[Gen] with Penguin

Jᴀʏ

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Re: with Reborn

I will go more in depth about the advantages over some and disadvantages over others. I don't like "under the right circumstances, and a advantage under others" kind of statements. They are basically saying nothing. Just mere filler. I won't do this again doe. U_U

The disadvantage is that if you cast this on a group of people that had great cohesion, one could cast genjutsu kai while the other attacks, essentially turning the tides in regards to the time frame aspect in our RP. Basically, makes the genjutsu useless in that sense. Unless you cast this technique slyly enough to make it nigh-impossible for detection.

Now, if your opponents were surrounding you, mid range away each, this genjutsu would be ideal to use. It would occupy both participants, while making them both have to break it individually. Secondly, the technique itself becomes stronger in regards to the explosions when cast on a single target. So that is good too!

( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Now these are A-ranked techniques. I will ask that you put ample effort into your replies U_U
1. This technique immobilizes the opponent, and the paper tags are real and so they cause real damage which is neat. The advantage is that it does two things inmmobilize and cause damage. Disadvantage is that the user can decipher this genjutsu easily or atleast recognize that the butterflies aren't natural cause the user is throwing it.

2. This technique has to be my favorite, it puts the opponent to sleep and can be used at mid-range. For one it has great effects, putting the opponent to sleep allowing the user to launch a game ending attack. Lastly I believe it happens after a turn? Does it mean it happens the turn used or the turn after? If I were against it I guess I'd say I see feathers and start to feel sleepy and use this evidence to decupher this as a genjutsu.
 

Penguin

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( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

Last one bud. Explain it to me like you did the last and you are done!
 

Jᴀʏ

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That's really the last ;-;


1. Basically creates a world of darkness which is lowkey a lit ass technique, although its incredibly easy to decipher as a genjutsu seeing as how the opponent had no vision issues beforehand. I'd use sight to get out of this one. It doesn't affect their other senses but along with Silent Homcide it'd be lit! ALSO CAPABLE OF AFFECTING OTHER OPPONENTS! In that case its great for group fights. I'll probably use this often, and I don't even like genjutsu.

Thanks again Peng
 
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