As for this next technique it basically gives your genjutsu a more natural feeling etc so that its a bit harder for the opponent to not believe your creation isn't real. It affects more senses too. In a normal genjutsu where a fireball is coming at them they can use the logic that they don't feel heat or hear the actual burning sound of the fire running across the terrain. But with this yin technique used with fire nature + the gen, they will feel the heat approaching and hear it. Making it a bit harder to figure out its merely an illusion.
Another example of how you can change my genjutsu to feel more real is if you submerge the opponent in water. Then use this with water nature to make them actually feel the water running across their skin
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.
the next one is Hungry Ghost. It lets you infuse a spiritual parasite into your elemental techniques (and other techniques if you're a Yin master) so whenever it clashes with another technique the parasite will instantly attach to the source of the other technique's chakra (your opponent who created the tech). Once the parasite is attached it weakens the opponent's techniques by a single rank (this includes the technique it originally clashes with) thus giving you an upper hand. One thing to note is that this is a debuff, so you wouldn't be able to have your own techniques buffed by numerous since there's limits. You'd only be able to buff your own damage with 1 boost instead of 2. The tether can be broken by things like surges and stuff, but of stuff like senjutsu, yin, yang etc.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.