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"To ask why THEY fight is to ask why the leaves fall, it is in their nature. Perhaps there is a better question. Why do WE fight? To protect home-... and family to preserve balance and bring harmony or to create chaos and breed destruction. For me the true question is what is worth fighting for?"
Name: Sado "Valentine" Yasutora
Nickname: Howard, Chad, Sado-Kun
Gender: Male
Age: 20
Clan: Valentine
Looks: Sado is a young adult of unknown descent but has wavy brown hair that generally hangs over his brown eyes. He is a muscular and extremely tall man he rivals Jūgo in height being slightly taller then him being only a few inches shorter then Han. Due to his height and rugged features he appears to be much older than he actually is. Sado has a tattoo on his left shoulder which reads "Love and Death" and consists of a heart with a snake and angel wings around it, he has a smaller less pronounced tattoo a few inches lower for summoning snakes. He typically wears either his Shinobi uniform or flashy short sleeved shirts with open collars. He also wears a dark, long-sleeved shirt with a rose emblazoned on the left sleeve. He sometimes wears a plain black cloak but only when needed as he feels restricted when wearing it. As he has aged a little he has grown a small goatee on his chin.
Alternatively when using his Transformation Abilities he tends to take on an older appearance appearing to be in his late twenties. He allows his hair to grow in length from shoulder length, to hair that spans all the way down past his shoulders his facial hair also becomes more pronounced. He usually wears a dark black cloak trimmed in crimson red as well as on the interior but again only does so when it's needed. He also wears full-length black leather armor that covers his entire upper body often substituting the arm guards with his own Custom Weapon.
Personality: Yasutora Sado has multiple personality disorder. He has two separate personalities a primary and a secondary personality which tries to keep in some kind of balance. He is very good at suppressing his secondary personality but sometimes it comes through and shows itself mostly in times of stress or in battles. In the past he had dismissed his secondary personality as a defect but over time he has begun to accept it more readily. In both states he is somewhat quiet and can be a bit of a pervert. Lately his personalities have changed he even questions which is the real true him leaning more toward the notion that they are two sides of the same coin that make up who he truly is. Due to his training in Jeet Kune Do he has gained the ability to silence his emotions while in battle keeping a calm and collected demeanor even when he turns to his more violent self allowing him to exploit his opponent and their weak spots.
Primary: Sado is a quiet person and in his childhood he was sometimes the subject of jokes or bullies because he only fought back when pushed to the absolute limit and allowed the bullying to take place for extended periods of time. Sado has also shown to be very intelligent; he ranked 11th out of 322 students in his Chuunin exams which set him ahead of most of the other students. Sado has a very loyal personality he can be overly loyal to his friends especially females. He is overprotective toward women and children and is hesitant to fight them in most scenarios however if forced into it he may hold himself back slightly depending on his opponent. He displays little emotion except when something he cares about is in danger then he can become almost enraged by the thought of a friend or comrade dying. He would throw his life away for one of his friends and has gone as far as fighting enemies much stronger then himself to create time for a friend to leave the area just to protect said friend. He has done this more then once and tends to always make peace with himself before the end of the fight. He always seems calm and unassuming hardly judgmental towards other because he like them has had to find out who he really is over time. After entering Amegakure he has shown he can be a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He sees the people of Amegakure as a part of his own family, and his strength and determination takes a firm root in the village. After spending time in the Valentine Clan he has built up a code of conduct to retain this personality as the dominant one. He has to try and take interest in the village and it's affairs and he must not kill innocent people. This has changed from his personality in the past where he helped Bruce and Taka destroy entire villages such as the Hidden Shadow village and Takigakure. He tries to only take the lives of fellow shinobi those who deserve it.
Sado has a slight disdain for children but has shown a fatherly bond with Yachiru Kusajishi who shares his lonely upbringing. As far as he can trace she too spent most of her early life alone fighting for survival this has instilled a respect in him for her and an almost fatherly need to protect her. On more then one occasion he has lashed out with pure killing intent towards those who would try to harm Yachiru going as far as destroying chances to make an alliance with Kumogakure no Sato because one of their shinobi had the audacity to hit Yachiru.
Secondary: During his early years, Sado could become extremely violent when pushed to his limits he would exploit his advantage in size to intimidate and hit the other children that bullied him. This however would only increase the bullies interest in him and force them to try more drastic measures to annoy and harass Sado. This was where his secondary personality arose partially from loneliness and the fact that he was often bullied for what seemed to him to be no reason. Later on Sado's secondary personality developed further when active he appeared to be a laid-back and irreverent individual, but his scruffy exterior hid a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.
After spending time in the Valentine clan his secondary personality has warped slightly he has begun to consider himself emotionally separated from the rest of humanity; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. He sometimes appears to have no feelings or conscience and believes that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is incorrect as he does have true feelings he just misunderstands them and believes them to be part of the act he 'tries' to put on.
Sado has a slight disdain for children but has shown a fatherly bond with Yachiru Kusajishi who shares his lonely upbringing. As far as he can trace she too spent most of her early life alone fighting for survival this has instilled a respect in him for her and an almost fatherly need to protect her. On more then one occasion he has lashed out with pure killing intent towards those who would try to harm Yachiru going as far as destroying chances to make an alliance with Kumogakure no Sato because one of their shinobi had the audacity to hit Yachiru.
Secondary: During his early years, Sado could become extremely violent when pushed to his limits he would exploit his advantage in size to intimidate and hit the other children that bullied him. This however would only increase the bullies interest in him and force them to try more drastic measures to annoy and harass Sado. This was where his secondary personality arose partially from loneliness and the fact that he was often bullied for what seemed to him to be no reason. Later on Sado's secondary personality developed further when active he appeared to be a laid-back and irreverent individual, but his scruffy exterior hid a brutal, impulsive, and excessively-violent personality with a lethally-short temper. Sado in this state is blunt, sarcastic, and quite sadistic, revealing a psychotic grin whenever he becomes excited usually when blood has been shed his enemy's or even his own. He displays little respect for authority now and says whatever is on his mind no matter who may be around regardless of whether or not it is appropriate. He is a very rude and disrespectful individual ignorant and uncaring to those around him. Despite his aggression and obvious blood lust in battle, he possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. He has also shown a dark sense of humor and can be quite the pervert.
After spending time in the Valentine clan his secondary personality has warped slightly he has begun to consider himself emotionally separated from the rest of humanity; in his narration and internal monologues he often refers to "humans" as if he is not one of them. Sado also makes frequent references to an internal feeling of emptiness to himself and sometimes others. He sometimes appears to have no feelings or conscience and believes that all of his emotional responses are part of a well-rehearsed act to conceal his true nature which is incorrect as he does have true feelings he just misunderstands them and believes them to be part of the act he 'tries' to put on.
On a gathering storm comes a tall handsome man.
In a Dusty Black Coat.
With a Red Right Hand.
In a Dusty Black Coat.
With a Red Right Hand.
Village Info.
Village of Birth: Amegakure
Village of Alliance: Amegakure
Rank//Chakra Info.
Ninja Rank: Unofficial Sage
Specialty: Raiton, Earth, Valentine Clan Abilities, Taijutsu, Jeet Kune do
Elements: Basic 5, Oobleck, Red Sand, Rain
Your ninjutsu:
Village of Birth: Amegakure
Village of Alliance: Amegakure
Rank//Chakra Info.
Ninja Rank: Unofficial Sage
Specialty: Raiton, Earth, Valentine Clan Abilities, Taijutsu, Jeet Kune do
Elements: Basic 5, Oobleck, Red Sand, Rain
Your ninjutsu:
Basic Ninjutsu - Completed
Basic Taijutsu - Completed
Basic Genjutsu - Completed
Jeet Kune Do - Completed
Nb Tai - Completed (Excluding restricted)
Basic Taijutsu - Completed
Basic Genjutsu - Completed
Jeet Kune Do - Completed
Nb Tai - Completed (Excluding restricted)
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CompletedValentine Family (Tanabata Ichizoku)
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Name:
Valentine Family (Tanabata Ichizoku)
Founder:
Vincent
History of the Clan:
Tanabata Ichizoku, Modern Day Valentine Family is a group of people with origins as old as Land of Rain itself. They started during the warring states era as a group of vigilantes eventually controlling street level crimes in all of land of rain. Despite being criminals Valentine’s Family had great love for their own, upon creation of Amegakure and Hanzo’s government. Land of Rain was invaded from all sides and forced to be a Warzone. Tanabata Ichizoku took control of areas and forced people to provide protection money, which was actually a front to keep populated areas away from war, others wouldn’t invade areas already knee deep crises especially when they’ve enemies to fight. Hanzo more than anyone else realized the purpose was to keep peace, although it meant him eventually losing power. This was still opportunity for him maintain his focus at the war.
Tanabata Ichizoku would later come to financially support the Akatsuki, forcing Hanzo’s hands to make an alliance with Danzo. The fall of Akatsuki also meant the fall of Tanabata, later upon Akatsuki’s possession of Amegakure the Tanabata, now known as Valentine Family regained power. Having a share in its aristocracy, with their department being the underworld. Minimizing crime in the Land of rain and raising it to cause economic problems in other countries.
Location:
The clan is ingrained in all levels of Amegakure’s society, the site on which the village was built has been a home to the clan for as far back as records go.
Purpose:
The clan’s ultimate aim is harmony with the natural world around them, and by extension, the end of humanities ceaseless destruction of nature, by any means necessary. The clan and its ways have many references of Yakuza and Mafioso. They wear nothing other than suits, they follow strict codes even with their crimes. Their symbol is an oddly shaped bat spreading its wings while carrying a heart broken in two. Their ways could be typically summarized by their catchphrase “Beauty and Beast”. With beauty representing their objects of affection they seek to protect and beast themselves with their odd transformations. The heart and the bat are also representation of the concept. They only allow people of the Land of Rain within the clan, another reference to the Mafia which keeps membership to Italian/Sicilian Bloodlines.
Special Abilities:
In all cultures there are mythologies of shapeshifters, for example:
American Indian Skinwalkers:
According to the Book of the Navajo, the practice of animal emulation began with a hunter who thought of using the head of a deer so that he could approach them more closely to kill them. He was unsuccessful until the Gods came and showed him not only how to make the mask but how to emulate the animal. The practice of wearing the skins of the deer and emulating them began for the purpose of hunting. Locke also links the practice of witchcraft involving animal emulation and shape shifting to the Navajo folk tale of Coyote's wife. Believing that Coyote had been murdered, his wife takes the form of a bear and begins to curse and slay her husband's killers with witchcraft. The association of skin-walkers with Coyote is a prevalent belief in both their common usage of coyote skins and reputations of being tricksters. Skinwalkers are known as a Native American version of a Loup-garou. Even children have been known to become a skinwalker.
Lycanthropy:
A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lykos, "wolf", and ἄνθρωπος, anthrōpos, "man"), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius.
In addition to the natural characteristics inherent to both wolves and humans, werewolves are often attributed strength and speed far beyond those of wolves or men. The werewolf is generally held as a European character, although its lore spread through the world in later times. Shape-shifters, similar to werewolves, are common in tales from all over the world, most notably amongst the Native Americans, though most of them involve animal forms other than wolves.
Huli - jing:
In Chinese mythology, it is believed that all things are capable of acquiring human forms, magical powers, and immortality, provided that they receive sufficient energy, in such forms as human breath or essence from the moon and the sun.
The fox spirits encountered in tales and legends are usually females and appear as young, beautiful women.
Cyanothopy:
The Greeks also spoke of cynanthropy (Kynior, dog). Cynanthropy, sometimes spelled kynanthropy, is applied to shapeshifters who alternate between dog form and human form, or to beings that do not shapeshift but possess combined dog and human anatomical features. It is also used for real persons suffering from the delusion that they are dogs. After lycanthropy, cynanthropy is the best known term for a specific variety of therianthropy.
Ailuranthropy:
European folklore usually depicts werecats who transform into domestic cats, sometimes of an enlarged size, or panthers. African legends describe people who turn into lions or leopards, while Asian werecats are typically depicted as becoming tigers. The transformation of each individual animal feline form possesses its own version of the "were" title, for instance werelions, wereleopards, werejaguars, werecheetah, and werepanthers. The general classification of werecat typically applies to all, excluding circumstances between werecats, whom identify each species by the appropriate specific title. Werecats have been represented as typically living in prides regardless of sub-classification.
The clan I am submitting is based upon these legends. The founder (myself) developed a way to take the realistic form of animals by manipulating the natural mutagenic properties of natural energy. This process gives the forms actual tangible physical benefits that a standard transformation technique just cannot provide. As well as increasing the natural lifespan, strength and vitality of the clan members, Vincent Valentine the leader of the clan has mastered this to the point that he has an indefinite lifespan.
The clan uses a special ability called Sage morphing, which is a specialized branch of Senjutsu that makes simultaneous use of senjutsu along with transformation technique.
Natural energy works in different ways, apart from enhancing all of the user’s capabilities if it’s not properly balanced it initiates body transformations. There are numerous known cases all of which had something to do with transformations in physical appearances:
Sage mode, Kabuto’s version: While humanoid, kabuto yakushi grew horns, scales and areas of pigmentation around his eyes that extended till his shoulder blade. The ability was a granted change in appearance simply by entering Sage mode while being a snake summoner.
Sage mode, Jiraiya’s version: Jiraiya’s version of imperfect sage mode had his appearance altered heavily. He also showed the ability to transform his limbs (e.g. his hands and feet) into those of frogs so as to aid in maneuverability. The transformation was a result of failure to balance chakra along with natural energy, similar to how naruto began to transform in a toad while learning Senjutsu.
Jugo’s Sage transformation technique: Juugo’s clan had the ability to passively absorb Natural energy, although they didn’t turn into statues, it did granted demonic features and the ability to freely transform their bodies.
Orochimaru’s cursed seal technique, level 2: Initiated transformations similar to Sage transformation of Jugo’s clan. The ability was related to natural energy.
Sage morphing uses the user’s expertise in transformation technique and imagination along with the influence of senjutsu to make real vivid transformation that are more or less permanent unless the user ends a technique cuts his natural energy supply. For the duration of the transformation technique, senjutsu energy is passively absorbed to aid the transformation while still allowing the user to move, this ability is the result of extensive Senjutsu usage when the user eventually becomes adept to absorb very small fractions of natural energy even while moving. The energy isn’t enough initiate a sage mode transformation or allow use of a Sage technique but enough to actively source the energy for transformation techniques.
Transformations obtained by Sage morphing are not in any way similar to Sage transformation, cursed seal or Piston fist. They are actual transformations made realistic by the use of Senjutsu, where they give the user various advantages of shape and form, growing wings for instance as well as additional effects such as an upgraded killing intent from particularly scary transformations; this may be both the result of Appearances and natural energy’s role in making them real.
User could also disguise himself better when he copies the appearance of another person; he would go down to incredible details from smell, accents, unique traits and even chakra signature. This does not however include unique abilities or dojutsu, but so long it extends to just appearances even that could be copied.
Using the style does have limitations or drawbacks however:
Transformations must always be of living creatures, if the user transforms into an inanimate not a living object, due to the realistic effects of the transformation. User could permanently transform into the object and die or rather cease to exist, well, at least as a living being.
Transformations with effects other than altering, appearance, size and anatomy must be submitted as separate techniques. Transformations that are purely cosmetic and do not confer any power boosts are a passive ability however, these must be of species found commonly in earths ecosystems, mammals, reptiles, birds, fish, etc.
Lastly, there is always a risk involved when using Senjutsu, user could end up transforming in a statue: to avoid that Clan members carry objects similar to fukasaku’s stick that was used to prevent naruto from transforming into a statue, these objects can be an article of clothing or additional equipment. In the midst of battle, these equipment can be used to filter/absorb/push back natural energy from the users body to save the person from his demise.
Example Technique
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 5 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
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Additional effects and Restrictions:
-Improved transformation abilities.
-Ability to passively absorb senjutsu, although only sufficient to source the chakra for the modes used in this style.
-Due to the senjutsu chakra regulating around the user at all times, his physical strength and durability increases (+15 damage to all taijutsu)as well as ninjutsu abilities (+10 damage to all ninjutsu).
- Due to training with natural energy, the clan has the ability to detect living things through their life force.
- The clan are naturally more resilient than normal humans and as such have a high resistance to toxins and pathogenic matter, aswell as longer lifespans
Special Info:
Ranks:
Dark King:
Leader of the clan. With full mastery of all its abilities. The leader is pseudo-immortal, meaning he will never age and can only be die through being physically killed. the leader of the clan has extreme mastery of the clans abilities and as a result his modes last 2 turns longer than a normal user.
Dark Crusader:
The inner circle of the clan. They have attained near mastery of the clans abilities and have access to all the clans techniques. Due to their mastery of the arts of the clan, these individuals can live for hundreds of years. Their transformations last 1 turn longer than normal.
Dark Knight:
Mainstay rank of the clan, they have access to most abilities of the clan though gain no additional benefits aside from a lifespan double that of a normal human.
Dark Neophyte:
Full member of the clan. They have access to the basic transformations of the clan, but as they are fairly untrained in the arts, they suffer a -1 turn penalty on the duration of their transformations
Squire:
Initiation rank. Squires have only access to the basic modes with a -2 turn penalty on duration of the mode due to being essentially new to the arts.
Requirements:
- The user must have a massive chakra supply (kage rank or higher in nb terms).
- Any initiates must pass battle tests assigned by a crusader or higher.
- Clan members must be affiliated with amegakure in the rp
- Cannot have a Kekkei Genkai
- Cannot be a cannon biography
Upon leaving Ame or you are exiled from the clan and your ability to mould natural energy is sealed by the clan leader.
Leaf, Zanji, Xylon, Vision, Howard and Solf are ready and willing to join the clan
Adapted from a cfs submission and submitted as a clan as per the suggestion made upon checking
____________________C u s t o m C l a n C e r t i f i c a t eI, RokuNR of NB's battle Arena, by the power vested in me by Versuvio, Nexus and ZonDer, give you the following:
Vincent, our loyal member, gave on the date 27-February-2013 a submission for a Custom Clan;
after reading the submission and assuring that Vincent has the needed posts and has completed the assigned Sage Mission, I decided that the submitted Custom Clan satisfies all requirements, and am therefore giving Vincent his rightfully earned certificate on this Custom Clan by the following;
Valentine Family
Powered by Rei
Copyright ©2013, Vincent, NarutoBase.net
Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above
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Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galin beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galin beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
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Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.
Description on the Abilities and Inner Workings of the Style:
Economy of motion is the principle by which Jeet Kun Do practitioners achieve:
Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
Directness: Doing what comes naturally in a disciplined way.
Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.
Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- Can only be taught by -Yard-
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.
Description on the Abilities and Inner Workings of the Style:
Economy of motion is the principle by which Jeet Kun Do practitioners achieve:
Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
Directness: Doing what comes naturally in a disciplined way.
Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.
Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- Can only be taught by -Yard-
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They're whispering his name
through this disappearing land
but hidden in his coat is a Red Right Hand.
through this disappearing land
but hidden in his coat is a Red Right Hand.
Background Information.
Early Life | Will of Fire
This is the story of a young boy who tried to beat the odds and become strong enough to take on all challengers. It starts off with a child by the name of Yasutora Sado. As far back as he could remember he was alone he had no one that however didn't stop him from trying to make friends. He was gentle kind and caring he didn't like hurting others but he always realized the seriousness of the world he lived in. It was a sick twisted world one full of bloodshed and diplomacy. He knew how to survive alone and how to live alone and grew up watching others. He applied what others did to his own style always trying to become someone else to be as strong as another never realizing that what he needed to learn was in himself. Everything he did in his early childhood he did alone as a young child in Konohakure he lived in a small one room apartment. Sado had no way of tracing his linage or finding his parents so to him there was no point. All he knew about his family was that they left him in Konoha alone and weak. Sado was the type of child that knew various things about various subjects but had trouble applying them he watched others and tried to learn from them but this only showed him how other people applied what they knew but what he didn't realize was he didn't know what they knew. He learned how to fight by watching others, as a child he didn't have a mentor or a rival. He learned how to manipulate chakra by watching the other

Early Life | Growing Up
At the beginning of his adolescents Sado met a man named Mugen Ryukyu. He too was a resident of Konohagakure and said that Sado was a weird kid but he could help him. Mugen's perverted nature was Sado's first true influence on developing his own personality and set of values. He told Sado that if he wanted to learn something to come to him he would show him the true Will of Fire that burnt brightly in every child of Konohagakure. Mugen was always up for training new students so Sado knew it was time to become all he could it was time to grow up and be a man. One day Sado took Mugen up on that offer, Sado showed up asking to learn something, to which Mugen responded "Ok I will try my best to teach you this element as you will be apart of the next generation of fighters. So when your time comes to fight a serious, difficult battle I want you to remember. What you have learned here today." Mugen then paused and flicked his lighter staring at the flame he seemed to peer deeply into the fire as if it was his own Will of Fire he finally closed the lighter before saying. "Lets begin." Sado was unsure of what to expect and didn't even know the element he was learning. Mugen then went into the first jutsu talking about it then performing it. It was a simple fire jutsu nothing special but it took Sado an hour to do. In this time Sado tried his damnedest to muster up the chakra needed he just couldn't seem to get it. Mugen then said "Calm down, you're taking this too seriously. Loosen up and just do, don't think about it." Within the next three minutes Sado was performing the jutsu with no problems. They trained for roughly fifteen days Sado soaked up everything he could learning everything he could. Mugen then said that his life was getting busy; missions and other students were getting in the way and that Sado should find another sensei or sempai someone with more time and learn until his heart was content. Sado took his advice, and looked for a new teacher. There were few people as accepting as Mugen, a large child like Sado was just a hindrance in this world.
Konoha High School | Yarduat
While looking for a teacher he met a man by the name of Bruce Lee (Yarduat). They became friends fast, they shared various similarities they both held within them great potential and the need to become stronger. They fought often and always tried to out due the other. They found that they had so much in

Iwagakure | Will of Rock
Sado never had strong ties in Konoha he was just a watcher and eventually migrated to Iwagakure due to this. He found friends much more readily there the people were easier to talk to and understood his will to become stronger to endure and to become a great man. Yard, Toku, Serpent, Sindy all seemed to be great people with a love for the world they lived in and for the people therein. They helped Sado become stronger by training with him sparring with him and showing him how to apply what he knew they told him "You can't be someone else, you are you Yasutora Sado you're not Bruce Lee, you're not Toku or Knives and you're certainly not Sindy so nut up or shut up." Around this time Sado found that he liked fighting without jutsu better it was when he began to come into his own to learn who he truly was. He loved Taijutsu and loved simply beating the opponent; he realized being faster, stronger and all around tougher was Sado his goal. He trained with Gobi once more mastering genjutsu taking time to experience everything he could and learn each style of fighting for what they were. After mastering genjutsu he gained a disdain for it, it was trickery if Sado was going to beat someone he would do it face to face he wouldn't hide behind illusions and gimmicks he would be stronger that would be his style. He then trained with Yard who at this point had mastered both Doton and Katon learning from Toku, Yard had always been the more sociable of the two people seemed to like him easier. However Yard saw this need for a rival in Sado the need to have someone to test his strength against so he taught him everything he knew and at the end of the year Sado had mastered; Raiton, Fuuton, Doton, Katon, Suiton, Ninjutsu, Taijutsu and Genjutsu. Yard and Sado fought constantly as friends learning more about each other by exchanging punches, kicks and jutsu. It was around this time that Sado noticed life around Iwagakure was pretty mondaying Sado signed Serpent's Condor contract and things seemed alright. Toku had began to go on long excursions training himself he showed up in the village less and less becoming less active. Sado began to feel as if the ties he worked so hard to create were crumbling and he sunk into a period of depression.
Iwagakure | Yard's Departure
One night Yard came to Sado talking about Dan, a man that Sado had only heard about. Yard said that he was going to leave Iwagakure on good terms, he just needed to talk things over with Toku but he was going to join Akatsuki and become stronger. Sado said that he wanted to leave as well but didn't want to discuss it with the others he felt as though they'd isolate him and treat him badly for his way of thinking. So soon after this talk Yard left Iwagakure. The next day Sado left as well, a day later Sindy followed. Sado took this time to test his strength he fought alongside Yard destroying various small villages. The Shadow, the Waterfall and even Kumogakure fell at their feet at the height of their new found power. At this point Frederick Uchiha came after them sent to kill Sado and Sindy for leaving on bad terms. First was Yard, Yard got away however Frederick turned his sights to Sado. Sado told Sindy that no matter what he'd protect her and that she should go ahead with Yard. She did and Sado felt at peace, this was friendship the will to throw himself to the dogs for his friend who he felt were more like family due to the absence of his own. A long battle ensued leaving Frederick presumably dead and Sado vitally wounded. He laid upon the ground staring up at the sky a genuine smile upon his face for the first time in his life. He was happy he had saved his friends they got away because of him and they were able to survive due to him at this point Sado passed out and opened his eyes every now and again to see trees whizzing past his head. He was scared was he dead? Was he viewing the world as it past him by? He felt as if he was being carried but he didn't know of anyone who would come for him not at this time when he was on death's door. He awoke in a place called Amegakure three days later, Yard was there and so was Sindy. They told Sado how Dan and Gobi had came to rescue him and how he had defeated Frederick at the possible loss of his own life. "What the **** is wrong with you?! You could have died!?" Sindy exclaimed. He grinned and spoke with a hushed tone. "But you and Yard were alive-... *Cough* that's all that mattered to me at that time. *Cough." He was grateful to Dan who he learned was deemed The Pervy Sage.
Missing Nin | Taka
Soon after this Yard founded Taka a group of three shinobi at it's start. This group was made up of Yard, Sado, and Sindy. The group gained fame quite quickly, so much so that they were hunted down by a group of Jinchuriki. Those being the three tails (Axle), the seven tails (Typhon), and the five tails (Konoha's Yellow Flash.) They were each ambushed and forced into one on one fights with the Jinchu. Yard was forced to fight Typhon who he ran from after a short battle. Sindy was forced to fight KYF and was pushed to the edge and almost killed in battle but seemingly escaping with her life. The last and final battle was Sado and Axle it was a long drawn out battle after many near death experiences and close calls they found themselves evenly matched. Sado entered another state like he had during his final days in Konoha, it was the first time since then and it gave him somewhat of an upper-hand it changed his fighting style and allowed him to continue on fearlessly. Then Axle made a vital mistake, he had been trapped under a large sinking earthen dome that was placed in the direct middle of an enormous swamp. He turned his body to wind and slowly moved through the swamp appearing on top of the dome. Sado immediately exploited this moment of weakness and attacked as Axle was forming trapping him in the middle of a Blazing Tornado one that he learned from The Pervy Sage that destroyed the dome and dried up the swamp. It roasted Axle alive causing a painful death. After this incident Sado decided to return to Iwagakure. He wanted to reconnect with those he had and he wanted to regain those bonds so he could live in peace again like he had before.
Iwagakure | The Will of Rock II
After returning he was welcomed back. As if nothing happened they took him in. He kept close ties with Yard and Sindy though they were more like family now the only one he had. A while after returning Yard told Sado about how Akatsuki was going

Missing Nin | Kumogakure's Destruction!?
A week later they attacked Kumo. Sado's first opponent wasn't worth the three clones he sent to face him. In less than ten minutes Sado's clones had the puppet user bound and sunk in a swamp to which they laughed and yawned as if making a cruel joke of his sacrifice. Sado was then attacked by a man named Double D (Solf). Their fight was one for the ages. They fought exchanging punches and kicks then Double D took flight using his bones as make shift wings a Kaguya, the first time Sado had ever fought one. Sado was forced to use his quick reflexes and moved into the area behind Double D finally placing a rasengan firmly into his back. This tore through Double D's spine and destroyed his internal organs, but with his dying breath he laughed. As he laughed a seal on his body released scripts poured out as they stretched out all around Sado who immediately formed a single hand seal. The seal then began to close around Sado sealing everything in a 5m radius. He moved out of range of the seal and appeared roughly ten meters away this was yet another near death for Sado but this time he was able to walk away unharmed. He returned to Taka's cave base and asked "Why the **** everyone left him." Yard responded "Meh you were too slow." ReXii said "Sorry bro shit came up".
Missing Nin | Taijutsu
After this Sado began to study different forms of Taijutsu he learned Jeet Kune Do from Yard becoming a JKD master increasing his reaction time thrice. He took what Yard told him to heart making it his own. Yard had always had a way with words, a way to motivate someone into becoming who they truly were and this time it helped Sado greatly to understand who and what he was.
"It's like a finger pointing it's way to the moon. Don't concentrate on the finger or you'll miss all that heavenly glory. Empty your mind be formless be shapeless like water. Water can flow or water can crash, running water never goes stale so you have to just keep on flowing.
Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.
You’re tense, I’m calm. You apply excessive force and I control that force through fluid motion. That means relaxing the whole body so it can react instantly without resistance—no, without thought. Do you see now? It means becoming like clear water. Water can take any form. It drifts without effort one moment, then pounds down in a torrent the very next."
He then studied under Nagato learning the ways of Kaito Taijutsu. He learned how to increase his power by infusing chakra into his punches and kicks but kept an emphasis on being like water being formless and fluid. He found out that fighting this way was much more fun then simply throwing jutsu. Nagato became a mentor to Sado training him over the process of months. Sado learned all he could from Nagato applying it in battle and becoming stronger because of it. He truly learned that he had to train and keep his reflexes so that when he wanted it, it was there when he wanted to move he was moving. He had to train every part of his body his brain included he had to put his whole hip into it snap when he needed to snap.
Sunagakure | New bonds? Old bonds? Dem bonds!?
After this ReXii began to talk to Sado about joining Sunagakure. He talked about how he was there and how it would feel more like a home then the caves that Sado had been hiding out in. Sado eventually took ReXii on his offer and joined Sunagakure he made friends fast noticing that Dan was there and so were other shinobi he knew. They built him three houses. One was made of Wood another made of Sand and finally one made of Gold Sand he had no idea why they did this but it was just in their nature he guessed. Not to long after joining Sunagakure Sado got a message from an old friend. Amegakure was growing and had grown enough to be a sustainable village. Along with ReXii, Yard, and Sindy he made his was to Amegakure leaving Sunagakure on somewhat goodish terms. Well that's what he thought.
Amegakure | The Will of Rain and the Bloody Clouds
Once he returned to Amegakure Sado joined up with many old friend. ReXii, Nagato, Sindy, Yard, Xylon, -Minato-, Akiza as well as a crop of fresh faces who he didn't know that well. The bonds he worked up over his late teens had grown and cultivated into deep friendships some he could even call family. He gained a high place among the people there, he was in no way the strongest but he was good enough to hold his own when needed. This was enough to give Sado mutual respect among most of the people in Amegakure especially those he knew.
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About a week or so after joining Ame Yard told Sado that he was going to Konoha to meet up with a friend. It seemed that he had to talk with this person about multiple things immediately Sado said "Imma comming". For about a day Yard and Sado flew to Konoha from Amegakure on a Kite summon. After arriving Yard went off to meet his friend. Sado wondered around the gates of Konoha not going in just yet he was unsure about entering Konoha he had grown up there and he knew the people there but he had heard they were beefing up security and didn't want to step on anyone's toes. It was then that he noticed the Sunagakure nin that were attacking what appeared to be a random Konoha nin. This was odd as Konoha was only a few feet away, he boldly stepped in telling that Suna nin that he had to go through him to get the other nin. The Suna nin removed his mask revealing him to be Garra from Suna, of course he was pissed about Sado's leaving and said that he'd kill both Sado and the nin. A fight began almost instantly Sado sent jutsu flying Garra's way and he responded blocking them. -Minato- then appeared off in the horizon he ordered Sado to stop and return to Amegakure with him so he did as told and jumped upon the large toad's leg and road home. During this time Yard had gotten into a fight with one of his students Vision, they fought and did what they had to do.

Konoha | Laura
Sado wasn't one for fun though, but somehow he had found himself in Konoha after a few days of traveling. Of all places he was in a night club on the dance floor. While he was trying to not stand out he bumped into a young girl his type she seemed smart, understanding and somewhat deadly. He apologized then asked her to dance. He stood waiting on a response as his eyes drifted towards the back of the club. He noticed an older man sitting alone drinking. His eyes set on the girl Sado was talking to. Sado made brief eye contact with the man before turning back to face the girl who appeared to have taken time to think over the request. The big oaf that he was Sado could only muster up an "I'm sorry" and gave her his name she replied with hers. The girl's friends basically pushed her on him and then they danced a bit. That was when he told her about the guy sitting at the back of the bar staring a hole right through them. They went to the bar and Laura scanned the crowd finding the man Sado was talking about. A man then pushed in between them he made a single rude comment to Laura and in a flash the man from the back of the room was there pounding the young guys face. Sado let instinct take over and grabbed Laura pulling her away from the danger and letting the men fight until it became less of a fight and more of a blood bath. He pulled the man from the back of the club from the young man letting the young man crawl away with some of his face not rearranged. Laura told Sado it was her father and told Sado that he should leave. So he did that, paid for the drinks and left the man and his daughter alone. Sado figured everything would work itself out the man didn't seem abusive just over protective of his little girl.
Amegakure | Home Sweet Home
Sado returned to Ame once again, he participated in a tournament held in Amegakure. It was more of a leisurely thing then anything else. There were prizes and things but it wasn't anything Sado truly wanted he just participated for the fun of the fight. He was taken out in the second round on a technicality fought to hard on something that was supposed to be just for shitz and gigglez but during battle he couldn't always suppress his secondary personality. It was one of the reasons he had survived so many fights. That personality that would do anything and everything to survive. Sado continued to go on missions and fight but honestly that's what made him happy: well not happy but it starved off the boredom. He began hanging out at the Amegakure Tavern having some fun after work usually everyone was there so it was another way to starve off the boredom. Sado thought to himself a lot usually something along the lines of "I haven't changed at all from what I was just killing enemies only to survive. Where do I want to go? What do I want to do? Is it true that the tide of fate controls me, will I even know who I am before that tide recedes and I die?". He usually thought to himself taking long walks in the rain talking to himself every now and again. Sado spared with many people during his down time always working on his fighting making Taijutsu first priority and using elemental jutsu to power up his tai. After working with Earth and Water for long periods of time he found a way to mix those two chakra natures to create a new element which he called "Oobleck" he found that it was a naturally occurring substance in the right conditions. Usually it was 1 part water to 2-2.5 parts earth. From this he began to manipulate the substance trying to create jutsu for it that would be both defensive and somewhat offensive. He taught it to Yard who remarked about it. "It's fluid like water, but strong and tough like earth. It's you, it's what you've become. You've adapted what was useful, rejected what was useless, and added what was specifically your own." A few months after joining Amegakure, Sado made the leap to Akatsuki taking out Solf J. Kimblee taking his spot and taking on the Three (San) ring.
Akatsuki | The Crimson ****ers
Sado was paired with Bruce since their fighting styles complemented each other and soon after joining the Akatsuki, Sado was approached by Vincent (-Minato-), he asked him if he'd like to go with him to Kumogakure for "A very enthusiastic walk through the clouds". Sado went with him and they jumped in aiding Konoha. Not long after arriving in Kumo Sado was called out by a young

Sunagakure | A Friend
On a whim Bruce told Sado Taka was going to Suna to retrieve a friend. Taka gathered and Yard gave a speech they then flew off towards Sunagakure. They stopped off out of sensing range of the village as Yard called for Ibby on his ring. Noticing that he could use his ring as a makeshift phone Sado cut in on the call and asked Ibby to make him a Grilled Cheese for when he returned to the village. Ibby simply ignored him. Soon after this Vision and Sindy came out from the village gates greeting the Akatsuki and the Amegakure nin, Vision told Sindy to go back inside and to make sure no one interfered with the fight she did. It was at this point Sado knew he'd have to sit this one out so he simply peered on towards the clouds watching as the clouds rolled overhead, Corvo an Amegakure nin simply sat opposite of Sado looking out for any suspicious activity from Suna.
They eventually left heading back to Amegakure. Things progressed rather quickly after this, Lili-Chwan took his ring, leaving him for dead. After returning to Amegakure alive Sado trained night and day, he began training in Rain Release and underwent severe training with Natural Energy under the tutelage of Vincent Valentine.
Amegakure | Valentine
He was then inducted into the Valentine Family, a close knit group of clansmen who ruled Amegakure from the shadows. As time went on, he became a vital part of his village being given the role of First Officer he became the right hand of the Sandaime Amekage the 'Fuukage' as he deemed her. She was the Jinchuriki of the Nanabi, Chomei, she became the representative of the monsters that resided in Amegakure and Sado became her Red Right Hand leading the village in times of her absence.
After some time Sado became engulfed in village affairs, everything about Amegakure he tried to learn about this was to understand and to become a part of everything. The people, their names, their feelings, their hopes and dreams. He was determined to make Amegakure no Sato into a home for everyone who resided there. He wanted everyone to feel included to feel as though the village was one large family. This may have been because he had never had one or because he wanted everyone to feel that they had people they could rely on and trust. During this time he delved into the Valentine Clan's past, their art, their disdain for human life outside Amegakure and it's ultimate goal which was peace. During this time his secondary personality began to warp due to the clan's ideals and views on life and death. It began to become so warped that he believed it to now be his true self his shadow self what he hid from the world to further his survival.
Amegakure | An Adopted Daughter

Amegakure | New Valentines
It began easily enough he was an initiate but he soon rose through the ranks becoming an adviser to the Clan Leader. He became as strong as he could becoming a Dark Crusader as he began to test and mentor the new recruits. First was Yahiko he too cared for Amegakure he even fought and starved off Juugo's rages in times of great turmoil. Sado tested him for entry into the clan and he passed easily. Next was Vegeta a man who had loads of pride. He too eventually passed taking his place amongst the Valentine order.
Then was Akasha, someone he was sent to test. This one was different she was an outsider she'd need to pass Sado's own test. He found her perched upon a hill so he spoke to her.
"I have no fancy title, nor an alias I go by. People know me by who I am, Sado Yasutora. I'm here to test you but first you must pass mine before I'll administer the proper test. I was sent by an order-... well more like a family. We take in what the world doesn't want and we accept those who like yourself have been scorned by humanity. We strive to create peace but to do that you must realize; to ask why humanity fights is to ask why the leaves fall it is in their nature. The better question is always why do you fight? Is it to protect home or family? Is it to preserve balance and bring harmony or to create chaos and breed destruction. For me the true question is what is worth fighting for?"
Her reply was one he could understand. It showed her true self why she found and who she was. She replied without hesitation without though and truthfully. "'What do I fight for? I fight for my blood. I fight for the ones I love. I fight-... I FIGHT so I can one day bring peace, so one day infant and children don't worry that they might be left if some onslaught their closest ones just because of small amount of gold." This was enough for him she had passed his personal test next was if she could survive. A small fight took place the women fought cunningly and bravely she stood her ground and that was enough for Sado he took her to Amegakure and told of her strength. She became a part of the clan.
You'll see him in your nightmares
You'll see him in your dreams
He'll appear out of no where but he ain't what he seems
You'll see him in your dreams
He'll appear out of no where but he ain't what he seems
Other.
(Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (La Muerta) (+10 to punching techs excluding La Mueta)
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat such as close range taijutsu. It's a set of multi-plated arm guards that run up the side of the wielder's arms leaving no visible skin. They are both form fitting thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The guards surround the wielder's arms and are made of two special types of metal both are quite malleable and versatile the metals have a special property; the metals are able absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura and Tsunade, the Arm Guards do it for the wielder maintaining chakra flow from the user to the Guards. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch it can be accomplished with either fist. The user must make contact with the opponent however for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. They are both insulated and therefor make very bad conductors they can be imbued with a chakra nature however much like that of a sword or a kunai.
Finally the user can fully consent to the guards' absorption of his chakra, and instead of fighting against it let it devour vast amounts of chakra this lets the guards morph and twist taking over the user's body. The guard will extend taking over the user's upper body and shattering his mental state. At this point the user will grow mad with power unable to properly control himself relying completely on instinct. The guards begin to force chakra back into the user's body increasing his strength slightly (+5 to Taijutsu) and allowing him defense against most sword strikes and most taijutsu aimed at the upper body. This only lasts for 3 turns and after the user is completely exhausted unable to perform hand seals or use ninjutsu at all.
Notes:
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (La Muerta) (+10 to punching techs excluding La Mueta)
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat such as close range taijutsu. It's a set of multi-plated arm guards that run up the side of the wielder's arms leaving no visible skin. They are both form fitting thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The guards surround the wielder's arms and are made of two special types of metal both are quite malleable and versatile the metals have a special property; the metals are able absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura and Tsunade, the Arm Guards do it for the wielder maintaining chakra flow from the user to the Guards. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch it can be accomplished with either fist. The user must make contact with the opponent however for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. They are both insulated and therefor make very bad conductors they can be imbued with a chakra nature however much like that of a sword or a kunai.
Finally the user can fully consent to the guards' absorption of his chakra, and instead of fighting against it let it devour vast amounts of chakra this lets the guards morph and twist taking over the user's body. The guard will extend taking over the user's upper body and shattering his mental state. At this point the user will grow mad with power unable to properly control himself relying completely on instinct. The guards begin to force chakra back into the user's body increasing his strength slightly (+5 to Taijutsu) and allowing him defense against most sword strikes and most taijutsu aimed at the upper body. This only lasts for 3 turns and after the user is completely exhausted unable to perform hand seals or use ninjutsu at all.
Notes:
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-The guards can be activated only once during the battle and deactivated once during the battle
-Can only be activated for a span of 6 turns another 3 turns are added if the user then consents to the chakra absorption process. This can only be used once.
-The user will not be able to use hand seals or Ninjutsu for 3 turns after the deactivation of the final chakra absorbsion process and will lose 15 damage points to taijutsu (-15) and 15 damage points to Ninjutsu (-15) leaving him excessively vulnerable.
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-The guards can be activated only once during the battle and deactivated once during the battle
-Can only be activated for a span of 6 turns another 3 turns are added if the user then consents to the chakra absorption process. This can only be used once.
-The user will not be able to use hand seals or Ninjutsu for 3 turns after the deactivation of the final chakra absorbsion process and will lose 15 damage points to taijutsu (-15) and 15 damage points to Ninjutsu (-15) leaving him excessively vulnerable.
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large mass of chakra at the top of The Red Right Hand and then releases it while charging the chakra looks somewhat like the flaming exhaust from a car engine. Once released it makes it's way down the arm guard and instead of combining with the user's fist like La Muerta it is sent out as a blast of compressed Chakra. The Chakra blast explodes out on contact to any surface and is strong enough to demolish large walls. The chakra can be compressed down to the size of a basket ball when compressed it has more force and can easily throw the opponent back while breaking bones and rupturing internal organs. As it is just raw chakra the blast can be nullified with Elemental Jutsu one rank lower(A-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chaka blast or walls made of elements) or over powered by Elemental Ninjutsu of the same rank(S-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chakra blast or walls). This jutsu's power comes into play when used in Short Range making a devastating punch from The Red Right Hand much stronger. If the blast makes contact with the chest it can crush the opponent's ribs making movement almost impossible due to the pressure put on the internal organs.
Notes:
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large mass of chakra at the top of The Red Right Hand and then releases it while charging the chakra looks somewhat like the flaming exhaust from a car engine. Once released it makes it's way down the arm guard and instead of combining with the user's fist like La Muerta it is sent out as a blast of compressed Chakra. The Chakra blast explodes out on contact to any surface and is strong enough to demolish large walls. The chakra can be compressed down to the size of a basket ball when compressed it has more force and can easily throw the opponent back while breaking bones and rupturing internal organs. As it is just raw chakra the blast can be nullified with Elemental Jutsu one rank lower(A-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chaka blast or walls made of elements) or over powered by Elemental Ninjutsu of the same rank(S-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chakra blast or walls). This jutsu's power comes into play when used in Short Range making a devastating punch from The Red Right Hand much stronger. If the blast makes contact with the chest it can crush the opponent's ribs making movement almost impossible due to the pressure put on the internal organs.
Notes:
-Can be overpowered by Elemental Jutsu of the same rank
-Can be taken out by A rank Elemental Jutsu
-Must be wielding The Red Right hand and it must be active
-Cannot be used in the same turn as La Muerta
-Can only be performed 3 times and never in the same turn
-After the third use the Guard is deactivated(Even if the 6 turn limit isn't up)
-Can be taken out by A rank Elemental Jutsu
-Must be wielding The Red Right hand and it must be active
-Cannot be used in the same turn as La Muerta
-Can only be performed 3 times and never in the same turn
-After the third use the Guard is deactivated(Even if the 6 turn limit isn't up)
Type: Attack
Rank: A rank
Range: Short
Chakra cost: 30 (-5 per turn to maintain)
Damage points: 60
Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.
Notes:
-Can only be used three times per battle
-Can't use S rank katon the same turn this is used
-The blade can be held for as long as the user continues manipulating Katon Chakra
-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.
Rank: A rank
Range: Short
Chakra cost: 30 (-5 per turn to maintain)
Damage points: 60
Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.
Notes:
-Can only be used three times per battle
-Can't use S rank katon the same turn this is used
-The blade can be held for as long as the user continues manipulating Katon Chakra
-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.
Umbrella's: Hidden Rain's signature weapon. Umbrella's are shown to be used frequently by Rain ninja in anime/manga. Their abilities:
- Senbon Shower: releases a hailing "shower" of senbon. It cannot be dodged by moving away since the needles cover a wide area in all directions, controlled by chakra. Although the needles are said to be able to pierce a five millimetre thick steel sheet, they can still be blocked by a powerful enough shield. Medical ninja can dip their senbon with poison to increase their lethality.
(Jouro Senbon) - Sprinkling Needles
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent. - Shield: The cover of the umbrella is made up of metallic threads, capable of defending against weak physical attacks and projectiles.
- Added Modification: Wires, the rib-cage of the umbrella could be modified to shoot out wires from the end. This could be used to bind targets.
Specialties
Raiton: Chad has mastered Raiton and has made it one of his specialties. Raiton was Chad's affinity even though it wasn't the first true element he trained in. He has become an excellent user of Lightning Release as a boy he watched as Kakashi trained children always observing from a far trying to mimic Kakashi's teachings. He can perform any raiton jutsu with a single handseal
Doton: Chad has trained in Earth Release vigorously, during his time in Iwagakure and even in his downtime in Amegakure. He has refined it to the point of doing earth jutsus faster.
Jeet Kune Do: Chad has trained in Jeet Kune Do which is basically a style without style a philosophy/fighting style in which the user tries to out smart the opponent using his own strength against him. He is able to move his body in short bursts moving limbs in the blink of an eye as well as perceive and react to attacks 3 times his own speed.
Taijutsu: After returning to Iwagakure Chad studied night and day working on his Taijutsu ability. He became much stronger and pushed his body to it's limits each day trying to always out due himself. He also studied with many taijutsu masters inside of Iwagakure learning many styles of fighting. He found that he liked fighting hand to hand much more than using jutsu.
Valentine Clan Abilities: He now has improved transformation abilities, as well as the ability to passively absorb senjutsu, although only sufficient to source the chakra for the modes used in this style. Due to this ability to absorb senjutsu chakra and it regulating around him at all times, his physical strength and durability increases (+15 damage to all taijutsu) as well as ninjutsu abilities (+10 damage to all ninjutsu). Due to his training with natural energy, he has the ability to detect living things through their life force. He is also naturally more resilient than normal humans and as such has a high resistance to toxins and pathogenic matter, aswell a longer lifespans. Also being a Dark Crusader Sado's transformations and techniques last 1 turn longer.
Doton: Chad has trained in Earth Release vigorously, during his time in Iwagakure and even in his downtime in Amegakure. He has refined it to the point of doing earth jutsus faster.
Jeet Kune Do: Chad has trained in Jeet Kune Do which is basically a style without style a philosophy/fighting style in which the user tries to out smart the opponent using his own strength against him. He is able to move his body in short bursts moving limbs in the blink of an eye as well as perceive and react to attacks 3 times his own speed.
Taijutsu: After returning to Iwagakure Chad studied night and day working on his Taijutsu ability. He became much stronger and pushed his body to it's limits each day trying to always out due himself. He also studied with many taijutsu masters inside of Iwagakure learning many styles of fighting. He found that he liked fighting hand to hand much more than using jutsu.
Valentine Clan Abilities: He now has improved transformation abilities, as well as the ability to passively absorb senjutsu, although only sufficient to source the chakra for the modes used in this style. Due to this ability to absorb senjutsu chakra and it regulating around him at all times, his physical strength and durability increases (+15 damage to all taijutsu) as well as ninjutsu abilities (+10 damage to all ninjutsu). Due to his training with natural energy, he has the ability to detect living things through their life force. He is also naturally more resilient than normal humans and as such has a high resistance to toxins and pathogenic matter, aswell a longer lifespans. Also being a Dark Crusader Sado's transformations and techniques last 1 turn longer.
Summoning Contract
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Kite Contract
Summoning Animal:
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Scroll Owner: Howard
Other Users who have signed contract: -Blizzard-, Light..., mangekyo byakugan
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Artemis, Apollo, Winged Kuriboh, Scout Squad Alpha, Puu
(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
(Kchuysei: Tako Artemis) Summoning: Artemis
(Kchuysei: Tako Aporo) Summoning: Apollo
(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
(Kuchiyose: Puu) Summoning: Puu
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu
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Battles.
Won: N/A
Lost: N/A
~Approved~
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