*bows* Thanks.
*sweats* Oh boy… spitting… Yes, sensei!
Scenario 1: I’m dealing with one opponent, who is at close combat distance to me. I start by accumulating my chakra and changing it into wind chakra. I channel it into my hands. With a swing of my arms, I create a gust of wind that kicks up the dirt and dust on the ground. I aim the gust at my opponent, who is blinded by the loose dirt and dust.
Then, I mold my chakra into earth chakra. I concentrate on letting the earth chakra fill my mouth, and I spit a ball of mud at the ground surrounding my opponent. He becomes trapped as the mud collects on his feet and leaves him stuck there.
To finish him off, I change my chakra into water chakra and perform the Dog handseal. The chakra explodes from my body and into the sky above us. Clouds quickly come together, turning darker as they do so. Thunder claps, and rain begins to fall on myself, my opponent, and the entire area. That’s when I use my chakra to bring down a large amount of water and form a wave. The wave swells over my opponent and wraps around him. I maintain the Dog handseal as my opponent’s chakra is sucked out of him.
Fūton: Fūsajin no Jutsu - Wind Release: Dust Wind Technique
Doton: Dorosandan- Earth Release: Mudshot
Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique
Scenario 2: I’m facing a single opponent. There’s the shore of a lake to my left and his right, quite close to where we’re standing. We’re at short range from one another. He begins by sending a kick my way. I gather my chakra and mold it into wind chakra, preparing to defend myself. I release my wind chakra, creating a wall of spinning air in front of me with my hands. I defend myself against the kick and push my opponent back, but only slightly.
While he’s off-balance, I collect my chakra again, this time making it into earth chakra. I let the earth chakra flood my mouth until I can’t hold it in anymore. I spit a huge glob of mud right at my opponent’s face. It keeps him from seeing, and he becomes preoccupied with removing it before he runs out of air.
I take this opportunity to weave a long list of handseals. As I do, I gather a huge amount of my chakra, focusing it into my hands for the seals. I mold my chakra into water chakra before controling a large amount of water from the lake and sending it high into the air above my opponent. I bring it back down with great force, and my opponent is crushed into the ground. The area around us is drastically changed as well.
Fūton: Sensougouheki - Wind Release: Rumbling Wind Wall
Doton: Dorosandan- Earth Release: Mudshot
Suiton: Daibakufu no Jutsu- Water Style: Giant Water Vortex Technique
Pros:- This jutsu is short to mid-ranged, which would make spitting the mud directly at the opponent very effective and hard to evade.
- This jutsu requires no handseals, so it would be quick and easy to perform.
- This jutsu can trap multiple enemies if the user aims the mud shot at the ground to trap the enemies if the user is feeling overwhelmed and outnumbered.
Cons:- This jutsu is only short to mid-ranged, meaning that any opponents outside of range wouldn’t be affected by this jutsu.
- If the user aims the mud shot at the ground, then any enemies who are prepared enough can channel chakra through their feet to avoid getting stuck.
- Defenses such as a shield or a wall could block this jutsu if the user shoots the mud straight at an enemy because it doesn’t have the power to break through anything.
Counter: This technique could be used to either avoid the mud on the ground or, if performed fast enough, the mud shot at you. I would jump into the air and use it to evade the mud shot altogether.
Fūton: Kaze Ogawa no Jutsu - Wind Release: Wind Stream Technique
Question(s): I’m still okay for now!
Picture:
*sweats* Oh boy… spitting… Yes, sensei!
Scenario 1: I’m dealing with one opponent, who is at close combat distance to me. I start by accumulating my chakra and changing it into wind chakra. I channel it into my hands. With a swing of my arms, I create a gust of wind that kicks up the dirt and dust on the ground. I aim the gust at my opponent, who is blinded by the loose dirt and dust.
Then, I mold my chakra into earth chakra. I concentrate on letting the earth chakra fill my mouth, and I spit a ball of mud at the ground surrounding my opponent. He becomes trapped as the mud collects on his feet and leaves him stuck there.
To finish him off, I change my chakra into water chakra and perform the Dog handseal. The chakra explodes from my body and into the sky above us. Clouds quickly come together, turning darker as they do so. Thunder claps, and rain begins to fall on myself, my opponent, and the entire area. That’s when I use my chakra to bring down a large amount of water and form a wave. The wave swells over my opponent and wraps around him. I maintain the Dog handseal as my opponent’s chakra is sucked out of him.
Fūton: Fūsajin no Jutsu - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
Doton: Dorosandan- Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
Scenario 2: I’m facing a single opponent. There’s the shore of a lake to my left and his right, quite close to where we’re standing. We’re at short range from one another. He begins by sending a kick my way. I gather my chakra and mold it into wind chakra, preparing to defend myself. I release my wind chakra, creating a wall of spinning air in front of me with my hands. I defend myself against the kick and push my opponent back, but only slightly.
While he’s off-balance, I collect my chakra again, this time making it into earth chakra. I let the earth chakra flood my mouth until I can’t hold it in anymore. I spit a huge glob of mud right at my opponent’s face. It keeps him from seeing, and he becomes preoccupied with removing it before he runs out of air.
I take this opportunity to weave a long list of handseals. As I do, I gather a huge amount of my chakra, focusing it into my hands for the seals. I mold my chakra into water chakra before controling a large amount of water from the lake and sending it high into the air above my opponent. I bring it back down with great force, and my opponent is crushed into the ground. The area around us is drastically changed as well.
Fūton: Sensougouheki - Wind Release: Rumbling Wind Wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
Doton: Dorosandan- Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
- This jutsu requires no handseals, so it would be quick and easy to perform.
- This jutsu can trap multiple enemies if the user aims the mud shot at the ground to trap the enemies if the user is feeling overwhelmed and outnumbered.
Cons:- This jutsu is only short to mid-ranged, meaning that any opponents outside of range wouldn’t be affected by this jutsu.
- If the user aims the mud shot at the ground, then any enemies who are prepared enough can channel chakra through their feet to avoid getting stuck.
- Defenses such as a shield or a wall could block this jutsu if the user shoots the mud straight at an enemy because it doesn’t have the power to break through anything.
Counter: This technique could be used to either avoid the mud on the ground or, if performed fast enough, the mud shot at you. I would jump into the air and use it to evade the mud shot altogether.
Fūton: Kaze Ogawa no Jutsu - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Question(s): I’m still okay for now!
Picture:
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