Yami vs Chun

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Seeing his opponent step up, Chun would activate Dream Eater, having it be unsheathed at his side. Dream Eater was empowered by Stargirl, which in turn increased the effectiveness of Plague, a passive technique that simply releases Dream Sand into the air short range around Chun. Plague was also enhanced by Emergency Provisions, increasing it's overall effectiveness. After that process begins, Chun would perform his first visible attack, grabbing Dream Eater with his right and imbuing it with wind chakra in order to deliver a slash towards his opponent. The slash's initial hit is meant towards Yami's right thigh with the intention of going through him and existing through his left shoulder. Chun would begin walking towards Yami, aiming to stop a few meters away from his eventual spot.

(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A (S)
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D B
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with DB-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
( Yumeton: Sutāgāru ) Dream Sand: Stargirl
Type: Supplementary
Rank: B
Range: N/A
Chakra: (+10 to chakra of original technique)
Damage: N/A
Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

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Seeing his opponent step up, Chun would activate Dream Eater, having it be unsheathed at his side. Dream Eater was empowered by Stargirl, which in turn increased the effectiveness of Plague, a passive technique that simply releases Dream Sand into the air short range around Chun. Plague was also enhanced by Emergency Provisions, increasing it's overall effectiveness. After that process begins, Chun would perform his first visible attack, grabbing Dream Eater with his right and imbuing it with wind chakra in order to deliver a slash towards his opponent. The slash's initial hit is meant towards Yami's right thigh with the intention of going through him and existing through his left shoulder. Chun would begin walking towards Yami, aiming to stop a few meters away from his eventual spot.

(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A (S)
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D B
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with DB-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
( Yumeton: Sutāgāru ) Dream Sand: Stargirl
Type: Supplementary
Rank: B
Range: N/A
Chakra: (+10 to chakra of original technique)
Damage: N/A
Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Interesting move. I see how you set it up to start having dream sand around you that's just there, lingering. Have that in the wind you attack with and you've got a nice combo, could make a really cool kenjutsu bio with this stuff.




Yami stood with his spear in hand and his sword on hip facing his new opponent. All battle experience would help him in his goal to grow stronger, but a step at a time, first he needed to understand his opponent's power. WIth his yin/yang sensory he could start to sense the build up of chakra around the sword as the dream sand type aura is released. With that, Yami would activate his blood eyes, allowing him to see the chakra and be able to see through anything that my block his vision in the process as he placed his bisento on his back, drawing his sword instead.

( Dōjutsu Ketsuryūgan ) - Eye Technique: Blood Dragon Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( -10 per turn to keep active )
Damage: N/A
Description: The Ketsuryūgan (血龍眼, Literally meaning: Blood Dragon Eye) is a dōjutsu, which appears in certain individuals of the Chinoike clan. The Ketsuryūgan is recognised by its reddish colour, giving a special appearance for the users of this dōjutsu, characterised as holders of eyes as red as blood. A notable ability of the Ketsuryūgan is it's ability to cast genjutsu, either by making physical skin contact with the target or meeting each other's gaze, on a level of comparable strength to the Sharingan as well as be able to follow high-speed movements. One of its main abilities is their ability to manipulate iron, or more accurately, any liquid with a high iron concentration which allows them the ability to manipulate the blood within themselves for Ninjutsu use. Much like any other Dōjutsu, the Ketsuryugan is to enable the user to see the flow of chakra to differentiate chakras from different people or from different sources. Similar to the Byakugan, the user can see chakra through matter and beyond dense matter or in long distances. This ability also allows the wielder to see one's "life force", or their physical energy and sense and see any living object within range.
Note: The user, if he hasn't gained full mastery over his doujutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the Doujutsu for a month, he becomes able to passively activate it.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: While traveling the NW, bios with an activated Ketsuryugan are able to see up to two 2 adjacent landmarks away though this does not beyond an ocean landmark.
Note: In order to utilize any of the blood based abilities, the user must be at least Jounin rank.

As Yami saw/sensed the wind forming around the blade as his opponent went to swing the sword, Yami would swing his own sword. While he did he would use it as a medium for his Breakdown release, in doing so he would form A rank breakdown in the sword releasing it in the form of a large wave covering 180 degrees in front of him sending it towards his opponent. This would be passively enhanced by his sword Tartarus and his Dragon armour (in bio):

( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S A
Range: Short - Long
Chakra: 40 - 60 50
Damage: 60 - 120 100 +10 +20 = 130
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevents F ranks, moves at 75% their speed
  • A Rank: Prevents S ranks & above, moves at their half speed
  • S Rank: Prevents A ranks & above, moves at one third of their speed
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.

[タルタロス Tarutarosu: Tartarus] - Reference
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Tartarus gained it's name from the ancient titan realm, a dark place, home to all forms of evil, a fitting name for a sword created by the Fallen Angel, Sin. It is rumoured that Sin was experimenting with forbidden arts to try and create his own demon race but they didn't work out the way he wanted, and so through his skills in Yang release, he forged the demon creation into a sword, a living sword infused with a large chunk of his chakra, giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. The hilt shaped like a bat had a mouth with fangs that could speak out to anyone near, or even bite those who tried to hold him without permission. Tartarus could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force.
At the start of every battle the sword will have 100 chakra points within it. It can transfer this chakra into someone through touch at the cost of a move. This surge of chakra can free the owner from up to A rank genjutsu.
Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
 

Vayne

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Witnessing the clash, Chun would simply return his sword to his side and perform a hand seal, disappearing from sight as a Sigil comes into play. Chun would blend with the natural energy present around him and move to 20 meters above Yami. This would put Chun out of the immediate danger of the released wave that would seem to persist in place. (I guess) Once in the air above the man, Chun would come out of his form and notice the released wave moving towards him. As a precaution and as he descends, Chun would perform a hand seal, achieving a form of invisibility that should theoretically give him the edge. As his decent begins, Chun would angle himself downwards, having his face downwards towards Yami with his right fist extended. Throughout both techniques Bracelet of Achlys insured that Chun's equipment were on with the ride.


( Kami no Shiwaza ) - Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.
( Ketsugō Shi ) - Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

-Warding Sigil: In order to ensure that they remained concealed from the outside world during their time of recluse, the Enochian clan developed this extremely complicated Sigil. Achieved through extremely skillful and precise usage of Divine Val, countless Runes were burned throughout the ribcages of clan members, with the lettering loosely translating to "Concealment" when put together. The Sigil remains dormant until it is activated with the seal of confrontation, upon which it will glow slightly (not visible due to being inside of the user). The Sigil runs Nature Energy through it for as long as it is active, causing an Enochian's very existence to, in a way, become one with the Nature Energy of the world around them. Their chakra, Val, and even life force become indistinguishable from that of pure natural energy, concealing them to all methods of sensory excluding those that can detect Nature Energy or rely on the detection of movement, such as the Barrier: Dome Method Formation technique. Users can detect Nature Energy would, however, be unable to distinguish the user among the rest of Nature Energy within the surroundings.The Sigil costs the same amount of chakra as a B-rank technique to activate and consumes -10 chakra per turn it is active. The Sigil sustains itself for five turns maximum, sapping -10 chakra per turn. Once per turn while the Sigil is active, its effects are capable of being applied to a technique the user performs at the cost of one of their three moves, though this does not extend visually. While active, the user is limited to S-rank and below Val techniques.
( Akurisu no Buresuretto ) - Bracelet of Achlys
Type: Artifact
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bracelet of Achlys is an artifact from unknown origins. The artifact carries one single passive ability, whenever the user completely changes form, such as through elemental techniques, the user's equipment and belongings would be sealed into the bracelet, protecting them from any possible side effects, or simply storing them for traveling purposes. (For instance, traveling in elemental form/in shadow form) The equipment would be stored within the Bracelet, which in itself would take whatever form the user assumes, insuring its own protection as it becomes part of the user's form. The equipment can be freely released whilst the user is in a form and would be completely released when the user returns to normal.
 
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Pervyy

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Witnessing the clash, Chun would simply return his sword to his side and perform a hand seal, disappearing from sight as a Sigil comes into play. Chun would blend with the natural energy present around him and move to 20 meters above Yami. This would put Chun out of the immediate danger of the released wave that would seem to persist in place. (I guess) Once in the air above the man, Chun would come out of his form and notice the released wave moving towards him. As a precaution and as he descends, Chun would perform a hand seal, achieving a form of invisibility that should theoretically give him the edge. As his decent begins, Chun would angle himself downwards, having his face downwards towards Yami with his right fist extended. Throughout both techniques Bracelet of Achlys insured that Chun's equipment were on with the ride.


( Kami no Shiwaza ) - Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.
( Ketsugō Shi ) - Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

-Warding Sigil: In order to ensure that they remained concealed from the outside world during their time of recluse, the Enochian clan developed this extremely complicated Sigil. Achieved through extremely skillful and precise usage of Divine Val, countless Runes were burned throughout the ribcages of clan members, with the lettering loosely translating to "Concealment" when put together. The Sigil remains dormant until it is activated with the seal of confrontation, upon which it will glow slightly (not visible due to being inside of the user). The Sigil runs Nature Energy through it for as long as it is active, causing an Enochian's very existence to, in a way, become one with the Nature Energy of the world around them. Their chakra, Val, and even life force become indistinguishable from that of pure natural energy, concealing them to all methods of sensory excluding those that can detect Nature Energy or rely on the detection of movement, such as the Barrier: Dome Method Formation technique. Users can detect Nature Energy would, however, be unable to distinguish the user among the rest of Nature Energy within the surroundings.The Sigil costs the same amount of chakra as a B-rank technique to activate and consumes -10 chakra per turn it is active. The Sigil sustains itself for five turns maximum, sapping -10 chakra per turn. Once per turn while the Sigil is active, its effects are capable of being applied to a technique the user performs at the cost of one of their three moves, though this does not extend visually. While active, the user is limited to S-rank and below Val techniques.
( Akurisu no Buresuretto ) - Bracelet of Achlys
Type: Artifact
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bracelet of Achlys is an artifact from unknown origins. The artifact carries one single passive ability, whenever the user completely changes form, such as through elemental techniques, the user's equipment and belongings would be sealed into the bracelet, protecting them from any possible side effects, or simply storing them for traveling purposes. (For instance, traveling in elemental form/in shadow form) The equipment would be stored within the Bracelet, which in itself would take whatever form the user assumes, insuring its own protection as it becomes part of the user's form. The equipment can be freely released whilst the user is in a form and would be completely released when the user returns to normal.
As he looks on through his breakdown wave he sent forwards, Yami looked on with his blood eyes to see how his opponent would react. But he couldn't see or sense them at all. In reaction to this he would perform one handseal causing it to rain breakdown from the sky, this would fall all around Yami, hitting his opponent as he reforms. This would form as you travel and hit you as you reform:

( Uchiwaketon: Dainisetsu - Poseidon no Yuigon ) | Breakdown Release: Second Verse - Testament to Poseidon
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user will perform a single handseal or form a gesture while releasing their chakra into the sky. In doing this they will create a large mass of Breakdown chakra in the skies above which will then begin to fall down like rain. Being sentient, should it touch an ally it will be able to enhance and heal them. Should it hit an enemy it will affect them negatively as it hits them. This jutsu has a mid range radius reaching 15m in every direction from it's epicentre.

Allies: If used to buff an ally, this rain flowing into them will heal up to 45 health, while fortifying their body, increasing their speed by 1.5x and reducing damage by -10. They will also gain +10 Tai/Kenjutsu based abilities. This lasts for 3 turns. This rain heals 15 health per turn as long as the user/allies remain in the rain.

Enemies: Due to the imbalance in the targets chakra it will prevent them using jutsu of F rank or justu requiring that level of chakra while reducing their speed to 75% of their current speed. This will last for 3 turns.

A final effect comes from Breakdown Release itself where it naturally burns through Natural Energy in the area. This will prevent the gathering of the energy. Should someone hit by the rain already be in Sage Mode or a variant, 30 Sage chakra will be burnt away from their body per turn.

Note: Can be used 3 times, lasting 3 turns per use.
Note: The effects can be negated by a surge of chakra exceeding this jutsu using Yin, Yang, Yin-Yang or Senjutsu.

This will prevent you from gathering natural energy. Due to you not being able to gather it, you won't be able to do the sigil (You said on discord you constantly draw in, don't store, so if you can't draw in you can't use jutsu). As you reform and try to do the sigil, Yami would be able to see you. He would quickly do the needed handseals releasing a full storm of typhoon all around him pushing out across the entire field to long range hitting you as your sigil failed:

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

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As Chun reforms and activates the seal (formed 20 meters so outside of the initial range) he would notice a mass of chakra forming several meters beneath him. Not wanting to interact with something unknown, Chun would activate the Sigil of Divine Transmutation, granting him a form of pseudo flight. Floating in the air, he would see the chakra mass from before get destroyed as something else approached. Without hesitation Chun would reach with his left for his Dragon Fang whip and have it clash with the technique below him, having it seal the technique without any significant input from Chun himself. Following that display, Chun would perform a seal, releasing a solid wave of Dream Sand that is aimed to blanket the area the below. The wave would be released in a manner that it allows Chun to physically gain contact with the upper portion of it. Chun would push against the wave with his hands, giving it the effects of the Energy Focusing Sigil, granting it explosive properties. (Whip would be placed on Chun's shoulder/neck)

The Dream Sand would cover a 20*20 perimeter, having Yami be at the very center of it. As for Chun himself, through his Sigils, he would move undetected through the air, aiming to stop 6 meters behind Yami.


( Kami no Kakuhenkan ) - Divine Transmutation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10)
Damage: N/A
Description: The user will activate a Sigil, located on their back/chest, with an influx of chakra. The Sigil will blend copious amounts of Nature Energy from the environment into the user's chakra, granting upon their bodies the physical properties of Divine Val and causing their body to glow brightly, appearing as though their Divine Val has covered their body in an aura as it adopts the properties, including its weightlessness. This allows the user to leap great heights and float/transverse though midair like ordinary constructs of Val, granting a form of pseudo-flight. While in this form, the user is limited to S-rank and below Val related techniques only so as to not disturb the Sigil. Due to the weightlessness of this form, the user will become unable to use Taijutsu techniques. However, they can still damage an opponent on contact due to being made of Divine Val, causing a target to experience severe burns on impact by being overloaded with D. Val. Damage dealt through this method equal up to 60 damage collectively, meaning while the user can chain together any number of hits, they will always add up to 60 damage max. While in this form, the user cannot be absorbed by techniques that absorb Ninjutsu; upon contact with such techniques, the user will simply be reverted to their original forms.
Note: Can only be used by Enochians of the Archangel rank
Note: Can only be used three times per battle and lasts four turns per usage with a cooldown of one turn.
Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
(Ten no Kaisō ) - Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Energy-Focusing Sigil: The user upon touching an object will burn into it a powerful Sigil that also manifests itself on the user's forearm. The Sigil takes the appearance of a triangular Rune pointing downwards, crossing at the tip with another triangular Rune facing upwards with an X-shaped Rune intersecting through the middle of it, with additional Runes throughout that translate to “Blast” in the Enochian language. The Sigil grants the object it is scryed on explosive properties, accomplishing this by flowing tremendous amounts of Divine Val throughout the object. The large amount of energy causes a very unstable build-up, causing it to glow slightly. Upon collision with another object or technique, the unstable Divine Val laced throughout the object will violently expand outwards as it becomes disturbed. The Divine Val will reaches five meters around the object it was imbued to in an omni-directional manner once it is set off, overloading anything that may be caught in its field to the point of bursting within strengths and weaknesses. The damage dealt from the exploding Val is equivalent to A-rank, being usable a max of four times per battle and requiring a cooldown of two before being used again.
( Kote ) - Gauntlet (Chō Biburāto Raitontō)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Reference:

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
 

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As Chun reforms and activates the seal (formed 20 meters so outside of the initial range) he would notice a mass of chakra forming several meters beneath him. Not wanting to interact with something unknown, Chun would activate the Sigil of Divine Transmutation, granting him a form of pseudo flight. Floating in the air, he would see the chakra mass from before get destroyed as something else approached. Without hesitation Chun would reach with his left for his Dragon Fang whip and have it clash with the technique below him, having it seal the technique without any significant input from Chun himself. Following that display, Chun would perform a seal, releasing a solid wave of Dream Sand that is aimed to blanket the area the below. The wave would be released in a manner that it allows Chun to physically gain contact with the upper portion of it. Chun would push against the wave with his hands, giving it the effects of the Energy Focusing Sigil, granting it explosive properties. (Whip would be placed on Chun's shoulder/neck)

The Dream Sand would cover a 20*20 perimeter, having Yami be at the very center of it. As for Chun himself, through his Sigils, he would move undetected through the air, aiming to stop 6 meters behind Yami.



( Kami no Kakuhenkan ) - Divine Transmutation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10)
Damage: N/A
Description: The user will activate a Sigil, located on their back/chest, with an influx of chakra. The Sigil will blend copious amounts of Nature Energy from the environment into the user's chakra, granting upon their bodies the physical properties of Divine Val and causing their body to glow brightly, appearing as though their Divine Val has covered their body in an aura as it adopts the properties, including its weightlessness. This allows the user to leap great heights and float/transverse though midair like ordinary constructs of Val, granting a form of pseudo-flight. While in this form, the user is limited to S-rank and below Val related techniques only so as to not disturb the Sigil. Due to the weightlessness of this form, the user will become unable to use Taijutsu techniques. However, they can still damage an opponent on contact due to being made of Divine Val, causing a target to experience severe burns on impact by being overloaded with D. Val. Damage dealt through this method equal up to 60 damage collectively, meaning while the user can chain together any number of hits, they will always add up to 60 damage max. While in this form, the user cannot be absorbed by techniques that absorb Ninjutsu; upon contact with such techniques, the user will simply be reverted to their original forms.
Note: Can only be used by Enochians of the Archangel rank
Note: Can only be used three times per battle and lasts four turns per usage with a cooldown of one turn.

(Ten no Kaisō ) - Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Energy-Focusing Sigil: The user upon touching an object will burn into it a powerful Sigil that also manifests itself on the user's forearm. The Sigil takes the appearance of a triangular Rune pointing downwards, crossing at the tip with another triangular Rune facing upwards with an X-shaped Rune intersecting through the middle of it, with additional Runes throughout that translate to “Blast” in the Enochian language. The Sigil grants the object it is scryed on explosive properties, accomplishing this by flowing tremendous amounts of Divine Val throughout the object. The large amount of energy causes a very unstable build-up, causing it to glow slightly. Upon collision with another object or technique, the unstable Divine Val laced throughout the object will violently expand outwards as it becomes disturbed. The Divine Val will reaches five meters around the object it was imbued to in an omni-directional manner once it is set off, overloading anything that may be caught in its field to the point of bursting within strengths and weaknesses. The damage dealt from the exploding Val is equivalent to A-rank, being usable a max of four times per battle and requiring a cooldown of two before being used again.
( Kote ) - Gauntlet (Chō Biburāto Raitontō)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Reference:

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
Yami released his breakdown gaining a slight buff but his typhoon would collide with his own jutsu. In that moment he could see the life force of his opponent before a large mass of the same substance formed. Yami did not want to take this head on, instead he wanted to re position himself on the field in a way where he could be in control while attacking his opponent at the same time. With that he released a surge of Scorch chakra through his body as he would burst into thousand's of mini Suns all formed of scorch release. With this, he'd use it to go long range away from his opponent. Now being 15m from his original location, reforming 15m in front of himself, facing back to where his opponent was as all the Suns counter the dreamsand and attack the opponent.

(Shakuton: Taisan hatsugen) Scorch Stylel: Disperse Revelation
Type: Supplementary | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is an extremely useful technique when you are stuck in a tight situation, and have very little time to react. The user will gather up large amounts of their scorch chakra changing the property of their body into pure scorch throughout their body while almost instantly surging that chakra outward causing their body to disperse. The user can disperse into two ways, one being scorch waves. If the user disperse into scorch waves, they will spread all around (up to long range) like mist (Still visible to the opponent). This will not only heat up the surroundings wilting anything that contains moisture (excluding humans and summonings). Of course, this still follows normal elemental S/W. Or two, the user can disperse into hundreds of mini mini scorch orbs the size of marbles that also disperse up to long range. Unlike the scorch wave, this technique does not evaporate the moisture and limit the sight, but radiates potent heat from the mini scorch orbs which would cause 3rd degree burns upon contact with the mini scorch suns, causing the opponent to not only be incredibly burnt making their body tender but, causing them additional damage throughout the battle. The real unique thing about this technique is that, the scorch is an extension of the users self and can reform wherever scorch is present on the field excluding three meters around the opponent by causing all of the scorch to be directed and reform at said location. Making this technique a great technique for evading and attacking at the same time. Though in this state, the user is still vulnerable to lightning and follows the s/t guide for the interaction.

Note: This technique can only be twice
Note: This technique can only utilized the wave and the mini mini scorch suns once (Meaning once you use the scorch wave version the first time, you cant use it the second time)
Note: This technique last for one move slot
Note: This technique can not be used in the same turn as scorch techniques
Note: Must wait 2 turns before using this technique again
Note: Cannot be used whilst the opponent's raiton is restricted in any way

With that he would release his chakra into the ground around him as he formed 4 knights around him, 1m in each direction, making a square with him at the center as the knights stood guard as he looked on with his blood eyes waiting to see how his opponent reacts:

(Inton/Kābonrirīsu: Doragon'naito) - Yin/Carbon Release: Dragon Knights
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-20 per turn)
Damage Points: N/A
Description: The user will perform one hand seal creating up to 4 knights formed in dragon armour made of carbon out of the air or the ground, similar to the clone technique but on an advanced level. The carbon they are formed from is Nano carbon, one of the hardest structures of carbon, giving them a solid defence, though still being able to move at the user's base speed. Along with this they are capable of using all carbon techniques the user has access to. Through the addition of yin release in their creation they are infused with an effect called "Dragon Soul", similar to that of the hungry ghost effect. On contact with a foreign chakra the Dragon soul will make a link to the source an latch onto it. Like a dragons appetite, the Dragon soul will drain the targets chakra, siphoning 40 per turn for 4 turns. While this remains in effect, due to the drain on the targets chakra they will be unable to use just of Forbidden rank and sustaining any modes will cost them an additional 20 chakra per turn.

Note: Usable once. The power is divided between the knights
Note: Surges or Barriers that utilise Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Dragon soul.
Note: No carbon jutsu above A rank in the same turn. While Dragon Knights are active the user cannot use Yang or Yin-Yang Release techniques above A-Rank for their duration.
 

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The field would light up as the attack hits the ground, erupting in a blast of divine val. Yami would survive by erupting into countless orbs, finally appearing back towards Chun's original spot. As he descends, Chun would activate the Sigil of Leviathans, opting to start to ram things up. The man seemed to be capable, as he had demonstrated five abilities Chun had never encountered before. Upon landing behind the man and seeing the Knights, Chun would aim to respond in kind. He would end his Divine Transmutation and Warding Sigil and bring forth an old companion of his; Gokudere. Chun now atop the snake's head (6 meters away and 7 ish meters high) would inform the snake of the attack plan. With a sneer the snake would comply, manipulating the ground beneath and 3 meters around Yami. The ground would be manipulated to suddenly cave in, rapidly falling inwards in an attempt to drop Yami and his creations by 5 meters, only to have the ground converge from all sides in an efforts to crush the individuals. This merely served as a distraction, as Chun cracked his neck to the left and right waiting for the next part to start.

( Ketsugō Shi ) - Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

Armor of the Leviathan: A powerful defensive Sigil, it consists of several Runes that translate to "Shield" in the Enochian language. The Sigil bestows upon the user the property of enhanced durability, activated upon the formation of two handseals the expenditure of S-rank chakra. For three turns, twice per battle, the user's body is reinforced by a layer of Nature Energy that flows a few millimeters from their body, thus allowing it to protect their clothes as well. Befitting to the translation, this shield protects the user's body from damage, granting them durability equivalent to the Third Raikage while active. The Sigil consumes -10 chakra per turn active, and renders the user unable to perform above A-rank Val techniques while it is active. It cannot be used in successive turns once deactivated, but can be deactivated at will at any point.
( Kuchiyose no Jutsu: Gokudere ) - Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering(at 200 senjutsu chakra of the user's chakra) or increasing Snake Sage Mode by 150 senjutsu chakra to the user This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode(at 200 senjutsu chakra of the user's chakra), or increase duration for Snake Sage Mode by by 150 senjutsu chakra to the user.
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
 

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The field would light up as the attack hits the ground, erupting in a blast of divine val. Yami would survive by erupting into countless orbs, finally appearing back towards Chun's original spot. As he descends, Chun would activate the Sigil of Leviathans, opting to start to ram things up. The man seemed to be capable, as he had demonstrated five abilities Chun had never encountered before. Upon landing behind the man and seeing the Knights, Chun would aim to respond in kind. He would end his Divine Transmutation and Warding Sigil and bring forth an old companion of his; Gokudere. Chun now atop the snake's head (6 meters away and 7 ish meters high) would inform the snake of the attack plan. With a sneer the snake would comply, manipulating the ground beneath and 3 meters around Yami. The ground would be manipulated to suddenly cave in, rapidly falling inwards in an attempt to drop Yami and his creations by 5 meters, only to have the ground converge from all sides in an efforts to crush the individuals. This merely served as a distraction, as Chun cracked his neck to the left and right waiting for the next part to start.

( Ketsugō Shi ) - Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

Armor of the Leviathan: A powerful defensive Sigil, it consists of several Runes that translate to "Shield" in the Enochian language. The Sigil bestows upon the user the property of enhanced durability, activated upon the formation of two handseals the expenditure of S-rank chakra. For three turns, twice per battle, the user's body is reinforced by a layer of Nature Energy that flows a few millimeters from their body, thus allowing it to protect their clothes as well. Befitting to the translation, this shield protects the user's body from damage, granting them durability equivalent to the Third Raikage while active. The Sigil consumes -10 chakra per turn active, and renders the user unable to perform above A-rank Val techniques while it is active. It cannot be used in successive turns once deactivated, but can be deactivated at will at any point.
( Kuchiyose no Jutsu: Gokudere ) - Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering(at 200 senjutsu chakra of the user's chakra) or increasing Snake Sage Mode by 150 senjutsu chakra to the user This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode(at 200 senjutsu chakra of the user's chakra), or increase duration for Snake Sage Mode by by 150 senjutsu chakra to the user.
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
As his carbon knights formed around him, he could see his opponent performing the summoning jutsu, Yami couldn't afford to face something so large. He would perform a few handseals as the snake was summoned controlling caramel to shoot up in it's liquid hot form all around the snake. This would bind it from it's tail along the ground all around to it's head. The caramel on the ground level would cause enough damage to cause the snake to disperse, while the rest of the caramel would shoot up binding the man on top of the snake, before the earth can be controlled to collapsed in:

(karumera soutei) - Caramel Binding
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: (80)
Description: The user will perform three hand seals creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle field, and can be made very stretchy by the user. This caramel shoots up with extreme speed binding the target making them unable to perform hand seals. These caramel binding can be made in the solid or liquid form of caramel, depending on the users needs, if made in the liquid form, the sheer heat will burn on contact causing 80 damage.

Note: Webs can be made from anywhere in the earth or from the users body or any caramel source.
Note: Usable 3 times with two turns between uses, no caramel above A rank in the same turn or next.

Following that he would hold his palm up shooting a bullet of light at the man as he was bound, aiming for his head in the process:

(Pikauton: Takaisen) Light Release: Death Beam
type: attack
rank: S
range: short-long
Chakra cost: 40
Damage: 80
Desricption: is a lethal, powerful technique which when the user extends their right arm and fires a small, very fast, bullet-like beam of light chakra from his index finger or the palm of their hand or eyes, which barrels down and pierces through an opponent or causes an explosion if used with the palm of their hand. Able to be fired exceedingly quickly while maintaining precise aim
Note: can use it only 3 times
 

Vayne

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Sensing the danger from around it via vibrations and the smell, Gokudere would be quick to react, passively shrinking whilst informing Chun to be prepared. Gokudere would shrink in a manner that allows him to wrap it's body end around Chun's leg to then slither towards his neck (wrapping itself with Dragon fang). Meanwhile, Chun would blaze through three hand seals, erecting a barrier short range around him that rapidly expands to mid range, trapping both himself, Yami, and Gokudere in a purple cube. (Empowered by Emergency Provisions) The cube would function to thwart the caramel offense. As a result, Chun would feel his chakra being absorbed as Dragon Soul latches to him. Undisturbed, Chun would persist with his plan of assuming his own dragon form.

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As the barrier is formed and Chun descends, Gokudere would transfer chakra to Chun, enabling him to easily access Sage Mode in it's more empowered form. Upon landing Goomoonryong would charge forwards, swiftly closing the distance between himself and Yami. Once within range, Goomoonryong would step forwards towards Yami with his left foot in an attempt to deliver a counter clockwise round house kick, with his shin drawn back, towards Yami's stomach. On Gokudere's end, it would strike before, clashing with the knight then continuing towards Yami in an attempt to biscously but pricelessly aim a bite towards Yami's right shoulder. The Dragon Fang around Gokuedere would have served to absorb el caramelo knighto. Both Gomoonryong and Gokudere's attacks would be faster than normal, but on Goomoonryong's end, his and he himself, would be effectively 'invisible' due to Sage of Pits traits.


( Fuuinjutsu: Kanpekina rippōtai ) - Sealing Arts: Perfect Cube
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn) +10
Damage: N/A
Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc)
Note: Can only be use twice with a two turn cool down
Note: Last a total of three turns before dispersing
Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kuchiyose no Jutsu: Gokudere ) - Summoning Technique: Gokudere (Reference)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering(at 200 senjutsu chakra of the user's chakra) or increasing Snake Sage Mode by 150 senjutsu chakra to the user This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode(at 200 senjutsu chakra of the user's chakra), or increase duration for Snake Sage Mode by by 150 senjutsu chakra to the user.
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

( Chakra Tensõ no Jutsu ) - Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 200
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Pitto No Kenjin ) - Sage of Pits (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes
Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon. (In Whip form around his waist)
 
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Pervyy

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Sensing the danger from around it via vibrations and the smell, Gokudere would be quick to react, passively shrinking whilst informing Chun to be prepared. Gokudere would shrink in a manner that allows him to wrap it's body end around Chun's leg to then slither towards his neck (wrapping itself with Dragon fang). Meanwhile, Chun would blaze through three hand seals, erecting a barrier short range around him that rapidly expands to mid range, trapping both himself, Yami, and Gokudere in a purple cube. (Empowered by Emergency Provisions) The cube would function to thwart the caramel offense. As a result, Chun would feel his chakra being absorbed as Dragon Soul latches to him. Undisturbed, Chun would persist with his plan of assuming his own dragon form.

You must be registered for see images

As the barrier is formed and Chun descends, Gokudere would transfer chakra to Chun, enabling him to easily access Sage Mode in it's more empowered form. Upon landing Goomoonryong would charge forwards, swiftly closing the distance between himself and Yami. Once within range, Goomoonryong would step forwards towards Yami with his left foot in an attempt to deliver a counter clockwise round house kick, with his shin drawn back, towards Yami's stomach. On Gokudere's end, it would strike before, clashing with the knight then continuing towards Yami in an attempt to biscously but pricelessly aim a bite towards Yami's right shoulder. The Dragon Fang around Gokuedere would have served to absorb el caramelo knighto. Both Gomoonryong and Gokudere's attacks would be faster than normal, but on Goomoonryong's end, his and he himself, would be effectively 'invisible' due to Sage of Pits traits.


( Fuuinjutsu: Kanpekina rippōtai ) - Sealing Arts: Perfect Cube
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn) +10
Damage: N/A
Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc)
Note: Can only be use twice with a two turn cool down
Note: Last a total of three turns before dispersing
Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kuchiyose no Jutsu: Gokudere ) - Summoning Technique: Gokudere (Reference)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering(at 200 senjutsu chakra of the user's chakra) or increasing Snake Sage Mode by 150 senjutsu chakra to the user This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode(at 200 senjutsu chakra of the user's chakra), or increase duration for Snake Sage Mode by by 150 senjutsu chakra to the user.
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.

( Chakra Tensõ no Jutsu ) - Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 200
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Pitto No Kenjin ) - Sage of Pits (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes
Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon. (In Whip form around his waist)
Silly vayne


As soon as the barrier formed, Yami would swing his sword in a horizonal slash using his breakdown releasing a massive wave of breakdown large enough to engulf a large summon leaving no escape for his opponent while infusing it with yin to add the hungry ghost into it. Due to his armour the breakdown couldn't absorbed. Not only that it's chakra level was too high, leaving his opponent to take it head on with the barrier easily being destroyed in the process:

( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120 +10 +20 = 150
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevents F ranks, moves at 75% their speed
  • A Rank: Prevents S ranks & above, moves at their half speed
  • S Rank: Prevents A ranks & above, moves at one third of their speed
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Vayne

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As the Breakdown clashes with the cube and continues towards them, Chun and Gokudere would work in tandem to deal with the threat. While Gokudere would release a significant amount of snakes from his mouth, Chun would utilise a Fūin technique to create a barrier. The snake released would form into a massive tsunami that clashes with the Breakdown head on, taking on the full damage, canceling eachother out. This was due to the barrier created by Chun, as it served as a curse and blessing for both Yami and Chun. Yami's own technique would have it's own boosts used against it and the some(-15 & -25 to 80 DMG), whereas the debuffs Chun had received prior now empowered him(+40Chakra, 2x Speed & 1 Rank to techniques).

Following this increase, Chun would utilise Dream Eater in a spiked/jagged whip form to cast an illusion upon Yami. Yami would see Chun swing the whip once and remain in place, whereas in reality Chun, with Gokudere still around him, would swiftly move forwards. Chun would aim to strike Yami's neck as soon as he enters short range distance, aiming to have the whip both strangle and pierce through Yami's neck. Due to the Dream Sand nature of Dream Eater and Plague, the attack would not only be intended to physically hurt Yami, but also mentally 'handicap' him. After the initial coiling around Yami's neck, Chun would pull on his whip, attempting to take off Yami's head, or at the very least drag him.


(Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40
Damage points: N/a
Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields.
Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released.
Note: Can only be twice per battle with a 5 turn cool down
Note: Once the technique is cast, the user cant use any fuin until technique is finished
Note: Last four turns

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers (Reference)
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S +1Ghosts
Range: Short-Mid
Chakra: 40
Damage: 80 90 + 10(Combat)
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-RankA or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank Sor lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
(Dorīmuītā) - Dream Eater (Reference)
Type: Weapon
Rank: A (S) F
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank) S
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage(F-Rank ), though the shape is retained until changed again. This would take up a move slot when used.

Plague (D B
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with DB-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
 
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