Yūsuke's Customs

Yūsuke1

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Custom Techniques | Created By Me
1) (Suna : Bousui) - Sand Style : Waterproof
2) (Suna : Supurinkura) - Sand Style : Sprinklers
3) (Suna : Suna Sasori) - Sand Style : Sand Scorpions
4) (Genjutsu : Chinioi Sabure) - Illusion technique : Stench Of Blood Sand
5) (Suna : Sabureyane) - Sand Style : Roof Of Sand
6) (Suna : Butoukai Haretsu) - Sand Style : Ball Explosion
7) (Suna : Paipusumasshu) - Sand Style - Tube Smash
8) (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
9) (Suna : Juusurudoi kyohaku) - Sand Style : Ten Pointed Star
10) (Suna : Mugenkouu) - Sand style : Infinite Rain
11) (Suna : Kadoubakuha) - Sand Style : Vortex Blast
12) (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
13) (Suna : Sabure Boppatsu) - Sand Style : Sand Outburst
14) (Suna : Suna senbon himatsu)- Sand Style : Sand Needle Spray
15) (Bijuu : Awaikonsutorakuto) - Demon Style : Ethereal Reconstruction
16) (Doton : Jinsokukaji) - Earth Release : Rapid Fire
17) (Doton : Gosunkugi Chakushu) - Earth Release : Spike Launcher
18) (Doton : Buraindosakana) - Earth Release : Blind Fishes
19) (Doton : Hisan Kobushi)- Earth Style : Flying Fist
20) (Doton : Karuto Magarimeue) - Earth Release : Card turnover
21) (Doton : Shi-so) - Earth Release : Seesaw
22) (Doton : Naya) - Earth Release : Shed
23) (Doton : Warui Engi) - Earth Style : Foul Play
24) (Kaze Hyoumei) - Wind Manifestation
25) (Fuuton : Junshin) - Wind Release : Purity
26) (Fuuton : Taisan) Wind Style : Disperse
27) (Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival
28) (Fuuton : Sorashuuren) - Wind Release : Sky Drill
29) (Fuuton : Implosion) - Wind Release : Implosion
30) (Katon : Tsunami) - Fire Release : Tidal Wave
31) (Katon : Nenshou Souhou) - Fire Release : Burning Touch
32) (Katon : Kaengorogoro Dangan) - Fire Style : Flaming Scatter Bullets
33) (Raiton : Raikoukatai) - Lightning Release : Lightning Leg
34) (Boushirenzu) - Eye-piece Lens


Custom Element | Root Release
1) (Tsukene : Tsukene No Jutsu) - Root Release : Root Style Technique
2) (Tsukene : Koudotsukene No Jutsu) - Root Release : Advanced Root Style Technique
3) (Tsukene : Eiyousosuitoru) - Root Release : Nutrient Absorber
4) (Tsukene : Mayu) - Root Release : Cocoon
5) (Tsukene : Tanshinfunin) - Root Release : Transfer
6) (Tsukene : Kigensonoyomi) - Root Release : Rise Of The Underworld
7) (Tsukene : Ikusenkongen) - Root Release : Thousand Roots
8) (Tsukene : Togeshuuren) - Root Release : Thorn Drill
9) (Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
10)(Tsukene : Zennou Kyanon) - Root Release : Almighty Cannons


Custom Element | Vibration Release
1) (Shindou : Fusenmei) - Vibration Release : Blur
2) (Shindou : Urutoraotohimei) - Vibration Release : Ultrasound Scream
3) (Shindou : Yure) - Vibration release : Tremor
4) (Shindou : Katsudanpen) - Vibration Release : Rip To Shreds
5) (Shindou : Ryuushichacha) - Vibration Release : Particle Disruption
6) (Shindou : Koudo Choushueki) - Vibration Release : Enhanced Cochlea Fluids
7) (Shindou : Shougekiha) - Vibration Release : Shockwave
8) (Shindou : Kinkorippou) - Vibration Release : Imprisonment Cube
9) (Shindou : Totsunyuumoui) - Vibration Release : Rushing Fury
10) (Shindou : Zokunenjuju) - Vibration Release : Unholy Gathering


White Tiger Contract
1) (Kuchiyose : Mirana) - Summoning Technique : Mirana
2) (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
3) (Kuchiyose no Jutsu: Tigrerra howaido tora) - Summoning : White Tiger Tigrerra
4) (Kuchiyose: Tigrerra’s howaido toras) Summoning: Tigrerra’s White Tigers


Required Links Of Approval.










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Yūsuke1

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Sand Style

1) (Suna : Bousui) - Sand Style : Waterproof
Type : Supplementary
Rank : B
Range : N/A
Chakra cost : 25
Damage points : N/A
Description : After having performed a row of four handseals and spreading the user's chakra around the user's sand, a layer of chakra forms around the sand particles. Much like how a ninja is able to walk on water without getting wet, the sand does the same too. When water attempts to come into contact with the user's sand, it will go around it or go through it like normal without having the sand get wet. Despite this, this does not make the sand hundred percent waterproof. Water which is shot at a high pressure, is able of making contact with the sand by breaking the chakra layer.

Note : Lasts for 3 turns
Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : Can only be used on sand and no other material
Note : Water techniques B-rank and below do not have the capability at all to break through the chakra layer
Note : Because the user needs to keep infusing chakra into his sand to keep this technique active, he can only perform a total of 2 jutsus every turn.

2) (Suna : Supurinkura) - Sand Style : Sprinklers
Type : Supplementary
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : N/A
Description : The user will first have his sand churn and turn minerals and earth into sand in previous turns, there after, he performs a single handseal and ends up by slamming his hand onto the surface of the ground. Just as the slam is made, sand starts sprinkling out of the ground in numerous locations around the battlefield. This looks somewhat like what happens when the basement of a pirate ship starts leaking due to the number of holes in the walls and floor, only this time, sand starts leaking out of the ground like water sprinklers. In no time at all, sand covers the battlefield, making it look like the beach or desert if you prefer.

Note : Only twice per battle
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : No S-rank or above sand techniques can be used the same turn this is used or the next turn
Note : Must have sent sand underground to churn for more sands in previous turns to use this
Note : Will damage the eyes if the sand hits directly into the eye when a person bends down or head is near ground level

3) (Suna : Suna Sasori) - Sand Style : Sand Scorpions
Type: Offence/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs a single handseal and then slams his hand onto the ground, making 2 ferocious sand scorpions, 2metres tall, form in front of the user. These sand scorpions can also be used to block incoming attacks as well as attack with their non-poisonous stingers. They can also regenerate anytime whenever they are near to sand.
Can only be used two times per battle.

Note : Must be a sand user
Note : Can only be used/taught by -Yusuke-
Note : The sand scorpions are literally made of sand
Note : They move slow although their agility with their non-poisonous stingers are fast.

4) (Genjutsu : Chinioi Sabure) - Illusion technique : Stench of Blood Sand
Type : Supplementary
Rank : A
Range : Short - Mid
Chakra cost : 30
Damage points : N/A
Description : This is a technique which involves the use of Gaara's bloody sand from his gourd. When the user is able to get his sand the right distance from the target in order to use it, he is able to induce an illusion technique by concentrating his chakra into his sand really hard. After doing so, the smell of blood from the sand will turn stronger, along with being infused with the user's chakra. Once the scent has gotten into the enemy's body, the target will be paralyzed from having thoughts and visions of thousand of people dying by the clutches of Gaara's sand. During this period when the target's having visions, he does not have sight over what's in front of him.

Note : Can only be used 3 times per battle
Note : Can only be used a Gaara biography
Note : Can only be used or taught by -Yusuke-
Note : Requires sand from Gaara's gourd to be used
Note : Target is paralyzed and blind for a whole turn
Note : That sand must be in mid-range from the target to be used

5) (Suna : Sabureyane) - Sand Style : Roof Of Sand
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : After having bits of sand enter the sky above or target location, the user can then compact the sand to become a dense layer of sand with a width of at least a meter. When the user wants to, he brings either his left or right hand up at least above shoulder level and sways it downwards while concentrating his chakra in his hands to direct the layer of sand's movements to fall on the enemy.

Note : Must be a sand user
Note : Usable only four times per battle
Note : Can only be used/taught by -Yusuke-
Note : The technique becomes truly visible when they compact

6) (Suna : Butoukai Haretsu) - Sand Style : Ball Explosion
Type : Offensive / Supplementary
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : The user holds his hand out in any position he likes and then concentrates on forming a dense sphere-like sand ball that levitates an inch above his hand. The user is then able to release the ball flying towards the enemy at moderate speed and when the user wants to, the user releases the dense sand ball causing sand to fly everywhere around it but doesn't cause too much pain as to kill when an enemy is hit, but it can still cause the enemy to feel pain or maybe be hit in the eyes.

Note : Usable three times per battle
Note : Can only be used/taught by -Yusuke-

7) (Suna : Paipusumasshu) - Sand Style - Tube Smash
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With the upward sway of either hand, the user is able to conjure up a tube made and filled of sand that rises around the target area. The sand is materialized on the ground around the enemy as the user sways his hand upwards. As the tube rises, it continues to grow towards the skies and sends the enemy up with it inside the sand tube. The fact that the sand within the tube keeps rising along with the tube enables it to bring the enemy alone. This will also cause a cramped, tight, squeezed space within the tube for the enemy. When it reaches about ten meters up within the sky, it curves around and heads straight back towards the ground at a great speed. Similar to Primary Lotus, the sand tube will let go of the enemy within it at about 3 meters tall. The enemy will then smash into the ground head-first.

Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used three times per battle
Note : No sand techniques A-rank or above may be used in the same turn
Note : Technique can be performed faster when target is on a sand source

8) (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40 (+5 every turn active)
Damage points : 80
Description : After a whole turn of churning sand underground, the user will raise both his hands up, which would signify, 'rise'. Exactly like the user's hand motions, most of the user's sand would erupt upwards from the ground, much like torrents or geysers of water. However, the sand does not rain down in glitters of sand like water fountains, falling onto the ground. Instead, the user will begin manipulating the wind currents that keeps the sand in the air with the usage and manipulation of his or her wind chakra. Just as fast as it had burst upwards, the sand begins furiously flying, whirling around the desired area. Much like extreme sandstorms, the sand pecks away at whoever is inside. Unlike regular sand in deserts, these sand contains hard rocky minerals, obtained from the ground, thus, it would obviously add to the hurt. In any case, vision would be obscured to both the user and opponent(s).

Note : Created by -Yusuke-
Note : Can only be used once per battle
Note : Lasts until deactivated or countered with
Note : Must have had at least been churning sand in previous turns
Note : No sand or wind techniques higher than A-rank to be activated in the same turn
Note : No sand or wind techniques higher than S-rank to be activated in the next turn
Note : If user gets caught within his own technique, he suffers the same amount of damage

9) (Suna : Juusurudoi Kyohaku) - Sand Style : Ten Pointed Star
Type : Offensive
Rank : S
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user makes the handseals, 'Ram → Bird → Dog → Horse → Dragon', keeping the Dragon handseal, the user is then able to conjure up ten dense sand doors with each being two times as big as a regular door in length and height. Each sand door is 5 meters away from the enemy and has its placing in a pentagon formation around the enemy with him being in the centre. Since there are ten sand doors, there would be two pentagons forming a ten pointed star as shown in the picture in the spoiler below. When the user releases the 'Dragon' handseal he was keeping, the doors would start closing in on the enemy at high speed. This technique ends with all the doors smashing into the enemy at the same time.

Note : Must be a sand user
Note : Doesn't cover the sky
Note : Can only be used two times per battle
Note : Can only be used/taught by -Yusuke-
Note : No sand jutsus for the next turn

10) (Suna : Mugenkouu) - Sand style : Infinite Rain
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40 (+5 for an additional range radius)
Damage points : 80
Description : After performing the three handseals, 'Boar, Ram and then Tiger', the user is able to mold a few thousand raindrop-sized needles in the sky above the desired location. The more chakra the user injects into this technique, the larger the radius of the attack. This sand needles will rain upon the enemy like bullets being shot. The less scattered these needles are from each other, they are more compact and would compile together as they rain, making them more deadly and powerful. Despite its size, it still has the ability to pierce though one's flesh with its sharpness and its falling momentum.

Note : Last a couple of seconds
Note : Usable only three times per battle
Note : Can only be used by a sand user
Note : Can only be used/taught by -Yusuke-
Note : Will injure the own user if used around his own area too (20 damage)
Note : No S-rank and above sand techniques for the next two turns
Note : Takes a turn to prepare, although its not visible to the naked eye as its preparing
Note : The technique is fully visible to the naked eye when it starts raining on the enemy

11) (Suna : Kadoubakuha) - Sand Style : Vortex Blast
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

Note : Takes a few seconds to prepare
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used twice per battle
Note : The vortex is perpendicular to the direction of the user's arms
Note : No sand techniques during the turn used and for another two turns
Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

12) (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user performs a single hanseal, 'Snake' while keeping his stand on the ground. Without further ado, the user is able to create a dragon-like shape projectile out of sand which will keep flying straight at the enemy but once a few feet away from the target, it will fly straight down into the ground with a huge crash. This will cause confusion and sand disrupting the sight of the enemy along with startling them. Out of nowhere, a sand dragon will erupt from the ground beneath the enemy, swallowing and then crushing them.

Note : Requires a sand source
Note : Usable only three times per battle
Note : Can only be used/taught by -Yusuke-
Note : Can only be used by a sand user
Note : The dragon shape of this technique doesn't really make a difference but is there to startle the enemy
Note : Requires the user to have already sent sand underground in previous turns for the secondary effect of this technique to be performed

13) (Suna : Sabure Boppatsu) - Sand Style : Sand Outburst
Rank : S
Type : Offensive
Range : Short - Mid
Chakra cost : 40
Damage points : 80
Description : This technique will require the user to have sent his sand underground beforehand and when they manage to do this, they will sway their arm from either the left or right to the other side, slightly upwards in a swift manner. The sand will follow the user's arm movement and go to the direction the arm went and upwards. If the user swayed his arm to the right, the sand will come bursting out of the ground towards the right, sending anything standing on the surface with it as well as causing damage. Vice-versa for going to the left. This technique covers the area directly in front of the user in a large line.

Note : Can only be used or taught by -Yusuke-
Note : Can only be used two times per battle
Note : Only covers a straight line in front of the user
Note : Can only be used by a biography capable of using sand
Note : The area it covers is only two meters wide and mid-range long
Note : No Sand techniques higher than A-rank to be used in the same turn

14) (Suna : Suna Senbon Himatsu)- Sand Style : Sand Needle Spray
Type: Offence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to form many dense sand needles which will form underground. When the user wants to, he slams both his hand together, releasing all the build-up sand senbons bursting from the ground, all flying up into the sky, impaling the enemy from below upwards.

Note : Must be a sand user
Note : Can only be used/taught by -Yusuke-
Note : Can only be used two times per battle
Note : No S rank sand jutsus allowed the next turn

15) (Bijuu : Awaikonsutorakuto) - Demon Style : Ethereal Reconstruction
Rank : S
Type : Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : N/A
Description : The user taps into his demonic chakra, utilizing it into his sand along with more of the user's own chakra. With this, the user is able of giving his sand a tinch of reconstruction within itself. The Bijuu chakra would start manifesting within the sand with the user's own chakra to supervising it and telling it what to do, somewhat, controlling it from going out of control too. Due to this, the sand's weight will turn lighter than it normally is but does not have its strength reduce as the demonic chakra hardens the outer layer but messes up the inner part. The user is now able to easily manipulate his own sand, making it quicker but more vulnerable to lightning as one hit is able to break the shell, rendering the sand useless. (outer layer)

Note : Once per battle
Note : Lasts for whole battle
Note : Takes a turn to fully activate
Note : Can only be used by Gaara with the Shukaku
Note : Must be Kage rank as to control the Bijuu chakra
Note : There is no way of deactivating it once it has been used
Note : For the whole battle, it is extremely vulnerable to lightning's piercing effect
Note : In return, the user is now able to easily manipulate the sand along with it being faster and harder due to the outer layer.
Note : This technique in any way does not enables the ability to allow one to manipulate sand freely without a technique


(Suna Kawa) Sand River
Type: Attack
Rank: B-rank
Range: Short-Long
Chakra cost: 20
Attack points: 40
Description: the user performs a single hand seal and summons a river of sand beneath the opponent that carries them away in the direction desired by the user enveloping them in sand.

*Note: can only be used by Toku.
*Note: must be a sand user.
*Note: can only be used 3x per battle.

(Sunaton : Suna Kankaku) - Sand Release: Sand Sense
Type : Supplementary
Rank : A
Range : Short-Long
Chakra Cost : 30
Damage Points :
Description:The user of this jutsu will be able to detect the opponent, summonings etc.. vibrations through sand on top and bottom, sense there location and instantly know there location.

-Last for 4 turns
-Need a sand source is required to use this jutsu.

(Suna: Osoisuna) Sand Style: Slow Sand
Rank: S
Type: Supplementary
Range: Long
Chakra Cost: 40 Chakra
Damage points: N/A
Description: The use gathers in a huge chakra amount and quickly slams his hand on the ground. Then releasing this chakra unto the ground, the user uses the chakra to bring up the strongest of minerals from the ground. This is spread out up to long range and with an explosion the sand is brought up. This does not change the terrain rather it only brings up the sand. The explosion will only hinder vision for 5 seconds, after that all the sand will drop down to the ground. This creates one foot of sand, with this the opponents movement speed is cut in half, meaning running, zig zagging, etc anything that involves using the sand to move. Because this is has the users chakra, the user does not get slower.

-Can only be used once per battle
-No S rank sand jutsu at the same turn and the following one.
-Can only be taught by Piccolosan

(Kyousei suna shuriken) Great Sand Shuriken
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user releases a large amount of wind chakra in his hand and combines it with sand to mold a large shuriken which he throws at the opponent. The shuriken"s sand eats away at the opponents skin, just like a sand blaster, causing unbearable pain.

*Note: must be able to control sand.
*Note: can only be used 3x per battle
*Note: can only be taught by Toku

(Sunaton: Suna Bakuhatsu) - Sand Release: Sand Explosion
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing a single hand sign, any thing sad-related (jutsus, battlefield, etc) will instantly explode violently (whatever the user wish to explode). The explosion is large enough to damage medium size summons and kill multiple enemies.

-Can only be used 3 times per battle.
-No S-ranked sand jutsu in the next turn
-The user must wait one turn before they can use it again.

(Sunaton: Suna Katamel) - Sand Release: Sand Hardening
Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: The user will form a single hand sign and any sand jutsu or source will immediately harden. If the opponent has sand on them, it will harden as well. The opponent won't be able to move the part of their body that is covered in the hardened sand.

-3 times per battle
-No S-ranked sand jutsu in the next turn
-The user does not need to have physical contact with the sand he/she wishes to harden.

(Gufu Suna Kado) Typhoon Sand Vortex
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120
Description: the use performs a series of hand seals and creates a vortex of sand in a huge scale that strikes the opponent with stremendous force. The sand vortex is a Sand and Wind element combination that blinds the opponent upon being created, before striking and grinding the opponent while blowing him away from the high rate of speed of this jutsu. This jutsu leaves the user exhausted not allowing him to use any A-rank and above sand and wind jutsus.

*Note: can only be used by Toku.
*Note: must be a sand user.
*Note: can only be used 1x per battle.
*Note: can’t use any A-rank or above Sand and Wind jutsus for 3 turns.

(Bijuu Fuukaku: Hitotsu Saru Imari) - Bijuu Style: One-Tailed Shukaku Prison
Type: Attack-Defense
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage Points: 90 (+20 because of Bijuu chakra); (30 damage to user)
Description: When Garra transforms in the One-Tailed Shukaku, he concentrates the demon chakra of his bijuu and a lot of sand and wind in a huge and compresses ball,around the opponent,summoning etc.. In prison them in a sand with layers of wind chakra mix with the sand prison giving it a powerful defense to the sand prison.The attack behind this jutsu is that when Garra has in prison the enemies he will increase mass and compressed the prison enough making it explode.

-User take damage +10
-Reduces bijuu mode by one turn
-A large sand source is required to use this jutsu.
-Can only be used once and must be in Bijuu Mode
-After used only Bijuu Style and Sand and Wind Release jutsus can be done

(Sono Rosuto of Shukaku) - The Lost Soul of Shukaku
Type: Supplementary-Attack-Defense
Rank: Forbidden
Range:-
Chakra Cost: 50 (+10 continue manipulate the wind & sand)
Damage Points: 60 (- 25 damage)
Description: Gaara manipulates his nature wind element on the outer layer and using the powers of the Jinchuriki to manipulates sand around him also. He is able to form a replica of the Shukaku that is roughly twice the size of himself around him. This replica of the Shukaku has the Spear of Shukaku also the Shield of Shukaku. Gaara is able to see his opponents but they are not able to see him within the replica.

-Can only be used once.
-User takes 25 damage from the use of this technique.
-Only Earth and Wind jutsus can be done while in control of the replica
-Only last for 3 turns after that the sand falls off also create a sand source.
-Ultimately Hard Absolute Defense: Shield of Shukaku - Narutopedia, the Naruto Wiki
-Ultimately Hard Absolute Attack: Spear of Shukaku - Narutopedia, the Naruto Wiki
-Because of wind on the outer layer of the replica lighting attack B rank and down can't penetrated the replica.
-Larger sand source is needed because of the Spear of Shukaku also the Shield of Shukaku.

 
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Yūsuke1

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Earth Release

16) (Doton : Jinsokukaji) - Earth Release : Rapid Fire
Type : Offensive
Rank : A
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : The user will stomp either foot on the ground as hard as he can, channeling earth chakra as the foot hits the ground. The earth chakra is sent directly towards an area with a radius of two meters, dependent on the user's choice. As that happens, a sudden burst of earth pillars shaped like tree-stems will come bursting out of the ground at random locations in the area. The location of the first pillar that erupts out of the ground can be set by the user himself but the rest will be at random. These pillars will come up and down, up and down as though making rapid punches towards a person. All of them don't come up at the same time, more like five at a time, up and down, up and down. This technique is especially useful against multiple targets.

Note : Can only be used five times per battle
Note : Can only be used or taught by -Yusuke-
Note : Lasts for two turns or until user deactivates it
Note : No S-rank or above earth techniques may be used the same turn

17) (Doton : Gosunkugi Chakushu) - Earth Release : Spike Launcher
Type : Offensive / Supplementary
Rank : A
Range : Short - Mid
Chakra cost : 30
Damage points : 60
Description : The user forms a single handseal, Dragon, and focuses his earth chakra into an already existing set of spikes that are on the ground. He will then release that earth chakra, enabling all those spikes to be launched up into the air at the desired target or location. Even after shooting up into the sky, they will fall down from the sky and down onto whoever dares to stand there. This technique can be re-adjusted so that it shoots in a certain angle but the user should also take caution where he aims it or he might just kill himself.

Note : Can only be used three times per battle
Note : Can only be used or taught by -Yusuke-
Note : Requires an already existing set of spikes
Note : This technique will hurt the user if used within short-range
Note : Can kill user if angle is readjusted pointing directly to the user

18) (Doton : Buraindosakana) - Earth Release : Blind Fishes
Type : Supplementary
Rank : A
Range : Short - Long
Chakra cost : 30 (+20 if user sacrifices chakra for teammate)
Damage points : N/A
Description : Much more of an advanced version of the useful digging or merging underground techniques, this technique enables the user to merge and swim across the ground below with a teammate, if wanted to, so that both of them goes underground though the user will have to hold onto the person he wants to go underground with. Once underground, the user's hand will be unable to let go of the person he went underground with and will have to take him or her to wherever the user is going to. When this happens, whomever that is affected will be blind temporarily during the period they are underground due to the complete darkness underground. The user however is the only one that knows what happens as he this technique allows him to sense what happens on the surface similiar to how Hiding Like A Mole does too.

Note : Cannot be used on enemies
Note : Can only be used or taught by -Yusuke-
Note : Can only be performed three times per battle
Note : Not necessary to bring a teammate along during this technique
Note : The teammate will have to mold his own earth chakra around himself
Note : Whomever is affected by the technique is blind for the period they are underground
Note : No other technique apart from Earth Release may be used while this technique is active
Note : User must sacrifice 20 more chakra points if his teammate doesn't want to use his own chakra

19) (Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.

Note : Usable two times per battle
Note : Can only be used/taught by ~Yondaime~
Note : After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.

20) (Doton : Karuto magarimeue) - Earth Release : Card turnover
Type : Offensive
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : 70
Description : Somewhat like the smaller version of 'Earth Release : Mountain Smash', this technique is able to turn over a layer of earth the size of a door next to the target on his left or right, even the front or back and flip it over, placing it onto the target hence squashing him or her to the ground. An advantage this is over Mountain Smash is that its much faster due to it being lighter and only having one pillar, not two.

Note : Only four times per battle
Note : Doesn't make two pillars like its parent technique
Note : Can only used/taught by -Yusuke-
Note : May only be performed if the user is on the ground

21) (Doton : Shi-so) - Earth Release : Seesaw
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With this technique, the user will first charge a massive amount of doton chakra within either foot and then stomp that particular foot onto the ground hard, channeling the doton chakra as he does that. The stomp causes it to burst into the ground, travelling underground towards the enemy. Upon reaching underneath the targeted area, the user will control that earth chakra to stop and release all its energy upwards to cause a square platform of earth big enough for the target to shoot up 10 meters into the air at an incredible speed, bringing along anybody who is standing on the platform of earth.

Note : Can only be used four times per battle
Note : Can only be used or taught by -Yusuke-
Note : No S-rank or above earth techniques can be used the same turn
Note : Must be standing on the ground to be able to use this technique

22) (Doton : Naya) - Earth Release : Shed
Type : Defensive / Supplementary
Rank : B
Range : Short
Chakra cost : 20
Damage points : N/A
Description : The user sends an outburst of earth chakra from his body outwards and just as it makes contact with the skin, the user molds the chakra and produces a layer of earth on his skin that immediately falls off the body. The purpose of the technique is to get rid of pores or any sort of acidic substance that might have got onto the user's body since it would be impossible to get rid of them through using the user's hands. The user can also direct the earth chakra into one point instead of the whole body if the user knows where the unwanted object has landed on.

Note : Usable four times per battle
Note : Can only be used or taught by -Yusuke-

23) (Doton : Warui engi) - Earth Style : Foul Play
Type : Offense/Supplementary
Rank : A
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : The user does a single handseal and enhances his feet strength with earth chakra then kicking the ground towards the angle of the user's target. This would cause either dirt to get launched towards the enemy's face most of the time. Once it hits, the dirt hardens automatically then disabling the petrified spot.

Note : Usable four times per battle
Note : Isn't able to petrify a whole body
Note : Can only be used/taught by -Yusuke-
Note : User is not able to perform any earth jutsus if this jutsu is a success

(Doton: Bakuhatsuteki Iwa) - Earth Release: Explosing Rocks
Rank: B
Type: Offense
Range: Middle - Long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.

Note : Can only be taught by PowerOfDarkness

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.

-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.

(Doton: ****ae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.

-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.

Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.

Note : Can only be used 3 times per battle.
Note : No S rank earth techniques the following turn.
Note : Can only be taught by McKnockout

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.

Can be only taught/use by T.O.P.
Can be only use three time per battle

 
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Wind Release

24) (Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu

25) (Fuuton : Junshin) - Wind Release : Purity
Rank : A
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

Note : Lasts for four of the user's turn
Note : It is only able to sense harmful gases
Note : The tiny explosion can't hurt anybody
Note : Can only be used or taught by -Yusuke-
Note : Can only be used four times per battle
Note : Constantly scans the battlefield every turn
Note : It is much bigger than an average flower
Note : Takes a few seconds to fully absorb most of the gas.
Note : People can still see the swirling air and the shape much clearly, even without a dojutsu

26) (Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.

27) (Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival
Rank : S
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

Note : Created by -Yusuke-
Note : Can only be used three times per battle
Note : No wind techniques higher than A-rank may be used in the same turn
Note : No wind techniques higher than S-rank may be used in the next turn
Note : The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)

28) (Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

Note : Created by -Yusuke-
Note : Usable only twice per battle
Note : User will also be sucked in if short-range from it
Note : Secondary effect, tornado, counts as another technique usage
Note : No wind techniques higher than S-rank may be used in the same turn

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29) (Fuuton : Implosion) - Wind Release : Implosion
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user claps his hand together while concentrating wind chakra in the surrounding air around a particular area. With that, the user will manipulate the air currents around that particular area to begin moving towards a single point in the area. These air currents move slowly and steadily at first. After that, the user will then clench his clapped hands together and cause the velocity in which the air currents move at to increase. The wind implodes into the particular spot, causing what seems to be an explosion. Naturally, if a person or thing is to stand on that spot, they will be crushed and destroyed as the effects of the technique take place.

Note : Created by -Yusuke-
Note : Only three times per battle
Note : No wind techniques higher than S-rank to be used the same turn
Note : No wind techniques higher than A-rank to be used the following turn
Note : The only sign that signifies the coming of this technique is the movement of air currents

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(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ Can Only be taught by ~Crow~
~ as long as this technique is active the user cannot use any fire based techniques

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.
-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.

Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.

~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton: Suna shippuu ) Wind release: Sand Hurricane
Rank: S-Rank
Type: Attack
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user summons a hurricane of sand that attacks the opponent with a two element hurricane that has strong winds that carry large amounts of sand that cut and eats up opponents skin and flesh. The sand covers the whole area at the end of the jutsu.
*Note: can only be used 1x per battle.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton: Koshokeidai ) - Wind Release: Gallows Frame
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description:
A simple but effective wind technique for assassinations, the user makes three handseals causing the wind around the target's throat to form itself into a noose that suddenly binds the target's throat and lifts them up a metre, leaving them dangling - much like they have been hanged. This technique is particularly useful for taking out weak opponents or clones, but any experienced ninja will have enough time even after he is "hanged" to pull off a technique of some sort to free himself. The Byakugan can spot the chakra forming around the throat, and hence Hyuuga have more time to prepare a counter. Also, the Sharingan can spot the chakra forming - but unlike the Byakugan, since they cannot see in every direction and are likely to be staring at their opponent instead of at their own neck, still only have the same time as normal ninja - though this is, as stated before, sufficient.

 
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Fire Release

30) (Katon : Tsunami) - Fire Release : Tidal wave
Type : Offensive
Rank : S
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.
Note : Only twice per battle
Note : Can only be used/taught by -Yusuke-
Note : No fire jutsus can be used on the same turn

31) (Katon : Nenshou souhou) - Fire Release : Burning touch
Rank : A
Type : Offensive
Range : Short
Chakra cost : 30
Damage points : 60
Description : This jutsu allows the user to channel a great amount of fire chakra into the palm of either hands. The user's hand will start heating up and glow red but once glowing, this means the burning process has already started. If the user manages to make contact with the enemy while this jutsu is active, the enemy will get severely burned. This jutsu goes great in taijutsu as he would most of the time be near the enemy.

Note : No other fire jutsus while this is active
Note : Usable four times per battle
Note : Can only be used/taught by -Yusuke-
Note : Requires physical contact on the enemy to damage him
Note : User cannot do handseals while this is active due to avoid burning his other hand

32) (Katon : Kaengorogoro Dangan) - Fire Style : Flaming Scatter Bullets
Type : Offensive
Rank : S
Range : Short - Long
Chakra Cost : 40
Damage Points : 80
Description : The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to. At any point of time, the user will make his hands go into a 'clap' formation causing all the flame bullets to be redirected towards the enemy from all the different angles it has travelled to but while the bullets are traveling separately, they are much weaker and can be destroyed easily.

Note : Usable three times per battle
Note : Can only be used or taught by -Yusuke-
Note : No S-rank fire jutsus allowed for the next turn
Note : The way how its used is similar to the picture below
Note : Requires a clap for all flame bullets to be redirected towards the target
Note : If the user keeps the fire within his hand for a long time, it will burn his hands instead

(Katon:kasai sukin) - Fire style : Fire Skin
Type: Defence
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note :
can only be taught by igneel
can only be used 2 times in battle

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.

Note : Can only be used 3 time in battle
Note : Only Orange-Hokage can teach this jutsu

(Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block only fire attacks which are lower than A-rank.

(only alimujtaba786 can teach this jutsu)

(Katon: Ai No Sono Kaen) - Fire Style : Eye of the Flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast

Note : Can only be used twice per battle.
Note : This jutsu counts as 2 of the 3 per turn
Note : No katon of A rank or higher on the next turn.
Note : must wait one turn before using this jutsu again.
Note : If used twice, no katon on the next turn after used twice.

(Katon: Kasai Shishi) - Katon : Fire Lion
Type : Offence
Rank : S
Range : Short-Long
Chakra Cost : 40
Damage Points : 80
Description : The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.

~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack / Defense
Rank : Forbidden
Range : Short - Long
Chakra Cost : 80
Damage Points : 100
Description : The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note : Can only be used once
Note : No s ranks or above the next turn
Note : User will take 30 damage too if its used at mid range

 

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Water Release
(Suiton: Umi Nami) - Water Release: Sea Wave
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.

Note: Can only be taught by PowerOfDarkness.
Note: Can only be used 2 times per battle.
Note: No water jutsu for the next turn.


(Suiton: Wakare sono Umi) - Water Release: Parting of the Seas
Type: Supplementary/Attack/Defense
Rank: A
Range: Short (water source must be close, attack range depends on water source)
Chakra Cost: 30
Damage: 60
Description: The user preforms a series of hand seals and slams their palms on the ground in front of an incoming water attack or on top of a water source. The water all around the user instantly parts creating an open path with tall walls of water on both sides. This can be used to part incoming water attacks or to part an existing water source such as a lake. The water will remain parted for two turns, or until the user chooses to collapse them.
Requires a water source.

User can get caught when the walls collapse.
Can only be used twice per match.
Can only be taught by Hypnotiq.

 

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Lightning Release

33) (Raiton : Raikoukatai) - Lightning Release : Lightning Leg
Rank : S
Type : Offensive
Range : Short - Mid
Chakra cost : 40
Damage points : 80
Description : The user coats either his left or right leg with lightning chakra and performs the, 'Tiger' handseal. As the handseal is done, a yellow glow is formed around the lightning chakra-infused leg and electricity will start to crackle out of it every now and then. The user drops on one hand and makes a leg sweep, which turns into a gigantic, stable whip of lightning that follows the movement of the user's leg. Unlike a regular whip, this lightning whip is firm and solid-like. The lightning whip can also be used in different types of manners instead of being a leg sweep, the user could make a high kick which sends the lightning whip upwards in a slashing manner or a roundhouse kick which makes the lightning whip slash at waist length, etc. This whip is extremely deadly, capable of slicing through bones.

Note : Can only be used two times per battle
Note : Can only be used or taught by -Yusuke-
Note : Only usable with the legs and not hands or anything else
Note : No lightning techniques higher than B-rank to be used as long as this is active
Note : No lightning techniques higher than S-rank usable the turn after deactivation
Note : Lasts only for two of the user's turn before the effects of this technique wears off

(Naibuteki raikou dageki) - Lightning Release: Internal Lightning Shock
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure

~Can only be used once per battle~
~Can only be used by me and who I teach~

 
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Ninjutsu

34) (Boushirenzu) - Eye-piece Lens
Type : Supplementary
Rank : A
Range : Short
Chakra cost : 35 (+5 to maintain)
Damage points : N/A
Description : This is merely just two eye-piece lens that are specially designed to utilize chakra within them. Once placed in the user's eyes, the eye-piece lens aren't visible to the enemy eyes and will only turn visible when coming in contact with enemy chakra. When this happens, it starts turning a translucent colour of blue and then fades away. The purpose of the technique is to block out enemy chakra that is sent via the eye, making it a defense against genjutsu that require eye contact or transference of chakra to the user's mind. The user is not able to control when it can be activated, it will self-activated once detecting enemy chakra trying to enter the user's body.

Note: Usable only once per battle
Note: Only up to B-rank illusion techniques
Note: Can only be used or taught by -Yusuke-
Note: Unable of defending against MS level techniques
Note: Not capable of activating manually by the user
Note: Counts as a move when it self-activates
Note: Can either be stated in the user's biography or the start of a battle

(Heishi mune houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body

Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu

(Houmen Za Kinpaku) - Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.

Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)

-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.

 
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Root Release

1) (Tsukene : Tsukene no jutsu) - Root Release : Root Style Technique
Rank : C
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 15
Damage points : 30
Description : This technique is the most basic of all Root Release techniques and hence is easy to perform. With this technique, the user is able to create medium sized roots out of his palms or ground by concentrating his Root Release chakra through it. This enables the user to create tools and shields or just attack the enemy straight on with the root. This is just as versatile and powerful as any other basic elemental creation technique.

2) (Tsukene : Koudotsukene no jutsu) - Root Release : Advanced Root Style Technique
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With this technique the user is able to create large-sized roots to shoot out of the ground or out of both the user's palms after having the user's arm connected side by side. This enables the user to create weapons, shields and shapes such as boxes and needles out of roots to attack the enemy or defend the user. This is just as versatile and powerful as any other elemental creation technique.

Note : Can only be used five per battle

3) (Tsukene : Eiyousosuitoru) - Root Release : Nutrient Absorber
Rank : B
Type : Supplementary
Range : Short - Long
Chakra cost : 20
Damage points : N/A
Description : With this technique, the user is able to moderately strengthen the roots by having it absorb water or the nutrients in the earth. Once a root has done absorbing either one, it will channel the nutrients or water acquired to the other roots hence giving all Root Techniques a boost in attack or defense. This technique is unable of absorbing chakra infused earth or water. This technique would absorb water by travelling towards a water source via underground as how roots normally travel, only these roots are much faster than regular roots which move practically only a few centimeters a day. For earth, it will just pierce through the ground and start sucking up the nutrients really fast as though it was hungry.

Note : Must know Root Release
Note : Can only be done four times per battle
Note : Can only be used or taught by -Yusuke-
Note : Gives all Root techniques a boost of +20
Note : The boost lasts for four turns before it fades away
Note : Requires a water source if the user wants to absorb water

4) (Tsukene : Mayu) - Root Release : Cocoon
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Mid
Chakra cost : 30
Damage points : 60
Description : After performing a single handseal, the user will then slam a hand onto the surface below. With that, roots will emerge around him in a twirling motion, interlocking against different and other roots that emerged hence forming a cocoon-like defense. This is usually just used to defend against attacks and will fade or return back to the ground after serving it's user by defending against a single attack conditionally if its powerful enough. It will be eradicated if attacked by a technique stronger than it. If it hasn't hit an attack, the user is capable of smacking his palm against the wall of the cocoon from the inside, that will release a few gun-paced moving root bullets. The direction to where the roots would be launched is determined by the location where the user smacked. If the user hits front, the root will be launched to the front, if the user smacks the top, a root will be shot above.

Note : Lasts for one attack
Note : Must have mastered Root Release
Note : Can only be used thrice per battle
Note : Can only be used or taught by -Yusuke-
Note : Able to last for ever long the user wants to if the cocoon isn't attacked

5) (Tsukene : Tanshinfunin) - Root Release : Transfer
Type : Supplementary
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : N/A
Description : With this technique, the user is able of dispersing his body into chakra by concentrating it around him. At the same time, the user will make a not-so-big root poke out of the ground and the user must make contact with that root that is connected underground for this technique to be used. Once that's done, the user's chakra will be transmitted into that root and hence, the user is now able to be sent through the entire root system that can be found underground and pick his next re-appearance location. The process might sound slow but is actualt quite fast and does not take more than a minute. During the time the user is underground, he is told as to what is happening above similar to how the technique 'Hiding Like A Mole' does too.

Note : Must know Root Release
Note : Can only be used three times per battle
Note : While the user is traveling underground, he is unable of using any techniques
Note : No S-rank or above root techniques can be used the same turn this technique is used

6) (Tsukene : Kigensonoyomi) - Root Release : Rise of the Underworld
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : After making three handseals, the user will then slam both his hands onto the ground and start focusing his Root Release chakra all over the battlefield. After that, he will stand up and make a rising hand gesture which would symbolize 'Rise'. With that, hundreds of small and huge roots with sharp edges would rise up from underground in a quick motion around the whole battlefield with speed that enables the roots to even be able to pierce through boulders. After a few seconds, the area around the targeted location would look exactly like a swampy jungle area with roots lying everywhere.

Note : Must have mastered Root Release
Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : If used short-range from the user, he will receive 1/4 of the damage

7) (Tsukene : Ikusenkongen) - Root Release : Thousand Roots
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will first hold both his hands high up in the air as though holding up a championship belt and while doing this, he charges high amounts of Root chakra into both hands. As hard as he can, the user is able to materialize roots that will encircle the user just like how a ninja is able to materialize fire, lightning and water. Shortly after that, the user releases the high amount of chakra he has gathered into a single blow which he will release nearly a thousand roots at the enemy. This attack is one of the most obvious, frontal attack that is of Root Release and holds no special effects other than attacking.

Note : Can only be done five times per battle
Note : Must have mastered Root Release
Note : No other Root Techniques can be performed as long as this is active

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8) (Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of creating a sturdy, large, thorny root the size of a several, average trees tied together. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Change of direction counts as a jutsu towards the three jutsu rule
Note : No S-rank Root Release techniques can be used in the same turn

9) (Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Counts as two jutsus towards the three jutsu rule
Note : No Root Release techniques S-rank or above in the same turn
Note : No Water Release techniques A-rank or above in the same turn

10) (Tsukene : Zennou Kyanon) - Root Release : Almighty Cannons
Type : Offensive / Defensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : There are multiple stages to the completion of this technique. First, the creation of a large, hollow root that remains dormant underground, gradually filling itself with water at an incredible pace. All around the large root are several other roots that branch out at various directions. No matter the level of aridness of the terrain, this root will manage to retrieve the water it desires underground, as its sense of water has been further enhanced by chakra. After the time taken to collect the water, the user performs a single handseal, which sends a chakra signal to all the roots. Upon receiving the signal, several or a single root will erupt out of the ground, surrounding the target. The distance between the root and the target will be at least short-range or more. If the user decides to utilize multiple roots for the technique, they will be positioned to form a somewhat, 'circle' around the target, with the circle having the radius of short-range (or more). These roots are connected to the large, main root that holds the water underground. Even while the roots are emerging, they are already undergoing the process of being pumped with water, creating enough pressure for it to be launched as a jet of water, which will momentarily subdue the target, though, not killing them, as there is a true, hidden meaning behind the technique. During the process of all the above shards of roots have been created out of the roots themselves and hidden within the core of the water jets. With the pressure applied by the water jets, it will be enough to pierce these shards into the opponent. Due to the pain felt by the enemy because of the jets of water, it conceals the pain produced by the root shards. The user can choose to silently leave the root shard there for however long they wish, or perform another handseal to activate the root shards. The root shards grow multiple roots that seem to come out of the target's body (since that's where the shard is), and they bind the target, strangling their body, leading to consequences the situation makes for (usually unconsciousness or breaking of bones).

Note : Can only be used twice per battle
Note : Requires at least one or more turns to retrieve the water
Note : The strength of the root shard levels the power of A-rank
Note : Water Release techniques of any rank may not be used in the same turn
Note : Root Release techniques higher than A-rank may not be used in the same turn
Note : Cooldown interval between usages of at least one turn after technique completion
 
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Vibration Release

1) (Shindou : Fusenmei) - Vibration Release : Blur
Type : Supplementary
Rank : C
Range : Short - Long
Chakra cost : 15
Damage points : N/A
Description : One of the most basic of Vibration release techniques. The user first concentrates his Vibration Release chakra into a moving projectile or object and causes it to vibrate. Once done, the object will look blur and seems as though its on the left and right at the same time. Small objects such as kunais will look as though they have doubles or triples. This technique's main purpose is to cause confusion to the enemy and is one of the fastest techniques that can be activated among most Vibration Release techniques.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-


2) (Shindou : Urutoraotohimei) - Vibration Release : Ultrasound Scream
Type : Offensive
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : 70
Description : The user first focuses his Vibration Release chakra into his throat and once ready, he will emit a scream as loud as he is able to. This releases a painful ultrasound screech into the targeted direction. Naturally, ultrasound are sounds over the hearing limit of a human, in the Narutoverse, this ultrasound attack is capable of even making obvious slash marks upon trees and rocks. When this hits a human, they won't be able to stand up straight and instead, start wobbling, falling to the floor from time to time with the target's ear in pain.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-


3) (Shindou : Yure) - Vibration release : Tremor
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : This technique is cause by the mass amount of vibrations that occurs in the ground beneath the target or desired location. Due to the vibrations, it is able to shake the land, causing long tremors that can cause the target to lose balance and fall to the ground, unable to get up till the tremor is over or another method that can overcome this. The tremor is so wild that ninjas are unable of even utilizing their chakra in their feet to keep them standing which is a common and easy counter for enemies to use and render these types of attacks useless.

Note : Usable five times per battle
Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : If used at short-range, the user will feel the tremor as well
Note : Cannot be used in short-range or else the user will get affected as-well


4) (Shindou : Katsudanpen) - Vibration Release : Rip To Shreds
Type : Offensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

Note : Usable once per battle
Note : Not usable on the head of a target
Note : Must have mastered Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Requires physical contact with the target
Note : If a major part of the body was destroyed, the target will die


5) (Shindou : Ryuushichacha) - Vibration Release : Particle Disruption
Type : Offensive / Supplementary
Rank : Forbidden
Range : Short - Long
Chakra cost : 50
Damage points : (Same as redirected attack) (-20 to user)
Description : The user releases a large amount of Vibration chakra into the desired target. This technique can then produce vibrations within the attack and alter the vibrations that the particles inside the attack heads towards and from there, the user makes a single handseal and implements the changes. The user can then decide where the attack is shot at by having the particles vibrate faster to that direction. For the whole time the particles are rewriting themselves, the user must keep his hands in a 'clap' formation as to maintain his Vibration chakra within the desired target.

Note : Must have mastered Vibration Release
Note : Can only be used once per battle
Note : The user receives twenty damage
Note : Can only be used or taught by -Yusuke-
Note : Cannot be used on a living thing (Summoning, Ninjas)
Note : Can only be used on an incoming technique that contains particles
Note : No Vibration Release techniques can be used in the same time or the next two turns


6) (Shindou : Koudo choushueki) - Vibration Release : Enhanced Cochlea Fluids
Type : Defensive / Supplementary
Rank : A
Range : Short
Chakra cost : 30
Damage points : N/A
Description : The user will first have infuse both sides of his inner ear with Vibration Release chakra and with this, it will cause an opposite vibration that will work together with Cochlea Fluids to hinder out large amplitudes of sound. This works when a sound vibration enters the user's ear, and before it even reaches the eardrum, the opposite vibration, pushes it out with the cochlea fluids handling the wee bit parts that have managed to go through hence damage that could have been caused by the entering sound vibrations have been weakened drastically. The side effects of this is that if the user does not get rid of it after a certain period of time, he will be unable to listen properly for the rest of the entire battle

Note : Lasts for five of the user's turn
Note : Can only be used once per battle
Note : Must have mastered Vibration Release
Note : While this is active, the user cannot hear properly but is not hearing impaired just yet
Note : Once this technique has reach its time limit without being used, it will permanently be stuck there for the rest of the battle hence the user will not be able to hear anything properly.


7) (Shindou : Shougekiha) - Vibration Release : Shockwave
Type : Offensive
Rank : Forbidden
Range : Short - Long
Chakra cost : 50
Damage points : 100 (Same to user)
Description : The user charges a tremendous amount of Vibration Release chakra into his hands and then performs a row of five handseals. After performing the five handseal, the user will then have to rub his hands for a minimum of a few seconds and while doing this, the user will be completely vulnerable as he cannot perform any handseals for this period of time. Once the preparations have been done, the user will then clap his hands together and release all that charged vibrations into a huge shock wave which speeds through the entire battlefield. The amount of sound waves created by this technique is enough to cause a person to faint and lose control of their minds, making them suffer a tremendous amount of pain once it reaches into his or her ear. If the user does not do anything to even protect himself from this, the user will also suffer the same consequences as the enemy.

Note : Can only be used once per battle
Note : Must have mastered Vibration Release
Note : This is a last resort technique hence is at the rank of Forbidden
Note : No more Vibration Release techniques for the entire battle
Note : The damage will only be reduced by three-quarters even when Enhanced Cochlea Fluids have been used
Note : The user's speed in forming handseals has been reduced for three turns due to the strain he has put on his hands

8) (Shindou : Kinkorippou) - Vibration Release : Imprisonment Cube
Type : Offensive / Defensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a clap with the users hands, the user is capable of manifesting a vibration cube that vibrates extremely fast all around him or herself or a target to defend against an attack. For the whole time this is happening, the user's hand must be in the clap position at all times during its creation or else the technique will fail and fade away. The cube 2x2x2 in volume and the target or user will be at the very center, meaning each side of the cube is at least a meter away from them. Once the cube has been formed, the user is allowed to close both his hands, turning it into one closed fist, causing the cube to enclose upon whoever is inside, killing them.

Note : Can only be used twice per battle
Note : Requires hands to be in clap position as it forms
Note : Can also be performed on the user him or herself
Note : No Vibration Release of any rank to be used in the same turn
Note : The secondary effect counts as another jutsu to the three jutsu rule
Note : User will and can be hurt if he performs the technique when near the target

9) (Shindou : Totsunyuumoui) - Vibration Release : Rushing Fury
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user molds his Vibration Release chakra into the air surrounding the enemy and four barely visible furiously spinning sphere-like balls, much like Sonic Hedgehog if you seen him. Each ball is five meters away in front, on the left, on the right and to the target's back. With the user's pre-set directions, they will speed towards where they were set. Despite being a sphere-like shape, it should not be taken lightly due to it's sharp property from spinning extremely fast, capable of shredding human flesh and bones. The user is also capable of setting these balls of pure extreme vibrations on fire by increasing the speed rate they go at, giving them the burning property to go though it would be more visible to people now. This does not give it a boost in strength though, just the capability to burn now. The fire is not chakra-formed but made by the extreme friction in air just like Morning Peacock.

Note : No changing of directions after usage
Note : Can only be used two times per battle
Note : Number of spheres can be reduced if wanted
Note : While forming, no usage of wind/earth/water chakra is allowed
Note : No Vibration Release techniques higher than A-rank in the same turn or next turn.

10) (Shindou : Zokunenjuju) - Vibration Release : Unholy Gathering
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : The user molds his Vibration Release chakra into the ears of the opponent that brings in natural vibrations from the surroundings and enhances those vibration to be louder than normal. Even the enemy will hear his own heart beat slightly, which just shows how powerful this technique can be although, this technique isn't capable of killing an enemy and doesn't enhance the target's ability to hear like Inner Sonar Skill as the sounds the target will hear, will be overpowering. Different affects ranging from nothing to death may occur varies among the target used upon. Though, this technique doesn't last long and only for a minute. After the technique ends, target suffers from a minor headache and the incapability to hear properly, making earth techniques that cause sounds (incapability to hear properly) and vibrations (headache) much more effective.

Note : Lasts for a single minute
Note : Can only be used twice per battle
Note : No performance of any other techniques while this is active
Note : This technique is incapable of killing naturally, it depends on the target
Note : Targets with techniques that enhance hearing, such as Inner Sonar Skill, will fall unconscious against this technique. Though, if they deactivate them, they will suffer normal damage before the minute is complete.
 

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White Tiger Contract

1) (Kuchiyose : Mirana) - Summoning Technique : Mirana
Type : Summoning
Rank : S
Range : Short (When summon)
Chakra cost : 40
Damage points : N/A
Description : After performing the required handseals, the user slams his hands onto a surface to summon Mirana, the white tiger whose as two times as big as a regular human and Tigerra's right hand woman. Mirana is also known as the silent assassin of the White Tiger realm as her soul duty is to protect, kill and hunt for food, prey and her mistress' enemies. Mirana specializes in taijutsu and speed as thats how she normally hunts and play with her food. Unlike the other tigers, Mirana enjoys hunting and is able to stand on her hind legs. On Mirana's back is a bow crafted by the strongest material which exists in the Tiger realm and is hence tough and brings out the full potential of a bow. The thing is, the bow is best used by a shinobi as when its string is pulled back by the hands of a shinobi, an arrow made out of pure chakra is formed. Due to this, Mirana has to carry a quill of arrows to utilize the bow. She is sometimes seen without it though. The bow and arrow is one of the many things that gives Mirana her nickname as the Silent assasin. Thanks to all the hard training and hunting Mirana has gone through, she possesses a great amount of upper body strength despite being female. She is able to launch an arrow from long-range which holds the strength of A-rank. The strength of the arrow can be further strengthen to S-rank if used in mid-range.

Note : Can only be summoned twice per battle
Note : Mirana lasts for four turns on the battlefield
Note : Mirana's arrow shots count as a move
Note : Must have signed the White Tiger contract
Note : Can only be used or taught by -Yusuke-
Note : Able to keep up with the speed of Lee without weights (No gates)
Note : Mirana is able to use strong taijutsu up to B-rank of the user's knowledge
Note : Mirana carries only a supply of three arrows with her every time she is summoned.

2) (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
Type : Summon
Rank : S
Range : Short (Summoning Range)
Chakra cost : 40 (+5 every turn flight is active)
Damage points : N/A
Description : Aeolus, the White Tiger, was given his respective name after showcasing exceptional skill in the arts of Wind Release. Aeolus is the size of an ordinary white tiger and is well-known for his powers of being able to manipulate the surrounding winds around him, while at the same time, generate high amounts of air that seems to exerted from his body (which is not the case) to enable flight. With his size, a maximum of only two average shinobis may be able to ride him at any given time. The winds are produced through the molding of wind chakra of course. Flight was never accessible to the average White Tigers or any land animal summoning, but not Aeolus. With Wind Release being Aeolus' affinity, he is capable of performing all types of Wind techniques up to the A-rank and without the need of handseals, much like most summoning animals.

Note : Remains in play for four turns
Note : Can only be summoned once per battle
Note : Must have signed White Tiger contract
Note : Only able to perform Wind Release techniques (Count as a move usage)
Note : In any battle between two White Tiger summoners, Aeolus respects and obeys -Yusuke- over the other summoner

3) (Kuchiyose no Jutsu: Tigrerra howaido tora) - Summoning : White Tiger Tigrerra
Rank : S
Type : Attack/supplementary
Range : Short-long
Chakra cost : 40
Damage points : 80
description: User summons Tigrerra, a huge white tiger, about the size of Manda, with her battle armor on. Tigrerra can use her fierce claws and teeth to destroy whole forests, and maul the opponent to bits on the user’s command.

4) (Kuchiyose: Tigrerra’s howaido toras) Summoning: Tigrerra’s White Tigers
Rank : B
Type : Attack/supplementary
Range : Short- long
Chakra : 20
Damage points : 40
Description: User summons several White Tigers who obey their queen, Tigrerra, a huge White Tiger, about the size of Manda, with her battle armor on. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command.

(Tigrerra konbo) - Tigrerra's combo
Type : Attack/Supplementary
Rank : A
Range : Short-Long
Chakra Cost : 30
Damage Points : 60
Description: As Tigrerra gets angry, she jumps with incredible force and lands, and strikes the ground with her claws as she throws the enemy with a cut simultaneously. At that moment, she strikes with her other claw and catches the enemy with it as he nears being crushed above the ground. She then gets all of her legs up to make all the weight fall on that on leg that the enemy is under causing him to be crushed.

Note : Can only be used whenever Tigrerra is on the field, and can only be used once per battle.

(Tetsudaite kison denka) - The Assistants’ Assassination Charge
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 60
Description: When Tigrerra’s assistants come to believe that it’s time to end the battle, they all get out of there quickly and run at the enemy. With their speed it can’t be seen, except to Sharingan eyes, so they get to their positions with the same speed and then burst through the enemy with large amounts of chakra charged in each one of their big claws to cut the enemy to pieces if they sense any attack of the enemy near the user.

Note : Can only be used whenever Tigrerra’s white tigers are on the field, and can only be used once per battle

 
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