform a side kick to send them further and finally finish with a drop kick to send them into the ground
 

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No chakra cost? Aye this is lot fr. Can pair it with plenty other shit i got waiting. So through whatever means the user will reach in front of the user and take on a low stance to uppercut the opponent with their feet to send the victim into the air.

Sanji Kaguya is ugly. Anyways using chakra to do a jump, you appear behind an airborne opponent and deliver several kicks to their front to send them back into the ground. Straight forward here.

A combination attack used eith water chakra on the enemy. The first set lifts the opponent a bit off their feet while the second sends them into the air. The user will follow up and perform a side kick to send them further and finally finish with a drop kick to send them into the ground
Okay, hopefully, I can finish your training in 1 week.

This technique is a simple double strike attack, it´s a killer tactic. Aiming for the critical parts of our upper body, quick and painful fam. The first strike straight to the collarbone, cracking it wide open, the single shot if fast enough to land it, should cause so much pain and discourd that the second strike; should be easy to land on their throat. Crushing their windpipe with your palm.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.

So this is a pretty neat combination, very Kung Fu like. However, the initial description makes it become difficult to achieve if the opponent reads it, given it explains that for it to work, the opponent must put up a basic hand guard to block the incoming flying kick. However, even then, techniques that involve flying kicks will commonly put you in a tight spot, as you leave many openings.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

Pretty straightforward, a palm strike that suggestively numbs an opponent's arm by discharging an electrical current into their shoulder should you succeed in striking it. It can prevent the usage of seals, and make the arm completely immobile or atleast slower and clumsy.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
 

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Well I mean we can always do 4 jutsus a turn then <_>

Loving the no chakra cost. So for this technique you remain focus for a sec and go in for a double strike. The first would be aimed towards the collarbone of the enemy. Due to the power of this strike, it should easily snap the collarbone. This immense pain (well except for a Kaguya...) would obviously disorientate them for a sec or two leaving them vulnerable for the second and game ending attack. The second strike is a palm thrust to the throat of the person. Instead of snapping a bone, you would instead crush their windpipe. Gg

I wanna see the fool that could get hit with this successfully lool. So you rush in with a fly kick hoping the opponent will guard/block it like a tank. When he or she falls for this fake attack, you manuever around and hit them in their chin to send them into the air. Which you'll quickly follow up by using chakra to propel yourself up to hit them one last tme. Kicking them back to the ground. Not so much a fan of this technique since ppl will simply evade.

Im guessing this is like the stronger regular tai one huh (believe its B rank with the name Zeus thrust or sumn lol). So you channel raiton chakra into one of your palm before striking the enemy in their shoulder. This would ofc send a discharge of the same gathered raiton chakra to paralyze the arm momentarily.
 

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Well I mean we can always do 4 jutsus a turn then <_>

Loving the no chakra cost. So for this technique you remain focus for a sec and go in for a double strike. The first would be aimed towards the collarbone of the enemy. Due to the power of this strike, it should easily snap the collarbone. This immense pain (well except for a Kaguya...) would obviously disorientate them for a sec or two leaving them vulnerable for the second and game ending attack. The second strike is a palm thrust to the throat of the person. Instead of snapping a bone, you would instead crush their windpipe. Gg

I wanna see the fool that could get hit with this successfully lool. So you rush in with a fly kick hoping the opponent will guard/block it like a tank. When he or she falls for this fake attack, you manuever around and hit them in their chin to send them into the air. Which you'll quickly follow up by using chakra to propel yourself up to hit them one last tme. Kicking them back to the ground. Not so much a fan of this technique since ppl will simply evade.

Im guessing this is like the stronger regular tai one huh (believe its B rank with the name Zeus thrust or sumn lol). So you channel raiton chakra into one of your palm before striking the enemy in their shoulder. This would ofc send a discharge of the same gathered raiton chakra to paralyze the arm momentarily.
Nah cause you said Sanji wasnt Kaguya. I do think that doing this the long way is unnecessary in your case, but I prefer we do, and i'll attempt to go as fast as I can to finish by this weekend.

So you draw your leg high up and attempt to strike the target's face side, naturally it'll be a feint as the description entails. When the enemy is most sure you'll strike, using the momentum to simply push your leg downward instead, aiming for the ankle. The force of the kick should twist the leg inward as a natural response and or make them shrug in pain, allowing you to then land a powerful blow to the torso or face and pin them into the surface of the ground.

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

This can be used as an escape when facing a kick or punch, rolling down and around the opponent, before they can react properly you grab them by the arms. Twisting them while pressing your leg into their back, pretty much pulling a Sasuke in the Chunnin Exams and breaking the target's arms.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

Phoenix Fist is similiar to the previous "Tiger Crane" you just learned. But in this case, we jump the breaking the collarbone part and jump right into the windpipe action. A single, subtle and desctructive knuckle-shot to the throat. Crushing the windpipe, and then just land the killer hit if you want.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.
 

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Perform a feint attack towards the enemy with whatever leg. Using the momentum you bring your leg down into a stomp. Stomping down on the ankle to hild him in place in a way. Then finish him off with a powerful punch.

Ouuuu ive never seen this one but its legit badass. I like it. So you dive into a frontal roll to get behind your opponent. When you get behind them you use your right hand to grip their right wrist and your left hand to grip their left wrist. You simultaneously pull both arms back as you push your leg forward into their back. Savage.

Eh not much to say here. I Think this is the one ZK always uses ? So you control your breathing for a more precise and accurate attack I figure. Hit em with a knuckle shot to completely crush their windpipe. Due to the vague description it leaves the user a more broad way with the approach on how you perform the knuckle strikes.
 

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Perform a feint attack towards the enemy with whatever leg. Using the momentum you bring your leg down into a stomp. Stomping down on the ankle to hild him in place in a way. Then finish him off with a powerful punch.

Ouuuu ive never seen this one but its legit badass. I like it. So you dive into a frontal roll to get behind your opponent. When you get behind them you use your right hand to grip their right wrist and your left hand to grip their left wrist. You simultaneously pull both arms back as you push your leg forward into their back. Savage.

Eh not much to say here. I Think this is the one ZK always uses ? So you control your breathing for a more precise and accurate attack I figure. Hit em with a knuckle shot to completely crush their windpipe. Due to the vague description it leaves the user a more broad way with the approach on how you perform the knuckle strikes.
I'm not sure, he does use a lot of NB Tai, so it might be.

This technique could prove very useful if you still posses your Raikage bio, or even if you don't. By discharging lightning with each strike, which btw, are fast as hell; you release electrical burns into the striked areas and even cause paralysis for one turn anywhere you strike. In essense, you could paralyze all 4 limbs for an entire turn, leaving them unable to move or stand and landing a finishing attack.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.

What I like about this next one is it's properties. It makes your limbs become hard with the toughness of metal, thus, you could pretty much punch through doton jutsu or anything weaker than metal and attack the person behind without hurting your limbs. Each blow is capable of breaking through steel even.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

This is a serious of blows, that rely more on speed and agility rather than physical strength. The rushing fists are delievered in a light manner, coated with wind. These are more than enough to push your enemy backward while cutting them apart with each strike. The best feature is that you don't need to make actual contact, since the wind extends several centimeters off your limbs. Thus, if for w/e reason you must avoid direct contact, this technique is essential.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.
 
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