[YY] Yin Release

Drackos

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(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 80 (per dragon) | 100 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Derived from the previous technique and basically is Yin's brute force method. It's a remarkably powerful technique given the quantity you create, the damage not being split between them all, and a lack of hand seals. What do you think it means when it says you can only control two dragons at any given time?
 

Mirai

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It means that even though the user can create five dragons, you can only control two of them at a time so unless you stop controlling one i,e its destroyed, then you cant control the others. It's nifty restriction cause it be crazy to just make a 500 dmg combo in one go.
 

Drackos

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Yeah. Remember with this there is always a debuff attached to it. So you can only ever boost it once. It's a fairly easy technique to grasp and use. But it should still be used intelligent. Countering it isn't necessarily very difficult. And you really only get two shots with it. And it has a relatively high strain on your chakra for a single technique.

Final Yin Release technique:

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

This one is pretty long. So you get to do the heavy lifting here :)
 

Mirai

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Alright, I got this! Aite so this technique basically allows the user to make eight hands composed of Yin chakra, based on one of the seven deadly sins namely being sloth. So once the hands are made, only certain people can detect them being Sage Mode, Rinnegan or fellow Ying Yang users. The arms are able to physically interact with the world but can become intangible upon the user’s will if needed – but in tangible form they can attack and defend for the user but in spiritual form they have a unique power to induce the effects of sloth onto people it touches. The long the person remains in contact with the hands the more the effects persist.


The thing about this technique is that it has three forms, with the first being the physical form that can interact with the world, the second is the spiritual form and the last is still in spiritual form but can only be used by Yin – Yang users with Yin Affinity which makes the arms do shit on their own. SO I can only use the first and second forms basically but yea that’s about it. The effects they inflict are all outlined in the technique
 

Drackos

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A couple things. You are incorrect in saying that their spiritual form (which is what I interpret you saying is their intangible form) induces the properties of sloth. These hands can only induce sloth, as well as be used to attack and defend, in their tangible state. It requires actual physical contact. In their intangible state they simply gain the advantage of being able to bypass obstacles that would otherwise hinder their ability to make contact with an opponent. But having an intangible arm run through an opponent would do absolutely nothing to them. And it isn't just the longer they remain in contact the more they persist. These effects actually become worse. Even with one touch you can screw an opponent's ability to deduce illusions at a higher rank. When you combine that with something like 5 Elements Illusion they'll be virtually unable to deduce any moderately high ranking illusion you throw at them.

Remember that the technique, regardless of the tangible/intangible form you use at any time, will always be invisible to those who can't detect it. You don't have to use intangibility to evade detection, usually.
 

Mirai

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A couple things. You are incorrect in saying that their spiritual form (which is what I interpret you saying is their intangible form) induces the properties of sloth. These hands can only induce sloth, as well as be used to attack and defend, in their tangible state. It requires actual physical contact. In their intangible state they simply gain the advantage of being able to bypass obstacles that would otherwise hinder their ability to make contact with an opponent. But having an intangible arm run through an opponent would do absolutely nothing to them. And it isn't just the longer they remain in contact the more they persist. These effects actually become worse. Even with one touch you can screw an opponent's ability to deduce illusions at a higher rank. When you combine that with something like 5 Elements Illusion they'll be virtually unable to deduce any moderately high ranking illusion you throw at them.

Remember that the technique, regardless of the tangible/intangible form you use at any time, will always be invisible to those who can't detect it. You don't have to use intangibility to evade detection, usually.
Ah alright, thanks for clearing that up haha. Pretty dangerous technique wew
 
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