Xylon vs Drackos

Xylon

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Using Mugetsu



Mugetsu stands in the open field, 10 m apart from a stranger with apparent hostile intent. Yoru stands behind him shaped like a human, expressing unease towards the stranger. Without a delay Yoru unleashes a powerful Yin release Ninjutsu (Birth of Void) that Mugetsu compliments with one of equal stature (Star Balls). Creating 5 star balls, 4 of which spread out and converge in to the Strangers position while the last one goes above and waits for the opponent to dodge vertically. In whichever case, the balls wouldn't stay idle and begin to chase opponent with the best course of action as soon as the opponent makes a move

Yin Release: Star balls (Inton: Hoshi no tama)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 60
Damage points: 60 (x1.5 upon contact with a living being)
Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
Note: Usable twice per battle. Makes 5 orbs
-Cannot use S rank and above Yin release techniques the following turn.

Yin Release: Birth of Void (Inton: Munashii tanjou)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 50
Damage points: N/a
Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to bringer of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge.
Note: Usable twice per conflict.
-Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range.
Immediately upon execution both Mugetsu and Yoru spring back creating more distance between them and the opponent, Mugetsu drops his leg weights mid air.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 

Drackos

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Using Mugetsu



Mugetsu stands in the open field, 10 m apart from a stranger with apparent hostile intent. Yoru stands behind him shaped like a human, expressing unease towards the stranger. Without a delay Yoru unleashes a powerful Yin release Ninjutsu (Birth of Void) that Mugetsu compliments with one of equal stature (Star Balls). Creating 5 star balls, 4 of which spread out and converge in to the Strangers position while the last one goes above and waits for the opponent to dodge vertically. In whichever case, the balls wouldn't stay idle and begin to chase opponent with the best course of action as soon as the opponent makes a move

Yin Release: Star balls (Inton: Hoshi no tama)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 60
Damage points: 60 (x1.5 upon contact with a living being)
Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
Note: Usable twice per battle. Makes 5 orbs
-Cannot use S rank and above Yin release techniques the following turn.

Yin Release: Birth of Void (Inton: Munashii tanjou)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 50
Damage points: N/a
Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to bringer of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge.
Note: Usable twice per conflict.
-Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range.
Immediately upon execution both Mugetsu and Yoru spring back creating more distance between them and the opponent, Mugetsu drops his leg weights mid air.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
CW strapped to my sides.

It all happened fluidly. Within moments of the miasmic darkness's creation Avenger's Mayer's Band reacted. It quickly colored itself Black, indicating the presence of the Yin chakra which had created it. Created from nothingness. Clearly a powerful ability. The Knight of Havoc would need to proceed carefully. As the darkness encroached the Mayer's Band would produce a potent seal that would in turn consume the darkness. From nothingness to creation, and returned to nothingness. A fitting end to a such a potentially dangerous technique. Because the Mayer's Band acted independently of Avenger, the Knight would be free to act himself. As such, simultaneously as the Seal, Avenger would clasp his hands and form the Tiger hand seal. Around his position a thick crimson barrier of raw Explosive energy in a hemispheric shape. Within the same timeframe Avenger infused gaseous fire within the crimson energy. Its explosive power would be significantly magnified causing much larger and more powerful detonations. Quickly it would expand outwards in all directions engulfing all Star Balls in its path; while the Hungry Ghost aspect of the Star Balls would weaken it further than normal it would still proceed onward. When the opposing forces met the crimson power would explode engulfing Star Balls, Mugetsu, and Yoru in raw devastation.

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S (A)
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S (S)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80 (80 + 10 + 20 = 110)
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.
(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Explosion Release natured techniques throughout the battlefield. Through an infusion of Fire chakra into an Explosion Release or Bakuton natured technique the user is able to create a catalyst. The fire chakra infused into the explosion is gaseous in its form remaining inert until a violent explosion is triggered. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to Explosions which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused Explosion gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above Explosions the technique will effectively increase the effective strength by +20. This technique can be applied to Explosions which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used five times per battle and can be performed within the same timeframe as the technique which it is applied to. It cannot be used in consecutive turns.
 

Xylon

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CW strapped to my sides.

It all happened fluidly. Within moments of the miasmic darkness's creation Avenger's Mayer's Band reacted. It quickly colored itself Black, indicating the presence of the Yin chakra which had created it. Created from nothingness. Clearly a powerful ability. The Knight of Havoc would need to proceed carefully. As the darkness encroached the Mayer's Band would produce a potent seal that would in turn consume the darkness. From nothingness to creation, and returned to nothingness. A fitting end to a such a potentially dangerous technique. Because the Mayer's Band acted independently of Avenger, the Knight would be free to act himself. As such, simultaneously as the Seal, Avenger would clasp his hands and form the Tiger hand seal. Around his position a thick crimson barrier of raw Explosive energy in a hemispheric shape. Within the same timeframe Avenger infused gaseous fire within the crimson energy. Its explosive power would be significantly magnified causing much larger and more powerful detonations. Quickly it would expand outwards in all directions engulfing all Star Balls in its path; while the Hungry Ghost aspect of the Star Balls would weaken it further than normal it would still proceed onward. When the opposing forces met the crimson power would explode engulfing Star Balls, Mugetsu, and Yoru in raw devastation.

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S (A)
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S (S)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80 (80 + 10 + 20 = 110)
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.
(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Explosion Release natured techniques throughout the battlefield. Through an infusion of Fire chakra into an Explosion Release or Bakuton natured technique the user is able to create a catalyst. The fire chakra infused into the explosion is gaseous in its form remaining inert until a violent explosion is triggered. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to Explosions which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused Explosion gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above Explosions the technique will effectively increase the effective strength by +20. This technique can be applied to Explosions which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used five times per battle and can be performed within the same timeframe as the technique which it is applied to. It cannot be used in consecutive turns.

Mugetsu monitors the battlefield with his host of Sensing Capabilities including Enhanced Chakra Sensing ( via Yin-Yang ). As his opponent activates his Blast nature Mugetsu launches Kunai strapped with a sealing tag towards him (Still in mid-air, about to land at this point). As the tag comes in contact with the technique, it erects a dome shaped barrier around it and begins compressing trapping the opponent with his own explosion. Even if it were directed outwards, the pressure and heat inside would make the technique all the more potent and deadly for inhabitants inside. A grand technique that misfired.

(Assaku Fuuin) Compression Seal
Rank: S (Forbidden)
Range: Short
Type: Attack/Defense
Chakra: 40 (80)
Damage: 80 (90)
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

Immediately upon landing Mugetsu performs a tiger seal activating Draco. Changing appearance so dramatically, the only objects of color on him were his bandages that cover him and eyes. Creating sufficient distance between him and his target at this point, Mugetsu immediately turns the ground beneath his opponent into a radioactive swamp, sealing his final escape.

Radiation Secret Technique: Draco (Hakkton Hijutsu: Ryu)
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra cost: 40 (15/turn)
Damage Points: N/a
Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection.
Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts.
Restrictions: Lasts 5 turns, usable twice.
-Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Drackos

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Mugetsu monitors the battlefield with his host of Sensing Capabilities including Enhanced Chakra Sensing ( via Yin-Yang ). As his opponent activates his Blast nature Mugetsu launches Kunai strapped with a sealing tag towards him (Still in mid-air, about to land at this point). As the tag comes in contact with the technique, it erects a dome shaped barrier around it and begins compressing trapping the opponent with his own explosion. Even if it were directed outwards, the pressure and heat inside would make the technique all the more potent and deadly for inhabitants inside. A grand technique that misfired.

(Assaku Fuuin) Compression Seal
Rank: S (Forbidden)
Range: Short
Type: Attack/Defense
Chakra: 40 (80)
Damage: 80 (90)
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

Immediately upon landing Mugetsu performs a tiger seal activating Draco. Changing appearance so dramatically, the only objects of color on him were his bandages that cover him and eyes. Creating sufficient distance between him and his target at this point, Mugetsu immediately turns the ground beneath his opponent into a radioactive swamp, sealing his final escape.

Radiation Secret Technique: Draco (Hakkton Hijutsu: Ryu)
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra cost: 40 (15/turn)
Damage Points: N/a
Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection.
Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts.
Restrictions: Lasts 5 turns, usable twice.
-Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
The Knight of Havoc's brow furrowed at the sight of his own assault caving in on itself as the Compression Seal pressed inward threatening to cave in all that it touched. Reacting accordingly Avenger produced a thick ashen armor of fire, compressed against his own body. The ash proved inert toward its master, bearing no potential harm or even burns as the thick coating protected him. Numerous events took place within the same timeframe as this occurred. The armor would form a bow and sword in each of Avenger's hands after the Knight formed a single hand seal in order to infuse a sticky volatile fluid within the ash, enhancing its strength and damaging potency. After the weapons formed Avenger simply looked toward Mugetsu and, with his bow, launched an arrow at remarkable speeds, quickly gaining speed as it departed from short range. This arrow would be launched directly at Mugetsu before he could complete the Swamp of the Underworld, protecting Avenger. The arrow would pierce through the barrier as it caved inward. Avenger's own body would also prove too strong to be compressed as the barrier would be rendered helpless before the superior strength of the armor.

Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A (80 + 20 = 100)
Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.

Notes:
- Can only be created 2x
- Lasts four turns once created
- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.
- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.
- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.
- Ash manipulation to create ranked structures naturally counts as a move too.
(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique
Incarnation: 1/4
 
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