Overpower is probably not the best word to use for what happens here. That implies a clash. There really is never a normal clash with these orbs, since they don't have damage and they don't weaken regardless. But yes, basically if something has more than 50 chakra it can destroy a single orb. Not cumulative. And yes, their usefulness definitely tanked when they had their damage removed. They basically only can heal now, orb sorta kinda not really defend against other things. My issue with the defensive aspect is that your body in Yang State can already be immune to most techniques that couldn't destroy these orbs. So using them to defend is redundant. And things that can physically harm a Yang State user would vastly exceed, most likely, the chakra within these orbs. So they aren't very practical."thus these orbs can only be matched by chakra exceeding forbidden rank "So the orbs go off of chakra clash rather than damage if I'm understanding it correctly? Meaning it would take a technique with more than 50 chakra to overpower the cumulative TSBs? If I'm correct it makes them highly defensive in nature which goes hand in hand with the more healing based and defensive aspects of Yang we've seen so far. Though as you mentioned they do seem a bit less useful than they used to be when they had a damage value as the could be used offensively, now they're more supplementary/defensive than anything. I also assume that you can't use other techniques while you're commanding or moving the orbs so it would lock you into a predictable pattern of movement if you went in close while using them. I honestly see them as heavily situational, using them, feels almost like a detriment if you're trying to outspeed or outmaneuver your opponent in most scenarios. Though using them in tandem with taijutsu could be useful especially if you find a way to corner your opponent trapping them into using an elemental defense. I imagine you could use this to take down the energy-based defense your opponent puts up that would make the space warping aspects of Toyokumono ineffective. Meaning the orbs could help you continue to apply pressure in such a situation allowing you to plow through most defenses even those with damage boosted to high heavens since they seem to work off of chakra interaction. Obviously, you'd have to watch for chakra infusions or boosts. The healing aspect seems fairly good, as it can heal anything non-fatal, but with everything else you're bound to learn before it, Touch of the Sun, Medical Ninjutsu, etc, I don't see it getting as much use as it takes your usage of the orbs away for 3 turns, that's half of Yang mode with inert TSBs.
Expanding upon that I really vibe with this portion "The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive." Because it shows that Yang Energy can literally burn away, and attack Yin Energy as if the Yang Energy were a virus destroying it. Additionally, the Yang Energy due to its volatile nature it is able to create real, tangible pain as well as degeneration of the muscles. It sucks that it doesn't have a damage value though as that makes it a lot less usable. Personally, I think there's a chance for Yang to work really well with poison. At least several of its properties could be useful if compounded with it through customs.It can also poison people causing their vitality to degenerate for example 8 Branched Giant Snake or White Tiger both having effects that poison or pollute the opponent's body with Yang energy. This detrimental effect is because the opponent is flooded with Yang energy which is a very volatile and energized substance. They are also unable to control or temper it causing degenerating effects on their body and chakra system.
Pseudo sentience in this context is just an automaton, basically. So it isn't actually alive, but it operates on its own like a robot.I found this one interesting, well the aspects of it. I had mentioned it a bit earlier when you asked what I knew about Yang.Expanding upon that I really vibe with this portion "The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive." Because it shows that Yang Energy can literally burn away, and attack Yin Energy as if the Yang Energy were a virus destroying it. Additionally, the Yang Energy due to its volatile nature it is able to create real, tangible pain as well as degeneration of the muscles. It sucks that it doesn't have a damage value though as that makes it a lot less usable. Personally, I think there's a chance for Yang to work really well with poison. At least several of its properties could be useful if compounded with it through customs.
What does "pseudo sentient" here mean?
How does it interact with other jutsu, for example, a clash with an elemental jutsu?
Pseudo sentience in this context is just an automaton, basically. So it isn't actually alive, but it operates on its own like a robot.
At the moment this technique doesn't clash with elemental ninjutsu. It is just an enhancement to your taijutsu. So use with caution.
Final technique:
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Das my boy. Let's go.Cool, if that's everything I'm ready to move onto Yin whenever you are.
Das my boy. Let's go.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
Give me the practical limits on this technique that you think you know. And I don't mean "well it's only usable 3 times per battle." Nah I mean real limitations to this technique that prevent abuse and keep it real.
Personally i'd say just use it in a way to compliment the illusion and or your play style.Ah, alright. I assumed it would alter the other senses since it says "For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire." Since Bringer of Darkness removes the sense of sight, putting the affected person in a blinded state due to being in a "world of darkness" I assumed that the person in the genjutsu wouldn't be able to see the water thus the changes to the other senses like feeling the water or pressure. Similar to being trapped deep underwater where light couldn't reach, you'd feel the water but wouldn't be able to see anything, obviously as you mentioned this was incorrect xD. As I mentioned I'm no good at genjutsu. My bad. I don't see myself using this technique a lot, but if there's anything I need to know or that I've missed I'd like for you to break anything else down if you could just on the off chance I do use it.
Personally i'd say no without yin yang mastery at this point. Though rules wise there is nothing to stop you using a yin and yang buff on a jutsu at the same time.Can it be used alongside something like Change into Hell or other "in the same timeframe" buffs? For example with Change into Hell could you bring the elemental technique to life and store a Hungry Ghost in it? Asking because I have seen Drackos or ZK, can't remember which, use both Change into Heaven and Change into Hell on an elemental technique before, during the Cassander/Halloween NW event. If someone is in Sage Mode, does it automatically prevent the tethering? Or would they have to enter Sage Mode after the tethering to "break" it instead of just being able to prevent it? Could any Sage Transformation break the tether since it's a surge/infusion of Natural Energy?