[Nin] Xicer

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Trunks envisions a structure like before, but this time of a differing shape. Instead of a demonic wall, this time it was a dome made of similar material and having a similar cosmetic style. Channeling his chakra, Trunks then performs the summoning technique and brings the protective dome into existence, allowing it to drop over his kneeled down body, landing with a thud in a whisp of dust.

Trunks then proceeds to answer his teachers question with the first thing to come into his mind. If I had to chose I would say Multiple Phantom Shuriken, because it's an attack that can be done from all angles that expands as it travels. This makes it not only deceptive, but hard to avoid as well. Plus, if used in conjunction with, say, wind release, the effects could be very promising... For me anyway. As he says this last bit, he lets outa soft chuckle


"Good reasoning, anything tied to wind release will make me happy." Tasuke laughed, "Your previous teacher, did she already go through the A-Rank Manipulated Tools Techniques with you - this includes Rising Twin Dragons Control?"
 

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No Sensei, as of yet I have not learned any A-Rank techniques of this style. But I'm pretty sure I can handle whatever it is that youre referring to, so bring it on! Trunks says brimming with confidence and energy.
 

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No Sensei, as of yet I have not learned any A-Rank techniques of this style. But I'm pretty sure I can handle whatever it is that youre referring to, so bring it on! Trunks says brimming with confidence and energy.

"Great, well your determination is obviously a strong one. For this next technique you'll be utilizing the use of Explosive tags. I need you to perform a string of four hand seals and slam your hands on the ground, manipulating your tags from your pouch or whereever you keep them to stream throughout the ground using your focused chakra. Aim for a target and make them rise up around them, the tags will crawl up the opponent and wrap around them. It's up to you when you detonate them and how far along you let the tags pile up."

(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.
 

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Yeah, I've got this Trunks says after getting a visual of what he was suppose to do with the next technique. Concentrating his chakra with four handseals while concentrating his mind on the target, Trunks manipulates the explosive tags found in his ninja bag to begin slithering out behind him and into the ground. The tags would move quickly, emerging below the target, and crawling up and all around it. After a few moments, more and more tags pile onto it before it is completely covered. At this moment, Trunks concentrates his chakra and detonates the tags, blowing the target sky high. He then allows a smirk to come across his face as he watches the target smoke and smolder.
 

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Yeah, I've got this Trunks says after getting a visual of what he was suppose to do with the next technique. Concentrating his chakra with four handseals while concentrating his mind on the target, Trunks manipulates the explosive tags found in his ninja bag to begin slithering out behind him and into the ground. The tags would move quickly, emerging below the target, and crawling up and all around it. After a few moments, more and more tags pile onto it before it is completely covered. At this moment, Trunks concentrates his chakra and detonates the tags, blowing the target sky high. He then allows a smirk to come across his face as he watches the target smoke and smolder.


"Okay remember Rashomon? well there is an even stronger version named Triple Rashomon, you basically use more chakra to summon THREE of those gates one after another which can simply block techniques A-Rank and below. No need to perform, it's just a stronger Rashomon."

(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

"Next we have a technique that requires a fan." Tasuke walks off and towards a tree, he pulls out a large fan much like Temari's and brings it over, "Take this, you're gonna need it. On an assistant of mine, strike them hard into the air and then throw it at them so it slices passed them,appear at high speeds behind them in the air, catch your fan and smack them into the ground. Pretty nice combo if you decide to become a Fan User."

(Midare Senbu) – Chaos Fan Dance
Rank: A
Type: Offensive, Defence
Range: Short
Chakra cost: 30
Damage points: 60
Description: After attacking the enemy with the users fan, thus launching them into the air. The user then throws their fan to slice the enemy up, after which they then disappear. The user then reappears behind the enemy. Finally the user Grabs the fan and then jabs them into the ground.
Note: Must have a Fan/ War Fan.

 

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"Okay remember Rashomon? well there is an even stronger version named Triple Rashomon, you basically use more chakra to summon THREE of those gates one after another which can simply block techniques A-Rank and below. No need to perform, it's just a stronger Rashomon."

(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

"Next we have a technique that requires a fan." Tasuke walks off and towards a tree, he pulls out a large fan much like Temari's and brings it over, "Take this, you're gonna need it. On an assistant of mine, strike them hard into the air and then throw it at them so it slices passed them,appear at high speeds behind them in the air, catch your fan and smack them into the ground. Pretty nice combo if you decide to become a Fan User."

(Midare Senbu) – Chaos Fan Dance
Rank: A
Type: Offensive, Defence
Range: Short
Chakra cost: 30
Damage points: 60
Description: After attacking the enemy with the users fan, thus launching them into the air. The user then throws their fan to slice the enemy up, after which they then disappear. The user then reappears behind the enemy. Finally the user Grabs the fan and then jabs them into the ground.
Note: Must have a Fan/ War Fan.

Trunks listens to his teachers instruction carefully as he explains the Triple Rashorom. Even though he wasn't required to do it, he still likes hearing things through, to be sure that he understands it fully for his personal practice later. Quickly, his teacheroves on to the next technique, gathering a giant fan as he speaks. Trunks accepts the fan graciously and moves himself in front of Toffee as his Sensei finishes his thoughts.

Alright, I think I can handle this. Prepare yourself, Toffee, I don't plan on holding back! Trunks exclaims as he begins to charge his teachers assistant. Once he is within short range distance of him, Trunks swings his left arm from downward up, knocking Toffee off of the ground and into the air with the blunt side of the fan. Allowing his arm motion to continue in the direction it was already headed, Trunks then launches the fan straight up, barely managing to slice through the assistants clothes before speeding past him, if not countered. Moving as fast as he can, Trunks launches himself upward, passing his target and catching the fan. Coming down with a hard jab, Trunks knocks his target back down into the earth with great force before landing safely himself.
 

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Sup, so my training style can be either of two ways. After I post the technique you would simply need to do a performance and analysis of the technique and if im happy with what you have provided we can continue onto the next.

However if I am consistently unhappy with your reply we will switch to a template based training that outlines the techniques more clearly, though we could start with this method from the offset if you wish.

You also have the option of RP style training if you prefer, which is likely better suited to the first method. The choice is yours and then we can begin
 

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Some advantages for the first technique is that it is large enough to block most techniques, and it's also large enough to block your opponent's sight of you. Also, a lack of handseals makes it that much faster, which is always nice. Some disadvantages are that it is pretty one dimensional as far as function. It can't be used for too much other than defense. Also, it can only take A-Rank damage, which is hardly anything when you think about the number of boosts people have to their jutsu.

One thing I like is how the first move takes your opponent off the ground, which greatly limits counters or possible jutsu used directly after. Its also nice to see a jutsu utilizing a war fan that isn't wind related. One of the big disadvantages here is the number of steps involved. Any of them could be interrupted, making this just a bad move choice in general. Also, I'm not a fan of throwing the fan. The moment it leaves your grip, it becomes susceptible to wind or other factors that could alter it's path.
 

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(Sōshōryū Seichuu) - Rising Twin Dragons Control
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: This technique is similar to the normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of their hand, which makes the weapons a lot faster. Also, with this new version, The user includes exploding tags in the spread in order to make the technique more effective.

Same as the first twin rising dragons, take our two scrolls and use them to summon a huge barrage of weapons. The main advantage of this jutsu is that you can launch them with just a movement of your hand. It also has explosive tags present to give it a bigger area of effect and more deadlier.


(Sōgu: Tensasai) - Manipulated Tools: Heavenly Chain of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.

A cool technique that is under used imo. Throw a scroll over your opponent while holding onto the end so that it unravels as it travels over them. By focusing your chakra into the scroll you summon a rain of weapons from above that would crash into the ground, the weapons move so fast that they are difficult to see with normal eyes.
 

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I like how this and it's original have two scrolls instead of just one. By directing how you unravel the scrolls, you change the direction, surface area, and concentration of the weapons launched. One overhead and one in front, for example would expand the surface area of the technique to two of my opponents sides, but overlapping them would result in a higher concentration of weapons. I don't like how obvious it is though. First, you pull out these elaborate scrolls and summon forth an onslaught of weapons. What do you think is going to happen next? I also question this techniques susceptibility to wind, I'd hate to have those explosive tags blown back in my face right about the time they should explode.

This second technique is pretty cool. It gives your opponent very little time to react to an attack coming from overhead, something that you do not see with a lot of techniques. The beauty of it is all of the counters that I would think would work are purely defensive, so this would be a good technique to change or keep the flow of battle to your side. Like the last one though, it is a little obvious. When I see a scroll coming over my head, I know something I don't like is coming my way. A little less warning would be nice is all I'm saying.
 

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I like how this and it's original have two scrolls instead of just one. By directing how you unravel the scrolls, you change the direction, surface area, and concentration of the weapons launched. One overhead and one in front, for example would expand the surface area of the technique to two of my opponents sides, but overlapping them would result in a higher concentration of weapons. I don't like how obvious it is though. First, you pull out these elaborate scrolls and summon forth an onslaught of weapons. What do you think is going to happen next? I also question this techniques susceptibility to wind, I'd hate to have those explosive tags blown back in my face right about the time they should explode.

This second technique is pretty cool. It gives your opponent very little time to react to an attack coming from overhead, something that you do not see with a lot of techniques. The beauty of it is all of the counters that I would think would work are purely defensive, so this would be a good technique to change or keep the flow of battle to your side. Like the last one though, it is a little obvious. When I see a scroll coming over my head, I know something I don't like is coming my way. A little less warning would be nice is all I'm saying.
Well done, next techniques


(Kage Kagami Shiten No Hou) - Shadow Mirror Body Change Method
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user turns him/her self into a mirror image of their desired form.This transformation is permanent.The user can only use their own original jutsu.

this is like an advanced application of the clone jutsu although it doesn't really have any use it battle. It can be useful in something like the NW to impersonate someone but no one will let you get away with that.


(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.

Form a shadow clone however this clone is able to be detonated by the user to cause an explosion in the area its standing in. Quite cool as it can still use normal ninjutsu and taijutsu, devastating if you can get it close enough to your target.
 

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I don't have much to say about the first one. One would think that the E rank version of this would suffice for any NW applications, and the fact that this is *permanent* doesn't help it any lol. Basically wasting 25 chakra IMO.

This is a pretty cool shadow clone variant. It has all of the advantages of a real shadow clone, aside from elemental stuff, but it explodes like a paper bomb. Making this a very elaborate, sentient, paper bomb creature that can kick ass with its fists lol. Depending in the situation, you may want to use the B-Rank version, but if Tai is your goal, this is definitely a jutsu to keep in mind.
 

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I don't have much to say about the first one. One would think that the E rank version of this would suffice for any NW applications, and the fact that this is *permanent* doesn't help it any lol. Basically wasting 25 chakra IMO.

This is a pretty cool shadow clone variant. It has all of the advantages of a real shadow clone, aside from elemental stuff, but it explodes like a paper bomb. Making this a very elaborate, sentient, paper bomb creature that can kick ass with its fists lol. Depending in the situation, you may want to use the B-Rank version, but if Tai is your goal, this is definitely a jutsu to keep in mind.
Neeeeeext.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

This is a cool technique though mostly not usuable as most enemies will have a way to sense your position. Use your chakra to bend the light around your body and render yourself invisible. There are several ways you could give away your position during this however such as any sound you make or traces on the environment.


(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.

This a cool technique that isn't often used, though it features in many anime. Basically an after image technique that can be used to confuse your opponent as you attack them from their blind spot. The after images are not convincing for long however so you will have to strike fast.
 

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Neeeeeext.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

This is a cool technique though mostly not usuable as most enemies will have a way to sense your position. Use your chakra to bend the light around your body and render yourself invisible. There are several ways you could give away your position during this however such as any sound you make or traces on the environment.


(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.

This a cool technique that isn't often used, though it features in many anime. Basically an after image technique that can be used to confuse your opponent as you attack them from their blind spot. The after images are not convincing for long however so you will have to strike fast.
The first jutsu is pretty cool, it has its limitations but it could prove an asset to the right person at the right time. For example, Hayabusa cannot be sensed beyond the five senses, and can eliminate themselves from existence. This jutsu nearly mocks that ability from the opponents POV, so using it in that way could have some cool effects. If you aren't a Hayabusa though, you are going to get caught considering everyone has some sort of sensing, like you said. It could be used with Tai, but without Y/Y, that would be it.

The first time I remember seeing this was when Goku used it against Master Roshi in the World Tournament in Dragonball, and that experience in itself taught me all that I need to know about this technique lol. Basically through use of the clone technique and rapid movement, one creates images of themselves that linger for a bit, masking the users movements until the next copy can be made. Like the above technique though, sensing is the downfall here. Even though most people would trust their eyes, they would claim that their character would trust their senses and find the real you.
 

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The first jutsu is pretty cool, it has its limitations but it could prove an asset to the right person at the right time. For example, Hayabusa cannot be sensed beyond the five senses, and can eliminate themselves from existence. This jutsu nearly mocks that ability from the opponents POV, so using it in that way could have some cool effects. If you aren't a Hayabusa though, you are going to get caught considering everyone has some sort of sensing, like you said. It could be used with Tai, but without Y/Y, that would be it.

The first time I remember seeing this was when Goku used it against Master Roshi in the World Tournament in Dragonball, and that experience in itself taught me all that I need to know about this technique lol. Basically through use of the clone technique and rapid movement, one creates images of themselves that linger for a bit, masking the users movements until the next copy can be made. Like the above technique though, sensing is the downfall here. Even though most people would trust their eyes, they would claim that their character would trust their senses and find the real you.
Well done, lets keep this show rollin'.

(Shihouhappou Shuriken) - All Directions Shuriken
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously.

This is a bit of a weird one, after having created clones you would first have them surround the opponent. Then they would all simultaneously release a barrage of shuriken making it extremely hard to dodge them all. Its quite hard to set up as you would already have to have the clones active, it also doesn't have a damage value. Almost unusable and needs to be updated tbh.


(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Ok now onto what is probably one of the best jutsu in this list. A technique that is used often and it quite cool, basically shadow clones for the shuriken/kunai that you throw. These shadow clones are slightly different as it actually creates real, solid projectiles rather than the normal shadow clones which can be dispersed. Another great factor is that the shuriken keep any tags or marks that were placed on the original, upping its versatility ten fold.
 

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There isn't really much to go on here other than, you control your clones to simultaneously throw ninja tools at someone. This would be a nearly omnidirectional attack if accomplished, and there are a few moves that could help in its usefulness. I feel like this could be accomplished free form though, so to spend a move on it seems a bit pointless.

This is an awesome technique that has a variety of uses, including not only what can be added to it, but in the situation it's used. Even the last technique becomes dramatically more deadly than it would have been, add explosive tags or a seal and you have a checkmate to a lot of people. Increasing the overall size and concentration of the group of shuriken or kunai thrown cuts the total number of counters available in itself, so anything more is just icing on the cake.
 

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There isn't really much to go on here other than, you control your clones to simultaneously throw ninja tools at someone. This would be a nearly omnidirectional attack if accomplished, and there are a few moves that could help in its usefulness. I feel like this could be accomplished free form though, so to spend a move on it seems a bit pointless.

This is an awesome technique that has a variety of uses, including not only what can be added to it, but in the situation it's used. Even the last technique becomes dramatically more deadly than it would have been, add explosive tags or a seal and you have a checkmate to a lot of people. Increasing the overall size and concentration of the group of shuriken or kunai thrown cuts the total number of counters available in itself, so anything more is just icing on the cake.
Last two techniques!

(Kenboushou Jutsu) - Loss of Memory Technique
Rank:S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description:A technique that is used upon the user or another in order to block their memories, any sort of memories can be blocked as long as ample opportunity is upon the user. Such as the jutsu or their objectives. The user must press his palm against the opponents head while inserting his chakra onto his brain, forcefully altering his memories by creating a "block" to a given set of memories or memory.
Note:This justu can only be used twice per battle.The user must say what memories will be lost(only one category).

This is a technique which is largely useless in battle as if you have your opponent in a position to use it then you most likely have won anyway. Though it could have some potentially interesting uses in the NW. Focus your chakra into the brain of your target by placing your palm on their head. Force your chakra into their brain and alter their memories, creating a block on a chosen subject such as secret info or certain techniques.


(Gojō Kibaku Fuda) Mutually Multiplying Explosive Tags
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.

This is a cool technique that can only be really utilised by certain bios, a group of explosive tags that detonate and summon additional tags at the same time. This sets of a chain reaction of explosions and summons that decimtaes the area and deals a huge amount of damage. Its suicidal if you cannot escape the area immediately after throwing the tags though.
 

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This first technique is what I call a high risk/high reward technique. What I mean by that is in order to accomplish it, you must reach your hand out to place your palm on the targets head. This in itself is very risky due to the number of counters available for straight punches, which takes the same path as this. Maybe starting with immobilizing Genjutsu could help with that. Regardless, if you can pull it off, you can effectively place such a restriction on your opponent's bio that their participation in the event would be cut short almost inevitably. This can range from their most used techniques, to knowledge of the event itself. Pretty cool technique overall, but harder than hell to pull off.

The second technique is pretty great, although kind of useless unless you're using an Edo, clone, etc. It may be interesting to see a Hidan bio attempt this. The strength of this technique lies in the fact that the explosion lasts so long and encompasses such a large area that usual defences or escapes are completely useless, to both the user and target. Would be an interesting choice for a kamikaze attack against especially heinous targets.

Thanks for all you've done man, I really appreciate it!
 
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