[CJ] with Lili

Mirai

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(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Rank: A
Range: Short-Mid
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.
The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.
*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*

There are the ones haha.
 

Mirai

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Right so let’s start with Prankster Monkey; the user will first execute a single hand seal and utilize an illusion on the target. Once they do this; the targets brain becomes fooled into causing them to lose control over their technique. This is done via distorting the proportions of the technique mentally. With this level of forced exaggeration in their technique; it forces them to basically overload their own technique in a sorts and thus backfires on them. As given by its own example, the user when the opponent is attempting to spew out a stream of water; the illusion causes them to perceive that the water amount becomes too wide, basically becoming too big for their mouth to release appropriately. As such this technique is pretty good when having to deal with opponent’s whom are using techniques that either can be sustained or more or less be capable of causing it become overloaded. In reality, this causes them to lose control of over the technique, backfiring and basically ending it I would assume. The user can only use this on opponents who are equal or below in rank but those with genjutsu specialities or of the Uchiha Clan can use this on people one rank higher than themselves. I have one thing I wanted to ask about it, if let’s say…I use this on someone using the Raikage Armor and they blitz towards me. I can utilize this to cause it to become exaggerated; and cause them to short circuit etc. In reality they would loose control over it and basically trip up from their sudden decrease in speed since the armor backfired, correct?

Moving onto Mockingbirds, a very lovely and quite the literal definition of a technique that “easy to use, hard to master”. So the user starts illusion by doing a physical gesture (which I assume doesn’t need to be seen? Just need to move their hand or whatever gesture they desired). It doesn’t change the targets perception of the terrain, at least not fully. It however targets their perception of individuals; namely the user. By crafting a template as I usually call it of the world around them, the user can weave the illusion to their liking. The first thing is, it masks the user’s presence and makes it nigh impossible to know its an illusion, of course unless they have some sort of passive ability etc. Moving on, the user can create illusionary copies of themselves – or even others to appear within the illusion in order to speak to them. The target of course can speak back if they’d like to as well. The complexity in the illusion comes in now where it can create the subtle changes in the terrain, such as having the doors open when the faux individual approaches, leaving front prints in the ground as they walk etc. It truly is a covert technique and goes a long away in what you can cant do within the illusion. Really cool deceptive technique; its even cooler for things like the ninja world, where you might want to rely information to someone without wanting others to know, you can use this to weave an illusion in the middle of a conversation to basically pass a message off without actually exposing yourself.

And last but certainly not least, id say is one of your more truly complex technique; Profileration. Right so I’m going to try and break this down as much as I can and of course correct me where I go wrong. Right so this starts by the user placing the opponent into an illusion; usually a weaker one such as False Surround. This is when it starts becoming more complex, but from what I understand is the weaker illusion has a sort of alteration attached to it. This alteration is based on the concept that illusions are normally built with the inherent design to be broken when certain thresholds of pain or chakra bursts is induced. Thus this weaker illusion is infused with a similar designed feature layered it that the moment it breaks, the second illusion and ninjutsu portion essentially copies this peak frequency and continuously bombards the opponent mentally with it. This overloads the breain of the opponent, making it difficult for them to execute certain techniques as a result. In terms of the illusion itself, it will cause slight ringing noises bodily palpitations and dizzyiness. If pain was used in as the release, it will actually add this into the mixture, recreating the pain they felt originally. That’s what I’m understanding but please feel free to clear up any misconceptions I might have had.
 

Lili-Chwan

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Okay so, for the first one, you have freedom to describe how the technique backfires by overload. In case of the raikage armor, it is a technique that coats oneself with lightning to achieve a speed and strength both. Prankster monkey can work on two levels, either the opponent overloads the electrical current and gets electrocuted by it or you can have him underestimate the strength and speed boost given by the technique and have them lose dexterity and lose footing, crashing onto the ground, tripping etc.

Myriad of mocking birds is cast through the visual intake of the gesture you use, so that is a requirement. Your opponent has to witness the illusion. You can relay an hidden message to an ally by performing a subtle gesture and then communicate through the illusion. You can also create other beings and entities, like recreating a lost brother or lover, or a nemesis to mess with your opponent mind. Or you can simply recreate the previous turn, where your opponent sees the same technique used by you as before, and most likely will react the same, so you can trap them like that.

As for the pest, you cast a weak jutsu, pay full cost for it, and then an underlying Gen. When your opponent uses a technique that releases low ranked Gen but not high ranked, they release the first and activate the second. The idea is to make it a noticeable low ranked tech and have your opponent use a sufficient counter for it, in order to not provoke your opponent to use a release method that would disrupt a high ranked Gen when he only needs to deal with a low. You can, though, make it so that your opponent is using low ranked full body bursts and trap them that way
 

Mirai

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Okay so, for the first one, you have freedom to describe how the technique backfires by overload. In case of the raikage armor, it is a technique that coats oneself with lightning to achieve a speed and strength both. Prankster monkey can work on two levels, either the opponent overloads the electrical current and gets electrocuted by it or you can have him underestimate the strength and speed boost given by the technique and have them lose dexterity and lose footing, crashing onto the ground, tripping etc.

Myriad of mocking birds is cast through the visual intake of the gesture you use, so that is a requirement. Your opponent has to witness the illusion. You can relay an hidden message to an ally by performing a subtle gesture and then communicate through the illusion. You can also create other beings and entities, like recreating a lost brother or lover, or a nemesis to mess with your opponent mind. Or you can simply recreate the previous turn, where your opponent sees the same technique used by you as before, and most likely will react the same, so you can trap them like that.

As for the pest, you cast a weak jutsu, pay full cost for it, and then an underlying Gen. When your opponent uses a technique that releases low ranked Gen but not high ranked, they release the first and activate the second. The idea is to make it a noticeable low ranked tech and have your opponent use a sufficient counter for it, in order to not provoke your opponent to use a release method that would disrupt a high ranked Gen when he only needs to deal with a low. You can, though, make it so that your opponent is using low ranked full body bursts and trap them that way
Ahh ok understood, now I understand what you meant when i used the S rank Surreal Palm technique that I broke from it haha. No further questions here~
 

Mirai

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(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.

Independently of the Flavoron Paladar abilities, this technique can be used three times without waiting 1 turn for the toxins to take effect. Otherwise, the user is required to spend one turn describing a spread of toxins before being able to use this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
The user can perform this technique once every three turns. S rank can only be used 2 times and A rank 4 times. After using the technique, regardless of rank, 4 times, the user requires 1 handseal to use again. After 8 times, the user requires 2 handseals. Can't be used more than 10 times.

Here we go ~
 

Mirai

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Fine you win. Analyze it
Alright so Tutti Frutti is an Ganmi Illusion that from a story perspective was once a go to technique used to demonstrate the clan’s unique illusionary move set to others of the clan or used of course against others. It later became Lima’s personalized genjutsu of course lore wise as the other three basic illusions got created instead. Anyways, much like basic three Ganmi Genjutsu; this technique allows a wide array of application towards the opponent and how the illusion if perceived. Harvest focused more so along the lines of manipulating the environment, inanimate objects etc. Banquet was more akin to your Myriad of Mockingbirds technique used to create or alter illusionary people etc. Tutti Fruiti however when used can allow you to affect the targets and the world around them which I assume includes techniques etc however specifically with food related illusions. As such you can go above and beyond, turning a person’s lower body into maple syrup their arms into bread sticks etc. The possibility is endless; dictated by one’s own imagination and of course needing to be food related. Much like the others, the Ganmi illusion has an emotion attached to it that can cause the opponent to react in different ways of course.

The coolest part about this technique is its ability to be used without the Flavoron passive and induction timing three times per battle, which you can still use it an additional three more times via the Paladar passive so you basically get 6 uses out of the ten freely without needing the induction time. However the more you use it; the harsher the restriction builds up like hand seal amount etc. Is a really cool technique and the applications is gonna be fun to mess around with honestly.
 
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