[YY] Yang - Imperfect

Imperfect

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So visually like the Gentle Fist Twin Lion Fist technique, you focus Chakra into your fists and mold them into tiger heads. They're composed of Yang Chakra, and radiate the "heat" Yang embodies. Strikes with the lions cause progressively worsening debilitating effects on the target, thanks to effectively "injecting" the target with copious amounts of Yang energy. This disrupts their internal balance of Yin and Yang, basically making the latter more prevalent, and causing increasingly harmful effects because of the extra physical energy in their body, while the former being lessened causes Chakra costs to spike, the amount of Chakra available to them to decrease, etc. This also affects their speed, but can be mitigated by Yang or Yin-Yang users. As for countering the effects, the best method is to dodge or otherwise avoid such as countering with an attack, but failing that a Senjutsu surge to purge the foreign Yang Chakra is the only properly listed counter. The more strikes you land, which makes it harder to break using the previous method. Then finally in the notes we get to the concrete limits due to the imbalance of Yin to Yang Chakra, preventing S-Ranks and below and causing them to cost 3x more, whereas Yin-Yang users can bypass the S-Rank limit, performing them at that same increased cost. With a second strike, they become unable to use Yin and Genjutsu above A-Rank, with all Genjutsu restricted on 4 strikes. With the technique allowing you to perform up to 4 strikes with it before it ends, or alternatively when the user stops paying this cost, that makes things incredibly neat, and easy to perform.
 

Ańbu Juniør

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Outside of surges, there are other ways to circumvent the harmful effects the excess yang chakra causes. We'll leave that to you to figure out though. The next technique has you channel large amounts of yang energy not into yourself, but into others in order to temporarily enhance a specific physical attribute by altering the target's body.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
 

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This one's very simple. You gather and channel Yang Release Chakra into your target, and this can either be done on contact with a target, or spread out over up to three allies across Long Range. The benefit with the former is that the additional effects are increased, or to put it another way, with more people the effects are dilluted. Using this the user can alter and enhance their allies physical attributes with stats that correspond to the type the enhancement(s) are applied to. Wings allow flight at three times speed, legs at an increase of +4 to their base, an increase to general tankiness with B-Rank immunity upon enhancing the torso, and so on. This is very specific, and only for your allies, but with the Outer Lands coming out I imagine this will come in handy, just like it did in Irkalla. No questions for this one.
 

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Good job. Moving on to the last two which are Yang state and the ability that automatically activates alongside it Onibi. Gone are the days of space warping, which I wasn't around for, but I've been told Onibi is almost as good.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Onibi) – Onibi
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. 8. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
9. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
10. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.​
 

Imperfect

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The pinnacle of Yang Release, the user gathers a vast quantity of Chakra of varying natures, and balances it with a skew towards Yang Release, greatly increasing their physical attributes, while intentionally ignoring their spiritual attributes. Cosmetically the user creates their own Chakra cloak which they can cosmetically tailor to their tastes. Yang State comes with two effects, Tian which is detailed within the State, and Onibi, which is it's own technique. Tian grants the user extremely potent buffs, a 6x speed boost, and 80 damage mitigation. The mitigation is for any physical damage, regardless of it's nature or Element, provided it inflicts physical damage. The user is still subject to physically debilitating effects, such as poison, paralysis and so on. Once the Mode ends, the user becomes physically drained, being unable to use S-Rank and above techniques for 4 turns, physically taxing techniques, or techniques which empower them physically for 5 turns and any Yin-Yang and it's component fields for 10 turns. While rough, this is fair, as the bonuses you get from this are just insane. You better hope you manage to beat the opponent in that time frame though, otherwise you go from an extreme advantage to an equally extreme disadvantage.

As for Onibi, when entering Yang State, the user's physical techniques are passively imbued with Change into Hell. As such, I assume Onibi follows the same limitations as Change into Hell, as there are none listed here? Anyway, once activated, at the cost of 40 Chakra,it creates a familiar with 300 Chakra and 100 health, from which the Chakra pool maintains the -10 Chakra cost. The additional effect that they are created with the same base speed as the user is very nice, making them a real presence in a fight potentially, but the real potency of this technique comes from the random mutations the Onibi can have. Whether it's an increase to their speed, durability, Health or Chakra pool, or one of the unique mutations, like the especially potent Prismatic Mutation, each potential ability makes every use of the technique unique.

Aside from the one question regarding Onibi, everything else is clear. Thanks for the training AJ. You'll be Sensei of the Month eventually.
 

Ańbu Juniør

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In regards to the passive infusion with Change into Hell, this means that your creations have life breathed into them to grant sentience. They'd also follow the same restriction as Change into Hell where it can only use techniques from the source it's made from and can fall under the effects of genjutsu and other spiritual-based techniques.

You'll have to depend on luck for the Onibi mutation rolls, as you can get some potentially neat ones that go well together.

With that said, your Yang training is complete. if you ever have any questions regarding any of the techniques we covered or certain interactions, be sure to refer to this thread or ask me directly.

Congratulations, and welcome to the Yang Gang!
 
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