Alright yin release, good old tethers and unbreakable gen and absolutely nothing else of value. So the ability is generally focused around the spiritual side of chakra, alongside the absolutely indomitable human imagination. What it can do as consequence is incredibly broad.Alright buddy ole pal, tell em what you know about pertaining to Yin Release. Don't really need to get too deep into the mythical side of it, just the rp version of the ability.
Hmm, first of my students really to ask me such a question. In truth, Yin Release is arguably the most versatile of the two subcomponents - though that's not a knock at Yang Release either. It has its purposes and unique traits but in the end, Yin's ability to virtually turn one's imagination into reality is quite a spectacle. Spiritual Tethers, despite them running their course to the point of being nerfed recently shows how suppressive the power over one's spiritual side is. It's definitely one of the strongest skills still despite the nerfs though and it really is up to the individual to really take advantage over its possibilities.Alright yin release, good old tethers and unbreakable gen and absolutely nothing else of value. So the ability is generally focused around the spiritual side of chakra, alongside the absolutely indomitable human imagination. What it can do as consequence is incredibly broad.
Yin release serves a lot of generalised roles in the game such as augmenting the nature of ninjutsu, changing its states or empowering interactions. In regards to illusions it is capable of making those more potent and harder to break though that capability has been lessened considerably lately. Chakra tethers are somewhat inherent to yin also with a few of the canons carrying them.
But I picked you to train me, so I'm interested, what is your take on yin release in the game?
That is true, I personally think Yin is less of a all or nothing choice thats why its popularity is higher. I believe the ability is inherently easier to capitalise on and use in moment to moment gameplay because it applies to more generally used abilities, elemental releases and genjutsu both see a lot more use than taijutsu or physical actions.Hmm, first of my students really to ask me such a question. In truth, Yin Release is arguably the most versatile of the two subcomponents - though that's not a knock at Yang Release either. It has its purposes and unique traits but in the end, Yin's ability to virtually turn one's imagination into reality is quite a spectacle. Spiritual Tethers, despite them running their course to the point of being nerfed recently shows how suppressive the power over one's spiritual side is. It's definitely one of the strongest skills still despite the nerfs though and it really is up to the individual to really take advantage over its possibilities.
Ah, the old imagination button. This one has seem some funny situations around it, when it was first introduced people definitely took the line about imagination far to literally and did all kinds of absolutely insane shit. It's actually a good technique as long as you don't get carried away, essentially functioning as a state shift for the most part.(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
First on the list, talk to me about it~
Ah, yin genjutsu, drackos favorite thing. This one is pretty self explanatory probably due to the potential for misuse prompting repeated clarifications and edits. Basically you apply elemental nature to a genjutsu modifying it and making it harder to break, Specialists can use this with CE and AE. The cost is 50 but the effective chakra is ten as with everything else. Its incredibly potent because it can turn S rank in to forbidden rank and traditionally forbidden rank gen are very very restricted even amongst canons.Good shit, also remember you can't be over the top either. You can't make it undetectable to all the five basic senses, one must at least remain. It also cannot be made bigger nor smaller than the original, thus remains the same dimensions etc. If anyone more questions, feel free to ask. Moving on:
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Talk to me
God, this one, so obviously this is the technique that launched a million shitty custom rip offs. The debuffs it offers are potent but the most dangerous part is that it doesn't require success to actually be successful.Good, and true it does make the illusion a lot more harder to decipher, unless you're a genjutsu main like me who has answers to it! Never the less, here's the next one:
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Chakra Cost: N/A (+50)
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below
The most infamous of the spiritual parasites, Akin to Hungry Ghost.
Not much to say about this one honestly, like you said its just the advanced version, it let's you weaponize in the form of dragon heads and generally it's not worth making more than two, given damage splitting and move limits and the like.(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Good, here's the advanced version of it!
You know you never really hear much about yin state being used and you can tell why. Compared to yang states powerful speed blitzing, this is fairly tame in comparison. Cool black jacket and some potent spiritual defenses are nice but really the accompanying gen is the only good thing about it offensively and I'm just not sure that's worth the drawbacks.Hey there, as future constant SoTM, I shall be taking over your training !
Next up is Yin mode, the epitome of the Yin Gen gang. Talk to me about it.
(Inton Modo) – Yin State
Chakra: 200 (-40 per turn)
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique.
Note: Use of Yin State requires the user to have completed Yin Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yin State.
Honestly I really don't have much to say about this, it's a super strong genjutsu, but the requirements make it difficult to pull off, the reversal aspect is fantastic but tbh if someone uses a genjutsu on you while you're in yin state they're pretty fucking dumb lmao.Yeah, I don't find it an appealing technique on itself, even with the gen.
( Kuninotokotachi ) - Kuninotokotachi
Chakra Cost: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.