You Win Or You Die [OPEN]

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Unofficially Official
Rei's R&R
All Out
Mid_range
Location: Standing on a lake with grassland on your right, and my left mid-range from each of us. Its Day-time.
7 Day/168 Hours Time Limit




Show up only if you're willing to teach me a CJ (a good one) should you lose.
This is what I will teach if I lose.

(Doton: Daichinoikari ) Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.
Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by Flash07

Post your bio, and the CJ and I'll start.
Using My Green Lantern Bio.
Spammers beware. You'll be reported.
 
  • Like
Reactions: Urda

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
May I? Shino in sig with cw and new breed

1)
(Hakai bagu: Nyūburīdo) Destruction Bug: New Breed
Rank: All (tech based)
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: This breed of kikaichu is of an acid nature. These bugs have the size, shape, and chakra eating ability of the normal Aburame insects; but these also have the ability to excrete acid from glands found throughout their bodies and their mouth. This acid burns the skin of the enemy to the point of second to third-degree burns, but is generally harmless to the user. This breed of insect was created to be particularly strong against earth and earth based techniques; being beetles and having the ability to secrete an acid capable of metabolizing most organic matter and earth based techniques makes them perfect to fight against Mokuton users as well as Earth users. This acid, while fearsome is, like most acids, slow acting on living flesh and as such can be countered with the correct actions, leaving the same effects that would otherwise be produced by heat/fire which will basically be a burn. When the bugs are killed by weapons, or anything that leaves their insides in an liquid state; the bugs leave droplets of acid that affect whatever touches them. However, this strong acid and the ability to produce it leaves the bugs also quite weaker when facing Water or Ice techniques as water reduces the acidity of their secretions, rendering the acid useless.

- Must be posted at the beginning of the fight and in the bio that wields them
- The bio that uses these bugs loses the ability to use normal bugs and will produce these bugs permanently
- Must be a normal Aburame member (can't be used with nano bugs bios)
- Must have had Aburame bio for 5 months
- Can only be taught/given by Black Uchiha


(Seigi no kodai no amyuretto to gantoretto) Ancient Amulet and Gauntlet of the Righteous
Type: Weapon
Rank: S
Range: Short
Chakra Points: N/A
Damage Points: N/A
Description: This two part weapon consists of an amulet wore around the neck and a gauntlet that dons the right arm of the user. This combo was said to be forged from the Insect King’s right arm. As the story goes, the Insect King fell into a large river, and on the brink of death was saved by a righteous human (thought to be an Aburame member). Thereafter the Insect King had the indestructible weapon combo made and gave it to the man as a sign of his gratitude, his loyalty, and the loyalty of his family and all the insects under his rule. The Insect King told the man to pass these items throughout his bloodline and the insects would be there to help them. This was thought to be the first contract with insects, the Aburame’s insects to be more specific.

Abilities: The Gauntlet being indestructible; can block and deflect normal and special weapons with ease, it also has an extendable blade (dagger sized) above the wrist. It can have the user channel his chakra into it indefinitely (equal to A-rank). Upon absorption the gauntlet takes on the properties of the absorbed element (Claw of flame= Normal, Phoenix of light= Wind, Morning Jewel= Water, Susanou= Lightning, Abaddon= Earth, Hephaisto= Fire).

The Amulet grants the insects that serve the wielder something called chakra sharing, where after absorbing an elemental chakra into the gauntlet, it then is transferred to the insects that help the user giving them and elemental coating and the properties of that element. The coating doesn’t give the insects more power, it only coats/infuses them with the element (like one would do with a kunai). The amulet also makes the user more in tune with his insects, letting him feel their emotions as Shino does with his insects but up to mid-range unlike Shino’s short-range.

Photos: Amulet:
Gauntlet:

Notes:
-Gauntlet change/absorption last 2 turns (infused gauntlet & blade)
- Coating last 2 turns
-The coating doesn’t increase power just gives elemental properties (I.e. A-rank bug tech + coating = A-rank bug/elemental tech)
-While infused with an element if other elements are used the user must add +10 chakra to the non-infused element(s) for them to work.
-After chakra sharing the user suffers -5 chakra drain for each turn the coating lasts
-Can only feel the emotions of insects within mid range of the user
-Can only be used/lent by Black Uchiha

I'll wager this

21)
(Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha
 
  • Like
Reactions: Urda

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
May I? Shino in sig with cw and new breed

1)
(Hakai bagu: Nyūburīdo) Destruction Bug: New Breed
Rank: All (tech based)
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: This breed of kikaichu is of an acid nature. These bugs have the size, shape, and chakra eating ability of the normal Aburame insects; but these also have the ability to excrete acid from glands found throughout their bodies and their mouth. This acid burns the skin of the enemy to the point of second to third-degree burns, but is generally harmless to the user. This breed of insect was created to be particularly strong against earth and earth based techniques; being beetles and having the ability to secrete an acid capable of metabolizing most organic matter and earth based techniques makes them perfect to fight against Mokuton users as well as Earth users. This acid, while fearsome is, like most acids, slow acting on living flesh and as such can be countered with the correct actions, leaving the same effects that would otherwise be produced by heat/fire which will basically be a burn. When the bugs are killed by weapons, or anything that leaves their insides in an liquid state; the bugs leave droplets of acid that affect whatever touches them. However, this strong acid and the ability to produce it leaves the bugs also quite weaker when facing Water or Ice techniques as water reduces the acidity of their secretions, rendering the acid useless.

- Must be posted at the beginning of the fight and in the bio that wields them
- The bio that uses these bugs loses the ability to use normal bugs and will produce these bugs permanently
- Must be a normal Aburame member (can't be used with nano bugs bios)
- Must have had Aburame bio for 5 months
- Can only be taught/given by Black Uchiha


(Seigi no kodai no amyuretto to gantoretto) Ancient Amulet and Gauntlet of the Righteous
Type: Weapon
Rank: S
Range: Short
Chakra Points: N/A
Damage Points: N/A
Description: This two part weapon consists of an amulet wore around the neck and a gauntlet that dons the right arm of the user. This combo was said to be forged from the Insect King’s right arm. As the story goes, the Insect King fell into a large river, and on the brink of death was saved by a righteous human (thought to be an Aburame member). Thereafter the Insect King had the indestructible weapon combo made and gave it to the man as a sign of his gratitude, his loyalty, and the loyalty of his family and all the insects under his rule. The Insect King told the man to pass these items throughout his bloodline and the insects would be there to help them. This was thought to be the first contract with insects, the Aburame’s insects to be more specific.

Abilities: The Gauntlet being indestructible; can block and deflect normal and special weapons with ease, it also has an extendable blade (dagger sized) above the wrist. It can have the user channel his chakra into it indefinitely (equal to A-rank). Upon absorption the gauntlet takes on the properties of the absorbed element (Claw of flame= Normal, Phoenix of light= Wind, Morning Jewel= Water, Susanou= Lightning, Abaddon= Earth, Hephaisto= Fire).

The Amulet grants the insects that serve the wielder something called chakra sharing, where after absorbing an elemental chakra into the gauntlet, it then is transferred to the insects that help the user giving them and elemental coating and the properties of that element. The coating doesn’t give the insects more power, it only coats/infuses them with the element (like one would do with a kunai). The amulet also makes the user more in tune with his insects, letting him feel their emotions as Shino does with his insects but up to mid-range unlike Shino’s short-range.

Photos: Amulet:
Gauntlet:

Notes:
-Gauntlet change/absorption last 2 turns (infused gauntlet & blade)
- Coating last 2 turns
-The coating doesn’t increase power just gives elemental properties (I.e. A-rank bug tech + coating = A-rank bug/elemental tech)
-While infused with an element if other elements are used the user must add +10 chakra to the non-infused element(s) for them to work.
-After chakra sharing the user suffers -5 chakra drain for each turn the coating lasts
-Can only feel the emotions of insects within mid range of the user
-Can only be used/lent by Black Uchiha

I'll wager this

21)
(Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha

Gotta love that new breed ^^




Hey aren't you from Konoha? I think I've seen you....but whatever. You're going down mate.

As they stand on the lake, Hal form a single handseal as his opponent finds himself wrapped in a thick rope of water that materialises around him. This rope of water would not only restrict his movements, but also make it difficult for him to form any handseals. His hands, legs ,torso and even neck would be wrapped by this rope.

(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

Once done, Hal forms another handseal to trap his opponent in a sphere of gushing water. The sphere would lift him off the ground as it forms, and quickly drown him under its high pressure. His opponent would lose consciousness in two turns if he is unable to free himself.
Just in conjunction with the sphere, Hal releases a wave of lightening that would electrocute his opponent as he is trapped in the sphere.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Once done, Hal throws 7 kunais, all attached with explosive tags and smoke bombs, into the sky at random areas. Two of them, aimed at his opponent.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Gotta love that new breed ^^




Hey aren't you from Konoha? I think I've seen you....but whatever. You're going down mate.

As they stand on the lake, Hal form a single handseal as his opponent finds himself wrapped in a thick rope of water that materialises around him. This rope of water would not only restrict his movements, but also make it difficult for him to form any handseals. His hands, legs ,torso and even neck would be wrapped by this rope.

(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

Once done, Hal forms another handseal to trap his opponent in a sphere of gushing water. The sphere would lift him off the ground as it forms, and quickly drown him under its high pressure. His opponent would lose consciousness in two turns if he is unable to free himself.
Just in conjunction with the sphere, Hal releases a wave of lightening that would electrocute his opponent as he is trapped in the sphere.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Once done, Hal throws 7 kunais, all attached with explosive tags and smoke bombs, into the sky at random areas. Two of them, aimed at his opponent.

.............

The hooded ninja says nothing as he sees the ninja in front of him form the seal. As the water ropes tangle around him bugs began to erupt from the insnared ninja scattering throughout the field while a mass of them lift Shino into the air flying him long range into the sky.

I hate water. Why would I even stand on it to began with? No matter I guess it's time to see about this guy.

As I say this and reach long range I see the water rise in an fail attempted to trap me, as this happens the attacking ninja ears began to bleed and he sees himself trapped inside his own water ropes keeping him from moving the water prison then covers him robbing him of his air.

As he deals with this a group of my bugs carry a kunai from my leg pouch to above your head and drop it in route to stab you in the skull.


(Konchū Kumo) Insect Cloud
Type: Supplementary
Rank: C
Range Short
Chakra Cost: 10
Damage Points: N/A
Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
-No handseals needed
–must be a bug user
–only taught by Black Uchiha

(Konchū no rekuiemu) insect requiem
Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
-being that it’s a sound genjutsu, dojutsu can’t see through it
–Last 2 turns
– no handseals needed
–must be a bug user
–can only be taught by Black Uchiha
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
I've been asked for an opinion and here is what I see.

Flash uses the water ropes and black acknowledges that they're wrapping around him, meaning that he's under the illusion. Then he also acknowledges in his talk that he was standing on water, thus that GWI happened but he moved out of range just in time and as he lands at long range, GWI collapses on itself. Next thing that happens depends on you guys. Flash can change his move after GWI and has time to defend against the illusion from the bugs as they're scattering around. He has a brief moment though, before the illusion affects him. And don't forget that black didn't release the illusion so he has the ropes still around him.
 

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
.............

The hooded ninja says nothing as he sees the ninja in front of him form the seal. As the water ropes tangle around him bugs began to erupt from the insnared ninja scattering throughout the field while a mass of them lift Shino into the air flying him long range into the sky.

I hate water. Why would I even stand on it to began with? No matter I guess it's time to see about this guy.

As I say this and reach long range I see the water rise in an fail attempted to trap me, as this happens the attacking ninja ears began to bleed and he sees himself trapped inside his own water ropes keeping him from moving the water prison then covers him robbing him of his air.

As he deals with this a group of my bugs carry a kunai from my leg pouch to above your head and drop it in route to stab you in the skull.


(Konchū Kumo) Insect Cloud
Type: Supplementary
Rank: C
Range Short
Chakra Cost: 10
Damage Points: N/A
Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
-No handseals needed
–must be a bug user
–only taught by Black Uchiha

(Konchū no rekuiemu) insect requiem
Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
-being that it’s a sound genjutsu, dojutsu can’t see through it
–Last 2 turns
– no handseals needed
–must be a bug user
–can only be taught by Black Uchiha
I've been asked for an opinion and here is what I see.

Flash uses the water ropes and black acknowledges that they're wrapping around him, meaning that he's under the illusion. Then he also acknowledges in his talk that he was standing on water, thus that GWI happened but he moved out of range just in time and as he lands at long range, GWI collapses on itself. Next thing that happens depends on you guys. Flash can change his move after GWI and has time to defend against the illusion from the bugs as they're scattering around. He has a brief moment though, before the illusion affects him. And don't forget that black didn't release the illusion so he has the ropes still around him.

Thanks McRazor ^^

Now since you didn't mention your height above the water, I'm assuming its about 10 meters?




How I hate these bugs. Eww...

Hal watches closely as his sphere of water collapses on itself, while his opponent is being carried away by the insects. He also notices a large swarm of insects being sent out from his opponent's body as they start dispersing int the entire battlefield. He quickly channels his chakra into his suit and thereby activating it. This not only increases his tracking ability, but also allows him to detect chakra and heat signatures in the entire battlefield.

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them
as well, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two
turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

The moment he channels his chakra into his suit, some of it returns back automatically and thereby releasing him from the genjutsu.
At the same time, Hal manipulates his water chakra as he dashes towards his opponent, to create a huge wolf-like water beast that jumps up from the water, to bite the opponent's lower body off along with consuming the bugs that lift him. The beast would release a powerful stream of water at the opponent, should it not reach him by any chance.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog ? Horse ? Monkey ? Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Hal maintains the mid-range distance with his opponent as he throws 3 explosive tagged kunais at him while moving in even closer. He also keeps a track of heat signatures of nearby insects, making sure they don't come too close.

Hey, I have a question. Do your bugs eat you after you're dead?
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
I've been asked for an opinion and here is what I see.

Flash uses the water ropes and black acknowledges that they're wrapping around him, meaning that he's under the illusion. Then he also acknowledges in his talk that he was standing on water, thus that GWI happened but he moved out of range just in time and as he lands at long range, GWI collapses on itself. Next thing that happens depends on you guys. Flash can change his move after GWI and has time to defend against the illusion from the bugs as they're scattering around. He has a brief moment though, before the illusion affects him. And don't forget that black didn't release the illusion so he has the ropes still around him.
Thanks for your input but there is a slight problem with your assessment. I didn't say I stood on his water but we started standing on the lake. Either way thanks for the input

Thanks McRazor ^^

Now since you didn't mention your height above the water, I'm assuming its about 10 meters?




How I hate these bugs. Eww...

Hal watches closely as his sphere of water collapses on itself, while his opponent is being carried away by the insects. He also notices a large swarm of insects being sent out from his opponent's body as they start dispersing int the entire battlefield. He quickly channels his chakra into his suit and thereby activating it. This not only increases his tracking ability, but also allows him to detect chakra and heat signatures in the entire battlefield.

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them
as well, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two
turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

The moment he channels his chakra into his suit, some of it returns back automatically and thereby releasing him from the genjutsu.
At the same time, Hal manipulates his water chakra as he dashes towards his opponent, to create a huge wolf-like water beast that jumps up from the water, to bite the opponent's lower body off along with consuming the bugs that lift him. The beast would release a powerful stream of water at the opponent, should it not reach him by any chance.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog ? Horse ? Monkey ? Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Hal maintains the mid-range distance with his opponent as he throws 3 explosive tagged kunais at him while moving in even closer. He also keeps a track of heat signatures of nearby insects, making sure they don't come too close.

Hey, I have a question. Do your bugs eat you after you're dead?

Looks like someone got serious. So you hate them? You have no idea how much until this battle is over!

As I see you began to run towards me making the hand seals I know you have broken the genjutsu because you can move. As the water below me starts to splash I see your water beast jump at me as you run in closer/under it (I only flew up not back), I send a mass of bugs from my gourd to make a huge wall of bugs between me, you, and your attack. As the wall hits your water beast and collapses it only to continue towards you along with that water from your tech; I hide inside the bug cloud and have it fly over the grassy land (still long range from the ground) with bugs dropping 4tagged kunai at the waters edge set to explode if you approach; I also make the scattered bugs release chakra throughout the battlefield to make it look like I'm all over the field (chakra wise)

Have to see how far he gets before I take him out

7)
(Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
Type: Defense/Attack*
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.*
-Can only use three times per battle
-Wall/Dome falls if used to block an S-rank attack
-Can only be taught by Black Uchiha

(Mushi Jamingu no Jutsu) – Wicked Insect Folk Tools Technique
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.
 

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Thanks for your input but there is a slight problem with your assessment. I didn't say I stood on his water but we started standing on the lake. Either way thanks for the input



Looks like someone got serious. So you hate them? You have no idea how much until this battle is over!

As I see you began to run towards me making the hand seals I know you have broken the genjutsu because you can move. As the water below me starts to splash I see your water beast jump at me as you run in closer/under it (I only flew up not back), I send a mass of bugs from my gourd to make a huge wall of bugs between me, you, and your attack. As the wall hits your water beast and collapses it only to continue towards you along with that water from your tech; I hide inside the bug cloud and have it fly over the grassy land (still long range from the ground) with bugs dropping 4tagged kunai at the waters edge set to explode if you approach; I also make the scattered bugs release chakra throughout the battlefield to make it look like I'm all over the field (chakra wise)

Have to see how far he gets before I take him out

7)
(Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
Type: Defense/Attack*
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.*
-Can only use three times per battle
-Wall/Dome falls if used to block an S-rank attack
-Can only be taught by Black Uchiha

(Mushi Jamingu no Jutsu) – Wicked Insect Folk Tools Technique
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.
Someone's getting cocky already eh? Remember these words when I beat your ass and you lie there pleading for your pathetic life.

As Hal creates the water beast, he notices a mass of bugs being released from his opponent's gourd. He quickly summons his favourite pet Manda right under him, to lift him right upto his opponent's level (same level, but still mid-range) as he stands on its head.

Who's this guy?

Oh, actually no one worth mentioning.

So why did you summon me?

Now don't go interrogating me. Thought we didn't meet for quite sometime. So....you know..

Tssss...

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As Hal rises up on Manda, he notices his beast being destroyed, and the bugs moving in towards him. Not only that, his opponent hides inside the bug cloud, to move away towards the dry land, as he senses various chakra sources from the entire battlefield. He quickly forms a single handseal and expells a huge stream of flame from his mouth, hot enough to evaporate large quantities of water in short time. He aims it at both his opponent and the incoming bugs, as Manda follows the opponent to the dry land.


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The moment after he releases the flames, Manda moves in closer towards their opponent, trying to bite him with his poisonous fangs.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Someone's getting cocky already eh? Remember these words when I beat your ass and you lie there pleading for your pathetic life.

As Hal creates the water beast, he notices a mass of bugs being released from his opponent's gourd. He quickly summons his favourite pet Manda right under him, to lift him right upto his opponent's level (same level, but still mid-range) as he stands on its head.

Who's this guy?

Oh, actually no one worth mentioning.

So why did you summon me?

Now don't go interrogating me. Thought we didn't meet for quite sometime. So....you know..

Tssss...

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As Hal rises up on Manda, he notices his beast being destroyed, and the bugs moving in towards him. Not only that, his opponent hides inside the bug cloud, to move away towards the dry land, as he senses various chakra sources from the entire battlefield. He quickly forms a single handseal and expells a huge stream of flame from his mouth, hot enough to evaporate large quantities of water in short time. He aims it at both his opponent and the incoming bugs, as Manda follows the opponent to the dry land.


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The moment after he releases the flames, Manda moves in closer towards their opponent, trying to bite him with his poisonous fangs.
As we talked about in vm I don't feel you would have time to summon and shoot fire as you rise into the incoming tech. Also you're under me until I move towards the grass. We are now mid range from each other long range from the ground. Timeframe: bug wall/summon/bug chakra release/fire. I don't feel like getting someone to check it....sorry






Shino thinks to himself: I thought he would have been more of a challenge. Oh well time to start my attack.

As you shoot the fire into the wall of bugs I (now over the grass)leap from the bug cloud, free of the gen, making a handseal as I fall and shoot a large ball of water at the two of you that comes at you both at eye level. I then as I land at the waters edge (long range below my water tech) send a spear of lightning aimed at the chin of the snake set to go thru the bottom and out the top to stab the ninja standing on top, at the same time I send a 2 swarms of bugs in from your left and right to drain your chakra while they release acid and pheromones in the air near you both.

This is the beginning of the end!

(Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower*
Type: Attack
Rank: S
Range Short-Long*
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.*
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.*

(Feromon hōden) pheromone discharge
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)*
Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
- Last 2 turns*
- Doujutsu can see the color of the chakra infused within*
- Can only be used 3 times per battle
– Must be a bug user*
– Can only be taught by Black Uchiha
 

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
As we talked about in vm I don't feel you would have time to summon and shoot fire as you rise into the incoming tech. Also you're under me until I move towards the grass. We are now mid range from each other long range from the ground. Timeframe: bug wall/summon/bug chakra release/fire. I don't feel like getting someone to check it....sorry






Shino thinks to himself: I thought he would have been more of a challenge. Oh well time to start my attack.

As you shoot the fire into the wall of bugs I (now over the grass)leap from the bug cloud, free of the gen, making a handseal as I fall and shoot a large ball of water at the two of you that comes at you both at eye level. I then as I land at the waters edge (long range below my water tech) send a spear of lightning aimed at the chin of the snake set to go thru the bottom and out the top to stab the ninja standing on top, at the same time I send a 2 swarms of bugs in from your left and right to drain your chakra while they release acid and pheromones in the air near you both.

This is the beginning of the end!

(Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower*
Type: Attack
Rank: S
Range Short-Long*
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.*
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.*

(Feromon hōden) pheromone discharge
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)*
Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
- Last 2 turns*
- Doujutsu can see the color of the chakra infused within*
- Can only be used 3 times per battle
– Must be a bug user*
– Can only be taught by Black Uchiha
So, assuming I will get a visual when I clear off the bug cloud with my fire. Also, since I'm standing at a long-range height above the ground, I believe that neither me, nor the snake's chin is in the lightening jutsu's range.



The moment Hal clears of the obstruction, he realises his opponent to be missing. But right from the corner of his eye, he can see his opponent forming a handseal. Hal turns his head to face him, only to see a large sphere of water being launched at him. He quickly launches a vacuum sphere from his mouth, that destroys the water sphere completely before it can harm him.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind
chakra that they then proceed to expel from their mouth.

As he looks down, his opponent sends out another lightening jutsu at him. Judging by the size and appearence, Hal knows that the attack won't reach him. He quickly manipulates the water besides his opponent to create a huge shark that launches out from the water at the shore to eat him. All the bugs around it, who touch the shark, get their chakra drained out making it more powerful.

(Suiton: Daikōdan no Jutsu) –
Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water
Release: Water shark Bomb
technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique
differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and
more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Once done, Manda dives in at his opponent at a super fast speed, crashing in on him, as Hal jumps off at the last moment. Manda tunnels trhrough the ground, waiting for an oppertune moment to come out. Hal would now be short ranged from his opponent (if he doesn't dodge)

You fight well. What your name? If you don't mind me asking.
 

black uchiha

Active member
Elite
Joined
Oct 3, 2010
Messages
8,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
So, assuming I will get a visual when I clear off the bug cloud with my fire. Also, since I'm standing at a long-range height above the ground, I believe that neither me, nor the snake's chin is in the lightening jutsu's range.



The moment Hal clears of the obstruction, he realises his opponent to be missing. But right from the corner of his eye, he can see his opponent forming a handseal. Hal turns his head to face him, only to see a large sphere of water being launched at him. He quickly launches a vacuum sphere from his mouth, that destroys the water sphere completely before it can harm him.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind
chakra that they then proceed to expel from their mouth.

As he looks down, his opponent sends out another lightening jutsu at him. Judging by the size and appearence, Hal knows that the attack won't reach him. He quickly manipulates the water besides his opponent to create a huge shark that launches out from the water at the shore to eat him. All the bugs around it, who touch the shark, get their chakra drained out making it more powerful.

(Suiton: Daikōdan no Jutsu) –
Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water
Release: Water shark Bomb
technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique
differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and
more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Once done, Manda dives in at his opponent at a super fast speed, crashing in on him, as Hal jumps off at the last moment. Manda tunnels trhrough the ground, waiting for an oppertune moment to come out. Hal would now be short ranged from his opponent (if he doesn't dodge)

You fight well. What your name? If you don't mind me asking.
My bug wall is what you're shooting the fire at not the cloud as I moved...




What fun! Time to kick it up a bit

As you shoot the wind I take the spear that won't reach you and swing it in a downward stroke cutting the giant snake in half from the highest mid-range point (snake's "chest" area). At this point I see you making handseals as you begin to fall. As the shark comes at me I make a huge (50+ft) earth monster ,on which I stand;that swings its right arm as its made in an upward motion splashing away the shark and continues up to you (now mid range due to the falling) shattering your armor and bones.

As this happens I send two dragons of bugs at you; 1 from your left and the other from your right (right beyond mid range)

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid*
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a for of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack to opponent.
Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey




(Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
Type: Attack
Rank: S
Range Short-Long*
Chakra Cost: 40
Damage Points: 80
Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a supply of chakra of the user/opponent that they feed on, to protect them from A-rank and below attacks. Once the dragon get close, hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shoot out insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.*
-Can only use three times per battle
-Chakra coating is only enough to block one A-rank technique afterwards it dispels*
-Chakra coating only last one turn (of the two turns)*
-Last two turn
-Shot insect are A-rank and counts as a move
-No S-rank bug techniques the next turn
-Must be a bug user
-Can only be taught by Black Uchiha*
 

Flash

Active member
Legendary
Joined
Apr 22, 2012
Messages
11,345
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Sorry About the delay bro. Had too much work in RL and the little time I had, was spend on NW fight.
So yeah, 7 days time limit is over. You win :p
 
Top