[YY] Yin

Mirai

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Alright buddy ole pal, tell em what you know about pertaining to Yin Release. Don't really need to get too deep into the mythical side of it, just the rp version of the ability.
 

Arthorius

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Alright buddy ole pal, tell em what you know about pertaining to Yin Release. Don't really need to get too deep into the mythical side of it, just the rp version of the ability.
Alright yin release, good old tethers and unbreakable gen and absolutely nothing else of value. So the ability is generally focused around the spiritual side of chakra, alongside the absolutely indomitable human imagination. What it can do as consequence is incredibly broad.

Yin release serves a lot of generalised roles in the game such as augmenting the nature of ninjutsu, changing its states or empowering interactions. In regards to illusions it is capable of making those more potent and harder to break though that capability has been lessened considerably lately. Chakra tethers are somewhat inherent to yin also with a few of the canons carrying them.

But I picked you to train me, so I'm interested, what is your take on yin release in the game?
 

Mirai

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Alright yin release, good old tethers and unbreakable gen and absolutely nothing else of value. So the ability is generally focused around the spiritual side of chakra, alongside the absolutely indomitable human imagination. What it can do as consequence is incredibly broad.

Yin release serves a lot of generalised roles in the game such as augmenting the nature of ninjutsu, changing its states or empowering interactions. In regards to illusions it is capable of making those more potent and harder to break though that capability has been lessened considerably lately. Chakra tethers are somewhat inherent to yin also with a few of the canons carrying them.

But I picked you to train me, so I'm interested, what is your take on yin release in the game?
Hmm, first of my students really to ask me such a question. In truth, Yin Release is arguably the most versatile of the two subcomponents - though that's not a knock at Yang Release either. It has its purposes and unique traits but in the end, Yin's ability to virtually turn one's imagination into reality is quite a spectacle. Spiritual Tethers, despite them running their course to the point of being nerfed recently shows how suppressive the power over one's spiritual side is. It's definitely one of the strongest skills still despite the nerfs though and it really is up to the individual to really take advantage over its possibilities.
 

Arthorius

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Hmm, first of my students really to ask me such a question. In truth, Yin Release is arguably the most versatile of the two subcomponents - though that's not a knock at Yang Release either. It has its purposes and unique traits but in the end, Yin's ability to virtually turn one's imagination into reality is quite a spectacle. Spiritual Tethers, despite them running their course to the point of being nerfed recently shows how suppressive the power over one's spiritual side is. It's definitely one of the strongest skills still despite the nerfs though and it really is up to the individual to really take advantage over its possibilities.
That is true, I personally think Yin is less of a all or nothing choice thats why its popularity is higher. I believe the ability is inherently easier to capitalise on and use in moment to moment gameplay because it applies to more generally used abilities, elemental releases and genjutsu both see a lot more use than taijutsu or physical actions.

I'd mostly attribute this to the fact that speed users tend to min max for a blitz hoping to produce a attack that can't be countered, so yang users will often use yang state more than any other technique from the field in the hopes to blitz.

Anyway, let's move on to techniques shall we.
 

Mirai

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(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

First on the list, talk to me about it~
 

Arthorius

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(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

First on the list, talk to me about it~
Ah, the old imagination button. This one has seem some funny situations around it, when it was first introduced people definitely took the line about imagination far to literally and did all kinds of absolutely insane shit. It's actually a good technique as long as you don't get carried away, essentially functioning as a state shift for the most part.

You can take a jutsu and shift its state like turning a solid to a liquid or gas, or any other combination you can think of. Though if you get to carried away you could end up making your own jutsu useless, who wants a solid swamp right? This ability to alter the makeup of a technique also gives the ability to make limited shape change provided the logic is there, for example when you turn a liquid to a solid you naturally choose the shape the solid adopts.
 

Mirai

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Good shit, also remember you can't be over the top either. You can't make it undetectable to all the five basic senses, one must at least remain. It also cannot be made bigger nor smaller than the original, thus remains the same dimensions etc. If anyone more questions, feel free to ask. Moving on:

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Talk to me
 

Arthorius

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Good shit, also remember you can't be over the top either. You can't make it undetectable to all the five basic senses, one must at least remain. It also cannot be made bigger nor smaller than the original, thus remains the same dimensions etc. If anyone more questions, feel free to ask. Moving on:

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Talk to me
Ah, yin genjutsu, drackos favorite thing. This one is pretty self explanatory probably due to the potential for misuse prompting repeated clarifications and edits. Basically you apply elemental nature to a genjutsu modifying it and making it harder to break, Specialists can use this with CE and AE. The cost is 50 but the effective chakra is ten as with everything else. Its incredibly potent because it can turn S rank in to forbidden rank and traditionally forbidden rank gen are very very restricted even amongst canons.

Also the elemental aspect makes it harder to discern as a genjutsu in some cases, like with the snakes mentioned in the tech. That illusion can normally be discerned pretty easily because of the complete lack of a summoning jutsu and suddenly a real snake appears. But a snake on fire? Could easily just be a fire jutsu.
 

Mirai

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Good, and true it does make the illusion a lot more harder to decipher, unless you're a genjutsu main like me who has answers to it! Never the less, here's the next one:

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below

The most infamous of the spiritual parasites, Akin to Hungry Ghost.
 

Arthorius

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Good, and true it does make the illusion a lot more harder to decipher, unless you're a genjutsu main like me who has answers to it! Never the less, here's the next one:

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below

The most infamous of the spiritual parasites, Akin to Hungry Ghost.
God, this one, so obviously this is the technique that launched a million shitty custom rip offs. The debuffs it offers are potent but the most dangerous part is that it doesn't require success to actually be successful.

Unlike most techniques where you actually have to hit the enemy, this tethers to them through clashing jutsu. Which gives it a very high success rate.
Of course another aspect that gives it a high potency is the limited counters requiring yy or components or natural energy to break.
 
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