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<p>[QUOTE="Yūsuke1, post: 10454874, member: 44866"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 22px"><span style="color: WHITE"><u>[glow='lime']<strong>Wind Release</strong>[/glow]</u></span></span></p><p></span></p><p><span style="font-family: 'Century Gothic'">24) <strong>(Kaze Hyoumei) - Wind Manifestation</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Weapon</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only activate four times per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Burns 10 chakra per turn activated</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only be wielded by -Yusuke-</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Wind sword's abilities count as a turn to the three move rule</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">25) <strong>(Fuuton : Junshin) - Wind Release : Purity</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank : A</span></p><p><span style="font-family: 'Century Gothic'">Type : Defensive / Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range : Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points : N/A</span></p><p><span style="font-family: 'Century Gothic'">Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Lasts for four of the user's turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : It is only able to sense harmful gases</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : The tiny explosion can't hurt anybody</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only be used or taught by -Yusuke-</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only be used four times per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Constantly scans the battlefield every turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : It is much bigger than an average flower</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Takes a few seconds to fully absorb most of the gas.</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : People can still see the swirling air and the shape much clearly, even without a dojutsu</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">26) <strong>(Futon: Taisan) Wind Style : Disperse</strong></span></p><p><span style="font-family: 'Century Gothic'">Type : Defense/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank : A</span></p><p><span style="font-family: 'Century Gothic'">Range : N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points N/A</span></p><p><span style="font-family: 'Century Gothic'">Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only be used Once per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Only used/taught by ~Yondaime~</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Takes time to reform back into user's original state.</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">27) <strong>(Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank : S</span></p><p><span style="font-family: 'Century Gothic'">Type : Offensive / Defensive / Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range : Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points : 80</span></p><p><span style="font-family: 'Century Gothic'">Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Created by -Yusuke-</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Can only be used three times per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : No wind techniques higher than A-rank may be used in the same turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : No wind techniques higher than S-rank may be used in the next turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">28) <strong>(Fuuton : Sorashuuren) - Wind Release : Sky Drill</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank : S</span></p><p><span style="font-family: 'Century Gothic'">Type : Offensive / Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range : Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points : 80</span></p><p><span style="font-family: 'Century Gothic'">Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Created by -Yusuke-</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Usable only twice per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : User will also be sucked in if short-range from it</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Secondary effect, tornado, counts as another technique usage</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : No wind techniques higher than S-rank may be used in the same turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[JUTSU='Looks like this but size is altered following the description above']<img src="http://t0.gstatic.com/images?q=tbn:ANd9GcRZv8RvHaMzqIfGhb9XCbYQrluThH_YwGG_KrwzRva438AXLhqohPZz-wiL" data-url="http://t0.gstatic.com/images?q=tbn:ANd9GcRZv8RvHaMzqIfGhb9XCbYQrluThH_YwGG_KrwzRva438AXLhqohPZz-wiL" class="bbImage " style="" alt="" title="" />[/jutsu]</span></p><p><span style="font-family: 'Century Gothic'">29) <strong>(Fuuton : Implosion) - Wind Release : Implosion</strong></span></p><p><span style="font-family: 'Century Gothic'">Type : Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank : S</span></p><p><span style="font-family: 'Century Gothic'">Range : Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points : 80</span></p><p><span style="font-family: 'Century Gothic'">Description : The user claps his hand together while concentrating wind chakra in the surrounding air around a particular area. With that, the user will manipulate the air currents around that particular area to begin moving towards a single point in the area. These air currents move slowly and steadily at first. After that, the user will then clench his clapped hands together and cause the velocity in which the air currents move at to increase. The wind implodes into the particular spot, causing what seems to be an explosion. Naturally, if a person or thing is to stand on that spot, they will be crushed and destroyed as the effects of the technique take place. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Created by -Yusuke-</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : Only three times per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : No wind techniques higher than S-rank to be used the same turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : No wind techniques higher than A-rank to be used the following turn</span></p><p><span style="font-family: 'Century Gothic'"><strong><u>Note</u></strong> : The only sign that signifies the coming of this technique is the movement of air currents</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><img src="http://images1.wikia.nocookie.net/__cb20121103200654/fairytail/images/f/f8/Wind_Palm.gif" data-url="http://images1.wikia.nocookie.net/__cb20121103200654/fairytail/images/f/f8/Wind_Palm.gif" class="bbImage " style="" alt="" title="" /></p><p></span></p><p><span style="font-family: 'Century Gothic'">[JUTSU=Given/Trained]<strong>(Fuuton: uyoku enzeru) - Wind Style: Take Flight</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">~ 4 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">~ Can Only be taught by ~Crow~</span></p><p><span style="font-family: 'Century Gothic'">~ as long as this technique is active the user cannot use any fire based techniques</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short – Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.</span></p><p><span style="font-family: 'Century Gothic'">The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.</span></p><p><span style="font-family: 'Century Gothic'">-The controling of the shuriken counts as one of the users turns</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by ~Yard~</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Futon: Tsuki Ken)- Wind Release: Moon Blades</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can be use/taught by Orange-Hokage</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>[Fuuton: Za Hyoujin Kaze] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Wind Style: The Sharp Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">~Usable only one times per battle.</span></p><p><span style="font-family: 'Century Gothic'">~Their as fast as Rock Lee without weights</span></p><p><span style="font-family: 'Century Gothic'">~Five projectiles are made from the users fingers.</span></p><p><span style="font-family: 'Century Gothic'">~No wind techniques the next turn.</span></p><p><span style="font-family: 'Century Gothic'">~Faust can only teach this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Fuuton: Suna shippuu ) Wind release: Sand Hurricane</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: the user summons a hurricane of sand that attacks the opponent with a two element hurricane that has strong winds that carry large amounts of sand that cut and eats up opponents skin and flesh. The sand covers the whole area at the end of the jutsu.</span></p><p><span style="font-family: 'Century Gothic'">*Note: can only be used 1x per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Fuuton: Shinku Hari) - Wind style: Crimson Needles</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Note: No A rank wind techniques the same turn.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Doujutsu users can clearly see the technique</span></p><p><span style="font-family: 'Century Gothic'">*Can only be taught by McKnockout</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Fuuton: Koshokeidai ) - Wind Release: Gallows Frame </strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">A simple but effective wind technique for assassinations, the user makes three handseals causing the wind around the target's throat to form itself into a noose that suddenly binds the target's throat and lifts them up a metre, leaving them dangling - much like they have been hanged. This technique is particularly useful for taking out weak opponents or clones, but any experienced ninja will have enough time even after he is "hanged" to pull off a technique of some sort to free himself. The Byakugan can spot the chakra forming around the throat, and hence Hyuuga have more time to prepare a counter. Also, the Sharingan can spot the chakra forming - but unlike the Byakugan, since they cannot see in every direction and are likely to be staring at their opponent instead of at their own neck, still only have the same time as normal ninja - though this is, as stated before, sufficient.[/JUTSU]</span></p><p>[/QUOTE]</p>
[QUOTE="Yūsuke1, post: 10454874, member: 44866"] [FONT=Century Gothic][CENTER][SIZE=6][COLOR=WHITE][U][glow='lime'][B]Wind Release[/B][/glow][/U][/COLOR][/SIZE][/CENTER] 24) [B](Kaze Hyoumei) - Wind Manifestation[/B] Type: Weapon Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal. [B][U]Note[/U][/B] : Can only activate four times per battle [B][U]Note[/U][/B] : Burns 10 chakra per turn activated [B][U]Note[/U][/B] : Can only be wielded by -Yusuke- [B][U]Note[/U][/B] : Wind sword's abilities count as a turn to the three move rule [B][U]Note[/U][/B] : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu 25) [B](Fuuton : Junshin) - Wind Release : Purity[/B] Rank : A Type : Defensive / Supplementary Range : Short - Long Chakra cost : 30 Damage points : N/A Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively. [B][U]Note[/U][/B] : Lasts for four of the user's turn [B][U]Note[/U][/B] : It is only able to sense harmful gases [B][U]Note[/U][/B] : The tiny explosion can't hurt anybody [B][U]Note[/U][/B] : Can only be used or taught by -Yusuke- [B][U]Note[/U][/B] : Can only be used four times per battle [B][U]Note[/U][/B] : Constantly scans the battlefield every turn [B][U]Note[/U][/B] : It is much bigger than an average flower [B][U]Note[/U][/B] : Takes a few seconds to fully absorb most of the gas. [B][U]Note[/U][/B] : People can still see the swirling air and the shape much clearly, even without a dojutsu 26) [B](Futon: Taisan) Wind Style : Disperse[/B] Type : Defense/Supplementary Rank : A Range : N/A Chakra cost : 30 Damage points N/A Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks. [B][U]Note[/U][/B] : Can only be used Once per battle [B][U]Note[/U][/B] : Only used/taught by ~Yondaime~ [B][U]Note[/U][/B] : Takes time to reform back into user's original state. [B][U]Note[/U][/B] : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air. 27) [B](Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival[/B] Rank : S Type : Offensive / Defensive / Supplementary Range : Short - Long Chakra cost : 40 Damage points : 80 Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name. [B][U]Note[/U][/B] : Created by -Yusuke- [B][U]Note[/U][/B] : Can only be used three times per battle [B][U]Note[/U][/B] : No wind techniques higher than A-rank may be used in the same turn [B][U]Note[/U][/B] : No wind techniques higher than S-rank may be used in the next turn [B][U]Note[/U][/B] : The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed) 28) [B](Fuuton : Sorashuuren) - Wind Release : Sky Drill[/B] Rank : S Type : Offensive / Supplementary Range : Short - Long Chakra cost : 40 Damage points : 80 Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user. [B][U]Note[/U][/B] : Created by -Yusuke- [B][U]Note[/U][/B] : Usable only twice per battle [B][U]Note[/U][/B] : User will also be sucked in if short-range from it [B][U]Note[/U][/B] : Secondary effect, tornado, counts as another technique usage [B][U]Note[/U][/B] : No wind techniques higher than S-rank may be used in the same turn [JUTSU='Looks like this but size is altered following the description above'][IMG]http://t0.gstatic.com/images?q=tbn:ANd9GcRZv8RvHaMzqIfGhb9XCbYQrluThH_YwGG_KrwzRva438AXLhqohPZz-wiL[/IMG][/jutsu] 29) [B](Fuuton : Implosion) - Wind Release : Implosion[/B] Type : Offensive Rank : S Range : Short - Long Chakra cost : 40 Damage points : 80 Description : The user claps his hand together while concentrating wind chakra in the surrounding air around a particular area. With that, the user will manipulate the air currents around that particular area to begin moving towards a single point in the area. These air currents move slowly and steadily at first. After that, the user will then clench his clapped hands together and cause the velocity in which the air currents move at to increase. The wind implodes into the particular spot, causing what seems to be an explosion. Naturally, if a person or thing is to stand on that spot, they will be crushed and destroyed as the effects of the technique take place. [B][U]Note[/U][/B] : Created by -Yusuke- [B][U]Note[/U][/B] : Only three times per battle [B][U]Note[/U][/B] : No wind techniques higher than S-rank to be used the same turn [B][U]Note[/U][/B] : No wind techniques higher than A-rank to be used the following turn [B][U]Note[/U][/B] : The only sign that signifies the coming of this technique is the movement of air currents [center][IMG]http://images1.wikia.nocookie.net/__cb20121103200654/fairytail/images/f/f8/Wind_Palm.gif[/img][/center] [JUTSU=Given/Trained][B](Fuuton: uyoku enzeru) - Wind Style: Take Flight[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. ~ 4 times per battle. ~ Can Only be taught by ~Crow~ ~ as long as this technique is active the user cannot use any fire based techniques [B](Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado[/B] Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent. The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent. -The controling of the shuriken counts as one of the users turns -Can only be taught by ~Yard~ [B](Futon: Tsuki Ken)- Wind Release: Moon Blades[/B] Type: Attack Rank: B Range: Mid-Long Chakra Cost: 25 Damage Points: 40 Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent. Note: Can be used 3 times per battle. Note: Can be use/taught by Orange-Hokage [B][Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦[/B] Rank: S Type: Attack Range: Short/Long Chakra: 40 Damage: 80 Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel. ~Usable only one times per battle. ~Their as fast as Rock Lee without weights ~Five projectiles are made from the users fingers. ~No wind techniques the next turn. ~Faust can only teach this. [B](Fuuton: Suna shippuu ) Wind release: Sand Hurricane[/B] Rank: S-Rank Type: Attack Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user summons a hurricane of sand that attacks the opponent with a two element hurricane that has strong winds that carry large amounts of sand that cut and eats up opponents skin and flesh. The sand covers the whole area at the end of the jutsu. *Note: can only be used 1x per battle. [B](Fuuton: Shinku Hari) - Wind style: Crimson Needles[/B] Rank: A Type: Attack/Supplementary Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current *Note: Can only be used 3 times per battle. *Note: No A rank wind techniques the same turn. *Note: Doujutsu users can clearly see the technique *Can only be taught by McKnockout [B](Fuuton: Koshokeidai ) - Wind Release: Gallows Frame [/B] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: A simple but effective wind technique for assassinations, the user makes three handseals causing the wind around the target's throat to form itself into a noose that suddenly binds the target's throat and lifts them up a metre, leaving them dangling - much like they have been hanged. This technique is particularly useful for taking out weak opponents or clones, but any experienced ninja will have enough time even after he is "hanged" to pull off a technique of some sort to free himself. The Byakugan can spot the chakra forming around the throat, and hence Hyuuga have more time to prepare a counter. Also, the Sharingan can spot the chakra forming - but unlike the Byakugan, since they cannot see in every direction and are likely to be staring at their opponent instead of at their own neck, still only have the same time as normal ninja - though this is, as stated before, sufficient.[/JUTSU][/FONT] [/QUOTE]
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