[CJ] with Nagato.

Nagato..

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(Meiton: Fōsu o Isogu) - Dark Release: Rushing Force
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Type: Attack/Defense
Rank: S
Range: Short-Long [Short-Mid] If shot near the ground
Chakra Cost: 40
Damage: 80
Description: After performing the handseals Bird → Rat → Tiger → Dog the user will waive either hand in a fast motion towards his opponent at an arc or angle releasing unfocused dark release energy from his hand infront of him causing dark release energy to be forcefully shot out as a wave of dark release energy that is very large advancing towards the opponent within seconds. Due to its raw power and size if waived near the ground it causes earth to crumble and rise rushing along with it.

Note: Can only be used 2 times per battle.
Note: This technique is 7 meters wide and 4 meters in height.
Note: No Dark Release techniques for the following turn.
Note: Must Be of at least Kage ranked.
Note: Can only be used by Nagato..

(Meiton: Andāwārudo hantei) - Dark Release: Underworld Judgement
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Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will perform 3 necessary handseals sending his dark release chakra underground slams his hand unto the ground causing the earth underneath the opponent to crackle with energy and then erupt in a violent blast of dark energy of a 6 meter radius that shoots up like a cylinder. The blast will cause severe lacerations to the skin all over.

Note: Can Only be used 3 times per battle.
Note: No S Ranked Dark Release for 2 turns.
Note: Can Only Be Taught By Nagato..

(Meiton: Dākufangu) - Dark Release: Dark Fang
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Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will rotate his body while surging unfocused dark energy around himself. The user can choose to launch himself towards the enemy as a violent vortex of swirling dark energy that has enough force to break bones on contact. This technique can be used to avoid certain techniques. This technique looks like Kibas single fang over fang technique except you are covered in unfocused dark chakra.

Note: Can Only be used 3x Per Battle
Note: If missed hitting the ground user will be left disorientated.
Note: Can Only Be Taught By Nagato..


(Meiton: Kurai Chakurasutaffu) - Dark Release: Dark Chakra Spear
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Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will perform 4 necessary handseals channeling their dark chakra condensing it into a thick 6 foot solid spear. It can be fired at high speeds, hitting the opponent within seconds. It has enough strength and force to rip through boulders.

Note: Can Only Be used 3x per battle
Note: Can be shot from the mouth
Note: Must have permission to use by Madara.. & Nagato..


(Meiton: Dākuenerugī no Supin) - Dark Energy Spin
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Type: Attack/Supplementary
Rank: S
Range: Short-Mid (Depending on the speed and power of the spin)
Chakra Cost: 50
Damage: 80
Description: Much similar to the Hyuga clan rotation the user spins at top speed while emitting large amounts of dark release chakra around him creating a dark release dome. Because of the spinning it releases waves of dark energy chakra that thrashes everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins.

Note: Once Per Battle
Note: Takes one turn to prepare enough chakra.
Note: The thrashing originates from the user giving the opponent time to counter.
Note: No other Dark Release techniques this turn and the following one.
Note: Only two jutsus can be performed the next turn due to being disorientated from spinning so much.
Note: Must have permission to use by Madara.. & Nagato.

(Meiton: Shūshū ōbu) - Dark Release: Gathering Orb
Rank: S
Type: Supplementary/Defense
Range: Mid-Long
Chakra Cost: 30
Damage: 60 (+10 w/ Absorbtion)
Description: The user uses both hands to channel a large amount of dark chakra into an unstable dark energy ball that is released towards the target that expands due to it being unstable absorbing the energy from fire and lightning techniques rendering them useless, but also making the dark orb even more highly unstable filled with so much energy and lack of compression and then it explodes.

Note: Can only be used once per battle
Note: Cannot absorb technique as powerful as Kirin or Amaterasu
Note: Absorbs the energy from techniques as big as Fire Style: Blaze ball
Note: Blast radius is 5 meters in every direction, and if user is in short range of this technique he will have to defend from it as well.
Note: Only absorbs S ranked or lower
Note: No Dark Release techniques for 1 turn
Note: Must have permission to use by Madara.. & Nagato..

any questions?
 
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Nathan

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No, questions. I've read them countless times.

(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War

Type: Supplementary
Rank: A-rank
Range: Short (Self)
Chakra: 30
Damage: N/A (+10 to taijutsu) (+10 to sound)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used twice times per-match.
- Must wait one turn before reusing.
- No sound techniques for one turn after this ends.
- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.
- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.
- Can only be taught by Nathan.

(Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the Semicircular Canals which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.
- Can only be taught by Nathan.

I plan to update this one, cause as it is now. It's very situational. So if you have any ideas, I'll be glad to hear them.

(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: S
Range: Self - Short (Direct Contact)
Chakra: 40 (-20 per ability used that has a turn duration)
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.

417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.

Any questions about any of them?
 
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