[YY] Yang

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Its one of the base components for Yin-Yang release, While Yin focuses more on the spiritual side of things yang focuses on the physical side. This translates into physical enhancements like speed and damage increase, damage reduction, and physically enhancing others.
 
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Shady Doctor

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Yeah basically.

Yang is basically strengthening your body and chakra. Can be used as the epitome of healing. Can be used to change the body (like sage transformation) and can be used in a raw fashion, which comes in a white form that burns without giving off heat.

So tell me what you think of this. Any questions?

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 

Shady Doctor

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Basically you create an ally out of a jutsu which increases your damage output, defensive, capability, and if the jutsu you use this on requires chakra maintenance you effectively nullify that.

@Detective L thanks bro it's been awhile

Not quite. It's more so gifting life to a technique of your choosing. This has like a yin side to it. You actually create up to 300 chakra out of nothing. It doesn't boost any capabilities you have or the technique. Simply gives it life, sentience, it's own chakra source, and access to the element/source it's made out of. Remember since you're giving the techniques life, they can be put in genjutsu and shit like that. And whatever the rank/damage output of the tech is, that's basically their health pool. So a A rank tech gifted with life would stay alive till hit with over 60 damage or loss of all chakra. An A rank boosted to like 120 damage can stay alive till hit with over 120 etc.

Any questions?
 

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Cool cool.

*uses yang chakra throughout my body, increasing my speed by too much for you to track. Then I'd thrust my hand through your stomach, allowing my hand to go out of your back. Then I'd take my hand out and hand you a scroll*

Woah shit! Looks like a bad wound there. Read that scroll and try to heal yourself, or at least tell me about the technique within and I'll heal you after questions.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
 

Pyro NB

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Upon reading the scroll Desmond starts to infuse chakra around the wound similarity to how he would normal med ninjutsu but this time utilizing the Yang element. A bright marking like the sun would appear around the wound surrounded by several black sealing scripts as is slowly closed up. This essentially is a better med nin but not as combat practical as med nin due to the time consumption.
 
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Cool cool. Can basically heal anything if you've got the proper time.

Tell me everything you can about this next one plz.

Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
 

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By infusing yang throughout your body you essentially enhance your physical capabilities increasing your hand to hand damage output, speed, and reducing your incoming damage. This is essentially very useful for taijutsu users in general.
 

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Personally I wouldn't use this unless absolutely necessary. This is due to the fact that it would prevent me from using all of my normal Otsutsuki abilities, with me focusing more on ranged fighting I don't really gain anything for the tai boost, TCM has a greater speed boost, TCM has +40 to Tai and Nin, and requires less chakra to enter and maintain. Essentially TCM is greater in all areas besides damage reduction.
 
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Ok good.


Explain this next one thoroughly as possible. You won't have to do the yin/yang part though.

Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation)
 

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Base form channels yang chakra into your arms cloaking them in a snake-like chakra whilst also producing 3 more snake arms on each for a total of 8. These snakes are sentient and those can act autonomously from the user; these also function like chakra arms and thus I can imagine them being able to extend and latch onto objects making them useful for evading techniques or flanking fleeing or otherwise unaware enemies. They also have the sensory abilities of snakes and communicate telepathically to the user making these double as a great sensory tool.

Second form increases the damage of the snakes by giving them and elemental nature; I'm assuming this gives them strengths and weaknesses associated with the nature chosen.

Final form by adding Yin the snakes gain physical bodies making them more than just chakra constructs but actual snakes forming from your body. They also gain a venom that is devastating to a target that has no real means of healing or curing it.
 
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Nice descriptions. Keep it up. Seems like you've grasped that one pretty well. Next one is a bit different. Tell me what you think of it.

Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
 

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BY focusing your yang chakra into you fists you create two tiger heads one around each fight that also have a form of sentience though unlike the snakes these don't have the sensory capabilities of their real counterparts nor can they speak to you telepathically. In a way, these remind me of twin lion fist the Hyuga use because buy hitting opponents with this technique your taijutsu is damaging you targets ability to mold chakra with the added bonus of physically hindering them and taking away their genjutsu.
 
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Yes yes. All is correct my young 311 year old pupil. Ohohohohohoho!!!

Next is

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total
 
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