[YY] Yin Release

Vayne

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Only thing I know about Yin Release is that it brings your imagination alive. It deals with spiritual and mental aspects of abilities like Genjutsu and the Yamanaka clan. It also can change properties from the mixture of solid, liquid, and gas.
Yin is the diametric opposite of Yang. It embodies concepts such as spirituality, the mind, creativity and/or the imagination. Going back to my example of how any physical action produces physical energy, any action of the mind produces spiritual energy. Yin Release is the capacity to harness that energy. Because of those roots, all Yin Release techniques manipulate the spirit, or the mind, in some way. Or at least, they rely on that connection to produce an effect. Take Hungry Ghost, which produces a spiritual tether to an enemy and weakens them through that tether. Or Hands of Sloth, which slowly weakens and eventually seals away an opponent's mind, the central domain of their spirit in a sense. On the note of spiritual/mental subversion, Yin Release also has a connection to Genjutsu. Illusions bolstered by Yin Release are generally far more potent than ordinary Genjutsu, since the field allows for more direct manipulation of an opponent's mind/spirit, as well as just the potency of Yin Release chakra. Such Genjutsu can break through passive defences or immunities, and can even lock off particular methods of Genjutsu break.

I don't think any Yin techniques outwardly describe the nature of spiritual energy in terms of its basic characteristics, but if I had to attribute any to them, it would be that it's cold. Opposite of Yang and all.

Back to its effects though, the last of them being related to Yin as a domain of the imagination. There are a few techniques which take advantage of this characteristic, one of them being Yin-Yang Release. The first two are Change into Heaven and Great Phantom Dragons. Both of these techniques entail the use of Yin Release to alter the physical characteristics of a technique according to their imagination. In the case of CiH, it's a targeted use, whereas the Phantom Dragons themselves are the object of alteration. A key difference between them is that CiH cannot change the fundamental nature of a technique, only its physical properties (such as turning energy solid), while the Phantom Dragons can be turned from constructs of spiritual energy into different elements that the user knows. The last technique, Creation of all Things, probably best embodies the use of Yin Release as a conduit for the user's imagination, as it involves the application of Yin Release to create a physical object that possesses whatever characteristics one so desires.

That should be it. Besides the ability to absorb/siphon chakra, which is a property unique to Hungry Ghost and Phantom Dragons.
Peep this quote. Tell me if you have any further questions or inquiries?
 

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Alright, let's kick things off. What do you think of this technique and how would you use it.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
 

The_Empire

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Alright, let's kick things off. What do you think of this technique and how would you use it.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
Inton: Ten ni Henkō) – Yin Release: Change into Heaven

-Technique cost +50 but only applies +10 to a technique. It can be a basic five element or if the user is a Yin Specialist or a Yin-Yang release user can use this with Advanced Fields like Advanced Ninjutsu, Custom Elements, and Advanced Element. The user’s technique they can change the property of it with logic of course. This is used at the same time as another technique and makes the technique neutral to all basic elements. It can only be used three times a battle and six times an arc plus the speed doesn’t change.

I would use this with an element like Water. I would change the water to a solid or even a gas to attack a person. I could have the water heat up also.
 

Vayne

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Alrighty, next!

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE
 

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Alrighty, next!

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion

-Technique cost +50 but only applies +10 to technique. The user when they use a genjutsu instead of raw chakra they use their basic element chakra. If the user is a Yin Specialist or a Yin-Yang release user then an use Advanceds Elements and Custom Elements. The genjutsu can bypass any passive defense or subversive method against Genjutsu.

Question One: What does this last part mean exactly? Does it mean that no matter the defense against genjutsu this technique is absolute? It can still be reverse with the Sharingan technique(forgot the name).

The user alters the effects of the genjutsu with logic of course. This technique can only be used six times a battle and it can only be with A rank and below techniques.

The user would use Genjutsu let’s say one that paralyzes and whatever that’s used to hold the target can be an element and advanced element if they are a yin specialist or YY user.
 

Vayne

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It being applied is yes, so for instance if used against Nekura or Jinchu who have immunity to gen normally, the illusion would work. It is also up to S rank techniques, not A ranks.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

The_Empire

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Oh snap seriously? That’s dope and yea my bad S rank.


(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique

-Technique cost +50 but only applies +10 to technique. The user with one hand seal in the same time frame as they are using an elemental technique applies a spiritual parasite. Yin Specialist or Yin-Yang Release user can used Advanced Elements and Custom Elements. Once it collides with a technique it lowers the rank by one of it and also attaches to the opponent. Each technique the opponent uses after this it lowers it rank by one. The parasite can’t be blocked by any ordinary means.

Question One: What is the non ordinary means of block it then?

This last four turns and can only be used five times and only twice on the same person. The user can only use this on S rank and below techniques(should be A rank and below). Surges or Barriers that use Yin Release, Yang Release, Yin-Yang Release and/or Natural Energy can break or prevent the tether.

Question Two: Is this the non ordinary means of blocking the tether?

I would use this along with my gunbai wind jutsus or fire style.
 

Vayne

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SM and other Yin and Yang techniques are the non ordinary examples yes. Adv.Fuin is another route that can be used for instance.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
 

The_Empire

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I see okay understandable.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons

-The user creates one and up to five dragons of a basic element which each dragon can be a different element. If the user is a Yin Release Specialist or Yin-Yang Relese user they can use two elements at the same time creating a multi element dragon or use use Advanced Elements or Custom Elements but they can only create at maximum two dragons

Question One: What’s the damage of each dragon?

Basic
2
3
4
5

Multi
2

This can only be used twice a battle.
 

Vayne

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They would follow damage splitting rules.

A chunky one next, what are your thoughts on this bad boy.

(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique.
Note: Use of Yin State requires the user to have completed Yin Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yin State.
 

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(Inton Modo) – Yin State

-Yin Release Specialist enters a mode that changes their appearance and increases their spiritual abilities, more specifically genjutsu. They do have a defense against genjutsu also which is immune to A rank and below besides Doujutsu Genjutsu. The users also are completely immune to S rank and below other spiritual and mental abilities. The user if they are a Yin-Yang Release user can use this without the specialist. The user can’t use Yang Release and other physical abilities(kenjutsu, taijutsu, bukijutsu). Advanced form of taijutsu anything with chakra or B rank and above is unusable. It can only be used once a battle and only last for six turns. The user can’t used anything over S rank and Foribidden rank techniques for four turns and can’t used Yang, Yin, and Yin-Yang for ten turns and genjutsu and mental abilities for five turns. Creations can’t used this state. This state also has a passive ability that is called Kuninktokotachi.
 

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Alrighty, perhaps the most underused ability of Yin is up next. Thoughts?

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 

The_Empire

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That’s because no one wants to waste their time with Yin State. If I ever pull this out it’s only to escape o Genjutsu on the level that requires this to be used.

( Kuninotokotachi ) - Kuninotokotachi

-This technique passively has the ability to add hypnotic and influence abilities to their Genjutsu which is on the same level as a MS genjutsu. This also bypasses genjutsu defensives. This technique is absolute unless the opponent can prevent the genjutsu or stay out of range of it. This can be used to reverse Genjutsu and release the affects of Tsukuyomi.

Question One: Last part how would one go about explaining the reverse Genjutsus and affects of Tsukuyomi?

The only ways to release this ability is the user stops it, the user dies, and transfers of external chakra of Yin 150 or Yang 75. This can’t prevent the opponent from forgetting things. Short range takes two turns, mid range takes three turns, and long range is ineffective. Genjutsu speciality resist can add additional turn and Yin Release masters can resist for another two turns and mid range and long range both are unaffected by the spells. The user can reverse genjutsus once a turn. One turn cool down for S rank and Forbidden rank. If the user breaks a MS genjutsu tier level the user can’t use genjutsus for two turns and cost a move.

Question Two: So reversing any other Genjutsu doesn’t cost a move since the technique states MS genjutsu tier level breaking cost a move?

This can only be used during Yin State.

Question Three: Can you activate Yin state while in a Genjutsu and use this passive ability or no? I know if I tried to escape a MS genjutsu it would be breaking time frame.
 

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Reversing allows you to basically have the opponent's gen be cast on them. It doesn't allow you to reverse Tsukuyomi, only to break free from it. It does cost a move to reverse gen. It depends on the ability used, but there is no hard rule that you can't activate the mode while in an illusion. You are correct that you can't break free/reverse gen in the same t/f of activating Yin state, but unless in specific cases, entering the state itself would break you free from any illusion due to the massive chakra cost associated.

And now to the most used Yin technique.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

The_Empire

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Oh I’ll keep that in mind but I just read Yin State again I swear it said you had to be a specialist of Yin to use it. Now it say

“Note: One must have completed Yin Release in order to use this technique.
Note: Use of Yin State requires the user to have completed Yin Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.”

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth

-The user creates up to eight chakra arms on their back. They are spiritual and invisible to the naked eye. Other means of sensing can sense the arms. Can be used to interact in the real world. The user can change them from tangible to intangible if they need to.

The hands have a second form which adds properties to them that are Dejection, Idleness, and Sleep.
-Dejection: Opponent is weaken to genjutsu.
-Idleness: Hinders the ability to cast jutsus
-Sleep: Sealings one spirit and puts them in a comatose state if not healed.

The hands have a third and final form which uses Yang Release which makes the hands act on their own accord.

Yin users can use the first form, Yin Specialist or Yin-Yang users can use the second form, and Yin-Yang users with the affinity of Yin Release can use the third form.

Question One: The affinity part throws me off. What does this mean exactly? Speciality that is Yin?

Switching between tangible and intangible cost a move slot. Genjutsu Specialist and Yin-Yang Release can prevent the properties of the sloth through the use of counter genjutsu or through the usage of something like Yin State.

Question Two: The counter genjutsu part, what exactly is a counter genjutsu that can prevent this?
 

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"stated on their biography that this is their chosen state. " Is basically saying you have to specialize in it. The affinity is for when YY users get the full YY, affinity would be whatever of the two they specialized in. Counter gen could be the Izanagi/Izanami you filthy uchiha have ! Never had a full on Uchiha, but one of those would be an option, maybe both.
 
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