"There are a few traits that are unique to Yang itself. Yang energy is very heated, but gives off no heat ( meaning if touched, incredibly hot flames will be felt but if you are near it, you generally won't feel it ); It is life energy and encompasses just that, life ( what I mean by this is Yang is able to be used to breath life into form, obviously. Keeping in mind what I said earlier about how all Yang jutsu contain traits of Yin, you are able to use Yang to create living entities or appendages/alterations to the body. This can be best compared to Jugo's clan and how it is able to grow limbs that are enhanced by natural energy, or the Akimichi clan and it's ability to grow/manipulate the size of their body parts or even comparable to the Kaguya who are able to manipulate their skeletal system or even Inorganic Reincarnation which is able to infuse nonliving items with life and sentience like Yang can ); Yang energy is able to cause an imbalance of energy in the body that can have varying effects ( though logically, inserting too much of either Yin or Yang energy into the body will cause an imbalance, only Yang energy is able to affect the opponent in a way that this imbalance can hinder or harm them. This is because Yang requires greater control to handle due to it's highly energized state. This means that with Yang, you can insert high Yang energy and since they don't know how to control it yet, they will have adverse effects on their chakra system. This can present itself as difficulty in using it, inability to utilize certain fields, even things such as rapid aging of the body due to overflowing life energy, aging you to your peak and beyond ); heal on a better level than Medjutsu or Hashirama cells ( one of the easier things to understand, Yang due to it's life energy, is able to heal wounds and even life threatening injuries. On the surface, this doesn't seem as useful because for the most part, the RP is a glass cannon one where almost any blow will kill you. But you can use Yang energy in ways to replicate or even make better forms of Medjutsu. You could create Yang energy that filters biological warfare attacks like poisons and things, you could use it to make abilities like the Yin seal of Tsunade's which is terribly named, you could also use it in conjunction with the life filling ability to make perfect clones that are living with their own chakra pools like a pseudo Creation )."
Seems simple enough, a super healing technique used to Heal Guy out of Eight Gates right? It sounds like it can only be used on others, one can't use it on themselves?There's a few Yang CE, but not many have this effect afaik. People have incorporated aspects of Yang into their CE's, not just straight up sentience. Making something fully sentient like this also makes it susceptible to things like Genjutsu as it has a chakra network of its own.
Moving on, same as before. Read over it and ask questions if anything comes to mind.
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
We'll start with what makes it special, as the technique says, these serpents aren't jus chakra constructs, but actual sentient creatures. They're able to sense like normal snakes and share a telepathic link with you. That means if your opponent used something to affect some of your senses, these serpents would be able to help in that regard. E.g. Hidden Mist, normally you wouldn't really be able to see within it, but these serpents wouldn't have such an issue and can relay information to you.Whats special about this jutsu outside the weird poison and why does it cost 50 chakra to maintain per turn other than it being a yang technique. Is it because of the high damage output?
Yeah, when you're using the jutsu you will state which element you're adding to it, and it's not jus basics anymore. It will allow for CE/AE as well. It will be updated soon to reflect that.When combined with elements, do you just state which of the 5 basic elements you use in this case? Is it just the 5 basics or more?
Start over, you didn't make him write a thesis on Taoism and Wuji Dao.
This actually might benefit me a lot ngl, would I be able to use this on my Masks when they're apart from me?? I have a Custom that basically turns my masks into people with personalities and thought too if that makes it more viable.Well you could use a Taijutsu move that doesn't require chakra in conjunction with this to cause damage.
Next up we have Ring of Hell.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
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