Tobz, you were already trying to strike you'd have to be really quick, amd ,y attack uses momentum and speed of a swordsman,
but anyway, as you go above, I charge chakra into Spirit Reaper, chaning him into a long scythe, which I use to gain momentum upwards as we exchange hits with our swords, I bring out a normal sword, and use the scythe and sword in a cross shape that basically blocks your strikes,
then releasing ice chakra through my scythe, I start to freeze your seord while I batter you with my other sword, slicing you,
and to make sure that I am able to keep going, I first activate this before beginning my move:
(Ken Ki) -Swordsman Spirit -
Rank: Forbidden
Range: N/A
Chakra cost: 50
Damage: N/A (-5 for each turn, max of -20)
Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
All sword jutsu's and techniques are increased with +20 damage
Taijutsu techniques are increased with +10 damage
The user can endure a lot more pain than normally and fight without being bothered much with his injuries
If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.
*Can only be taught by Caliburn*
*The effect lasts only for 4 turns max*
*Can only be used once per battle*
*The user takes -5 damage for each turn*
Increasing all my abilties as a swordswoman
thus I am able to quickly avoid your strikes with gullotine