[Suggestion] Yin/Yang Gross Imbalance fixing

-Broly-

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First I'll post evidence to prove my point. Yin and Yang in the ABRP are said to be counterparts and equals to each other, however the current iterations of both make it so that this is not the case. It's well known by this point that Yin has historically been much better than Yang, and that a Yin oriented moderater/team where the ones that first created these two. Since it's introduction to the RP changes have been made to Yang to make it stronger, but it's nowhere near Yin's level and the changes to the specialties has made this even worse. I'll now illustrate my first point which you can see by going to the canon Y/Y thread. Yang and Yin state have been omitted from this chart because it'd be sort of redundant and those are relatively well balanced. Remember, Yin and Yang are supposed to be counterbalanced of THEMSELVES.

Canon Techniques
 

Yin

Yang

Techniques that force restrictions on using other fields while in use

1*

3

Techniques that allow you to boost rank or create equivalent effect of their techniques

3**

1***

Techniques that deal over 100 Damage

2****

1

Techniques that require user to be short range of enemy for effectiveness

0

3

Techniques that can be used at range for effectiveness*****

2

1

Techniques that directly counter the other field******

0

1

Techniques that heal the user

0

2

   

*Yin Release: Great Phantom Dragons was not included due to it only restricting elements used within the dragon


**(Inton: Ten ni henkō) - Yin Release: Change into Heaven allows the user to make a technique neutral to all elements but was not included
***(Yoton: Ken'i) - Yang Release: Power of The Sun boosts the users tai by +40, heals every turn by 30, and decreases physical damage taken by 60
****( Inton: Onyx Chidori ) - Yin Release: Black Thousand Birds deals over 100 damage but was not included due to being character exclusive
*****No boosts were included here, only attacks
****** Black Thousand Birds was not included, White Tiger affects the opponents Yin use after 2 strikes from close range


Specialist Perks


Yin Specialist: # of Perks - 4

Users will gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). The user's chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.
  1. Sensing of genjutsu as well as spiritual entities - direct battle based application
  2. Genjutsu release passively up to B rank - direct battle based application
  3. Rendering 1 of the 3 methods of gen release - extremely direct battle based application
  4. Passively taking 30 chakra from opponents per turn - wow

Yang Specialist: # of Perks - 3

Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.

  1. 1000 Chakra boost - indirect battle based application
  2. Durability of up to 30 physical damage - direct battle based application (useless against energy/spiritual damage which happens to be yin's basis)
  3. Immune to recoil damage - minor indirect battle based application





Suggested fixes for balance
Techniques

1.
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
This needs this note " While this technique is in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang techniques " in order to both bring down it's spam as well as bringing to the same restriction with its counter technique in Yang, 8 Branches.

2.
( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
This needs to be edited to do 120 Damage so that it's more useful, is a true counter to it's Yin counterpart, Hands of Sloth, and equalizes the gap between damaging techniques between the two fields. Yang only has ONE damaging technique currently and this would make this technique vastly more useful

3.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Make the contact variant of Ring of Hell able to be used on the user themself as well and make it able to be used in the same timeframe as other techniques like Yin boosting techniques Hungry Ghost, 5 Elements Illusion and Change into Heaven. Also, Yang is about physical vitality. Taijutsu is NOT the only field that uses physical prowess. Kenjutsu/Bukijutsu also utilizes Physical strength, so have the taijutsu boosts also apply to those fields as well. This also applies for Power of the Sun. The ranged variation can still be used on allies, and this also serves to close the gap between boosting techniques each field has.

4.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
What I bolded here is a filler restriction (there is no rank above F rank to raise the jutsu to) and would get any custom declined or would be removed in ANY other instance. This needs to only be able to be applied to Genjutsu up to A rank. When you factor in the fact that Yin specialists get to eliminate 1 of THREE methods of genjutsu release along with the fact that S rank gen already requires an F rank surge (dont even get me started on genjutsu being able to paralyze you + currently all jutsu S rank and above need handseals) this may need to be lowered to Genjutsu up to B rank. ESPECIALLY for Yin specialists in its current form

5.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Hungry Ghost not only has a damaging form of it built into its canon in the form of Phantom Dragons (change into hell does not have any such thing but is capped at 3 uses) but it also will passively drain rank from the opponent's techniques even if its blocked. Drop this down to 3 uses per battle like change into hell and keep Phantom Dragons as a counted usage as well

6.
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
Make it so that the bolded doesn't apply and happens at the speed Mystic Palm if not faster due to Yang being a higher healing order when being used on the user itself. Why? The user should be able to heal himself and manipulate his body easier than healing someone else. If you're gonna say that Yang should be more defensive, dont short change Yang users with a cop out note such as that. You can even lower the healing damage to 120 or 100 if you really want to cry about it

7.
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
Make this Long range to properly counterbalance Phantom Dragons. Phantom Dragons also has an auxillary effect of Hungry Ghost available to it at regular Yin mastery, while Yang Mastery merely grants a 120 damage technique. Either make the effect of hungry ghost an effect granted at Yin-Yang knowledge which is the time in which 8 branches gains it's auxillary efffect, or give this tech an extra effect at regular Yang mastery. Don't make it a "this must bite the opponent multiple times" trigger to have its effect either. Phantom Dragons is able to trigger hungry ghost merely from hitting the opponent or an enemy technique once. Do something like that for this where it inhibits the opponent.


8.
(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
The Yin TSB have a limit of 100 damage, which is a "rank" after Forbiddens at 90 damage. This should only be able to give +10 Damage to F ranks in order to correspond with this

Oh wow looks like we have a vastly more balanced set of techniques already. Gee this was hard. I wish someone had put the 45 minutes into this that I have

Miscellaneous SUGGESTED CANON ADDITIONS (And Why)
1. A Yang technique that makes the user's Tai/Ken neutral to elemental techniques and is able to give them a coating of yang (or a blast similar to Frog Kata) that makes them reach into Short range. This is a counterpart to Change into heaven which lets the user change the properties of a technique TO ANYTHING HE WANTS and lets him make his techniques neutral to any element. Seems fair to me

2. A Yang technique that can be used in the same timeframe of another tai/ken technique that produces waves of Yang that either A) Limit the number of techniques the opponent can use per turn due to the sealing of their chakra (an effect seen in white tiger) B) Lower their Speed (manipulating their limbs in a negative way the way Yang users can manipulate their own limbs in a positive way) C) Lower their tracking (same logic but with their eyes) that will land even if the blow/blade actually misses. This is a counterpart to Hungry Ghost, which can be used on ANY elemental technique and lowers the opponents techniques for 4 turns by 1 rank even if countered.

3. A flat 1 rank increase to a Tai/Ken/Bukijutsu technique that can be used in the same timeframe as the technique used. This would just be a boost that could play with the boosts Yin provide, though because Yin effects more fields than Yang, this would help fill in the gaps even moreso.

PERK BALANCES (LOL)
The perks differences between Yin and Yang are wild to put it mildly. As explained above, the rank boosts in genjutsu combined with the elimination of a release method is completely ridiculous. Who in Gods name thought letting someone steal 30 chakra per turn passively was a good idea? This is damn near broken vs sage mode users Genjutsu release passively for B rank is fine. And I can live with sensing spiritual entities below MS level (I guess).

The issue comes that all of these not only outnumber Yang's perks, but also are all directly battle oriented. You can count how many battles have ended due to chakra usage in the entire history of the RP on one hand. Yang's 30 damage blocking seems good until you realize that Yin is a spiritual and energy based field which completely gets around the purely physical durability of Yang (remember these fields are supposed to be counterbalances). And immunity to recoil from techniques? Wow So 90% F ranks? Oh and we still have to deal with the actual effects of the jutsu? Gee thanks thats real useful. What was that one supposed to correspond to? Anyway here are some suggestions


1. Yang specialists may use physical techniques up to B rank passively (equate this to the usage limit of Kai) / Yang specialists can passively become immune to A rank physical techniques (equate this to the usage limit of Kai) . This is to counterbalance the kai perk which enables passive release of Genjutsu up to B rank. The reason that A rank physical techniques was used was due to the fact that Tai is weaker than elemental techniques by a rank generally and is the defensive application. The B rank technique usage is low ranked and is an offensive version of a counterbalance to this perk

2. Yang specialists gain x1.5-2.0 tracking/Yang Specialists gain +2 to their base speed that does not count towards their limit. This is to counterbalance Yins spiritual sensing and is more based in the physical realms like Yang is supposed to be and is representative of a yang users increased physical abilities on a defensive side. Its also a relatively minor boost to coincide with the fact that Yin's sensing is limited to below MS level. The second suggestion is an offensive representation of the same thing

3. Yang specialists physical prowess is such that their physical techniques are too fast to dodge physically and must be countered directly or a noted speed ninjutsu must be used. Sounds kinda wild right? So is CUTTING OFF 1 OF 3 release methods for Genutsu. This is a counterbalance to that perk and honestly both this and that perk in particular for Yin users can be done away with. This still allows physical, spiritual, or energy techniques to be used to counter as well as fast ninjutsu such as body flicker to escape. So just like this Yin perk it leaves 2 options to get counter and probably some others if you really think about it. This, like the Yin perk, also provides an actual helping usage to the fields Yang tends to affect the most

While I find the Passive Yin chakra stealing without even the use of a technique to be completely wild, it counters nicely with the Yang chakra boost.




Anyway, thanks for coming to my Ted Talk. I may do one for updating the NB 7 swordsman things if I get good feedback from this. Those swords used to be something heavily coveted and sought after, now theyre weaker than most CJ's and it appears no one wants to dedicate a whopping 45 minutes to and hour to update those either
 
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