Yosamu vs Mirabelle

Zaphkiel

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☯ Unofficial ( Yosamu Uchiha )
☯ LoK's R&R
☯ Mid Range (15 Meters)
☯ Terrain:


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Details: Kinda high up, don't fall. The platform stretches all the way into long range, but only spans 10 meters across.



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Alyx

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Arriving to the ascended platform within the air, the maiden would have arrived in a very extravagant and well thought out dress, of course with her usual weapons on her waist and a tool pouch mixed with an array of items and stuff. She walked into the arena- as she inhaled and exhaled with a warm, mischievous smile as she looked at the gentleman across from her. “Well, I can’t say it’s been a long time, Yomasu…how’s life treated you?” she asked curious for a moment. The aroma floating around the Jinchuriki was quite expensive smelling, though in reality it was her own custom made perfume filling the air. The scent resembled the blissful smell of roses, one of Mirabelle's favorite.

"You know him?"

"To a degree, somewhat of a friend but also not, ya know?"
"So...an acquaintance?"

"Bingo"

She had a moment chitchatting with her partner mentally, though Matatabi was genuinely concerned for awhile. At this point in time, Mirabelle would have turned her attention to the location, taking in any unique details about it.
 
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Zaphkiel

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Yosamu sat cross-legend with his sword, the Crissaegrim spread across his lap. His eyes were closed, but the aroma on the air alerted him of another long before his ears did.

"You," Yosamu said to the woman as she approached. "I don't remember you, yet you know my name." He opened one eye. "How so?" He figured it must have been during his days of Dracul. He had amassed a lot of enemies then...

He took his blade in hand and rose slowly with a sigh. "Life's been treating me well, spectre. Unless... you've come to end it."

He had no choice but to be wary of unfamiliar faces. His last encounter with a stranger lead to quite the confrontation... and they did say they wouldn't stop. Yosamu surged chakra to his ears to enhance his hearing then he stabbed his sword into the ground, seemingly in defiance of her advancing any further. Above the woman, however, a great replica of the Crissaegrim many times the original's size is summoned some meters in the air. It would fall on her directly after, looking to deal serious physical damage.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

(Kenjutsu Kuchiyose: Okotta Kami)- Sword Summoning Art: An Angry God | Deus Iratus
Type: Offensive
Rank: A
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description: By combining the sword arts with Ninjutsu the user is able to create a hybrid technique entailing both parent teachings. The technique is initiated by the user stabbing his sword into the ground, which is actually the summoning rites. Exactly 10 meters above the opponent would have summoned a much larger copy (15 meters in length and heavy enough to crush Doton techniques of the same rank and below) of the same lodged sword to come crashing down on a targeted area. The impact is very loud and devastating leaving quite a blemish on the spot in which it had landed. It would appear like some angry being had trusted the blade from the Heavens, hence the name. After the sword makes impact it disappears in a puff of smoke. It's the tip of the sword that's created ten meters above the opponent, with the rest of the sword above that point.

Note(s):
- 3× usage limit

Chakra: 1600 - (10 + 30) = 1560
 

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Mirabelle’s head tilted to the side, clearly unsure if he was being dishonest about not remembering who she was. “My my, maybe if I can grant you a little kiss- it might rejog your memory…” she sighed, reaching into her tool pouch and placing a unique scouter over her dominate eye, surging some chakra into it and allowing her to register his chakra and gain a tracking increase due to this. At that moment, Yomasu would trigger a technique. A large one at that, she thought as a large shadow is immediately casted over the landmark as she looked up slightly seeing a giant sword approaching from the skies above.

Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used per event.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.

Oh; ain’t that cute” she smirked as she immediately performed two handseals- as she kneaded her chakra into the bottom of her feet. Accompanied with this, as she did this she grabbed the hilt of Kurokiba from her waist and with a quick draw the sword out and triggered another technique in the same time frame. This added an additional infusion of Black Lightning into it - increasing the potent nature of the lightning - quickly carving most of the surface level stone in front of herself in a large jagged spear. The stone would float in a arch, clashing into the sword and shattering it (collecting pieces of the shattered sword on Mirabelle)- quickly levitating it in the air, tossing at the opponent.

Name’s Mirabelle Blackthorn, nice to remeet you” she said, resheathing Kurokiba and casually started to walk into the general direction of her opponent.

(Raiton: Zeusu Takumi no Waza) - Lightning Release: Zeus' Craftsmanship
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 + 10 = 50
Damage: 80 + 20 = 100
Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.

Note:
- Can only be used 2x
- No Lightning techniques above A rank in the user's next turn
- Can only be taught by Scaze
(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

Mirabelle Base Stats
Base Tracking: 54 | Base Speed: 10 | Chakra: 2550 > 2,450| Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, and Fuinjutsu, -5 Physical DMG Reduction
 

Zaphkiel

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"Hmph," Yosamu breathes as he watches the woman's lightning dispel his summoned sword and then continue on to him. Black Light... He infuses Lightning into the Crissaegrim and allowed a present body seal to take over the infusion while he focused on rotating his body and sword until he looked like a lightning beyblade that would more split the incoming spear in two as it approached him rather than meet it halfway. After bisecting the black lightning attack Yosamu would continue on to the woman, albeit with reduced speed and damage.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+40) = 120
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

Chakra: 1560 - (20 + 40 + 15) = 1485
 

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(Ani) Brother (Custom Weapon)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

Mirabelle’s facial expression shifted from a curious to a slightly surprised one. Her opponent opted to spin rapidly- quickly striking through the opposing lightning charged construct; and continuing towards her. Her options here were vast, should she engage him with her own swordplay? Perhaps a Genjutsu would be more up his alley or maybe some of her other unique abilities but instead she chose the former. “Alright friend, let’s dance” she reached for the hilt of her sword, Benihime. As she did, she infused an ample amount of chakra into it as she started to draw the blade - a brilliant display of powerful flames erupted around the short range vicinity of the Jinchuriki. This was accompanied by her choice of movement, buckling her feet down and leaping into the direction of her opponent - which caused a few things to occur.

The first of which; Mirabelle’s flames would violently and literally cook the approaching man- considering the innate power behind the flames, but this was the least of his concerns, as the woman had quickly closed the gap herself as she leaped and performed an array of strikes, attempting to cut him down as well. The flames themselves would have its damage increased as well via Benihime. Her choice of when to trigger these attacks occurs as he’s about six meters away, allowing for as he entered close by the flames would have erupted and caught him unexpectedly.

Of course; once she was finished she attempted to land about six meters behind him, watching the hellblaze she crafted. “How’s that?” she casually gestured - her heterochromia eyes gleaming into the distance.
(Kenjutsu/Katon: Kingu no ikari)-King's Wrath
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40 + 10 = 50
Damage Points: 80 + 15 via Mind AP + 20 via CW = 115
Description: In this jutsu the user concentrates his Katon chakra into his sword and in a split second in which the user touches his sword hilt and draws it a little from its sheath the area all around the user erupts into voluptuous quantities of flames upto short range. The heat emanated by these flames is so hot that it chars away anything upto short range and melts all ice(below A rank) and evaporates all water (Below B rank) to short range from the user. The user of this jutsu is not affected by flames in a similar way as raikiri does not affect the person who creates it.
-Can be used thrice in a battle.
-Requires mastery of katon and kenjutsu.
-No effects beyond short range
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(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80 + 20 via CW = 100
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.

Mirabelle Base Stats
Base Tracking: 54 | Base Speed: 10 | Chakra: 2,450 > 2410 | Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, Fire and Fuinjutsu, -5 Physical DMG Reduction
 
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Zaphkiel

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As he spun toward the woman Yosamu heard the faintest sound: a sword being pulled from its sheath. He glimpses the stance she'd taken and began focusing chakra into his waist, back, and arms immediately; he knew another swordsman when he saw one. The flames came first, then she leaped to meet him. Yosamu would drive his muscles to an instant halt for a moment before releasing the pent up chakra. In a seemingly impossible twist, he cancels his rotation abruptly before ducking low and dashing to his diagonal right of the way of the flames, mostly. In his stead, a piece of mountain rock disguised as the Uchiha would be struck by the woman's flames and sword and disperse.

Meanwhile Yosamu tucks and rolls, slowing himself just enough to plant a dominant foot and assume a sword stance of his own. He dashes again, his time directly at the woman's turned back, should the bait and switch work. He swings the lightning-infused Crissaegrim at her, aiming to slice through her garments and skin from shoulder to shoulder. "It was clever" he answers before hopping back to the edge of short range and raising his sword again. "But I've clashed with many flaming blades before you. Although..." The right clasp that held his cloak in place fell in a plume of smoke. His cloak followed after with patches of burning fabric all over the right side. She's clearly dangerous. He attempts to hop back a few more meters.

(Kenjutsu: Ken Suii) Sword Arts: Sword Transition
Type: Offense/Supplementary
Rank: C
Range: Close
Chakra: 15
Damage: N/A
Description: This technique allows the user to end their Kenjutsu technique mid way, in order to quickly transition into a Kenjutsu maneuver of C rank. Focusing chakra into their waist, spine and attacking arm, The user will momentarily pause as his muscles begins to clench in said areas. The second it is felt, like an instinct, the user releases the placed chakra, allowing them to move freely without being forced by the bodies previous strike momentum. Giving them seconds to try and form an attack to combo the previous with. If done correctly, the target will notice the user do a fake out, crossover move or "juke" like movement before beginning his next attack.
Notes:
- Next jutsu must be a C rank Kenjutsu.
- Cannot alter or change users flight path.
- Can only be used 3 times per battle after every 10 user posts.
- Can only be taught by Shinobi B "Benn"

( Kumo-Ryū Damashigiri no Jutsu ) - Cloud Style Deception Beheading Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+40) = 70
Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.

Chakra: 1485 - (5 + 15) = 1465
 

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What would appear like an immediate strike left Mirabelle a bit puzzled at first, realizing it was just a substitution but then despite him trying to strike from behind- the Jinchuriki’s scouter allowed her to keep track of his chakra location but also considering the seal located on the back of neck- Matatabi was allowed to see behind of her. “Incoming from behind!” she alerted, prompting the Jinchuriki to quickly knead chakra into her hair and extend quickly into a giant first- quickly punching the Uchiha’s sword and also himself afterwards directly into the face.

She turned around, quickly jumping back and sheathing her sword even if he managed to somehow avoid getting hit by her hair. The two would return into a neutral position about six meters apart, as she laughed a bit. “You’re not bad at all with that sword, almost had me too” she lied but she wasn’t about let him have his way so easily.

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal (Reference)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway
( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

Its a shame honestly, would have been nice to get to know you better…” she shrugged, the motions using as gesture. She tapped into the lingering flames she left earlier and wrestled control over them- quickly guiding the technique into the shape of a giant (five meter) cat from behind of the opponent (cause I believe the flames would be behind us both at this point). It attempted to swat it’s fiery claws at the man, leaving him at the mercy of Mira.

Say, why not show me how good you are with those eyes. I’m not afraid of a little bit of Genjutsu” she taunted, though in reality Matatabi cursed her mentally for inviting such a challenge to the opponent.

(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60 + 15 via Mind = 75
Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.

Notes:
~Cannot be used in consecutive turns
~Can only be used three times and each usage lasts for four turns
~Can only be taught by xHoudinii

Mirabelle Base Stats
Base Tracking: 54 | Base Speed: 10 | Chakra: 2410 > 2,320 | Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, Fire and Fuinjutsu, -5 Physical DMG Reduction
 

Zaphkiel

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As he dashed in and made for the strike Yosamu spotted Mirabelle's hair seemingly gain a life of its own and lash out toward him in the form of a fist. He quickly decides against the prior strike and instead makes a diagonal parry to deflect the hair-fist upward and away from him. When she dashes away from him he does so too, putting them roughly 10 meters apart.

He knew such a simple strike wouldn't have gone through. That stance from earlier... no, it wouldn't be that easy. "Interesting that you know about my eyes. Have you... seen them before?" While he spoke Yosamu heard flames behind him flicker as they gathered into shape while Mirabelle barely so much as moved a finger. Katon specialist. "Then you would know that I abhor Genjutsu. Distractions...." He holds the Crissaegrim upright, showing Mirabelle only one side of his face as he focuses Futon chakra into the air above him. Yosamu then quickly shifts his body sideways, using the motion to make one lightning fast swing at the approaching flame beast. At first it appeared nothing happened, only for the Katon creation to be pummeled into the ground and destroyed by a great column of sharp wind that left a small crater behind. He then spins the Crissaegrim between his fingers and stab the blade into the ground again before turning to Mirabelle. "...And that fire means nothing to an Uchiha." Yosamu then stomps his foot on the ground, after having performed the motions required, and sends his Futon chakra deep into the mountain rock where it would begin eating away at the foundations of their fighting ground, creating a void of sharp wind just beneath the surface. "The dance continues," he says before retrieving his blade and dashing toward his opponent.

(Kojun no Koi) - Descending Carp
Type: Defensive
Rank: B - A
Range: Short
Chakra: N/A
Damage: N/A (+40)
Description: A slightly more advanced aspect of Bukijutsu entails parrying enemy attacks, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability can be enhanced by physical augmentations such as taijutsu increases and count towards its defensive value.

(Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.


~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim
Type: Supplementary/Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80 (+15 MND) = 95
Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.
Note(s):
- Can only be done 2x
- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.

Chakra: 1465 - (5 + 40 + 40) = 1380
 

Alyx

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Watching curiously from the distance; Mirabelle watched as her familiar composed of flames immediately flatlined against some kind of force. She didn’t ignore the greenish hue it produced, returning back into an ‘invisible’ state of appearance which placed her mind into a state of pondering. Techniques she couldn’t actively see would be a pain in the ass - but she decided to return the ‘favor’; firstly as she triggered a VIA passively while sheathing Benihime and removing physical contact with it. Once she finished this; she would trigger another one but at the same time she would have concentrated her chakra into the winds surrounding the male. The winds gently suspended him into the skies, as the very element he controlled drifted into his nostrils and inflicted a beautifully chaotic symphony.

The chaos flustered in his mind, as the very gift of life was robbed from his lungs, spiraling outwardly - the pressure of the spiraling winds kept his movement locked and unable to move from his original spot. Among other things, it kept the man busy at this point - dealing with the elemental damage and the illusionary damage, all the while - a storm of fiery natural flames had erupted when Mirabelle activated her other VIA. His circumstance was…grim, to say the least as she once more closed in on his location, moving in a zig-zag motion. "Indeed, the dance does continue..." she said once more grabbing Benihime and drawing the blade as well- passively triggering the activation of "Ame-no-Murakumo-no-Tsurugi" shifting the blade's usual katana whip form into that of a blade of legend.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passively)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.
(Jinsei no Saigo no Konseki) | Life's Last Vestige
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (mental stress + actual damage)
Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.

~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.
(Densetsu-no Kamei Gigei: Ame-no-Murakumo-no-Tsurugi) Legendary Command Art: Sword of the Gathering Clouds in Heaven (Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Ame-no-Murakumo-no-Tsurugi", or the Sword of the Gathering Clouds in Heaven. In this form, Mythos transforms into a pale blue nagamaki (essentially a katana with a hilt as long as its blade), the blue color of the sky at dawn. The nagamaki's blade is longer than a standard katana's, but not quite of the lengths of a nodachi. While in this form, all Kenjutsu techniques have their range extended by one level; this is achieved by the sheer length of the blade itself extending the range of physical attacks, and by reinforcing energies that move across the blade, to augment energy based attacks; that is, physical attacks are extended in range due to the blade being nearly twice as long as a normal sword, and energy attacks are increased in range because the nature of Mythos in this form allows their energies to be further refined so that they can be stretched to further ranges without a loss in effectiveness.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle. However, taking the form does not consume a moveslot/is done passively.

Mirabelle Base Stats
Base Tracking: 54 | Base Speed: 10 | Chakra: 2,320 > 2,230| Health: 240
AP Bonuses: +15 Bonus DMG to Blue Fire, Fire and Fuinjutsu, -5 Physical DMG Reduction
 

Zaphkiel

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Shortly after dealing with the Katon creation, Yosamu made to perform his next move only to have the winds around him pick him up suddenly whilst he suffered a harrowing feeling of the air getting sucked out of his lungs. It didn't matter if this was real or not, for Yosamu simply couldn't fathom why this obvious flame specialist would suddenly resort to Futon. As if his words weren't clear enough. This... WITCH! Chakra surges throughout his body, ending at his skin in the form of a silken armor that is formed with Katon chakra flowing through it. Yosamu's entire body would seemingly become alight as he purges the Genjutsu from his mind while also counteracting the winds that encircled him. At the same time Yosamu would move his head to look down on Mirabelle with the Eyes of Hatred™ then, his rage crescendoing into a single, vile rebuke: "Coward." The Wind carries out his wishes, blasting down on Mirabelle like it did her creation, cancelling her shroud of flames.

As he falls back to the ground he channels chakra into his eyes, calling on his Sharingan to combat the unscrupulous actions of his opponent. Though Mirabelle would not readily see this, as his face and body would be covered in flaming silk. He picks up the Crissaegrim from ground and points it at the woman again. "I should have known the type of fighter you were from that perfume alone. Tell your master she will have to come for me herself."

(Shiroi Kumo Ryū: Gōruden'ōbuu~ībā-gai Kokkaku)- Flow of The White Spider: Golden Orbweaver Exoskeleton
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: (80 by itself but +20 in conjunction with Taijutsu)
Description: The ultimate defense of the fighting style, when faced with imminent danger the user is able to manifest a layer of specifically hardened silk around his body in rapid fashion. This layer of silk is the given even more defensive perks by being channeled with elemental or neutral chakra. Each chakra nature changes how the exoskeleton acts and behaves with two being offensive in nature (Katon and Raiton) and the other two being defensive/supplementary. Doton chakra turns the silk pitch black, similar to Kakuzu's Earth Spear technique while Raiton channeling turns the silk a luminous blue which crackles with energy. Katon turns the silk bright red with flames dancing over it and Suiton turns the suit into a sticky, transparent covering. Neutral chakra just sees the suit being formed looking like silver armor. As one would imagine, physical interaction with the exoskeleton in either of these forms vary greatly, where the Katon natured suit would scald all it comes in contact with, allowing the user's freeform attacks to carry S ranked Katon power while the Raiton natured suit allows the user great piercing/slicing power with just his bodily actions. The Suiton exoskeleton, being one of the defensive type natures, allows the user to stick to things with its sticky water nature and the Doton suit, the other defensive type, increases the user's weight with a bulky, physical defense, allowing the user to stand up to most other attacks such as point blank explosions and other overwhelming attacks like enhanced Taijutsu. Each chakra nature carries the accompanying strengths and weaknesses and the user is able to change the nature of the exoskeleton once every 2 turns. With a total runtime of 3 turns that means the user can only switch natures once, following the initial activation. A major advantage with this technique is that even if the user doesn't have the Spider Suit active prior the exoskeleton can be formed over his skin and then lead to the Spider Suit while if the user had already used and spent the Spider Suit's once per battle restriction this technique can be performed and maintained as a standalone but only for its 4 turn duration.
Note(s):
- Can only be done 2x
- Lasts 3 turns with each use
- No other techniques of the Shiroi Kumo Ryū style in the same and 2 turns after
- The 80 damage clause is only accessible if this technique is used to attack by itself and only applies to the offensive type (Raiton and Katon natured) exoskeletons. If used in tandem with regular, non-elemental Taijutsu said technique is given just a +20 boost in damage
- Requires a 2 turn cooldown in between uses
- User is restricted to A ranked and below techniques for 2 turns after this ends.

(Fūton: Kū Sora ) – Wind Style: Spirit Void (REF)
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.


~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Chakra: 1425 - (10 + 40 + 30) = 1345
 

Alyx

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Mirabelle watched in awe once more. Her opponent was resourceful; but there can only be so much he can possibly do at this point. As the techniques finished clashing, all she can see is the man standing there with a weapon in hand and his eyes of hatred finally coming to life. “Aw yes, finally…here are the lovely eyes of hatred” she smirked. His comment however fell on deaf ears. She had an idea of whom he might be referring too, but she played ignorant to this reality and instead invested in some…assurances.

I’m afraid I don’t know who this Master you speak off” she said actually in a slightly irritated tone. Isabella and her was equals, and unlike this man standing before her- she was the real deal. “Perhaps I should demonstrate this reality…” she groaned as she waved her hand out in a quick motion. “Perish” as a burst of blue flames rivaling the size of “Fire Release: Great Fire Majestic Annihilation”. The blue flames violently started to burn the literal place to the ground, but additionally she utilized the spiritual version of these flames, which if struck would cause her opponent to suffer immense spiritual burns and physical ones per say.

Once she finished; she drew on her chakra from Matatabi forcefully - allowing her to shift into her Incomplete Tailed Beast form, a powerful burst of chakra blowing everything within short range back while cratering the surface. “Now; you will soon come to understand the difference in my power… in comparison to yours!” as she quickly tapped into her natural affinity again, quickly crafted ten orbs of blue flames around herself and quickly launched them at the opponent all at the same time, as the explode on contact with his body.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 15 via Mind + 30 via Fortified Flames = 125)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.

Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Katon: Kitsunebi ) - Fire Release: Fire Fox
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 + 15 via Mind + 30 via Fortified Flames = 85
Description: After forming 5 handseals, the user manifests ten fire balls in a circle in front of them and launches them with their hand motions.

Heated Conversion - The user's B rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.

Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.

Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill
 
Last edited:

Zaphkiel

Seraph
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He didn't need his eyes to sense the catastrophic buildup in his opponent. ...Demonstrate this reality... With a wave of her hand blue fire erupted from her person and spread across the mountain top. Yosamu retrieves a scroll and scribbles the kanji word 'Fire' on it, followed by a 'Blue' for good measure and tosses it on the ground in front of himself. A special vapor leaps from the kanji and consumes the fire as it reaches him, sealing it away entirely within the scroll. He looks up above his then to see Mirabelle's form contort into fire itself: a demon ascended from hell. "What strong chakra..." Yosamu would quickly kneel and release his weights, causing them to fall on either sides of himself with the sound and impact of great boulders which also kicks up a great deal of dust. In that moment he would also surge chakra into the Cursed Seal on his shoulder and forcefully release only the wings on his back. By the time the demon fires the orbs of fire at him, Yosamu would have already moved out of the way, darting to the left with inhuman speed before taking to the air like a flaming bullet. He leaves the narrow battlefield below and beside him as he ducks through the many stone arches that once decorated the mountain temple, now eroded from the woman's flames.

"And thus we see the demon you really are on the inside. You won't have your way so easily!" he says as he gains even more height, nearly merging with the already-close clouds as he prepared for his next offense: to smite this hellish thing back to whence it came.

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

( Ten to Chi Juin: Bubun Henkan ) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.

Speed: 12 (x2 LW/Running) = 24
Tracking: 12 x (3 (Sharingan) + 2 (Inner Sonar)) = 60
Chakra: 1345 - (40 + 20 + 10 ) = 1275
 
Last edited:

Alyx

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Ah, you like absorbing…how about THIS THEN!” she said in a clearly irritated tone- as she repeated the process into a similar degree. Despite her opponent becoming airborne, she couldn’t care less as she inhaled and exhaled. As she did, a giant ball of flames was released from her mouth towards the intended target but it wasn’t normal flames. No, it carried a unique dark hue to it - namely due to activating the unique seal. This drafted a unique new flame capabl of causing burning away at chakra instead of physical burns. It was her unique countermeasure to people desiring to absorb her flames. While the flames where aimed to crash down, her opponent was airborne and thus aimed from below him to blast him out of the skies.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15 = 115
Description:Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.

Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze

As the technique was launched, she circled around from the left side (Yomasu’s right), quickly with her sword still in hand. She started to swing quickly in all directions, slashing at the opponent and due to the distance she lunged initially, it mattered little as the effect of her currently active Legendary Command Art allowed the blade to reach up into mid range as a result “ARRRRGHHH!” she yelled as she struck the man down, truly embracing the demon within.

(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80 + 30 via Bijuu Mode + 20 via Ani = 130
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.
 

Zaphkiel

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As Yosamu traveled between the arches he sees a flash of light across the rock faces as Mirabelle lets loose a fireball many times his size toward him. Not only that, but he sees another fluctuation within the Katon chakra. A merger of some sorts with something else he needed more time to study. For now...

Yosamu tucks his arms and legs close and folds his wings against his back as he initiates a somersault and falls toward one of the standing arches. As he unfolds his limbs again he channeled chakra throughout them as well as his entire body, landing on all fours and sprinting like an animal himself. He outpaced the fireball easily, feeling the structure rumble and fall apart under him as the fire made contact and exploded. But in the midst of all this he spots Mirabelle darting to his right with her sword--the same direction he ran--before lunging to meet him with a flurry of strikes he'd seen but once before. He cancels the Black Panther technique just after pushing off from the crumbling arches into Mirabelle's direction, knowing fully well that her speed had become superior. But with a seal of confrontation Yosamu held out his dominant hand at the fast approaching demon and whispered, "No further."

Time would seemingly cease around Mirabelle as her entire body is invaded by Entropy radiation that spewed from Yosamu's outstretched hand, causing all of her kinetic energy to disperse as she's held mid-swing, like a hundred invisible vices had clamped down on her from all directions. Yosamu lands as intended but Mirabelle would be held in the air as the Uchiha moves to his lodged Crissaegrim that he had to abandon prior. He picks it up with one hand while the other was occupied with the Entropy technique. He then releases his hold on Mirabelle, possibly even saving her in the process, considering she was willing to jump over the edge of the mountain side to strike him. Instead she would be dropped right at the edge just as his flaming armor recedes into a sleek white, black and red silk suit that covered every bit of him (except his wings) just the same. "Now, let's try this again."

(Taijutsu : Kurohyō) - Body Art : Black Panther
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
Much like the Tree Climbing Practice of focusing ones chakra to the feet, the user will basically do the same thing except Chakra is focused through not just their feet but also their hands. The user will leap or break off into a sprint using all fours to run, the chakra will help get a gripof the ground before pushing off it with their strength, making larger strides than they would whilst running normally at a fast rate. The user must have really good arm strength as well, a master of strong-fist Taijutsu is required.

This can be used across most surfaces including water and can be used whilst in the middle of a run to push off of objects, this can be the side of a tree or even to go upside against the top of a ceiling (User doesn't have to simply push off, they can do the full run across the side of a wall or against the top of a ceiling whilst upside down). To finish the user's run however if they have moved close enough to their target they can finish off with an attack of sorts, for example they could pull their legs through with their palms on their ground thrusting their feet forward like a Vault and kick their feet into the target's chest. Or if they pushed off a wall the user could perform a powerful punch across the opponent's face.

- Whilst active other techniques can be performed by the user
- Can be deactivated at will which will halt the user's movement
- Must be taught by LonelyAssassin
- Must have mastered strong-fist Taijutsu.

( Entropoton: Shizen no Hōsoku ) Entropy ∞ Laws of Nature (Law of Motion)
Type: Defensive/Offensive/Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40 ( -10/-20 per turn )
Damage: 30 - 80 (N/A)
Description: Law of Nature is a technique which utilizes the neutrality of Entropy to all elements through its ability to affect specific energies present in most chakra-based techniques; potential and kinetic. This jutsu takes the radiation form of Entropy, which can be seen throughout affected areas as wavy distortions in space, and will feel ice cold to the touch as it absorbs heat, all of which are natural properties of the element. The radiation may be manifested from the user's body in most short-range occasions, and from the surrounding space up to long-range, except for five meters of an opponent, unless the user is also in that range. Entropy in this form moves at the speed of an average stream-type fire jutsu in its quickest uses, but is at its most effective in this form, being able to easily enter opposing techniques and disperse either of the key energies that operate them. Depending on which are focused, the user is able to bring about varying effects.

( Law of Motion ∞ Undō no Hōsoku ) - Is the kinetic energy focused side to this technique, where techniques and objects equal to or weaker than the rank applied of this jutsu, are able to frozen in this tracks near immediately. This can be done regardless of size due to the radiation working best inside closed systems, dispersing energy as quickly as it is generated from within. For attacks that are energetic in nature, requiring motion to exist, they will subsequently breakdown while solid techniques will stay on the field, albeit frozen in place while this jutsu is active. S-ranked variants of this Law are able to affect opponents by freezing them in place. This can only be done in short and mid ranges. Law of Motion is also unable to cause direct harm, but can be sustained at -10 chakra for A-ranked and below applications and -20 chakra per turn for S-ranked. Should it expire or user chooses to release it, frozen objects and attacks will not continue their projected paths but will stay in place or fall, if they were airborne.

( Law of Power ∞ Chikara no Hōsoku ) - When potential energy is focused, this jutsu is most advantageous. Techniques within rank and range will have their energy stripped away with no effect on their motion ( kinetic energy is ignored ). This is because Entropy, through its radiation, would have cancelled the technique internally by dispersing its power to operate. For energy-based attacks, this leads to immediate loss of form and degradation while for solids, depending on the composing element, will either fall apart or remain stationary as "zombies". That is, they have no chakra present but cannot be manipulated any further due to traces of Entropy being left in all attacks that are overpowered by this jutsu. Projectile techniques could still pose a threat in this application, and in some cases the user would still have to defend from an attack, even after it's been nullified. This allows the user to counter with free form or lower ranking techniques. All ranks of this Law are able to harm opponents if contact is made, by causing moderate ( B-rank and below applications ) to severe internal damage, where the S-ranked use of this jutsu can incapacitate opponents of equal or lesser rank for two turns if affected.

Each Law can only be activated four times per battle, regardless of rank. A-ranked usage requires two hand seals and S-ranked requires three, after which this technique goes on a two turn cool down. Only one 'Law' may be utilized each time this jutsu is activated, with a turn cool down between.

(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

Chakra: 1275 - (15 + 40 + 30 + 10) = 1,180
Golden Orbweaver Exoskeleton 3/3
 

Alyx

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As the opponent managed to once again avoid her techniques, she grew impatience. As she quickly tapped into the Solar Wind chakra into the bottom of her feet, allowing her to quickly fly around the edge and reposition herself behind her opponent at high speeds. This allowed her to quickly avoid the Entropy attack while placing her behind of Yomasu quickly as she descended into the air as he makes his silly Spider Suit.

Almost like a ballistic missile, Mirabelle launched herself into his direction engulfed in powerful flames, with her intent on completely unleashing her hellfire against him. “You can’t continue to run UCHIHA!” she yelled, as her approach completely destroyed most of the area beneath her without any remorse.


(Taiyofuuton: Aruto Ria) Solar Wind Release: Altria
Type: Offensive, Defensive
Rank: C/B Rank (C)
Range: Short – Long
Chakra: 15/20
Damage: N/A
Description: Altria is a basic evasive/defensive technique utilized with Solar Wind. Through precise yet small bursts of Solar Wind into the soles of the user’s feet, they are capable of constantly releasing these small localized bursts. As they do, it would allow elevation so to speak, as though the user is walking on the wind itself but in reality, it is strictly releasing bursts of the energy. This can be used to travel across places without the need of touching the ground while remaining high in the air or at lower elevations if desired. While this is done, the user moves at their base speed due to it essentially being a combination of physical and chakra movement. However, there is an advanced version of this technique, utilized with a single hand seal. Upon the hand seal being made, the user is capable of releasing a similar burst of Solar Wind but rather than just their feet, it’s from their entire body. The burst of chakra would propel the user into the opposite direction (i.e making the burst directed to the user’s left will propel them right) at speeds equal to twice their base speed. This would create a quick form of evasion, allowing the user to avoid techniques easily though it should be noted that it doesn’t do well against techniques of wide scale. The user has control as to how far they travel in the opposite direction but can only move up to ten meters away. The C rank application is requires – 5 chakra per turn in order to sustain the movement while the B rank application can be used four times per battle, once per turn and goes on a cool down of two turns after use.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.

(Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80 + 30 + 15 = 125
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.
 

Zaphkiel

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(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

With Mirabelle suddenly gaining aerial maneuverability Yosamu followed her with his eyes until she had moved behind, though still completely aware of her through his enhanced hearing. Cat ears, fire mastery, sharp movements and reflexes, two tails... Yosamu now understood what kind of power the woman drew from: She had the might of military weapon stored within her, the legendary Niibi. With the Spider Suit flowing him over like a skin Yosamu would seamlessly lift his left hand fire a string of web from the base of his palm that attached to Mirabelle's forehead just as she had stopped her dash and began molding her Katon chakra. "What part of no further didn't you get?" Immediately, her technique would fail as the heightened transformation she'd endured thus far evaporated from her body, thanks to a seal placed there from the moment of contact due to the silly Spider Suit's unique ability to extend Yosamu's chakra network through contact.

The Uchiha wastes no time; yanking the stunned and exhausted Jinchuriki toward himself while releasing the Heaven's Cursed Seal into his body. In tandem he would bring his right leg around in a devastating lateral kick to her torso, thanks to his wings providing stable 'footing' in the air, that sends Mirabelle straight over the edge of the mountain. With the distance between them, this would be one quick as well as fluid motion (think of a 'spike' from Smash Bros). Yosamu would land on the edge then, panting heavily underneath the Suit. His wings also recede then, showcasing just how much taxing this encounter had become. To think he would meet a Jinchuriki here and now of all places...

( Chakra Haisui Fūin no Jutsu ) – Chakra Suppression Seal Technique
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user places this seal on the forehead of a Jinchuuriki influenced by the powers of a Bijuu, to forcibly cause the Bijuu's powers to recede. The Jinchuuriki becomes exhausted after this happens.
Note: This can only restrict Jinchuuriki in their Incomplete form, not when they completely transform into the Bijuu.

( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+10) = 50
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Speed: 12 (+2) (x2 LW/Running) = 28
Chakra: 1180 - (20 + 30 + 10 + 5) = 1095
Senjutsu Chakra: 400
 

Alyx

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Sorry babe, I’ve never been one to follow rules much” Mirabelle said, watching the little shot of webbing flying towards her direction. It was almost tempting to allow it to strike, but the Jinchuriki didn’t enjoy the thought of said result. Her quicker reflexes allowed her to jump at a quick pace - forward and diagonally over the webbing while finally tapping into the full strength within her as she had already started kneading chakra into her mouth as a result. Once the man was within view, a powerful miniature version of Bijuudama was released. The ball was concentrated and empowered- doubled over with an additional infusion utilizing an additional infusion but with a unique twist, as she utilized “Shifting Tides”. This applied a unique barrier around said chakra and minimized its area of effect but allowed for it to remain incredibly potent by nature.

( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball
Type: Offensive
Rank: S (F)
Range: Short - Long
Chakra: 40
Damage: 80 (90 + 30 = 120)
Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.
Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's
(Fuuinjutsu: Shifuto Shio) - Shifting Tides
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Shifting Tides is an advanced fuuinjutsu technique that is to be used in conjunction with another technique, be it elemental, or basic ninjutsu anything that requires chakra. By adding an extra to seal to an existing set, the user will focus their chakra around an attack, or defense. This chakra solidifies itself into an extremely malleable barrier capable of taking on any shape the user desires. The barrier, when first formed is invisible, and can only be seen when the user applies one of the functions of this technique. As a result of this shift, the technique encased by this barrier can do one of two things. The first would be to condense it's shape and size. An example of this would be condensing a colossal fireball, into an single arrow composed of the flames. This allows the encased moved to be come more compressed and focused, giving it a rank in strength and durability at the cost of it's area of effect: meaning the user is capable of increasing the power of a technique by decreasing it's size. The second usage would be to expand it, the barrier surrounding the technique is capable of mimicking its properties, effectively transforming into the technique itself resulting in a larger technique. This in turn allowing it to cover ground at the cost of a single rank, in this case the user could transform a blast of water into a tidal wave.

Note: This technique can only be used a maximum of for times per battle. This technique can be used in the same time-frame as the technique being empowered however, it will still consume a move-slot.

Once released, the Bijudama would make contact with Yosmasu whom at this point would have attempted to or successfully triggered his Curse Mark, but if not careful- the ball would instead be what he collides with, completely blowing him into nothingness as a result. The Jinchuriki realized that her time in the form was running short, leaving her with a few options but for the time being she chose to craft a single chakra arm as a result to reach out for Yomasu’s neck should he somehow survive, crushing it with immense force. "Any last words, Yomasu?" she said with a gurgling demonic voice.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 = 90
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.
 

Zaphkiel

Seraph
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With his wings receding from strain of the fight, Yosamu found that he no longer had control of the sky. Furthermore, his opponent had taken that title, pivoting above and behind him to dodge his silk shot. He spots the moment her chakra begins to spike for the Bijudama and abandons his previous plan, immediately channeling chakra throughout the Spider Suit to fire a second string of web from his other palm. This one was aimed at the compressed ball of chakra that Mirabelle fired at him. Yosamu would use the same hand that fires the second string and form a seal of confrontation while cutting the string from his suit, effectively un-linking his chakra from it. The web projectile would turn black as sealing marks spread across its surface. Upon contact with the Bijudama the thread would explode in a meter wide sphere of blackness that consumed the opposing technique and the web that triggered it, as well as everything in that space.

Yosamu would use this to obstruct Mirabelle's view of him, and vice versa, as he shoots another string of web toward the ground whilst releasing the initial restraints of his Curse of Heaven into his muscles, under the Spider Suit, using the added vitality to pull himself down quicker than normal. As he lands he channels chakra throughout his body once more and increases his weight many times over in an instant, denting the hard mountain rock, before 'reflecting' the recoil through his legs and kicking off from the spot with added speed. Yosamu would come to a skidding halt some meters away (10-12m) with his Crissaegrim in hand, having specifically dashed in its direction to retrieve it from the ground where he left it after the Jinchuriki's Genjutsu interrupted him. With the Curse flowing through his veins Yosamu felt a righteous furnace kindling in his chest, a dark fire he just might succumb to if he planned to make it out alive. "The final stand..."

(Fukitsuna ito) - Sealing Arts: Ominous Threads
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 (+10 SP) = 40
Damage points: N/A
Description: The user will first perform a hand seal at the end of one of their physical or projectile techniques. After doing so, kanji transcripts will begin to spread across said object or technique. For example, if this is used on a free-form kunai then it will cause the kuna to be covered in kanji transcripts. The purpose of this technique comes into play once said object strikes a physical surface. For instance, if the user has a kunai and throw it at the grown in front of them it will cause the kanji transcripts to activate. Once activated the transcripts will release a small scale sealing jutsu that seals everything one meter from its location all directions. As a result this will seal even the affected object. At the most, the seal could create a small cylindrical hole in the ground or whatever it made contact with. This technique can seal objects up to the chakra input of this jutsu, and does not work against living opponents. Kanji created by this technique are in plain view, and cannot be obscured to an opponent aside from being out of line of sight.

Note: Can only be used five times with a turn a cool down

( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.

Speed: 12 (+2) (x2 LW/Running) = 28
Chakra: 1095 - (40 + 30 +10 +5) = 1010
Senjutsu Chakra: 400 - (20) = 380
 
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