Haha, that’s a pretty spot on explaination of it and you pretty covered a bit of things I intended to mention when it was my turn to post. However I’ll still place my own little feedback of it, if you don’t mind. So, Yin Release – by my own thought is a powerful concept within the RP and Narutoverse. It’s ability that governs the spiritual half of chakra, which is usually a balanced raito. However, when utilizing Yin Release, the balanced ratio is immediately tipped on the axis, favoring the Yin Half, but like you mentioned Yang can never truly be absent from the ratio. As I was taught long ago this phrase “There’s a little bit of Yin in Yang and a little bit of Yang in Yin”. Sounds crazy but believe me, it will work wonders when it comes to crafting some customs in the near future. Now to narrow things a bit down, you having mentioned that abilities like Tayuya’s Doki and Naruto being jesus kun as examples. That’s great, but how about we elaborate a bit more on that concept.Yin-Yang is a Taoist philosophy, and to put it simply, Yin and Yang are two sides of the same coin, two halves of a greater whole keeping one another in a delicate balance. They are composed of polarized concepts, like Light and Dark, Male and Female, Hot and Cold, and so on, but despite being polar opposites, they are not in conflict with one another, for one cannot exist without the other. If there was no such thing as "hot", there would be no cold, as there would be nothing you could point to that would be different from what "cold" is, thus making cold all there was, and by extension nothing essentially. The existence of one is dependent on the existence of the other, and vice versa. And when you combine the two to create Yin-Yang, you achieve everything that is, or can be. A very simplified version of a complex concept, but that's my general understanding of it.
While I like to think have a decent grasp of Yin-Yang as a philosophy, and Yang Release as an ability within our RP, honestly I have trouble wrapping my head around even the most basic Yin, or Yin-related fields like Genjutsu when it comes to the RP. I understand that it's a field that governs spirituality and imagination, and can achieve many effects, including adding an Element to a Genjutsu, making it stronger and conditionally harder to break, and whatever Hungry Ghost is able to do, but I can't for the life of me think of how I could build on that to my advantage, or make Customs using the principles established within the series, and canon techniques. In the series, Yin Release is primarily seen in the form of Genjutsu, but it has been mentioned to have a link to many Clan's abilities, like the Nara who use it to give physical form to their shadows, form where there is none. One good example of the link between Yin and Yang as it related specifically to Yin is the idea that within one you can always find a small amount of the other. The example I'm aware of is Tayuya's Demon Flute Ghosts. Though they are primarily spiritual entities, they have some semblance of sentience, a concept primarily found within Yang Release, as they seek out and feast on Chakra and more specifically physical energy in an attempt to reach a balance between the two energies within themselves. The opposite example for Yang that I can remember off the top of my head is when Naruto used Yang Release to heal Kakashi's eye, restoring an entirely missing organ from nothing, giving form to that which did not exist, which is primarily governed by Yin. This can be best summed up when looking at the symbol for Yin-Yang, as you can see a small amount of black within the white and vice versa.
That's a general summary of my knowledge when it concerns Yin Yang, with emphasis on Yin. I know, you have your work cut out for you. My apologies.
Good points yea concerning the debuff thing, well tbh I don't think it would count until it actually applies to the person. The only thing i;ll add int too is that if the person you use it on is in SM, be aware that that the spirit wouldn't apply. Also note if also wont apply to techniques that dont have chakra in them as it will latch onto the person's chaka. If there's no chakra to latch onto int he technique then it wont happen. If there's nothing to say, here's the next technique:Another instance of a high Chakra technique being infused into existing Jutsu, adding the +10. This time it adds a parasitic entity into your own technique, with it's sentience speaking for the Yang to be found in this one. On contact with a foreign Chakra signature it creates a type of "tether" to the opposing target, weakening the technique your own clashed with, while following the opponent's Chakra back to it's source, and providing the same detrimental effect on their techniques for the next 4 turns, reducing their rank by 1. It can't be blocked or circumvented with regular techniques, but Yin, Yang, Yin-Yang or Natural Energy can prevent the tether from linking, or break it once it has been established. The part about only being usable on the same target twice make sense considering it can affect them for 4 turns each, meaning they're constantly fighting a debuff on every technique for 8 turns. Everything else is your standard affair, with the overall usage limit, and not being usable on Forbidden Rank Jutsu. Only thing I can think to note is that it would be really easy to **** up when you use this technique. This would count as a debuff as far as I'm aware, and would trigger the boosting limit rules, so if you use this, and then say boost your own Jutsu twice, there'd be a total of three buffs or debuffs on your side of any interaction or equation. Nothing else to say really, beyond the fact it's a solid effect, and I can see why everyone and their kitchen sink hasripped it offincorporated it's ability into their own original creations.
Hmm, that’s an interesting question but I’m inclined to believe it would still pertain to chakraless Taijutsu, as it would circumvent the restriction too much which I don’t think was the design when they made it. So I’d believe even chakraless tai would fall underneath it. You can also say technically the requirement to actually move naturally generates physical energy from the body which is then governed yang. So yea…but outside of it, I love the mod but its not one I use too often considering Yang State gives me more pluses lmao.Well first off that Chakra cost, both on activation, and then for maintenance on Yin State is insane, but all Y/Y techniques have some higher than normal cost for what they do, but this one really does take the cake. Anyway, by prioritizing your spiritual side over the physical, having your Yin Chakra completely eclipse your Yang, you enter Yin state. Cosmetically it's all black, and very little white. Entering it grants you access to Kuninotokotachi, which I'll elaborate on later, but the gist is it's a Genjutsu that equals Genjutsu like those of the Mangekyou, one notable example given being Shisui's Kotoamatsuikami. Entering this Mode grants the user absolute defense against mental and spiritual attacks and abilities up to S-Rank, and Genjutsu up to A-Rank, with the exception of Doujutsu Genjutsu, like the Sharingan. Naturally since the user's Yang Release Chakra has been entirely overshadowed by the Yin Chakra of the Mode, you can't perform any of their techniques, it also makes it harder, if not impossible to perform. The distinction to be made here is that it's almost everything to do with Chakra that's unusable, as things like EIG is what I assume is meant by "physically elevating techniques". Because the imbalance between the physical and spiritual is what causes the "block", Chakraless stuff would be exempt, no? The next line about Taijutsu movement techniques requiring B-Rank and higher Chakra further imply this, as again Chakra is the common link between the imbalance and this unusability. Aside from this, the only things to note would be the drawbacks, like the inability to use Y/Y and it's components for 10 turns, as well as Genjutsu and similar fields for 5, on top of a general restriction on S-Ranks and higher for 4 turns after it ends. It sounds like a lot to take in, but the gist is no S-Ranks for 4, spirutal/ mental for 5, and Y/Y for 10. Easy. Honestly I don't know what I was expecting, but this is cool, I guess. Personally don't like the shutting down of my Taijutsu and stuff, but depending on Kuninotokotachi it might be worth it.
So from what I can gather, Kuninotokotachi allows the user to essentially hide suggestions and thoughts within their Genjutsu, which are initially indistinguishable from their own thoughts, but can increase in potency all the way up to causing them to black out. The only way to fight this conventionally speaking is to have someone else perform an infusion to restore balance to the target, but K.Oing the one who performed it, or having them release it would also work, but generally you're probably not going to have those happen in a fight. As it states, staying out of range, or preventing them from taking effect are your best chances at avoiding this effect. The added bonuses of bypassing mental resistances, as well as allowing the user to reverse Genjutsu even on the level of Tsukuyomi are really powerful too. The first note about an example of suggestion allowing for the user to "plug holes" in erroneous logic of their Genjutsu is a really powerful tool, even I can tell, and I don't have an extensive Genjutsu arsenal. Next the explanation regarding how long it takes to actually capture someone under the main effect is concise, with distance and proficiency in Genjutsu affecting that time, which makes sense. Finally the clarification on the reversal of Genjutsu also makes sense, with it being something they can do passively once per turn, with a turn cooldown if the Genjutsu is S-Rank or Higher, and for Mangekyou level Genjutsu affecting the user's ability to perform Genjutsu, on top of costing a move. All things considered, since Genjutsu like Tsukuyomi are a death sentence for non-Uchiha, that's not a whole lot to ask for the ability to continue fighting. Overall, this little one-two setup seems really powerful. Lots of very powerful effects, but with relatively sensible drawbacks, albeit lax in my opinion in some areas. Definitely unique though.