[YY] Yin w/ Drackos

Drackos

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You already told me once the symbolic meaning of Yin and Yang. So forget that for now, we'll go back to it in the future. Tell me what Yang is in the RP. How does it relate to your biography's Wood Release? How does it relate to Medical Ninjutsu?
 

Goetia

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Yin is the diametric opposite of Yang. It embodies concepts such as spirituality, the mind, creativity and/or the imagination. Going back to my example of how any physical action produces physical energy, any action of the mind produces spiritual energy. Yin Release is the capacity to harness that energy. Because of those roots, all Yin Release techniques manipulate the spirit, or the mind, in some way. Or at least, they rely on that connection to produce an effect. Take Hungry Ghost, which produces a spiritual tether to an enemy and weakens them through that tether. Or Hands of Sloth, which slowly weakens and eventually seals away an opponent's mind, the central domain of their spirit in a sense. On the note of spiritual/mental subversion, Yin Release also has a connection to Genjutsu. Illusions bolstered by Yin Release are generally far more potent than ordinary Genjutsu, since the field allows for more direct manipulation of an opponent's mind/spirit, as well as just the potency of Yin Release chakra. Such Genjutsu can break through passive defences or immunities, and can even lock off particular methods of Genjutsu break.

I don't think any Yin techniques outwardly describe the nature of spiritual energy in terms of its basic characteristics, but if I had to attribute any to them, it would be that it's cold. Opposite of Yang and all.

Back to its effects though, the last of them being related to Yin as a domain of the imagination. There are a few techniques which take advantage of this characteristic, one of them being Yin-Yang Release. The first two are Change into Heaven and Great Phantom Dragons. Both of these techniques entail the use of Yin Release to alter the physical characteristics of a technique according to their imagination. In the case of CiH, it's a targeted use, whereas the Phantom Dragons themselves are the object of alteration. A key difference between them is that CiH cannot change the fundamental nature of a technique, only its physical properties (such as turning energy solid), while the Phantom Dragons can be turned from constructs of spiritual energy into different elements that the user knows. The last technique, Creation of all Things, probably best embodies the use of Yin Release as a conduit for the user's imagination, as it involves the application of Yin Release to create a physical object that possesses whatever characteristics one so desires.

That should be it. Besides the ability to absorb/siphon chakra, which is a property unique to Hungry Ghost and Phantom Dragons.
 

Drackos

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(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its properties. Fire can become solid, lightning can become tangible. The possibilities are as endless as the user’s own imagination. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Good segue. What's the wildest application you can think of with this technique that would still be considered valid?
 

Goetia

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Honestly, I have some trouble imagining that. My answer would probably be along the lines of Kyoka Suigetsu's hypnotic abilities from Bleach. You could alter a technique's 'properties' such that they no longer visually resemble what they were created as. For example, changing a fly into a dragon, or a swamp to resemble the ground that originally occupied the space where it was made. That's the best I can come up with before I just confuse or trip over myself trying to stretch the limits of my imagination just short of the point of lunacy.
 

Drackos

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Honestly, I have some trouble imagining that. My answer would probably be along the lines of Kyoka Suigetsu's hypnotic abilities from Bleach. You could alter a technique's 'properties' such that they no longer visually resemble what they were created as. For example, changing a fly into a dragon, or a swamp to resemble the ground that originally occupied the space where it was made. That's the best I can come up with before I just confuse or trip over myself trying to stretch the limits of my imagination just short of the point of lunacy.
Let's build on that swamp example. I don't think that would be valid, personally. Swamp is a liquid to some degree. Remember Change into Heaven isn't illusory. You're not fooling someone into seeing something that isn't real. You're actually changing the physical properties of a technique. So if you make Swamp into something that looks like the ground, then it might also feel like the ground. If the ground is liquid, then it isn't the ground. See the issue there? I know that way of wording of it is kinda weird. But I think that kind of usage would fail because it just wouldn't make much sense in the end. Kyoka Suigetsu would be more appropriate to compare to something like 5 Elements Illusion (which we will get to soon) than Change into Heaven. Think of Change into Heaven as being constrained not just by your imagination, but also what is reasonably able to exist.

Any questions?
 

Drackos

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(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.

Riddle me this - why are people so afraid of this technique?
 

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Gonna go with the obvious answer here and say that it's the ability to boost Genjutsu beyond the point of being breakable in a single surge, or usage of Kai. I will say though, the additional layer of description you can add to your Genjutsu through this technique can help make it more difficult for a target to reasonably deduce that they're in an illusion, so that's another possible answer to your question.
 

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Gonna go with the obvious answer here and say that it's the ability to boost Genjutsu beyond the point of being breakable in a single surge, or usage of Kai. I will say though, the additional layer of description you can add to your Genjutsu through this technique can help make it more difficult for a target to reasonably deduce that they're in an illusion, so that's another possible answer to your question.
Surges can still be used, but Kai can be exceeded so that is accurate. Explain this to me - how does the elemental nature of the illusion matter in relation to surges?
 

Goetia

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Surges can still be used, but Kai can be exceeded so that is accurate. Explain this to me - how does the elemental nature of the illusion matter in relation to surges?
Imbuing a Genjutsu with an elemental nature means that when a surge is used, it interacts with that surge with respect to elemental strengths and weaknesses. Normally when using a surge, it needs to be one rank stronger than the Genjutsu in question. For example, Chidori Nagashi can break Genjutsu up to B-Rank. If you were to imbue, say, an A-Rank Genjutsu with an Earth nature, Nagashi would be able to break that specific Genjutsu because Lightning is strong against Earth. However, if you imbued a B-Rank Genjutsu with a Wind nature, Nagashi would no longer be able to break it, because the Nagashi is now technically equal in strength to the Genjutsu.
 

Drackos

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Sorrymasen. I am here. Good job though. NEXT!

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Goetia

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Ah yes, the infamous Hungry Ghost. I have two questions about this technique;

1. When the Hungry Ghost interacts with a technique to establish the tether during a clash, that initial damage reduction applies before calculating any damage reductions from the clash, right? I thought about it, and that's the only way where the damage reduction ability consistently works, so this is more of a confirmation on how it works rather than a question.

2. Does the rank/power reduction from the tether reduce the efficacy of fields and techniques like Fuinjutsu, or those with Fuin-like qualities? For example, if an A-Rank barrier that can absorb techniques of equal chakra is reduced to B-Rank, would that lower its absorption capacity proportionately?

Besides those, I'm all clear. It's pretty straightforward compared to the techniques we've gone over thus far.
 

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Yes on both counts. Let's move on.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.

Note: Can only be used 2 times per battle.
 

Goetia

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Only question on this technique is the way it deals damage. Can the dragons deal more than 100/120 damage overall, or is it restricted to those values? I assume the elements the dragons are made from are all physical in nature.
 

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As discussed on Discord the damage would be split amongst the dragons, in a reverse scaling of the two A-Ranks = one S-Rank method we use to determine interactions. As for the Elements, yeah, they'd be physical in nature. Be pretty bonkers if they dealt spiritual damage.

Next up, we have Yin State and Kuninotokotachi.

(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.

Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio, unless they are a Yin-Yang Release Master.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.

Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 
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